2 * Copyright (C) 2010-2013 Team XBMC
5 * This Program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2, or (at your option)
10 * This Program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with XBMC; see the file COPYING. If not, see
17 * <http://www.gnu.org/licenses/>.
23 using namespace ActiveAE;
24 #include "ActiveAESound.h"
25 #include "ActiveAEStream.h"
26 #include "cores/AudioEngine/Utils/AEUtil.h"
27 #include "cores/AudioEngine/Encoders/AEEncoderFFmpeg.h"
29 #include "settings/Settings.h"
30 #include "settings/AdvancedSettings.h"
31 #include "windowing/WindowingFactory.h"
33 #define MAX_CACHE_LEVEL 0.5 // total cache time of stream in seconds
34 #define MAX_WATER_LEVEL 0.25 // buffered time after stream stages in seconds
35 #define MAX_BUFFER_TIME 0.1 // max time of a buffer in seconds
37 void CEngineStats::Reset(unsigned int sampleRate)
39 CSingleLock lock(m_lock);
40 m_sinkUpdate = XbmcThreads::SystemClockMillis();
42 m_sinkSampleRate = sampleRate;
43 m_bufferedSamples = 0;
47 void CEngineStats::UpdateSinkDelay(double delay, int samples)
49 CSingleLock lock(m_lock);
50 m_sinkUpdate = XbmcThreads::SystemClockMillis();
52 if (samples > m_bufferedSamples)
54 CLog::Log(LOGERROR, "CEngineStats::UpdateSinkDelay - inconsistency in buffer time");
57 m_bufferedSamples -= samples;
60 void CEngineStats::AddSamples(int samples, std::list<CActiveAEStream*> &streams)
62 CSingleLock lock(m_lock);
63 m_bufferedSamples += samples;
65 //update buffered time of streams
66 std::list<CActiveAEStream*>::iterator it;
67 for(it=streams.begin(); it!=streams.end(); ++it)
70 std::deque<CSampleBuffer*>::iterator itBuf;
71 for(itBuf=(*it)->m_processingSamples.begin(); itBuf!=(*it)->m_processingSamples.end(); ++itBuf)
73 delay += (float)(*itBuf)->pkt->nb_samples / (*itBuf)->pkt->config.sample_rate;
75 delay += (*it)->m_resampleBuffers->GetDelay();
76 (*it)->m_bufferedTime = delay;
80 float CEngineStats::GetDelay()
82 CSingleLock lock(m_lock);
83 unsigned int now = XbmcThreads::SystemClockMillis();
84 float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
85 delay += (float)m_bufferedSamples / m_sinkSampleRate;
93 // this is used to sync a/v so we need to add sink latency here
94 float CEngineStats::GetDelay(CActiveAEStream *stream)
96 CSingleLock lock(m_lock);
97 unsigned int now = XbmcThreads::SystemClockMillis();
98 float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
99 delay += m_sinkLatency;
100 delay += (float)m_bufferedSamples / m_sinkSampleRate;
105 delay += stream->m_bufferedTime;
109 float CEngineStats::GetCacheTime(CActiveAEStream *stream)
111 CSingleLock lock(m_lock);
112 float delay = (float)m_bufferedSamples / m_sinkSampleRate;
114 delay += stream->m_bufferedTime;
118 float CEngineStats::GetCacheTotal(CActiveAEStream *stream)
120 return MAX_CACHE_LEVEL + m_sinkCacheTotal;
123 float CEngineStats::GetWaterLevel()
125 return (float)m_bufferedSamples / m_sinkSampleRate;
128 void CEngineStats::SetSuspended(bool state)
130 CSingleLock lock(m_lock);
134 bool CEngineStats::IsSuspended()
136 CSingleLock lock(m_lock);
140 CActiveAE::CActiveAE() :
142 m_controlPort("OutputControlPort", &m_inMsgEvent, &m_outMsgEvent),
143 m_dataPort("OutputDataPort", &m_inMsgEvent, &m_outMsgEvent),
144 m_sink(&m_outMsgEvent)
146 m_sinkBuffers = NULL;
147 m_silenceBuffers = NULL;
148 m_encoderBuffers = NULL;
150 m_vizBuffersInput = NULL;
157 m_audioCallback = NULL;
158 m_vizInitialized = false;
159 m_sinkHasVolume = false;
162 CActiveAE::~CActiveAE()
167 void CActiveAE::Dispose()
169 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
170 g_Windowing.Unregister(this);
176 m_controlPort.Purge();
180 m_dllAvFormat.Unload();
181 m_dllAvCodec.Unload();
182 m_dllAvUtil.Unload();
185 //-----------------------------------------------------------------------------
187 //-----------------------------------------------------------------------------
193 AE_TOP_UNCONFIGURED, // 2
194 AE_TOP_RECONFIGURING, // 3
195 AE_TOP_CONFIGURED, // 4
196 AE_TOP_CONFIGURED_SUSPEND, // 5
197 AE_TOP_CONFIGURED_IDLE, // 6
198 AE_TOP_CONFIGURED_PLAY, // 7
201 int AE_parentStates[] = {
204 0, //TOP_UNCONFIGURED
206 0, //TOP_RECONFIGURING
207 4, //TOP_CONFIGURED_SUSPEND
208 4, //TOP_CONFIGURED_IDLE
209 4, //TOP_CONFIGURED_PLAY
212 void CActiveAE::StateMachine(int signal, Protocol *port, Message *msg)
214 for (int state = m_state; ; state = AE_parentStates[state])
219 if (port == &m_controlPort)
223 case CActiveAEControlProtocol::GETSTATE:
224 msg->Reply(CActiveAEControlProtocol::ACC, &m_state, sizeof(m_state));
226 case CActiveAEControlProtocol::VOLUME:
227 m_volume = *(float*)msg->data;
229 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
231 case CActiveAEControlProtocol::MUTE:
232 m_muted = *(bool*)msg->data;
234 case CActiveAEControlProtocol::KEEPCONFIG:
235 m_extKeepConfig = *(unsigned int*)msg->data;
237 case CActiveAEControlProtocol::DISPLAYRESET:
243 else if (port == &m_dataPort)
247 case CActiveAEDataProtocol::NEWSOUND:
248 CActiveAESound *sound;
249 sound = *(CActiveAESound**)msg->data;
252 m_sounds.push_back(sound);
256 case CActiveAEDataProtocol::FREESTREAM:
257 CActiveAEStream *stream;
258 stream = *(CActiveAEStream**)msg->data;
259 DiscardStream(stream);
261 case CActiveAEDataProtocol::FREESOUND:
262 sound = *(CActiveAESound**)msg->data;
265 case CActiveAEDataProtocol::DRAINSTREAM:
266 stream = *(CActiveAEStream**)msg->data;
267 stream->m_drain = true;
268 stream->m_resampleBuffers->m_drain = true;
269 msg->Reply(CActiveAEDataProtocol::ACC);
270 stream->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
276 else if (port == &m_sink.m_dataPort)
280 case CSinkDataProtocol::RETURNSAMPLE:
281 CSampleBuffer **buffer;
282 buffer = (CSampleBuffer**)msg->data;
293 std::string portName = port == NULL ? "timer" : port->portName;
294 CLog::Log(LOGWARNING, "CActiveAE::%s - signal: %d from port: %s not handled for state: %d", __FUNCTION__, signal, portName.c_str(), m_state);
299 if (port == NULL) // timeout
303 case CActiveAEControlProtocol::TIMEOUT:
309 m_state = AE_TOP_CONFIGURED_IDLE;
314 m_state = AE_TOP_ERROR;
324 case AE_TOP_UNCONFIGURED:
325 if (port == &m_controlPort)
329 case CActiveAEControlProtocol::INIT:
331 m_sink.EnumerateSinkList(false);
334 msg->Reply(CActiveAEControlProtocol::ACC);
337 m_state = AE_TOP_CONFIGURED_IDLE;
342 m_state = AE_TOP_ERROR;
353 case AE_TOP_RECONFIGURING:
354 if (port == NULL) // timeout
358 case CActiveAEControlProtocol::TIMEOUT:
365 if (!m_sinkBuffers->m_inputSamples.empty() || !m_sinkBuffers->m_outputSamples.empty())
370 if (NeedReconfigureSink())
377 m_state = AE_TOP_CONFIGURED_PLAY;
382 m_state = AE_TOP_ERROR;
385 m_extDeferData = false;
393 case AE_TOP_CONFIGURED:
394 if (port == &m_controlPort)
398 case CActiveAEControlProtocol::RECONFIGURE:
399 if (m_streams.empty())
401 bool silence = false;
402 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
406 if (!NeedReconfigureBuffers() && !NeedReconfigureSink())
408 m_state = AE_TOP_RECONFIGURING;
410 // don't accept any data until we are reconfigured
411 m_extDeferData = true;
413 case CActiveAEControlProtocol::SUSPEND:
415 m_stats.SetSuspended(true);
416 m_state = AE_TOP_CONFIGURED_SUSPEND;
417 m_extDeferData = true;
419 case CActiveAEControlProtocol::DISPLAYLOST:
420 if (m_sink.GetDeviceType(m_mode == MODE_PCM ? m_settings.device : m_settings.passthoughdevice) == AE_DEVTYPE_HDMI)
423 m_stats.SetSuspended(true);
424 m_state = AE_TOP_CONFIGURED_SUSPEND;
425 m_extDeferData = true;
427 msg->Reply(CActiveAEControlProtocol::ACC);
429 case CActiveAEControlProtocol::DEVICECHANGE:
432 while (!m_extLastDeviceChange.empty() && (now - m_extLastDeviceChange.front() > 0))
434 m_extLastDeviceChange.pop();
436 if (m_extLastDeviceChange.size() > 2)
438 CLog::Log(LOGWARNING,"CActiveAE - received %ld device change events within one second", m_extLastDeviceChange.size());
441 m_extLastDeviceChange.push(now);
443 m_sink.EnumerateSinkList(true);
449 m_state = AE_TOP_CONFIGURED_PLAY;
454 m_state = AE_TOP_ERROR;
457 m_controlPort.PurgeOut(CActiveAEControlProtocol::DEVICECHANGE);
459 case CActiveAEControlProtocol::PAUSESTREAM:
460 CActiveAEStream *stream;
461 stream = *(CActiveAEStream**)msg->data;
462 if (stream->m_paused != true && m_streams.size() == 1)
464 stream->m_paused = true;
466 case CActiveAEControlProtocol::RESUMESTREAM:
467 stream = *(CActiveAEStream**)msg->data;
468 stream->m_paused = false;
471 case CActiveAEControlProtocol::FLUSHSTREAM:
472 stream = *(CActiveAEStream**)msg->data;
473 SFlushStream(stream);
474 msg->Reply(CActiveAEControlProtocol::ACC);
477 case CActiveAEControlProtocol::STREAMAMP:
478 MsgStreamParameter *par;
479 par = (MsgStreamParameter*)msg->data;
480 par->stream->m_limiter.SetAmplification(par->parameter.float_par);
481 par->stream->m_amplify = par->parameter.float_par;
483 case CActiveAEControlProtocol::STREAMVOLUME:
484 par = (MsgStreamParameter*)msg->data;
485 par->stream->m_volume = par->parameter.float_par;
487 case CActiveAEControlProtocol::STREAMRGAIN:
488 par = (MsgStreamParameter*)msg->data;
489 par->stream->m_rgain = par->parameter.float_par;
491 case CActiveAEControlProtocol::STREAMRESAMPLERATIO:
492 par = (MsgStreamParameter*)msg->data;
493 if (par->stream->m_resampleBuffers)
495 par->stream->m_resampleBuffers->m_resampleRatio = par->parameter.double_par;
498 case CActiveAEControlProtocol::STREAMFADE:
500 fade = (MsgStreamFade*)msg->data;
501 fade->stream->m_fadingBase = fade->from;
502 fade->stream->m_fadingTarget = fade->target;
503 fade->stream->m_fadingTime = fade->millis;
504 fade->stream->m_fadingSamples = -1;
506 case CActiveAEControlProtocol::STOPSOUND:
507 CActiveAESound *sound;
508 sound = *(CActiveAESound**)msg->data;
515 else if (port == &m_dataPort)
519 case CActiveAEDataProtocol::PLAYSOUND:
520 CActiveAESound *sound;
521 sound = *(CActiveAESound**)msg->data;
522 if (m_settings.guisoundmode == AE_SOUND_OFF ||
523 (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
527 SoundState st = {sound, 0};
528 m_sounds_playing.push_back(st);
530 m_state = AE_TOP_CONFIGURED_PLAY;
533 case CActiveAEDataProtocol::NEWSTREAM:
534 MsgStreamNew *streamMsg;
535 CActiveAEStream *stream;
536 streamMsg = (MsgStreamNew*)msg->data;
537 stream = CreateStream(streamMsg);
540 msg->Reply(CActiveAEDataProtocol::ACC, &stream, sizeof(CActiveAEStream*));
545 m_state = AE_TOP_CONFIGURED_PLAY;
550 m_state = AE_TOP_ERROR;
555 msg->Reply(CActiveAEDataProtocol::ERR);
557 case CActiveAEDataProtocol::STREAMSAMPLE:
558 MsgStreamSample *msgData;
559 CSampleBuffer *samples;
560 msgData = (MsgStreamSample*)msg->data;
561 samples = msgData->stream->m_processingSamples.front();
562 msgData->stream->m_processingSamples.pop_front();
563 if (samples != msgData->buffer)
564 CLog::Log(LOGERROR, "CActiveAE - inconsistency in stream sample message");
565 if (msgData->buffer->pkt->nb_samples == 0)
566 msgData->buffer->Return();
568 msgData->stream->m_resampleBuffers->m_inputSamples.push_back(msgData->buffer);
570 m_state = AE_TOP_CONFIGURED_PLAY;
572 case CActiveAEDataProtocol::FREESTREAM:
573 stream = *(CActiveAEStream**)msg->data;
574 DiscardStream(stream);
575 if (m_streams.empty())
578 m_extDrainTimer.Set(m_extKeepConfig);
580 m_extDrainTimer.Set(m_stats.GetDelay() * 1000);
584 m_state = AE_TOP_CONFIGURED_PLAY;
586 case CActiveAEDataProtocol::DRAINSTREAM:
587 stream = *(CActiveAEStream**)msg->data;
588 stream->m_drain = true;
589 stream->m_resampleBuffers->m_drain = true;
591 m_state = AE_TOP_CONFIGURED_PLAY;
592 msg->Reply(CActiveAEDataProtocol::ACC);
598 else if (port == &m_sink.m_dataPort)
602 case CSinkDataProtocol::RETURNSAMPLE:
603 CSampleBuffer **buffer;
604 buffer = (CSampleBuffer**)msg->data;
610 m_state = AE_TOP_CONFIGURED_PLAY;
618 case AE_TOP_CONFIGURED_SUSPEND:
619 if (port == &m_controlPort)
621 bool displayReset = false;
624 case CActiveAEControlProtocol::DISPLAYRESET:
626 case CActiveAEControlProtocol::INIT:
630 m_sink.EnumerateSinkList(true);
635 msg->Reply(CActiveAEControlProtocol::ACC);
638 m_state = AE_TOP_CONFIGURED_PLAY;
643 m_state = AE_TOP_ERROR;
646 m_stats.SetSuspended(false);
647 m_extDeferData = false;
653 else if (port == &m_sink.m_dataPort)
657 case CSinkDataProtocol::RETURNSAMPLE:
658 CSampleBuffer **buffer;
659 buffer = (CSampleBuffer**)msg->data;
669 else if (port == NULL) // timeout
673 case CActiveAEControlProtocol::TIMEOUT:
682 case AE_TOP_CONFIGURED_IDLE:
683 if (port == &m_controlPort)
687 case CActiveAEControlProtocol::RESUMESTREAM:
688 CActiveAEStream *stream;
689 stream = *(CActiveAEStream**)msg->data;
690 stream->m_paused = false;
691 m_state = AE_TOP_CONFIGURED_PLAY;
694 case CActiveAEControlProtocol::FLUSHSTREAM:
695 stream = *(CActiveAEStream**)msg->data;
696 SFlushStream(stream);
697 msg->Reply(CActiveAEControlProtocol::ACC);
698 m_state = AE_TOP_CONFIGURED_PLAY;
705 else if (port == NULL) // timeout
709 case CActiveAEControlProtocol::TIMEOUT:
711 ClearDiscardedBuffers();
714 if (m_extDrainTimer.IsTimePast())
719 m_state = AE_TOP_CONFIGURED_PLAY;
724 m_state = AE_TOP_ERROR;
729 m_extTimeout = m_extDrainTimer.MillisLeft();
740 case AE_TOP_CONFIGURED_PLAY:
741 if (port == NULL) // timeout
745 case CActiveAEControlProtocol::TIMEOUT:
748 m_state = AE_TOP_ERROR;
757 if (!m_extDrain && HasWork())
759 ClearDiscardedBuffers();
764 m_state = AE_TOP_CONFIGURED_IDLE;
772 default: // we are in no state, should not happen
773 CLog::Log(LOGERROR, "CActiveAE::%s - no valid state: %d", __FUNCTION__, m_state);
779 void CActiveAE::Process()
782 Protocol *port = NULL;
784 XbmcThreads::EndTime timer;
786 m_state = AE_TOP_UNCONFIGURED;
788 m_bStateMachineSelfTrigger = false;
790 m_extDeferData = false;
799 timer.Set(m_extTimeout);
801 if (m_bStateMachineSelfTrigger)
803 m_bStateMachineSelfTrigger = false;
804 // self trigger state machine
805 StateMachine(msg->signal, port, msg);
806 if (!m_bStateMachineSelfTrigger)
813 // check control port
814 else if (m_controlPort.ReceiveOutMessage(&msg))
817 port = &m_controlPort;
819 // check sink data port
820 else if (m_sink.m_dataPort.ReceiveInMessage(&msg))
823 port = &m_sink.m_dataPort;
825 else if (!m_extDeferData)
828 if (m_dataPort.ReceiveOutMessage(&msg))
836 std::list<CActiveAEStream*>::iterator it;
837 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
839 if((*it)->m_streamPort->ReceiveOutMessage(&msg))
851 StateMachine(msg->signal, port, msg);
852 if (!m_bStateMachineSelfTrigger)
861 else if (m_outMsgEvent.WaitMSec(m_extTimeout))
863 m_extTimeout = timer.MillisLeft();
869 msg = m_controlPort.GetMessage();
870 msg->signal = CActiveAEControlProtocol::TIMEOUT;
872 // signal timeout to state machine
873 StateMachine(msg->signal, port, msg);
874 if (!m_bStateMachineSelfTrigger)
883 AEAudioFormat CActiveAE::GetInputFormat(AEAudioFormat *desiredFmt)
885 AEAudioFormat inputFormat;
887 if (m_streams.empty())
889 inputFormat.m_dataFormat = AE_FMT_FLOAT;
890 inputFormat.m_sampleRate = 44100;
891 inputFormat.m_encodedRate = 0;
892 inputFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
893 inputFormat.m_frames = 0;
894 inputFormat.m_frameSamples = 0;
895 inputFormat.m_frameSize = 0;
897 // force input format after unpausing slave
898 else if (desiredFmt != NULL)
900 inputFormat = *desiredFmt;
902 // keep format when having multiple streams
903 else if (m_streams.size() > 1 && m_silenceBuffers == NULL)
905 inputFormat = m_inputFormat;
909 inputFormat = m_streams.front()->m_format;
910 m_inputFormat = inputFormat;
916 void CActiveAE::Configure(AEAudioFormat *desiredFmt)
918 bool initSink = false;
920 AEAudioFormat sinkInputFormat, inputFormat;
921 AEAudioFormat oldInternalFormat = m_internalFormat;
922 AEAudioFormat oldSinkRequestFormat = m_sinkRequestFormat;
924 inputFormat = GetInputFormat(desiredFmt);
926 m_sinkRequestFormat = inputFormat;
927 ApplySettingsToFormat(m_sinkRequestFormat, m_settings, (int*)&m_mode);
930 std::string device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
932 CAESinkFactory::ParseDevice(device, driver);
933 if ((!CompareFormat(m_sinkRequestFormat, m_sinkFormat) && !CompareFormat(m_sinkRequestFormat, oldSinkRequestFormat)) ||
934 m_currDevice.compare(device) != 0 ||
935 m_settings.driver.compare(driver) != 0)
939 m_settings.driver = driver;
940 m_currDevice = device;
942 m_stats.Reset(m_sinkFormat.m_sampleRate);
943 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
945 // limit buffer size in case of sink returns large buffer
946 unsigned int buffertime = m_sinkFormat.m_frames / m_sinkFormat.m_sampleRate;
947 if (buffertime > MAX_BUFFER_TIME)
949 CLog::Log(LOGWARNING, "ActiveAE::%s - sink returned large buffer of %d ms, reducing to %d ms", __FUNCTION__, buffertime, MAX_BUFFER_TIME*1000);
950 m_sinkFormat.m_frames = MAX_BUFFER_TIME * m_sinkFormat.m_sampleRate;
954 if (m_silenceBuffers)
956 m_discardBufferPools.push_back(m_silenceBuffers);
957 m_silenceBuffers = NULL;
960 // buffers for driving gui sounds if no streams are active
961 if (m_streams.empty())
963 inputFormat = m_sinkFormat;
964 if (m_sinkFormat.m_channelLayout.Count() > m_sinkRequestFormat.m_channelLayout.Count())
966 inputFormat.m_channelLayout = m_sinkRequestFormat.m_channelLayout;
967 inputFormat.m_channelLayout.ResolveChannels(m_sinkFormat.m_channelLayout);
969 inputFormat.m_dataFormat = AE_FMT_FLOAT;
970 inputFormat.m_frameSize = inputFormat.m_channelLayout.Count() *
971 (CAEUtil::DataFormatToBits(inputFormat.m_dataFormat) >> 3);
972 m_silenceBuffers = new CActiveAEBufferPool(inputFormat);
973 m_silenceBuffers->Create(MAX_WATER_LEVEL*1000);
974 sinkInputFormat = inputFormat;
975 m_internalFormat = inputFormat;
977 bool silence = false;
978 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
983 if (m_encoderBuffers)
985 m_discardBufferPools.push_back(m_encoderBuffers);
986 m_encoderBuffers = NULL;
990 m_discardBufferPools.push_back(m_vizBuffers);
993 if (m_vizBuffersInput)
995 m_discardBufferPools.push_back(m_vizBuffersInput);
996 m_vizBuffersInput = NULL;
999 // resample buffers for streams
1002 bool silence = true;
1003 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
1005 AEAudioFormat outputFormat;
1006 if (m_mode == MODE_RAW)
1008 inputFormat.m_frames = m_sinkFormat.m_frames;
1009 outputFormat = inputFormat;
1010 sinkInputFormat = m_sinkFormat;
1012 // transcode everything with more than 2 channels
1013 else if (m_mode == MODE_TRANSCODE)
1015 outputFormat = inputFormat;
1016 outputFormat.m_dataFormat = AE_FMT_FLOATP;
1017 outputFormat.m_sampleRate = 48000;
1022 m_encoder = new CAEEncoderFFmpeg();
1023 m_encoder->Initialize(outputFormat, true);
1024 m_encoderFormat = outputFormat;
1027 outputFormat = m_encoderFormat;
1029 outputFormat.m_channelLayout = m_encoderFormat.m_channelLayout;
1030 outputFormat.m_frames = m_encoderFormat.m_frames;
1033 if (m_encoder->GetCodecID() == AV_CODEC_ID_AC3)
1035 AEAudioFormat format;
1036 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1037 format.m_dataFormat = AE_FMT_S16NE;
1038 format.m_frameSize = 2* (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
1039 format.m_frames = AC3_FRAME_SIZE;
1040 format.m_sampleRate = 48000;
1041 format.m_encodedRate = m_encoderFormat.m_sampleRate;
1042 if (m_encoderBuffers && initSink)
1044 m_discardBufferPools.push_back(m_encoderBuffers);
1045 m_encoderBuffers = NULL;
1047 if (!m_encoderBuffers)
1049 m_encoderBuffers = new CActiveAEBufferPool(format);
1050 m_encoderBuffers->Create(MAX_WATER_LEVEL*1000);
1054 sinkInputFormat = m_sinkFormat;
1058 outputFormat = m_sinkFormat;
1059 outputFormat.m_dataFormat = AE_FMT_FLOAT;
1060 outputFormat.m_frameSize = outputFormat.m_channelLayout.Count() *
1061 (CAEUtil::DataFormatToBits(outputFormat.m_dataFormat) >> 3);
1063 // due to channel ordering of the driver, a sink may return more channels than
1064 // requested, i.e. 2.1 request returns FL,FR,BL,BR,FC,LFE for ALSA
1065 // in this case we need to downmix to requested format
1066 if (m_sinkFormat.m_channelLayout.Count() > m_sinkRequestFormat.m_channelLayout.Count())
1068 outputFormat.m_channelLayout = m_sinkRequestFormat.m_channelLayout;
1069 outputFormat.m_channelLayout.ResolveChannels(m_sinkFormat.m_channelLayout);
1072 // TODO: adjust to decoder
1073 sinkInputFormat = outputFormat;
1075 m_internalFormat = outputFormat;
1077 std::list<CActiveAEStream*>::iterator it;
1078 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1080 // check if we support input format of stream
1081 if (!AE_IS_RAW((*it)->m_format.m_dataFormat) &&
1082 CActiveAEResample::GetAVSampleFormat((*it)->m_format.m_dataFormat) == AV_SAMPLE_FMT_FLT &&
1083 (*it)->m_format.m_dataFormat != AE_FMT_FLOAT)
1085 (*it)->m_convertFn = CAEConvert::ToFloat((*it)->m_format.m_dataFormat);
1086 (*it)->m_format.m_dataFormat = AE_FMT_FLOAT;
1089 if (!(*it)->m_inputBuffers)
1091 // align input buffers with period of sink or encoder
1092 (*it)->m_format.m_frames = m_internalFormat.m_frames * ((float)(*it)->m_format.m_sampleRate / m_internalFormat.m_sampleRate);
1094 // create buffer pool
1095 (*it)->m_inputBuffers = new CActiveAEBufferPool((*it)->m_format);
1096 (*it)->m_inputBuffers->Create(MAX_CACHE_LEVEL*1000);
1097 (*it)->m_streamSpace = (*it)->m_format.m_frameSize * (*it)->m_format.m_frames;
1099 // if input format does not follow ffmpeg channel mask, we may need to remap channels
1100 (*it)->InitRemapper();
1102 if (initSink && (*it)->m_resampleBuffers)
1104 m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1105 (*it)->m_resampleBuffers = NULL;
1107 if (!(*it)->m_resampleBuffers)
1109 (*it)->m_resampleBuffers = new CActiveAEBufferPoolResample((*it)->m_inputBuffers->m_format, outputFormat, m_settings.resampleQuality);
1110 (*it)->m_resampleBuffers->m_changeResampler = (*it)->m_forceResampler;
1111 (*it)->m_resampleBuffers->Create(MAX_CACHE_LEVEL*1000, false, m_settings.stereoupmix, m_settings.normalizelevels);
1113 if (m_mode == MODE_TRANSCODE || m_streams.size() > 1)
1114 (*it)->m_resampleBuffers->m_fillPackets = true;
1117 (*it)->m_limiter.SetSamplerate(outputFormat.m_sampleRate);
1120 // update buffered time of streams
1121 m_stats.AddSamples(0, m_streams);
1124 if (!AE_IS_RAW(inputFormat.m_dataFormat))
1126 if (initSink && m_vizBuffers)
1128 m_discardBufferPools.push_back(m_vizBuffers);
1129 m_vizBuffers = NULL;
1130 m_discardBufferPools.push_back(m_vizBuffersInput);
1131 m_vizBuffersInput = NULL;
1135 AEAudioFormat vizFormat = m_internalFormat;
1136 vizFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
1137 vizFormat.m_dataFormat = AE_FMT_FLOAT;
1140 m_vizBuffersInput = new CActiveAEBufferPool(m_internalFormat);
1141 m_vizBuffersInput->Create(2000);
1144 m_vizBuffers = new CActiveAEBufferPoolResample(m_internalFormat, vizFormat, m_settings.resampleQuality);
1145 // TODO use cache of sync + water level
1146 m_vizBuffers->Create(2000, false, false);
1147 m_vizInitialized = false;
1152 // resample buffers for sink
1153 if (m_sinkBuffers &&
1154 (!CompareFormat(m_sinkBuffers->m_format,m_sinkFormat) || !CompareFormat(m_sinkBuffers->m_inputFormat, sinkInputFormat)))
1156 m_discardBufferPools.push_back(m_sinkBuffers);
1157 m_sinkBuffers = NULL;
1161 m_sinkBuffers = new CActiveAEBufferPoolResample(sinkInputFormat, m_sinkFormat, m_settings.resampleQuality);
1162 m_sinkBuffers->Create(MAX_WATER_LEVEL*1000, true, false);
1166 if (!CompareFormat(oldInternalFormat, m_internalFormat))
1168 if (m_settings.guisoundmode == AE_SOUND_ALWAYS ||
1169 (m_settings.guisoundmode == AE_SOUND_IDLE && m_streams.empty()))
1171 std::vector<CActiveAESound*>::iterator it;
1172 for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
1174 (*it)->SetConverted(false);
1177 m_sounds_playing.clear();
1180 ClearDiscardedBuffers();
1184 CActiveAEStream* CActiveAE::CreateStream(MsgStreamNew *streamMsg)
1186 // we only can handle a single pass through stream
1187 bool hasRawStream = false;
1188 bool hasStream = false;
1189 std::list<CActiveAEStream*>::iterator it;
1190 for(it = m_streams.begin(); it != m_streams.end(); ++it)
1192 if((*it)->IsDrained())
1194 if(AE_IS_RAW((*it)->m_format.m_dataFormat))
1195 hasRawStream = true;
1198 if (hasRawStream || (hasStream && AE_IS_RAW(streamMsg->format.m_dataFormat)))
1203 // create the stream
1204 CActiveAEStream *stream;
1205 stream = new CActiveAEStream(&streamMsg->format);
1206 stream->m_streamPort = new CActiveAEDataProtocol("stream",
1207 &stream->m_inMsgEvent, &m_outMsgEvent);
1209 // create buffer pool
1210 stream->m_inputBuffers = NULL; // create in Configure when we know the sink format
1211 stream->m_resampleBuffers = NULL; // create in Configure when we know the sink format
1212 stream->m_statsLock = m_stats.GetLock();
1213 stream->m_fadingSamples = 0;
1214 stream->m_started = false;
1216 if (streamMsg->options & AESTREAM_PAUSED)
1217 stream->m_paused = true;
1219 if (streamMsg->options & AESTREAM_FORCE_RESAMPLE)
1220 stream->m_forceResampler = true;
1222 m_streams.push_back(stream);
1227 void CActiveAE::DiscardStream(CActiveAEStream *stream)
1229 std::list<CActiveAEStream*>::iterator it;
1230 for (it=m_streams.begin(); it!=m_streams.end(); )
1232 if (stream == (*it))
1234 while (!(*it)->m_processingSamples.empty())
1236 (*it)->m_processingSamples.front()->Return();
1237 (*it)->m_processingSamples.pop_front();
1239 m_discardBufferPools.push_back((*it)->m_inputBuffers);
1240 m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1241 CLog::Log(LOGDEBUG, "CActiveAE::DiscardStream - audio stream deleted");
1242 delete (*it)->m_streamPort;
1244 it = m_streams.erase(it);
1250 ClearDiscardedBuffers();
1253 void CActiveAE::SFlushStream(CActiveAEStream *stream)
1255 while (!stream->m_processingSamples.empty())
1257 stream->m_processingSamples.front()->Return();
1258 stream->m_processingSamples.pop_front();
1260 stream->m_resampleBuffers->Flush();
1261 stream->m_streamPort->Purge();
1262 stream->m_bufferedTime = 0.0;
1263 stream->m_paused = false;
1265 // flush the engine if we only have a single stream
1266 if (m_streams.size() == 1)
1272 void CActiveAE::FlushEngine()
1275 m_sinkBuffers->Flush();
1277 m_vizBuffers->Flush();
1279 // send message to sink
1281 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::FLUSH,
1284 bool success = reply->signal == CSinkControlProtocol::ACC;
1287 CLog::Log(LOGERROR, "ActiveAE::%s - returned error on flush", __FUNCTION__);
1294 CLog::Log(LOGERROR, "ActiveAE::%s - failed to flush", __FUNCTION__);
1297 m_stats.Reset(m_sinkFormat.m_sampleRate);
1300 void CActiveAE::ClearDiscardedBuffers()
1302 std::list<CActiveAEBufferPool*>::iterator it;
1303 for (it=m_discardBufferPools.begin(); it!=m_discardBufferPools.end(); ++it)
1305 CActiveAEBufferPoolResample *rbuf = dynamic_cast<CActiveAEBufferPoolResample*>(*it);
1310 // if all buffers have returned, we can delete the buffer pool
1311 if ((*it)->m_allSamples.size() == (*it)->m_freeSamples.size())
1314 CLog::Log(LOGDEBUG, "CActiveAE::ClearDiscardedBuffers - buffer pool deleted");
1315 m_discardBufferPools.erase(it);
1321 void CActiveAE::SStopSound(CActiveAESound *sound)
1323 std::list<SoundState>::iterator it;
1324 for (it=m_sounds_playing.begin(); it!=m_sounds_playing.end(); ++it)
1326 if (it->sound == sound)
1328 m_sounds_playing.erase(it);
1334 void CActiveAE::DiscardSound(CActiveAESound *sound)
1338 std::vector<CActiveAESound*>::iterator it;
1339 for (it=m_sounds.begin(); it!=m_sounds.end(); ++it)
1349 void CActiveAE::ChangeResamplers()
1351 std::list<CActiveAEStream*>::iterator it;
1352 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1354 bool normalize = true;
1355 if (((*it)->m_resampleBuffers->m_format.m_channelLayout.Count() <
1356 (*it)->m_resampleBuffers->m_inputFormat.m_channelLayout.Count()) &&
1357 !m_settings.normalizelevels)
1360 if ((*it)->m_resampleBuffers && (*it)->m_resampleBuffers->m_resampler &&
1361 (((*it)->m_resampleBuffers->m_resampleQuality != m_settings.resampleQuality) ||
1362 (((*it)->m_resampleBuffers->m_stereoUpmix != m_settings.stereoupmix)) ||
1363 ((*it)->m_resampleBuffers->m_normalize != normalize)))
1365 (*it)->m_resampleBuffers->m_changeResampler = true;
1367 (*it)->m_resampleBuffers->m_resampleQuality = m_settings.resampleQuality;
1368 (*it)->m_resampleBuffers->m_stereoUpmix = m_settings.stereoupmix;
1369 (*it)->m_resampleBuffers->m_normalize = normalize;
1373 void CActiveAE::ApplySettingsToFormat(AEAudioFormat &format, AudioSettings &settings, int *mode)
1375 int oldMode = m_mode;
1380 if (AE_IS_RAW(format.m_dataFormat))
1382 if ((format.m_dataFormat == AE_FMT_AC3 && !settings.ac3passthrough) ||
1383 (format.m_dataFormat == AE_FMT_EAC3 && !settings.eac3passthrough) ||
1384 (format.m_dataFormat == AE_FMT_TRUEHD && !settings.truehdpassthrough) ||
1385 (format.m_dataFormat == AE_FMT_DTS && !settings.dtspassthrough) ||
1386 (format.m_dataFormat == AE_FMT_DTSHD && !settings.dtshdpassthrough))
1388 CLog::Log(LOGERROR, "CActiveAE::ApplySettingsToFormat - input audio format is wrong");
1394 else if (settings.channels <= AE_CH_LAYOUT_2_0 && // no multichannel pcm
1395 settings.passthrough &&
1396 settings.ac3passthrough &&
1397 settings.ac3transcode &&
1398 !m_streams.empty() &&
1399 (format.m_channelLayout.Count() > 2 || settings.stereoupmix))
1401 format.m_dataFormat = AE_FMT_AC3;
1402 format.m_sampleRate = 48000;
1403 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1405 *mode = MODE_TRANSCODE;
1409 format.m_dataFormat = AE_FMT_FLOAT;
1410 // consider user channel layout for those cases
1411 // 1. input stream is multichannel
1412 // 2. stereo upmix is selected
1414 if ((format.m_channelLayout.Count() > 2) ||
1415 settings.stereoupmix ||
1416 (settings.config == AE_CONFIG_FIXED))
1418 CAEChannelInfo stdLayout;
1419 switch (settings.channels)
1422 case 0: stdLayout = AE_CH_LAYOUT_2_0; break;
1423 case 1: stdLayout = AE_CH_LAYOUT_2_0; break;
1424 case 2: stdLayout = AE_CH_LAYOUT_2_1; break;
1425 case 3: stdLayout = AE_CH_LAYOUT_3_0; break;
1426 case 4: stdLayout = AE_CH_LAYOUT_3_1; break;
1427 case 5: stdLayout = AE_CH_LAYOUT_4_0; break;
1428 case 6: stdLayout = AE_CH_LAYOUT_4_1; break;
1429 case 7: stdLayout = AE_CH_LAYOUT_5_0; break;
1430 case 8: stdLayout = AE_CH_LAYOUT_5_1; break;
1431 case 9: stdLayout = AE_CH_LAYOUT_7_0; break;
1432 case 10: stdLayout = AE_CH_LAYOUT_7_1; break;
1435 if (m_settings.config == AE_CONFIG_FIXED || (settings.stereoupmix && format.m_channelLayout.Count() <= 2))
1436 format.m_channelLayout = stdLayout;
1437 else if (m_extKeepConfig && (settings.config == AE_CONFIG_AUTO) && (oldMode != MODE_RAW))
1438 format.m_channelLayout = m_internalFormat.m_channelLayout;
1440 format.m_channelLayout.ResolveChannels(stdLayout);
1442 // don't change from multi to stereo in AUTO mode
1443 else if ((settings.config == AE_CONFIG_AUTO) &&
1444 m_stats.GetWaterLevel() > 0 && m_internalFormat.m_channelLayout.Count() > 2)
1446 format.m_channelLayout = m_internalFormat.m_channelLayout;
1449 if (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958)
1451 if (format.m_sampleRate > m_settings.samplerate)
1453 format.m_sampleRate = m_settings.samplerate;
1454 CLog::Log(LOGINFO, "CActiveAE::ApplySettings - limit samplerate for SPDIF to %d", format.m_sampleRate);
1456 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1459 if (m_settings.config == AE_CONFIG_FIXED)
1461 format.m_sampleRate = m_settings.samplerate;
1462 CLog::Log(LOGINFO, "CActiveAE::ApplySettings - Forcing samplerate to %d", format.m_sampleRate);
1465 // sinks may not support mono
1466 if (format.m_channelLayout.Count() == 1)
1468 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1473 bool CActiveAE::NeedReconfigureBuffers()
1475 AEAudioFormat newFormat = GetInputFormat();
1476 ApplySettingsToFormat(newFormat, m_settings);
1478 if (newFormat.m_dataFormat != m_sinkRequestFormat.m_dataFormat ||
1479 newFormat.m_channelLayout != m_sinkRequestFormat.m_channelLayout ||
1480 newFormat.m_sampleRate != m_sinkRequestFormat.m_sampleRate)
1486 bool CActiveAE::NeedReconfigureSink()
1488 AEAudioFormat newFormat = GetInputFormat();
1489 ApplySettingsToFormat(newFormat, m_settings);
1491 std::string device = AE_IS_RAW(newFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
1493 CAESinkFactory::ParseDevice(device, driver);
1495 if (!CompareFormat(newFormat, m_sinkFormat) ||
1496 m_currDevice.compare(device) != 0 ||
1497 m_settings.driver.compare(driver) != 0)
1503 bool CActiveAE::InitSink()
1506 config.format = m_sinkRequestFormat;
1507 config.stats = &m_stats;
1508 config.device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? &m_settings.passthoughdevice :
1511 // send message to sink
1513 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::CONFIGURE,
1516 &config, sizeof(config)))
1518 bool success = reply->signal == CSinkControlProtocol::ACC;
1522 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1527 data = (SinkReply*)reply->data;
1530 m_sinkFormat = data->format;
1531 m_sinkHasVolume = data->hasVolume;
1532 m_stats.SetSinkCacheTotal(data->cacheTotal);
1533 m_stats.SetSinkLatency(data->latency);
1539 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
1540 m_stats.SetSinkCacheTotal(0);
1541 m_stats.SetSinkLatency(0);
1546 m_inMsgEvent.Reset();
1550 void CActiveAE::DrainSink()
1552 // send message to sink
1554 if (m_sink.m_dataPort.SendOutMessageSync(CSinkDataProtocol::DRAIN,
1558 bool success = reply->signal == CSinkDataProtocol::ACC;
1562 CLog::Log(LOGERROR, "ActiveAE::%s - returned error on drain", __FUNCTION__);
1570 CLog::Log(LOGERROR, "ActiveAE::%s - failed to drain", __FUNCTION__);
1576 void CActiveAE::UnconfigureSink()
1578 // send message to sink
1580 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::UNCONFIGURE,
1584 bool success = reply->signal == CSinkControlProtocol::ACC;
1587 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1594 CLog::Log(LOGERROR, "ActiveAE::%s - failed to unconfigure", __FUNCTION__);
1598 // make sure we open sink on next configure
1601 m_inMsgEvent.Reset();
1605 bool CActiveAE::RunStages()
1609 // serve input streams
1610 std::list<CActiveAEStream*>::iterator it;
1611 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1613 if ((*it)->m_resampleBuffers && !(*it)->m_paused)
1614 busy = (*it)->m_resampleBuffers->ResampleBuffers();
1615 else if ((*it)->m_resampleBuffers &&
1616 ((*it)->m_resampleBuffers->m_inputSamples.size() > (*it)->m_resampleBuffers->m_allSamples.size() * 0.5))
1618 CSingleLock lock((*it)->m_streamLock);
1619 (*it)->m_streamIsBuffering = false;
1622 // provide buffers to stream
1623 float time = m_stats.GetCacheTime((*it));
1624 CSampleBuffer *buffer;
1625 if (!(*it)->m_drain)
1627 while (time < MAX_CACHE_LEVEL && !(*it)->m_inputBuffers->m_freeSamples.empty())
1629 buffer = (*it)->m_inputBuffers->GetFreeBuffer();
1630 (*it)->m_processingSamples.push_back(buffer);
1631 (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMBUFFER, &buffer, sizeof(CSampleBuffer*));
1632 (*it)->IncFreeBuffers();
1633 time += (float)buffer->pkt->max_nb_samples / buffer->pkt->config.sample_rate;
1638 if ((*it)->m_resampleBuffers->m_inputSamples.empty() &&
1639 (*it)->m_resampleBuffers->m_outputSamples.empty() &&
1640 (*it)->m_processingSamples.empty())
1642 (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
1643 (*it)->m_drain = false;
1644 (*it)->m_resampleBuffers->m_drain = false;
1645 (*it)->m_started = false;
1647 // set variables being polled via stream interface
1648 CSingleLock lock((*it)->m_streamLock);
1649 if ((*it)->m_streamSlave)
1651 CActiveAEStream *slave = (CActiveAEStream*)((*it)->m_streamSlave);
1652 slave->m_paused = false;
1654 // TODO: find better solution for this
1655 // gapless bites audiophile
1656 if (m_settings.config == AE_CONFIG_MATCH)
1657 Configure(&slave->m_format);
1659 (*it)->m_streamSlave = NULL;
1661 (*it)->m_streamDrained = true;
1662 (*it)->m_streamDraining = false;
1663 (*it)->m_streamFading = false;
1668 if (m_stats.GetWaterLevel() < MAX_WATER_LEVEL &&
1669 (m_mode != MODE_TRANSCODE || (m_encoderBuffers && !m_encoderBuffers->m_freeSamples.empty())))
1671 // mix streams and sounds sounds
1672 if (m_mode != MODE_RAW)
1674 CSampleBuffer *out = NULL;
1675 if (!m_sounds_playing.empty() && m_streams.empty())
1677 if (m_silenceBuffers && !m_silenceBuffers->m_freeSamples.empty())
1679 out = m_silenceBuffers->GetFreeBuffer();
1680 for (int i=0; i<out->pkt->planes; i++)
1682 memset(out->pkt->data[i], 0, out->pkt->linesize);
1684 out->pkt->nb_samples = out->pkt->max_nb_samples;
1689 std::list<CActiveAEStream*>::iterator it;
1691 // if we deal with more than a single stream, all streams
1692 // must provide samples for mixing
1693 bool allStreamsReady = true;
1694 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1696 if ((*it)->m_paused || !(*it)->m_started || !(*it)->m_resampleBuffers)
1699 if ((*it)->m_resampleBuffers->m_outputSamples.empty())
1700 allStreamsReady = false;
1703 bool needClamp = false;
1704 for (it = m_streams.begin(); it != m_streams.end() && allStreamsReady; ++it)
1706 if ((*it)->m_paused || !(*it)->m_resampleBuffers)
1709 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1711 (*it)->m_started = true;
1715 out = (*it)->m_resampleBuffers->m_outputSamples.front();
1716 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1718 int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1720 float fadingStep = 0.0f;
1723 if ((*it)->m_fadingSamples == -1)
1725 (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1726 (*it)->m_volume = (*it)->m_fadingBase;
1728 if ((*it)->m_fadingSamples > 0)
1730 nb_floats = out->pkt->config.channels / out->pkt->planes;
1731 nb_loops = out->pkt->nb_samples;
1732 float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1733 int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1734 fadingStep = delta / samples;
1737 // for stream amplification,
1738 // turned off downmix normalization,
1739 // or if sink format is float (in order to prevent from clipping)
1740 // we need to run on a per sample basis
1741 if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize || (m_sinkFormat.m_dataFormat == AE_FMT_FLOAT))
1743 nb_floats = out->pkt->config.channels / out->pkt->planes;
1744 nb_loops = out->pkt->nb_samples;
1747 for(int i=0; i<nb_loops; i++)
1749 if ((*it)->m_fadingSamples > 0)
1751 (*it)->m_volume += fadingStep;
1752 (*it)->m_fadingSamples--;
1754 if ((*it)->m_fadingSamples == 0)
1756 // set variables being polled via stream interface
1757 CSingleLock lock((*it)->m_streamLock);
1758 (*it)->m_streamFading = false;
1762 // volume for stream
1763 float volume = (*it)->m_volume * (*it)->m_rgain;
1765 volume *= (*it)->m_limiter.Run((float**)out->pkt->data, out->pkt->config.channels, i*nb_floats, out->pkt->planes > 1);
1767 for(int j=0; j<out->pkt->planes; j++)
1770 CAEUtil::SSEMulArray((float*)out->pkt->data[j]+i*nb_floats, volume, nb_floats);
1772 float* fbuffer = (float*) out->pkt->data[j]+i*nb_floats;
1773 for (int k = 0; k < nb_floats; ++k)
1775 fbuffer[k] *= volume;
1783 CSampleBuffer *mix = NULL;
1784 mix = (*it)->m_resampleBuffers->m_outputSamples.front();
1785 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1787 int nb_floats = mix->pkt->nb_samples * mix->pkt->config.channels / mix->pkt->planes;
1789 float fadingStep = 0.0f;
1792 if ((*it)->m_fadingSamples == -1)
1794 (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1795 (*it)->m_volume = (*it)->m_fadingBase;
1797 if ((*it)->m_fadingSamples > 0)
1799 nb_floats = mix->pkt->config.channels / mix->pkt->planes;
1800 nb_loops = mix->pkt->nb_samples;
1801 float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1802 int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1803 fadingStep = delta / samples;
1806 // for streams amplification of turned off downmix normalization
1807 // we need to run on a per sample basis
1808 if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize)
1810 nb_floats = out->pkt->config.channels / out->pkt->planes;
1811 nb_loops = out->pkt->nb_samples;
1814 for(int i=0; i<nb_loops; i++)
1816 if ((*it)->m_fadingSamples > 0)
1818 (*it)->m_volume += fadingStep;
1819 (*it)->m_fadingSamples--;
1821 if ((*it)->m_fadingSamples == 0)
1823 // set variables being polled via stream interface
1824 CSingleLock lock((*it)->m_streamLock);
1825 (*it)->m_streamFading = false;
1829 // volume for stream
1830 float volume = (*it)->m_volume * (*it)->m_rgain;
1832 volume *= (*it)->m_limiter.Run((float**)mix->pkt->data, mix->pkt->config.channels, i*nb_floats, mix->pkt->planes > 1);
1834 for(int j=0; j<out->pkt->planes && j<mix->pkt->planes; j++)
1836 float *dst = (float*)out->pkt->data[j]+i*nb_floats;
1837 float *src = (float*)mix->pkt->data[j]+i*nb_floats;
1839 CAEUtil::SSEMulAddArray(dst, src, volume, nb_floats);
1840 for (int k = 0; k < nb_floats; ++k)
1842 if (fabs(dst[k]) > 1.0f)
1849 for (int k = 0; k < nb_floats; ++k)
1851 dst[k] += src[k] * volume;
1852 if (fabs(dst[k]) > 1.0f)
1864 // finally clamp samples
1865 if(out && needClamp)
1867 int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1868 for(int i=0; i<out->pkt->planes; i++)
1870 CAEUtil::ClampArray((float*)out->pkt->data[i], nb_floats);
1874 // process output buffer, gui sounds, encode, viz
1879 CSingleLock lock(m_vizLock);
1880 if (m_audioCallback && m_vizBuffers && !m_streams.empty())
1882 if (!m_vizInitialized)
1884 m_audioCallback->OnInitialize(2, m_vizBuffers->m_format.m_sampleRate, 32);
1885 m_vizInitialized = true;
1888 if (!m_vizBuffersInput->m_freeSamples.empty())
1890 // copy the samples into the viz input buffer
1891 CSampleBuffer *viz = m_vizBuffersInput->GetFreeBuffer();
1892 int samples = std::min(512, out->pkt->nb_samples);
1893 int bytes = samples * out->pkt->config.channels / out->pkt->planes * out->pkt->bytes_per_sample;
1894 for(int i= 0; i < out->pkt->planes; i++)
1896 memcpy(viz->pkt->data[i], out->pkt->data[i], bytes);
1898 viz->pkt->nb_samples = samples;
1899 m_vizBuffers->m_inputSamples.push_back(viz);
1902 CLog::Log(LOGWARNING,"ActiveAE::%s - viz ran out of free buffers", __FUNCTION__);
1903 unsigned int now = XbmcThreads::SystemClockMillis();
1904 unsigned int timestamp = now + m_stats.GetDelay() * 1000;
1905 busy |= m_vizBuffers->ResampleBuffers(timestamp);
1906 while(!m_vizBuffers->m_outputSamples.empty())
1908 CSampleBuffer *buf = m_vizBuffers->m_outputSamples.front();
1909 if ((now - buf->timestamp) & 0x80000000)
1914 samples = std::min(512, buf->pkt->nb_samples);
1915 m_audioCallback->OnAudioData((float*)(buf->pkt->data[0]), samples);
1917 m_vizBuffers->m_outputSamples.pop_front();
1921 else if (m_vizBuffers)
1922 m_vizBuffers->Flush();
1926 MixSounds(*(out->pkt));
1927 if (!m_sinkHasVolume || m_muted)
1928 Deamplify(*(out->pkt));
1930 if (m_mode == MODE_TRANSCODE && m_encoder)
1932 CSampleBuffer *buf = m_encoderBuffers->GetFreeBuffer();
1933 m_encoder->Encode(out->pkt->data[0], out->pkt->planes*out->pkt->linesize,
1934 buf->pkt->data[0], buf->pkt->planes*buf->pkt->linesize);
1935 buf->pkt->nb_samples = buf->pkt->max_nb_samples;
1945 m_stats.AddSamples(out->pkt->nb_samples, m_streams);
1946 m_sinkBuffers->m_inputSamples.push_back(out);
1952 std::list<CActiveAEStream*>::iterator it;
1953 CSampleBuffer *buffer;
1954 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1956 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1958 buffer = (*it)->m_resampleBuffers->m_outputSamples.front();
1959 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1960 m_stats.AddSamples(buffer->pkt->nb_samples, m_streams);
1961 m_sinkBuffers->m_inputSamples.push_back(buffer);
1966 // serve sink buffers
1967 busy = m_sinkBuffers->ResampleBuffers();
1968 while(!m_sinkBuffers->m_outputSamples.empty())
1970 CSampleBuffer *out = NULL;
1971 out = m_sinkBuffers->m_outputSamples.front();
1972 m_sinkBuffers->m_outputSamples.pop_front();
1973 m_sink.m_dataPort.SendOutMessage(CSinkDataProtocol::SAMPLE,
1974 &out, sizeof(CSampleBuffer*));
1982 bool CActiveAE::HasWork()
1984 if (!m_sounds_playing.empty())
1986 if (!m_sinkBuffers->m_inputSamples.empty())
1988 if (!m_sinkBuffers->m_outputSamples.empty())
1991 std::list<CActiveAEStream*>::iterator it;
1992 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1994 if (!(*it)->m_resampleBuffers->m_inputSamples.empty())
1996 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1998 if (!(*it)->m_processingSamples.empty())
2005 void CActiveAE::MixSounds(CSoundPacket &dstSample)
2007 if (m_sounds_playing.empty())
2012 float *sample_buffer;
2013 int max_samples = dstSample.nb_samples;
2015 std::list<SoundState>::iterator it;
2016 for (it = m_sounds_playing.begin(); it != m_sounds_playing.end(); )
2018 if (!it->sound->IsConverted())
2019 ResampleSound(it->sound);
2020 int available_samples = it->sound->GetSound(false)->nb_samples - it->samples_played;
2021 int mix_samples = std::min(max_samples, available_samples);
2022 int start = it->samples_played *
2023 m_dllAvUtil.av_get_bytes_per_sample(it->sound->GetSound(false)->config.fmt) *
2024 it->sound->GetSound(false)->config.channels /
2025 it->sound->GetSound(false)->planes;
2027 for(int j=0; j<dstSample.planes; j++)
2029 volume = it->sound->GetVolume();
2030 out = (float*)dstSample.data[j];
2031 sample_buffer = (float*)(it->sound->GetSound(false)->data[j]+start);
2032 int nb_floats = mix_samples * dstSample.config.channels / dstSample.planes;
2034 CAEUtil::SSEMulAddArray(out, sample_buffer, volume, nb_floats);
2036 for (int k = 0; k < nb_floats; ++k)
2037 *out++ += *sample_buffer++ * volume;
2041 it->samples_played += mix_samples;
2043 // no more frames, so remove it from the list
2044 if (it->samples_played >= it->sound->GetSound(false)->nb_samples)
2046 it = m_sounds_playing.erase(it);
2053 void CActiveAE::Deamplify(CSoundPacket &dstSample)
2055 if (m_volume < 1.0 || m_muted)
2058 int nb_floats = dstSample.nb_samples * dstSample.config.channels / dstSample.planes;
2059 float volume = m_muted ? 0.0f : m_volume;
2061 for(int j=0; j<dstSample.planes; j++)
2063 buffer = (float*)dstSample.data[j];
2065 CAEUtil::SSEMulArray(buffer, volume, nb_floats);
2067 float *fbuffer = buffer;
2068 for (int i = 0; i < nb_floats; i++)
2069 *fbuffer++ *= volume;
2075 //-----------------------------------------------------------------------------
2077 //-----------------------------------------------------------------------------
2079 void CActiveAE::LoadSettings()
2081 m_settings.device = CSettings::Get().GetString("audiooutput.audiodevice");
2082 m_settings.passthoughdevice = CSettings::Get().GetString("audiooutput.passthroughdevice");
2084 m_settings.config = CSettings::Get().GetInt("audiooutput.config");
2085 m_settings.channels = (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958) ? AE_CH_LAYOUT_2_0 : CSettings::Get().GetInt("audiooutput.channels");
2086 m_settings.samplerate = CSettings::Get().GetInt("audiooutput.samplerate");
2088 m_settings.stereoupmix = IsSettingVisible("audiooutput.stereoupmix") ? CSettings::Get().GetBool("audiooutput.stereoupmix") : false;
2089 m_settings.normalizelevels = CSettings::Get().GetBool("audiooutput.normalizelevels");
2090 m_settings.guisoundmode = CSettings::Get().GetInt("audiooutput.guisoundmode");
2092 m_settings.passthrough = m_settings.config == AE_CONFIG_FIXED ? false : CSettings::Get().GetBool("audiooutput.passthrough");
2093 if (!m_sink.HasPassthroughDevice())
2094 m_settings.passthrough = false;
2095 m_settings.ac3passthrough = CSettings::Get().GetBool("audiooutput.ac3passthrough");
2096 m_settings.ac3transcode = CSettings::Get().GetBool("audiooutput.ac3transcode");
2097 m_settings.eac3passthrough = CSettings::Get().GetBool("audiooutput.eac3passthrough");
2098 m_settings.truehdpassthrough = CSettings::Get().GetBool("audiooutput.truehdpassthrough");
2099 m_settings.dtspassthrough = CSettings::Get().GetBool("audiooutput.dtspassthrough");
2100 m_settings.dtshdpassthrough = CSettings::Get().GetBool("audiooutput.dtshdpassthrough");
2102 m_settings.resampleQuality = static_cast<AEQuality>(CSettings::Get().GetInt("audiooutput.processquality"));
2105 bool CActiveAE::Initialize()
2107 if (!m_dllAvUtil.Load() || !m_dllAvCodec.Load() || !m_dllAvFormat.Load())
2109 CLog::Log(LOGERROR,"CActiveAE::Initialize - failed to load ffmpeg libraries");
2112 m_dllAvFormat.av_register_all();
2116 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2120 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2124 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2131 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2136 // hook into windowing for receiving display reset events
2137 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
2138 g_Windowing.Register(this);
2141 m_inMsgEvent.Reset();
2145 void CActiveAE::EnumerateOutputDevices(AEDeviceList &devices, bool passthrough)
2147 m_sink.EnumerateOutputDevices(devices, passthrough);
2150 std::string CActiveAE::GetDefaultDevice(bool passthrough)
2152 return m_sink.GetDefaultDevice(passthrough);
2155 void CActiveAE::OnSettingsChange(const std::string& setting)
2157 if (setting == "audiooutput.passthroughdevice" ||
2158 setting == "audiooutput.audiodevice" ||
2159 setting == "audiooutput.config" ||
2160 setting == "audiooutput.ac3passthrough" ||
2161 setting == "audiooutput.ac3transcode" ||
2162 setting == "audiooutput.eac3passthrough" ||
2163 setting == "audiooutput.dtspassthrough" ||
2164 setting == "audiooutput.truehdpassthrough" ||
2165 setting == "audiooutput.dtshdpassthrough" ||
2166 setting == "audiooutput.channels" ||
2167 setting == "audiooutput.stereoupmix" ||
2168 setting == "audiooutput.streamsilence" ||
2169 setting == "audiooutput.processquality" ||
2170 setting == "audiooutput.passthrough" ||
2171 setting == "audiooutput.samplerate" ||
2172 setting == "audiooutput.normalizelevels" ||
2173 setting == "audiooutput.guisoundmode")
2175 m_controlPort.SendOutMessage(CActiveAEControlProtocol::RECONFIGURE);
2179 bool CActiveAE::SupportsRaw(AEDataFormat format)
2181 if (!m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), format))
2187 bool CActiveAE::SupportsSilenceTimeout()
2192 bool CActiveAE::SupportsQualityLevel(enum AEQuality level)
2194 if (level == AE_QUALITY_LOW || level == AE_QUALITY_MID || level == AE_QUALITY_HIGH)
2200 bool CActiveAE::IsSettingVisible(const std::string &settingId)
2202 if (settingId == "audiooutput.samplerate")
2204 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958)
2206 if (CSettings::Get().GetInt("audiooutput.config") == AE_CONFIG_FIXED)
2209 else if (settingId == "audiooutput.channels")
2211 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) != AE_DEVTYPE_IEC958)
2214 else if (settingId == "audiooutput.passthrough")
2216 if (m_sink.HasPassthroughDevice() && CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2219 else if (settingId == "audiooutput.truehdpassthrough")
2221 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_TRUEHD) &&
2222 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2225 else if (settingId == "audiooutput.dtshdpassthrough")
2227 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_DTSHD) &&
2228 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2231 else if (settingId == "audiooutput.eac3passthrough")
2233 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_EAC3) &&
2234 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2237 else if (settingId == "audiooutput.stereoupmix")
2239 if (m_sink.HasPassthroughDevice() ||
2240 CSettings::Get().GetInt("audiooutput.channels") > AE_CH_LAYOUT_2_0)
2243 else if (settingId == "audiooutput.ac3transcode")
2245 if (m_sink.HasPassthroughDevice() &&
2246 CSettings::Get().GetBool("audiooutput.ac3passthrough") &&
2247 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED &&
2248 (CSettings::Get().GetInt("audiooutput.channels") <= AE_CH_LAYOUT_2_0 || m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958))
2254 void CActiveAE::Shutdown()
2259 bool CActiveAE::Suspend()
2261 return m_controlPort.SendOutMessage(CActiveAEControlProtocol::SUSPEND);
2264 bool CActiveAE::Resume()
2267 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2271 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2275 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2281 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2285 m_inMsgEvent.Reset();
2289 bool CActiveAE::IsSuspended()
2291 return m_stats.IsSuspended();
2294 float CActiveAE::GetVolume()
2299 void CActiveAE::SetVolume(const float volume)
2301 m_aeVolume = std::max( 0.0f, std::min(1.0f, volume));
2302 m_controlPort.SendOutMessage(CActiveAEControlProtocol::VOLUME, &m_aeVolume, sizeof(float));
2305 void CActiveAE::SetMute(const bool enabled)
2307 m_aeMuted = enabled;
2308 m_controlPort.SendOutMessage(CActiveAEControlProtocol::MUTE, &m_aeMuted, sizeof(bool));
2311 bool CActiveAE::IsMuted()
2316 void CActiveAE::SetSoundMode(const int mode)
2321 void CActiveAE::KeepConfiguration(unsigned int millis)
2323 unsigned int timeMs = millis;
2324 m_controlPort.SendOutMessage(CActiveAEControlProtocol::KEEPCONFIG, &timeMs, sizeof(unsigned int));
2327 void CActiveAE::DeviceChange()
2329 m_controlPort.SendOutMessage(CActiveAEControlProtocol::DEVICECHANGE);
2332 void CActiveAE::OnLostDevice()
2335 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::DISPLAYLOST,
2339 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2343 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2348 CLog::Log(LOGERROR, "ActiveAE::%s - timed out", __FUNCTION__);
2352 void CActiveAE::OnResetDevice()
2354 m_controlPort.SendOutMessage(CActiveAEControlProtocol::DISPLAYRESET);
2357 //-----------------------------------------------------------------------------
2359 //-----------------------------------------------------------------------------
2361 uint8_t **CActiveAE::AllocSoundSample(SampleConfig &config, int &samples, int &bytes_per_sample, int &planes, int &linesize)
2364 planes = m_dllAvUtil.av_sample_fmt_is_planar(config.fmt) ? config.channels : 1;
2365 buffer = new uint8_t*[planes];
2367 // align buffer to 16 in order to be compatible with sse in CAEConvert
2368 m_dllAvUtil.av_samples_alloc(buffer, &linesize, config.channels,
2369 samples, config.fmt, 16);
2370 bytes_per_sample = m_dllAvUtil.av_get_bytes_per_sample(config.fmt);
2374 void CActiveAE::FreeSoundSample(uint8_t **data)
2376 m_dllAvUtil.av_freep(data);
2380 bool CActiveAE::CompareFormat(AEAudioFormat &lhs, AEAudioFormat &rhs)
2382 if (lhs.m_channelLayout != rhs.m_channelLayout ||
2383 lhs.m_dataFormat != rhs.m_dataFormat ||
2384 lhs.m_sampleRate != rhs.m_sampleRate)
2390 //-----------------------------------------------------------------------------
2392 //-----------------------------------------------------------------------------
2395 * load sound from an audio file and store original format
2396 * register the sound in ActiveAE
2397 * later when the engine is idle it will convert the sound to sink format
2400 #define SOUNDBUFFER_SIZE 20480
2402 IAESound *CActiveAE::MakeSound(const std::string& file)
2404 AVFormatContext *fmt_ctx = NULL;
2405 AVCodecContext *dec_ctx = NULL;
2406 AVIOContext *io_ctx;
2407 AVInputFormat *io_fmt;
2408 AVCodec *dec = NULL;
2409 CActiveAESound *sound = NULL;
2410 SampleConfig config;
2412 sound = new CActiveAESound(file);
2413 if (!sound->Prepare())
2418 int fileSize = sound->GetFileSize();
2420 fmt_ctx = m_dllAvFormat.avformat_alloc_context();
2421 unsigned char* buffer = (unsigned char*)m_dllAvUtil.av_malloc(SOUNDBUFFER_SIZE+FF_INPUT_BUFFER_PADDING_SIZE);
2422 io_ctx = m_dllAvFormat.avio_alloc_context(buffer, SOUNDBUFFER_SIZE, 0,
2423 sound, CActiveAESound::Read, NULL, CActiveAESound::Seek);
2424 io_ctx->max_packet_size = sound->GetChunkSize();
2425 if(io_ctx->max_packet_size)
2426 io_ctx->max_packet_size *= SOUNDBUFFER_SIZE / io_ctx->max_packet_size;
2428 if(!sound->IsSeekPosible())
2429 io_ctx->seekable = 0;
2431 fmt_ctx->pb = io_ctx;
2433 m_dllAvFormat.av_probe_input_buffer(io_ctx, &io_fmt, file.c_str(), NULL, 0, 0);
2436 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2442 if (m_dllAvFormat.avformat_open_input(&fmt_ctx, file.c_str(), NULL, NULL) == 0)
2444 fmt_ctx->flags |= AVFMT_FLAG_NOPARSE;
2445 if (m_dllAvFormat.avformat_find_stream_info(fmt_ctx, NULL) >= 0)
2447 dec_ctx = fmt_ctx->streams[0]->codec;
2448 dec = m_dllAvCodec.avcodec_find_decoder(dec_ctx->codec_id);
2449 config.sample_rate = dec_ctx->sample_rate;
2450 config.channels = dec_ctx->channels;
2451 config.channel_layout = dec_ctx->channel_layout;
2456 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2461 dec_ctx = m_dllAvCodec.avcodec_alloc_context3(dec);
2462 dec_ctx->sample_rate = config.sample_rate;
2463 dec_ctx->channels = config.channels;
2464 if (!config.channel_layout)
2465 config.channel_layout = m_dllAvUtil.av_get_default_channel_layout(config.channels);
2466 dec_ctx->channel_layout = config.channel_layout;
2469 AVFrame *decoded_frame = NULL;
2470 decoded_frame = m_dllAvCodec.avcodec_alloc_frame();
2472 if (m_dllAvCodec.avcodec_open2(dec_ctx, dec, NULL) >= 0)
2477 m_dllAvCodec.av_init_packet(&avpkt);
2479 while (m_dllAvFormat.av_read_frame(fmt_ctx, &avpkt) >= 0)
2482 len = m_dllAvCodec.avcodec_decode_audio4(dec_ctx, decoded_frame, &got_frame, &avpkt);
2485 m_dllAvCodec.avcodec_close(dec_ctx);
2486 m_dllAvUtil.av_free(dec_ctx);
2487 m_dllAvUtil.av_free(&decoded_frame);
2488 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2496 int samples = fileSize / m_dllAvUtil.av_get_bytes_per_sample(dec_ctx->sample_fmt) / config.channels;
2497 config.fmt = dec_ctx->sample_fmt;
2498 config.bits_per_sample = dec_ctx->bits_per_coded_sample;
2499 sound->InitSound(true, config, samples);
2502 sound->StoreSound(true, decoded_frame->extended_data,
2503 decoded_frame->nb_samples, decoded_frame->linesize[0]);
2506 m_dllAvCodec.avcodec_close(dec_ctx);
2509 m_dllAvUtil.av_free(dec_ctx);
2510 m_dllAvUtil.av_free(decoded_frame);
2511 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2516 m_dataPort.SendOutMessage(CActiveAEDataProtocol::NEWSOUND, &sound, sizeof(CActiveAESound*));
2521 void CActiveAE::FreeSound(IAESound *sound)
2523 m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESOUND, &sound, sizeof(CActiveAESound*));
2526 void CActiveAE::PlaySound(CActiveAESound *sound)
2528 m_dataPort.SendOutMessage(CActiveAEDataProtocol::PLAYSOUND, &sound, sizeof(CActiveAESound*));
2531 void CActiveAE::StopSound(CActiveAESound *sound)
2533 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STOPSOUND, &sound, sizeof(CActiveAESound*));
2537 * resample sounds to destination format for mixing
2538 * destination format is either format of stream or
2539 * default sink format when no stream is playing
2541 void CActiveAE::ResampleSounds()
2543 if (m_settings.guisoundmode == AE_SOUND_OFF ||
2544 (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
2547 std::vector<CActiveAESound*>::iterator it;
2548 for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
2550 if (!(*it)->IsConverted())
2553 // only do one sound, then yield to main loop
2559 bool CActiveAE::ResampleSound(CActiveAESound *sound)
2561 SampleConfig orig_config, dst_config;
2562 uint8_t **dst_buffer;
2565 if (m_mode == MODE_RAW || m_internalFormat.m_dataFormat == AE_FMT_INVALID)
2568 if (!sound->GetSound(true))
2571 orig_config = sound->GetSound(true)->config;
2573 dst_config.channel_layout = CActiveAEResample::GetAVChannelLayout(m_internalFormat.m_channelLayout);
2574 dst_config.channels = m_internalFormat.m_channelLayout.Count();
2575 dst_config.sample_rate = m_internalFormat.m_sampleRate;
2576 dst_config.fmt = CActiveAEResample::GetAVSampleFormat(m_internalFormat.m_dataFormat);
2577 dst_config.bits_per_sample = CAEUtil::DataFormatToUsedBits(m_internalFormat.m_dataFormat);
2579 CActiveAEResample *resampler = new CActiveAEResample();
2580 resampler->Init(dst_config.channel_layout,
2581 dst_config.channels,
2582 dst_config.sample_rate,
2584 dst_config.bits_per_sample,
2585 orig_config.channel_layout,
2586 orig_config.channels,
2587 orig_config.sample_rate,
2589 orig_config.bits_per_sample,
2593 m_settings.resampleQuality);
2595 dst_samples = resampler->CalcDstSampleCount(sound->GetSound(true)->nb_samples,
2596 m_internalFormat.m_sampleRate,
2597 orig_config.sample_rate);
2599 dst_buffer = sound->InitSound(false, dst_config, dst_samples);
2605 int samples = resampler->Resample(dst_buffer, dst_samples,
2606 sound->GetSound(true)->data,
2607 sound->GetSound(true)->nb_samples,
2610 sound->GetSound(false)->nb_samples = samples;
2613 sound->SetConverted(true);
2617 //-----------------------------------------------------------------------------
2619 //-----------------------------------------------------------------------------
2621 IAEStream *CActiveAE::MakeStream(enum AEDataFormat dataFormat, unsigned int sampleRate, unsigned int encodedSampleRate, CAEChannelInfo channelLayout, unsigned int options)
2623 //TODO: pass number of samples in audio packet
2625 AEAudioFormat format;
2626 format.m_dataFormat = dataFormat;
2627 format.m_sampleRate = sampleRate;
2628 format.m_encodedRate = encodedSampleRate;
2629 format.m_channelLayout = channelLayout;
2630 format.m_frames = format.m_sampleRate / 10;
2631 format.m_frameSize = format.m_channelLayout.Count() *
2632 (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
2635 msg.format = format;
2636 msg.options = options;
2639 if (m_dataPort.SendOutMessageSync(CActiveAEDataProtocol::NEWSTREAM,
2641 &msg, sizeof(MsgStreamNew)))
2643 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2646 CActiveAEStream *stream = *(CActiveAEStream**)reply->data;
2653 CLog::Log(LOGERROR, "ActiveAE::%s - could not create stream", __FUNCTION__);
2657 IAEStream *CActiveAE::FreeStream(IAEStream *stream)
2659 m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESTREAM, &stream, sizeof(IAEStream*));
2663 void CActiveAE::FlushStream(CActiveAEStream *stream)
2666 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::FLUSHSTREAM,
2668 &stream, sizeof(CActiveAEStream*)))
2670 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2674 CLog::Log(LOGERROR, "CActiveAE::FlushStream - failed");
2679 void CActiveAE::PauseStream(CActiveAEStream *stream, bool pause)
2681 // TODO pause sink, needs api change
2683 m_controlPort.SendOutMessage(CActiveAEControlProtocol::PAUSESTREAM,
2684 &stream, sizeof(CActiveAEStream*));
2686 m_controlPort.SendOutMessage(CActiveAEControlProtocol::RESUMESTREAM,
2687 &stream, sizeof(CActiveAEStream*));
2690 void CActiveAE::SetStreamAmplification(CActiveAEStream *stream, float amplify)
2692 MsgStreamParameter msg;
2693 msg.stream = stream;
2694 msg.parameter.float_par = amplify;
2695 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMAMP,
2696 &msg, sizeof(MsgStreamParameter));
2699 void CActiveAE::SetStreamReplaygain(CActiveAEStream *stream, float rgain)
2701 MsgStreamParameter msg;
2702 msg.stream = stream;
2703 msg.parameter.float_par = rgain;
2704 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRGAIN,
2705 &msg, sizeof(MsgStreamParameter));
2708 void CActiveAE::SetStreamVolume(CActiveAEStream *stream, float volume)
2710 MsgStreamParameter msg;
2711 msg.stream = stream;
2712 msg.parameter.float_par = volume;
2713 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMVOLUME,
2714 &msg, sizeof(MsgStreamParameter));
2717 void CActiveAE::SetStreamResampleRatio(CActiveAEStream *stream, double ratio)
2719 MsgStreamParameter msg;
2720 msg.stream = stream;
2721 msg.parameter.double_par = ratio;
2722 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRESAMPLERATIO,
2723 &msg, sizeof(MsgStreamParameter));
2726 void CActiveAE::SetStreamFade(CActiveAEStream *stream, float from, float target, unsigned int millis)
2729 msg.stream = stream;
2731 msg.target = target;
2732 msg.millis = millis;
2733 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMFADE,
2734 &msg, sizeof(MsgStreamFade));
2737 void CActiveAE::RegisterAudioCallback(IAudioCallback* pCallback)
2739 CSingleLock lock(m_vizLock);
2740 m_audioCallback = pCallback;
2741 m_vizInitialized = false;
2744 void CActiveAE::UnregisterAudioCallback()
2746 CSingleLock lock(m_vizLock);
2747 m_audioCallback = NULL;