Added initial support for displaying on Wayland compositors.
[vuplus_xbmc] / xbmc / windowing / egl / wayland / OpenGLSurface.cpp
1 /*
2  *      Copyright (C) 2011-2013 Team XBMC
3  *      http://www.xbmc.org
4  *
5  *  This Program is free software; you can redistribute it and/or modify
6  *  it under the terms of the GNU General Public License as published by
7  *  the Free Software Foundation; either version 2, or (at your option)
8  *  any later version.
9  *
10  *  This Program is distributed in the hope that it will be useful,
11  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  *  GNU General Public License for more details.
14  *
15  *  You should have received a copy of the GNU General Public License
16  *  along with XBMC; see the file COPYING.  If not, see
17  *  <http://www.gnu.org/licenses/>.
18  *
19  */
20 #include <wayland-client.h>
21 #include <wayland-egl.h>
22
23 #include "windowing/DllWaylandEgl.h"
24 #include "OpenGLSurface.h"
25
26 namespace xw = xbmc::wayland;
27
28 xw::OpenGLSurface::OpenGLSurface(IDllWaylandEGL &eglLibrary,
29                                  struct wl_surface *surface,
30                                  int width,
31                                  int height) :
32   m_eglLibrary(eglLibrary),
33   m_eglWindow(m_eglLibrary.wl_egl_window_create(surface,
34                                                 width,
35                                                 height))
36 {
37 }
38
39 xw::OpenGLSurface::~OpenGLSurface()
40 {
41   m_eglLibrary.wl_egl_window_destroy(m_eglWindow);
42 }
43
44 struct wl_egl_window *
45 xw::OpenGLSurface::GetWlEglWindow()
46 {
47   return m_eglWindow;
48 }
49
50 EGLNativeWindowType *
51 xw::OpenGLSurface::GetEGLNativeWindow()
52 {
53   return &m_eglWindow;
54 }
55
56 void
57 xw::OpenGLSurface::Resize(int width, int height)
58 {
59   m_eglLibrary.wl_egl_window_resize(m_eglWindow,
60                                     width,
61                                     height,
62                                     0,
63                                     0);
64 }