for (size_t j = (int)RES_DESKTOP; j < g_settings.m_ResInfo.size(); j++)
{
- if (g_settings.m_ResInfo[j].iWidth == g_settings.m_ResInfo[m_resolution].iWidth
- && g_settings.m_ResInfo[j].iHeight == g_settings.m_ResInfo[m_resolution].iHeight
- && g_settings.m_ResInfo[j].iScreen == g_settings.m_ResInfo[m_resolution].iScreen)
+ if (g_settings.m_ResInfo[j].iScreenWidth == g_settings.m_ResInfo[m_resolution].iScreenWidth
+ && g_settings.m_ResInfo[j].iScreenHeight == g_settings.m_ResInfo[m_resolution].iScreenHeight
+ && g_settings.m_ResInfo[j].iScreen == g_settings.m_ResInfo[m_resolution].iScreen)
{
if (g_settings.m_ResInfo[j].fRefreshRate <= override.refreshmax
&& g_settings.m_ResInfo[j].fRefreshRate >= override.refreshmin)
for (size_t i = (int)RES_DESKTOP; i < g_settings.m_ResInfo.size(); i++)
{
if (MathUtils::round_int(g_settings.m_ResInfo[i].fRefreshRate) == 60
- && g_settings.m_ResInfo[i].iWidth == g_settings.m_ResInfo[m_resolution].iWidth
- && g_settings.m_ResInfo[i].iHeight == g_settings.m_ResInfo[m_resolution].iHeight
- && g_settings.m_ResInfo[i].iScreen == g_settings.m_ResInfo[m_resolution].iScreen)
+ && g_settings.m_ResInfo[i].iScreenWidth == g_settings.m_ResInfo[m_resolution].iScreenWidth
+ && g_settings.m_ResInfo[i].iScreenHeight == g_settings.m_ResInfo[m_resolution].iScreenHeight
+ && g_settings.m_ResInfo[i].iScreen == g_settings.m_ResInfo[m_resolution].iScreen)
{
if (fabs(g_settings.m_ResInfo[i].fRefreshRate - 60.0) < fabs(g_settings.m_ResInfo[m_resolution].fRefreshRate - 60.0))
m_resolution = (RESOLUTION)i;
CLog::Log(LOGDEBUG, "60 hertz refreshrate not available, choosing highest");
for (size_t i = (int)RES_DESKTOP; i < g_settings.m_ResInfo.size(); i++)
{
- if (g_settings.m_ResInfo[i].fRefreshRate > g_settings.m_ResInfo[m_resolution].fRefreshRate
- && g_settings.m_ResInfo[i].iWidth == g_settings.m_ResInfo[m_resolution].iWidth
- && g_settings.m_ResInfo[i].iHeight == g_settings.m_ResInfo[m_resolution].iHeight
- && g_settings.m_ResInfo[i].iScreen == g_settings.m_ResInfo[m_resolution].iScreen)
+ if (g_settings.m_ResInfo[i].fRefreshRate > g_settings.m_ResInfo[m_resolution].fRefreshRate
+ && g_settings.m_ResInfo[i].iScreenWidth == g_settings.m_ResInfo[m_resolution].iScreenWidth
+ && g_settings.m_ResInfo[i].iScreenHeight == g_settings.m_ResInfo[m_resolution].iScreenHeight
+ && g_settings.m_ResInfo[i].iScreen == g_settings.m_ResInfo[m_resolution].iScreen)
{
m_resolution = (RESOLUTION)i;
}
{
RESOLUTION_INFO &curr = g_settings.m_ResInfo[current];
- int iWidth = curr.iWidth;
- int iHeight = curr.iHeight;
+ int iScreenWidth = curr.iScreenWidth;
+ int iScreenHeight = curr.iScreenHeight;
float fRefreshRate = fps;
/*
if(m_iFlags & CONF_FLAGS_FORMAT_SBS)
{
- iWidth /= 2;
+ iScreenWidth /= 2;
fRefreshRate *= 2;
}
else if(m_iFlags & CONF_FLAGS_FORMAT_TB)
{
- iHeight /= 2;
+ iScreenHeight /= 2;
fRefreshRate *= 2;
}
//discard resolutions that are not the same width and height
//or have a too low refreshrate
- if (info.iWidth != iWidth
- || info.iHeight != iHeight
+ if (info.iScreenWidth != iScreenWidth
+ || info.iScreenHeight != iScreenHeight
|| info.iScreen != curr.iScreen
|| info.fRefreshRate < (fRefreshRate * multiplier / 1.001) - 0.001)
continue;