Re-added volume amplification for softae and coreae, xcode build and windows build will need updating.
#include <samplerate.h>
#include <list>
-#include "AEAudioFormat.h"
#include "CoreAudioRingBuffer.h"
#include "ICoreAudioSource.h"
-#include "Interfaces/AEStream.h"
+#include "cores/AudioEngine/AEAudioFormat.h"
+#include "cores/AudioEngine/Interfaces/AEStream.h"
#include "cores/AudioEngine/Utils/AEConvert.h"
#include "cores/AudioEngine/Utils/AERemap.h"
+ #include "Utils/AELimiter.h"
#if defined(TARGET_DARWIN_IOS)
# include "CoreAudioAEHALIOS.h"