settings: fix refreshrate option fillers and value update for videoscreen.screenmode
authormontellese <montellese@xbmc.org>
Sun, 19 May 2013 19:07:12 +0000 (21:07 +0200)
committermontellese <montellese@xbmc.org>
Thu, 30 May 2013 06:07:37 +0000 (08:07 +0200)
xbmc/settings/DisplaySettings.cpp
xbmc/settings/DisplaySettings.h

index e6ea24a..bc64d00 100644 (file)
@@ -424,6 +424,33 @@ DisplayMode CDisplaySettings::GetCurrentDisplayMode() const
   return GetCurrentResolutionInfo().iScreen;
 }
 
+RESOLUTION CDisplaySettings::FindBestMatchingResolution(const std::map<RESOLUTION, RESOLUTION_INFO> &resolutionInfos, int screen, int width, int height, float refreshrate, bool interlaced)
+{
+  int interlace = interlaced ? 100 : 200;
+
+  // find the closest match to these in our res vector.  If we have the screen, we score the res
+  RESOLUTION bestRes = RES_DESKTOP;
+  float bestScore = FLT_MAX;
+
+  for (std::map<RESOLUTION, RESOLUTION_INFO>::const_iterator it = resolutionInfos.begin(); it != resolutionInfos.end(); ++it)
+  {
+    const RESOLUTION_INFO &info = it->second;
+    if (info.iScreen != screen)
+      continue;
+    float score = 10 * (square_error((float)info.iScreenWidth, (float)width) +
+                  square_error((float)info.iScreenHeight, (float)height) +
+                  square_error(info.fRefreshRate, refreshrate) +
+                  square_error((float)((info.dwFlags & D3DPRESENTFLAG_INTERLACED) ? 100 : 200), (float)interlace));
+    if (score < bestScore)
+    {
+      bestScore = score;
+      bestRes = it->first;
+    }
+  }
+
+  return bestRes;
+}
+
 RESOLUTION CDisplaySettings::GetResolutionFromString(const std::string &strResolution)
 {
   if (strResolution == "DESKTOP")
@@ -439,28 +466,13 @@ RESOLUTION CDisplaySettings::GetResolutionFromString(const std::string &strResol
     float refresh = (float)strtod(StringUtils::Mid(strResolution, 11,9).c_str(), NULL);
     // look for 'i' and treat everything else as progressive,
     // and use 100/200 to get a nice square_error.
-    int interlaced = (StringUtils::Right(strResolution, 1) == "i") ? 100 : 200;
+    bool interlaced = StringUtils::EndsWith(strResolution, "i");
 
-    // find the closest match to these in our res vector.  If we have the screen, we score the res
-    RESOLUTION bestRes = RES_DESKTOP;
-    float bestScore = FLT_MAX;
-    
-    for (size_t resolution = 0; resolution < CDisplaySettings::Get().ResolutionInfoSize(); resolution++)
-    {
-      const RESOLUTION_INFO &info = CDisplaySettings::Get().GetResolutionInfo(resolution);
-      if (info.iScreen != screen)
-        continue;
-      float score = 10 * (square_error((float)info.iScreenWidth, (float)width) +
-                    square_error((float)info.iScreenHeight, (float)height) +
-                    square_error(info.fRefreshRate, refresh) +
-                    square_error((float)((info.dwFlags & D3DPRESENTFLAG_INTERLACED) ? 100 : 200), (float)interlaced));
-      if (score < bestScore)
-      {
-        bestScore = score;
-        bestRes = (RESOLUTION)resolution;
-      }
-    }
-    return bestRes;
+    std::map<RESOLUTION, RESOLUTION_INFO> resolutionInfos;
+    for (size_t resolution = RES_DESKTOP; resolution < CDisplaySettings::Get().ResolutionInfoSize(); resolution++)
+      resolutionInfos.insert(make_pair((RESOLUTION)resolution, CDisplaySettings::Get().GetResolutionInfo(resolution)));
+
+    return FindBestMatchingResolution(resolutionInfos, screen, width, height, refresh, interlaced);
   }
 
   return RES_DESKTOP;
@@ -471,13 +483,17 @@ std::string CDisplaySettings::GetStringFromResolution(RESOLUTION resolution, flo
   if (resolution == RES_WINDOW)
     return "WINDOW";
 
-  if (resolution >= RES_CUSTOM && resolution < (RESOLUTION)CDisplaySettings::Get().ResolutionInfoSize())
+  if (resolution >= RES_DESKTOP && resolution < (RESOLUTION)CDisplaySettings::Get().ResolutionInfoSize())
   {
     const RESOLUTION_INFO &info = CDisplaySettings::Get().GetResolutionInfo(resolution);
-    return StringUtils::Format("%1i%05i%05i%09.5f%s", info.iScreen,
-                               info.iScreenWidth, info.iScreenHeight,
-                               refreshrate > 0.0f ? refreshrate : info.fRefreshRate,
-                               (info.dwFlags & D3DPRESENTFLAG_INTERLACED) ? "i":"p");
+    // also handle RES_DESKTOP resolutions with non-default refresh rates
+    if (resolution != RES_DESKTOP || (refreshrate > 0.0f && refreshrate != info.fRefreshRate))
+    {
+      return StringUtils::Format("%1i%05i%05i%09.5f%s", info.iScreen,
+                                 info.iScreenWidth, info.iScreenHeight,
+                                 refreshrate > 0.0f ? refreshrate : info.fRefreshRate,
+                                 (info.dwFlags & D3DPRESENTFLAG_INTERLACED) ? "i":"p");
+    }
   }
 
   return "DESKTOP";
@@ -509,7 +525,7 @@ void CDisplaySettings::SettingOptionsRefreshChangeDelaysFiller(const CSetting *s
 void CDisplaySettings::SettingOptionsRefreshRatesFiller(const CSetting *setting, std::vector< std::pair<std::string, std::string> > &list, std::string &current)
 {
   // get the proper resolution
-  RESOLUTION res = GetResolutionForScreen();
+  RESOLUTION res = CDisplaySettings::Get().GetDisplayResolution();
   if (res < RES_WINDOW)
     return;
 
@@ -521,55 +537,50 @@ void CDisplaySettings::SettingOptionsRefreshRatesFiller(const CSetting *setting,
     return;
   }
 
+  RESOLUTION_INFO resInfo = CDisplaySettings::Get().GetResolutionInfo(res);
   // The only meaningful parts of res here are iScreen, iScreenWidth, iScreenHeight
-  vector<REFRESHRATE> refreshrates = g_Windowing.RefreshRates(CDisplaySettings::Get().GetResolutionInfo(res).iScreen,
-                                                              CDisplaySettings::Get().GetResolutionInfo(res).iScreenWidth,
-                                                              CDisplaySettings::Get().GetResolutionInfo(res).iScreenHeight,
-                                                              CDisplaySettings::Get().GetResolutionInfo(res).dwFlags);
+  vector<REFRESHRATE> refreshrates = g_Windowing.RefreshRates(resInfo.iScreen, resInfo.iScreenWidth, resInfo.iScreenHeight, resInfo.dwFlags);
 
   bool match = false;
   for (vector<REFRESHRATE>::const_iterator refreshrate = refreshrates.begin(); refreshrate != refreshrates.end(); refreshrate++)
   {
-    std::string screenmode = GetStringFromResolution(res, refreshrate->RefreshRate);
+    std::string screenmode = GetStringFromResolution((RESOLUTION)refreshrate->ResInfo_Index, refreshrate->RefreshRate);
     if (!match && StringUtils::EqualsNoCase(((CSettingString*)setting)->GetValue(), screenmode))
       match = true;
     list.push_back(make_pair(StringUtils::Format("%.02f", refreshrate->RefreshRate), screenmode));
   }
 
   if (!match)
-    current = GetStringFromResolution(res, g_Windowing.DefaultRefreshRate(CDisplaySettings::Get().GetResolutionInfo(res).iScreen, refreshrates).RefreshRate);
+    current = GetStringFromResolution(res, g_Windowing.DefaultRefreshRate(resInfo.iScreen, refreshrates).RefreshRate);
 }
 
 void CDisplaySettings::SettingOptionsResolutionsFiller(const CSetting *setting, std::vector< std::pair<std::string, int> > &list, int &current)
 {
-  RESOLUTION res = RES_INVALID;
-  DisplayMode screen = CSettings::Get().GetInt("videoscreen.screen");
-  if (screen == DM_WINDOWED)
+  RESOLUTION res = CDisplaySettings::Get().GetDisplayResolution();
+  RESOLUTION_INFO info = CDisplaySettings::Get().GetResolutionInfo(res);
+  if (res == RES_WINDOW)
   {
-    res = RES_WINDOW;
-    list.push_back(make_pair(g_localizeStrings.Get(242), RES_WINDOW));
+    current = res;
+    list.push_back(make_pair(g_localizeStrings.Get(242), res));
   }
   else
   {
-    vector<RESOLUTION_WHR> resolutions = g_Windowing.ScreenResolutions(screen);
+    std::map<RESOLUTION, RESOLUTION_INFO> resolutionInfos;
+    vector<RESOLUTION_WHR> resolutions = g_Windowing.ScreenResolutions(info.iScreen, info.fRefreshRate);
     for (vector<RESOLUTION_WHR>::const_iterator resolution = resolutions.begin(); resolution != resolutions.end(); resolution++)
     {
       list.push_back(make_pair(
-        StringUtils::Format("%dx%d%s", resolution->width, resolution->height, (resolution->interlaced == D3DPRESENTFLAG_INTERLACED) ? "i" : "p"),
-        resolution->ResInfo_Index));
-
-      RESOLUTION_INFO res1 = CDisplaySettings::Get().GetCurrentResolutionInfo();
-      RESOLUTION_INFO res2 = CDisplaySettings::Get().GetResolutionInfo(resolution->ResInfo_Index);
-      if (res1.iScreen == res2.iScreen &&
-          res1.iScreenWidth  == res2.iScreenWidth &&
-          res1.iScreenHeight == res2.iScreenHeight &&
-          (res1.dwFlags & D3DPRESENTFLAG_INTERLACED) == (res2.dwFlags & D3DPRESENTFLAG_INTERLACED))
-        res = (RESOLUTION)resolution->ResInfo_Index;
+        StringUtils::Format("%dx%d%s", resolution->width, resolution->height,
+                            (resolution->interlaced == D3DPRESENTFLAG_INTERLACED) ? "i" : "p"),
+                            resolution->ResInfo_Index));
+
+      resolutionInfos.insert(make_pair((RESOLUTION)resolution->ResInfo_Index, CDisplaySettings::Get().GetResolutionInfo(resolution->ResInfo_Index)));
     }
-  }
 
-  if (res != RES_INVALID)
-    current = res;
+    current = FindBestMatchingResolution(resolutionInfos, info.iScreen,
+                                         info.iScreenWidth, info.iScreenHeight,
+                                         info.fRefreshRate, info.dwFlags & D3DPRESENTFLAG_INTERLACED);
+  }
 }
 
 void CDisplaySettings::SettingOptionsScreensFiller(const CSetting *setting, std::vector< std::pair<std::string, int> > &list, int &current)
@@ -584,7 +595,6 @@ void CDisplaySettings::SettingOptionsScreensFiller(const CSetting *setting, std:
   }
 
   RESOLUTION res = CDisplaySettings::Get().GetDisplayResolution();
-
   if (res == RES_WINDOW)
     current = DM_WINDOWED;
   else
index 96d0cb0..af03656 100644 (file)
@@ -19,6 +19,7 @@
  *
  */
 
+#include <map>
 #include <set>
 #include <vector>
 
@@ -105,6 +106,8 @@ protected:
   static std::string GetStringFromResolution(RESOLUTION resolution, float refreshrate = 0.0f);
   static RESOLUTION GetResolutionForScreen();
 
+  static RESOLUTION FindBestMatchingResolution(const std::map<RESOLUTION, RESOLUTION_INFO> &resolutionInfos, int screen, int width, int height, float refreshrate, bool interlaced);
+
 private:
   // holds the real gui resolution
   RESOLUTION m_currentResolution;