2 * Copyright (C) 2010-2013 Team XBMC
5 * This Program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2, or (at your option)
10 * This Program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with XBMC; see the file COPYING. If not, see
17 * <http://www.gnu.org/licenses/>.
23 using namespace ActiveAE;
24 #include "ActiveAESound.h"
25 #include "ActiveAEStream.h"
26 #include "cores/AudioEngine/Utils/AEUtil.h"
27 #include "cores/AudioEngine/Encoders/AEEncoderFFmpeg.h"
29 #include "settings/Settings.h"
30 #include "settings/AdvancedSettings.h"
31 #include "windowing/WindowingFactory.h"
33 #define MAX_CACHE_LEVEL 0.5 // total cache time of stream in seconds
34 #define MAX_WATER_LEVEL 0.25 // buffered time after stream stages in seconds
35 #define MAX_BUFFER_TIME 0.1 // max time of a buffer in seconds
37 void CEngineStats::Reset(unsigned int sampleRate)
39 CSingleLock lock(m_lock);
40 m_sinkUpdate = XbmcThreads::SystemClockMillis();
42 m_sinkSampleRate = sampleRate;
43 m_bufferedSamples = 0;
47 void CEngineStats::UpdateSinkDelay(double delay, int samples)
49 CSingleLock lock(m_lock);
50 m_sinkUpdate = XbmcThreads::SystemClockMillis();
52 if (samples > m_bufferedSamples)
54 CLog::Log(LOGERROR, "CEngineStats::UpdateSinkDelay - inconsistency in buffer time");
57 m_bufferedSamples -= samples;
60 void CEngineStats::AddSamples(int samples, std::list<CActiveAEStream*> &streams)
62 CSingleLock lock(m_lock);
63 m_bufferedSamples += samples;
65 //update buffered time of streams
66 std::list<CActiveAEStream*>::iterator it;
67 for(it=streams.begin(); it!=streams.end(); ++it)
70 std::deque<CSampleBuffer*>::iterator itBuf;
71 for(itBuf=(*it)->m_processingSamples.begin(); itBuf!=(*it)->m_processingSamples.end(); ++itBuf)
73 delay += (float)(*itBuf)->pkt->nb_samples / (*itBuf)->pkt->config.sample_rate;
75 delay += (*it)->m_resampleBuffers->GetDelay();
76 (*it)->m_bufferedTime = delay;
80 float CEngineStats::GetDelay()
82 CSingleLock lock(m_lock);
83 unsigned int now = XbmcThreads::SystemClockMillis();
84 float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
85 delay += (float)m_bufferedSamples / m_sinkSampleRate;
93 // this is used to sync a/v so we need to add sink latency here
94 float CEngineStats::GetDelay(CActiveAEStream *stream)
96 CSingleLock lock(m_lock);
97 unsigned int now = XbmcThreads::SystemClockMillis();
98 float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
99 delay += m_sinkLatency;
100 delay += (float)m_bufferedSamples / m_sinkSampleRate;
105 delay += stream->m_bufferedTime;
109 float CEngineStats::GetCacheTime(CActiveAEStream *stream)
111 CSingleLock lock(m_lock);
112 float delay = (float)m_bufferedSamples / m_sinkSampleRate;
114 delay += stream->m_bufferedTime;
118 float CEngineStats::GetCacheTotal(CActiveAEStream *stream)
120 return MAX_CACHE_LEVEL + m_sinkCacheTotal;
123 float CEngineStats::GetWaterLevel()
125 return (float)m_bufferedSamples / m_sinkSampleRate;
128 void CEngineStats::SetSuspended(bool state)
130 CSingleLock lock(m_lock);
134 bool CEngineStats::IsSuspended()
136 CSingleLock lock(m_lock);
140 CActiveAE::CActiveAE() :
142 m_controlPort("OutputControlPort", &m_inMsgEvent, &m_outMsgEvent),
143 m_dataPort("OutputDataPort", &m_inMsgEvent, &m_outMsgEvent),
144 m_sink(&m_outMsgEvent)
146 m_sinkBuffers = NULL;
147 m_silenceBuffers = NULL;
148 m_encoderBuffers = NULL;
150 m_vizBuffersInput = NULL;
157 m_audioCallback = NULL;
158 m_vizInitialized = false;
159 m_sinkHasVolume = false;
162 CActiveAE::~CActiveAE()
167 void CActiveAE::Dispose()
169 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
170 g_Windowing.Unregister(this);
176 m_controlPort.Purge();
180 m_dllAvFormat.Unload();
181 m_dllAvCodec.Unload();
182 m_dllAvUtil.Unload();
185 //-----------------------------------------------------------------------------
187 //-----------------------------------------------------------------------------
193 AE_TOP_UNCONFIGURED, // 2
194 AE_TOP_RECONFIGURING, // 3
195 AE_TOP_CONFIGURED, // 4
196 AE_TOP_CONFIGURED_SUSPEND, // 5
197 AE_TOP_CONFIGURED_IDLE, // 6
198 AE_TOP_CONFIGURED_PLAY, // 7
201 int AE_parentStates[] = {
204 0, //TOP_UNCONFIGURED
206 0, //TOP_RECONFIGURING
207 4, //TOP_CONFIGURED_SUSPEND
208 4, //TOP_CONFIGURED_IDLE
209 4, //TOP_CONFIGURED_PLAY
212 void CActiveAE::StateMachine(int signal, Protocol *port, Message *msg)
214 for (int state = m_state; ; state = AE_parentStates[state])
219 if (port == &m_controlPort)
223 case CActiveAEControlProtocol::GETSTATE:
224 msg->Reply(CActiveAEControlProtocol::ACC, &m_state, sizeof(m_state));
226 case CActiveAEControlProtocol::VOLUME:
227 m_volume = *(float*)msg->data;
229 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
231 case CActiveAEControlProtocol::MUTE:
232 m_muted = *(bool*)msg->data;
234 case CActiveAEControlProtocol::KEEPCONFIG:
235 m_extKeepConfig = *(unsigned int*)msg->data;
237 case CActiveAEControlProtocol::DISPLAYRESET:
239 case CActiveAEControlProtocol::APPFOCUSED:
240 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::APPFOCUSED, msg->data, sizeof(bool));
246 else if (port == &m_dataPort)
250 case CActiveAEDataProtocol::NEWSOUND:
251 CActiveAESound *sound;
252 sound = *(CActiveAESound**)msg->data;
255 m_sounds.push_back(sound);
259 case CActiveAEDataProtocol::FREESTREAM:
260 CActiveAEStream *stream;
261 stream = *(CActiveAEStream**)msg->data;
262 DiscardStream(stream);
264 case CActiveAEDataProtocol::FREESOUND:
265 sound = *(CActiveAESound**)msg->data;
268 case CActiveAEDataProtocol::DRAINSTREAM:
269 stream = *(CActiveAEStream**)msg->data;
270 stream->m_drain = true;
271 stream->m_resampleBuffers->m_drain = true;
272 msg->Reply(CActiveAEDataProtocol::ACC);
273 stream->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
279 else if (port == &m_sink.m_dataPort)
283 case CSinkDataProtocol::RETURNSAMPLE:
284 CSampleBuffer **buffer;
285 buffer = (CSampleBuffer**)msg->data;
296 std::string portName = port == NULL ? "timer" : port->portName;
297 CLog::Log(LOGWARNING, "CActiveAE::%s - signal: %d from port: %s not handled for state: %d", __FUNCTION__, signal, portName.c_str(), m_state);
302 if (port == NULL) // timeout
306 case CActiveAEControlProtocol::TIMEOUT:
312 m_state = AE_TOP_CONFIGURED_IDLE;
317 m_state = AE_TOP_ERROR;
327 case AE_TOP_UNCONFIGURED:
328 if (port == &m_controlPort)
332 case CActiveAEControlProtocol::INIT:
334 m_sink.EnumerateSinkList(false);
337 msg->Reply(CActiveAEControlProtocol::ACC);
340 m_state = AE_TOP_CONFIGURED_IDLE;
345 m_state = AE_TOP_ERROR;
356 case AE_TOP_RECONFIGURING:
357 if (port == NULL) // timeout
361 case CActiveAEControlProtocol::TIMEOUT:
368 if (!m_sinkBuffers->m_inputSamples.empty() || !m_sinkBuffers->m_outputSamples.empty())
373 if (NeedReconfigureSink())
380 m_state = AE_TOP_CONFIGURED_PLAY;
385 m_state = AE_TOP_ERROR;
388 m_extDeferData = false;
396 case AE_TOP_CONFIGURED:
397 if (port == &m_controlPort)
402 case CActiveAEControlProtocol::RECONFIGURE:
403 if (m_streams.empty())
406 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
410 if (!NeedReconfigureBuffers() && !NeedReconfigureSink())
412 m_state = AE_TOP_RECONFIGURING;
414 // don't accept any data until we are reconfigured
415 m_extDeferData = true;
417 case CActiveAEControlProtocol::SUSPEND:
419 m_stats.SetSuspended(true);
420 m_state = AE_TOP_CONFIGURED_SUSPEND;
421 m_extDeferData = true;
423 case CActiveAEControlProtocol::DISPLAYLOST:
424 if (m_sink.GetDeviceType(m_mode == MODE_PCM ? m_settings.device : m_settings.passthoughdevice) == AE_DEVTYPE_HDMI)
427 m_stats.SetSuspended(true);
428 m_state = AE_TOP_CONFIGURED_SUSPEND;
429 m_extDeferData = true;
431 msg->Reply(CActiveAEControlProtocol::ACC);
433 case CActiveAEControlProtocol::DEVICECHANGE:
436 while (!m_extLastDeviceChange.empty() && (now - m_extLastDeviceChange.front() > 0))
438 m_extLastDeviceChange.pop();
440 if (m_extLastDeviceChange.size() > 2)
442 CLog::Log(LOGWARNING,"CActiveAE - received %ld device change events within one second", m_extLastDeviceChange.size());
445 m_extLastDeviceChange.push(now);
447 m_sink.EnumerateSinkList(true);
453 m_state = AE_TOP_CONFIGURED_PLAY;
458 m_state = AE_TOP_ERROR;
461 m_controlPort.PurgeOut(CActiveAEControlProtocol::DEVICECHANGE);
463 case CActiveAEControlProtocol::PAUSESTREAM:
464 CActiveAEStream *stream;
465 stream = *(CActiveAEStream**)msg->data;
466 if (stream->m_paused != true && m_streams.size() == 1)
470 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
472 stream->m_paused = true;
474 case CActiveAEControlProtocol::RESUMESTREAM:
475 stream = *(CActiveAEStream**)msg->data;
476 stream->m_paused = false;
478 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
481 case CActiveAEControlProtocol::FLUSHSTREAM:
482 stream = *(CActiveAEStream**)msg->data;
483 SFlushStream(stream);
484 msg->Reply(CActiveAEControlProtocol::ACC);
487 case CActiveAEControlProtocol::STREAMAMP:
488 MsgStreamParameter *par;
489 par = (MsgStreamParameter*)msg->data;
490 par->stream->m_limiter.SetAmplification(par->parameter.float_par);
491 par->stream->m_amplify = par->parameter.float_par;
493 case CActiveAEControlProtocol::STREAMVOLUME:
494 par = (MsgStreamParameter*)msg->data;
495 par->stream->m_volume = par->parameter.float_par;
497 case CActiveAEControlProtocol::STREAMRGAIN:
498 par = (MsgStreamParameter*)msg->data;
499 par->stream->m_rgain = par->parameter.float_par;
501 case CActiveAEControlProtocol::STREAMRESAMPLERATIO:
502 par = (MsgStreamParameter*)msg->data;
503 if (par->stream->m_resampleBuffers)
505 par->stream->m_resampleBuffers->m_resampleRatio = par->parameter.double_par;
508 case CActiveAEControlProtocol::STREAMFADE:
510 fade = (MsgStreamFade*)msg->data;
511 fade->stream->m_fadingBase = fade->from;
512 fade->stream->m_fadingTarget = fade->target;
513 fade->stream->m_fadingTime = fade->millis;
514 fade->stream->m_fadingSamples = -1;
516 case CActiveAEControlProtocol::STOPSOUND:
517 CActiveAESound *sound;
518 sound = *(CActiveAESound**)msg->data;
525 else if (port == &m_dataPort)
529 case CActiveAEDataProtocol::PLAYSOUND:
530 CActiveAESound *sound;
531 sound = *(CActiveAESound**)msg->data;
532 if (m_settings.guisoundmode == AE_SOUND_OFF ||
533 (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
537 SoundState st = {sound, 0};
538 m_sounds_playing.push_back(st);
540 m_state = AE_TOP_CONFIGURED_PLAY;
543 case CActiveAEDataProtocol::NEWSTREAM:
544 MsgStreamNew *streamMsg;
545 CActiveAEStream *stream;
546 streamMsg = (MsgStreamNew*)msg->data;
547 stream = CreateStream(streamMsg);
550 msg->Reply(CActiveAEDataProtocol::ACC, &stream, sizeof(CActiveAEStream*));
555 m_state = AE_TOP_CONFIGURED_PLAY;
560 m_state = AE_TOP_ERROR;
565 msg->Reply(CActiveAEDataProtocol::ERR);
567 case CActiveAEDataProtocol::STREAMSAMPLE:
568 MsgStreamSample *msgData;
569 CSampleBuffer *samples;
570 msgData = (MsgStreamSample*)msg->data;
571 samples = msgData->stream->m_processingSamples.front();
572 msgData->stream->m_processingSamples.pop_front();
573 if (samples != msgData->buffer)
574 CLog::Log(LOGERROR, "CActiveAE - inconsistency in stream sample message");
575 if (msgData->buffer->pkt->nb_samples == 0)
576 msgData->buffer->Return();
578 msgData->stream->m_resampleBuffers->m_inputSamples.push_back(msgData->buffer);
580 m_state = AE_TOP_CONFIGURED_PLAY;
582 case CActiveAEDataProtocol::FREESTREAM:
583 stream = *(CActiveAEStream**)msg->data;
584 DiscardStream(stream);
585 if (m_streams.empty())
588 m_extDrainTimer.Set(m_extKeepConfig);
590 m_extDrainTimer.Set(m_stats.GetDelay() * 1000);
594 m_state = AE_TOP_CONFIGURED_PLAY;
596 case CActiveAEDataProtocol::DRAINSTREAM:
597 stream = *(CActiveAEStream**)msg->data;
598 stream->m_drain = true;
599 stream->m_resampleBuffers->m_drain = true;
601 m_state = AE_TOP_CONFIGURED_PLAY;
602 msg->Reply(CActiveAEDataProtocol::ACC);
608 else if (port == &m_sink.m_dataPort)
612 case CSinkDataProtocol::RETURNSAMPLE:
613 CSampleBuffer **buffer;
614 buffer = (CSampleBuffer**)msg->data;
620 m_state = AE_TOP_CONFIGURED_PLAY;
628 case AE_TOP_CONFIGURED_SUSPEND:
629 if (port == &m_controlPort)
631 bool displayReset = false;
634 case CActiveAEControlProtocol::DISPLAYRESET:
636 case CActiveAEControlProtocol::INIT:
640 m_sink.EnumerateSinkList(true);
645 msg->Reply(CActiveAEControlProtocol::ACC);
648 m_state = AE_TOP_CONFIGURED_PLAY;
653 m_state = AE_TOP_ERROR;
656 m_stats.SetSuspended(false);
657 m_extDeferData = false;
659 case CActiveAEControlProtocol::DEVICECHANGE:
665 else if (port == &m_sink.m_dataPort)
669 case CSinkDataProtocol::RETURNSAMPLE:
670 CSampleBuffer **buffer;
671 buffer = (CSampleBuffer**)msg->data;
681 else if (port == NULL) // timeout
685 case CActiveAEControlProtocol::TIMEOUT:
694 case AE_TOP_CONFIGURED_IDLE:
695 if (port == &m_controlPort)
699 case CActiveAEControlProtocol::RESUMESTREAM:
700 CActiveAEStream *stream;
701 stream = *(CActiveAEStream**)msg->data;
702 stream->m_paused = false;
703 m_state = AE_TOP_CONFIGURED_PLAY;
706 case CActiveAEControlProtocol::FLUSHSTREAM:
707 stream = *(CActiveAEStream**)msg->data;
708 SFlushStream(stream);
709 msg->Reply(CActiveAEControlProtocol::ACC);
710 m_state = AE_TOP_CONFIGURED_PLAY;
717 else if (port == NULL) // timeout
721 case CActiveAEControlProtocol::TIMEOUT:
723 ClearDiscardedBuffers();
726 if (m_extDrainTimer.IsTimePast())
731 m_state = AE_TOP_CONFIGURED_PLAY;
736 m_state = AE_TOP_ERROR;
741 m_extTimeout = m_extDrainTimer.MillisLeft();
752 case AE_TOP_CONFIGURED_PLAY:
753 if (port == NULL) // timeout
757 case CActiveAEControlProtocol::TIMEOUT:
760 m_state = AE_TOP_ERROR;
769 if (!m_extDrain && HasWork())
771 ClearDiscardedBuffers();
776 m_state = AE_TOP_CONFIGURED_IDLE;
784 default: // we are in no state, should not happen
785 CLog::Log(LOGERROR, "CActiveAE::%s - no valid state: %d", __FUNCTION__, m_state);
791 void CActiveAE::Process()
794 Protocol *port = NULL;
796 XbmcThreads::EndTime timer;
798 m_state = AE_TOP_UNCONFIGURED;
800 m_bStateMachineSelfTrigger = false;
802 m_extDeferData = false;
811 timer.Set(m_extTimeout);
813 if (m_bStateMachineSelfTrigger)
815 m_bStateMachineSelfTrigger = false;
816 // self trigger state machine
817 StateMachine(msg->signal, port, msg);
818 if (!m_bStateMachineSelfTrigger)
825 // check control port
826 else if (m_controlPort.ReceiveOutMessage(&msg))
829 port = &m_controlPort;
831 // check sink data port
832 else if (m_sink.m_dataPort.ReceiveInMessage(&msg))
835 port = &m_sink.m_dataPort;
837 else if (!m_extDeferData)
840 if (m_dataPort.ReceiveOutMessage(&msg))
848 std::list<CActiveAEStream*>::iterator it;
849 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
851 if((*it)->m_streamPort->ReceiveOutMessage(&msg))
863 StateMachine(msg->signal, port, msg);
864 if (!m_bStateMachineSelfTrigger)
873 else if (m_outMsgEvent.WaitMSec(m_extTimeout))
875 m_extTimeout = timer.MillisLeft();
881 msg = m_controlPort.GetMessage();
882 msg->signal = CActiveAEControlProtocol::TIMEOUT;
884 // signal timeout to state machine
885 StateMachine(msg->signal, port, msg);
886 if (!m_bStateMachineSelfTrigger)
895 AEAudioFormat CActiveAE::GetInputFormat(AEAudioFormat *desiredFmt)
897 AEAudioFormat inputFormat;
899 if (m_streams.empty())
901 inputFormat.m_dataFormat = AE_FMT_FLOAT;
902 inputFormat.m_sampleRate = 44100;
903 inputFormat.m_encodedRate = 0;
904 inputFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
905 inputFormat.m_frames = 0;
906 inputFormat.m_frameSamples = 0;
907 inputFormat.m_frameSize = 0;
909 // force input format after unpausing slave
910 else if (desiredFmt != NULL)
912 inputFormat = *desiredFmt;
914 // keep format when having multiple streams
915 else if (m_streams.size() > 1 && m_silenceBuffers == NULL)
917 inputFormat = m_inputFormat;
921 inputFormat = m_streams.front()->m_format;
922 m_inputFormat = inputFormat;
928 void CActiveAE::Configure(AEAudioFormat *desiredFmt)
930 bool initSink = false;
932 AEAudioFormat sinkInputFormat, inputFormat;
933 AEAudioFormat oldInternalFormat = m_internalFormat;
934 AEAudioFormat oldSinkRequestFormat = m_sinkRequestFormat;
936 inputFormat = GetInputFormat(desiredFmt);
938 m_sinkRequestFormat = inputFormat;
939 ApplySettingsToFormat(m_sinkRequestFormat, m_settings, (int*)&m_mode);
942 std::string device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
944 CAESinkFactory::ParseDevice(device, driver);
945 if ((!CompareFormat(m_sinkRequestFormat, m_sinkFormat) && !CompareFormat(m_sinkRequestFormat, oldSinkRequestFormat)) ||
946 m_currDevice.compare(device) != 0 ||
947 m_settings.driver.compare(driver) != 0)
951 m_settings.driver = driver;
952 m_currDevice = device;
954 m_stats.Reset(m_sinkFormat.m_sampleRate);
955 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
957 // limit buffer size in case of sink returns large buffer
958 unsigned int buffertime = m_sinkFormat.m_frames / m_sinkFormat.m_sampleRate;
959 if (buffertime > MAX_BUFFER_TIME)
961 CLog::Log(LOGWARNING, "ActiveAE::%s - sink returned large buffer of %d ms, reducing to %d ms", __FUNCTION__, buffertime, (int)(MAX_BUFFER_TIME*1000));
962 m_sinkFormat.m_frames = MAX_BUFFER_TIME * m_sinkFormat.m_sampleRate;
966 if (m_silenceBuffers)
968 m_discardBufferPools.push_back(m_silenceBuffers);
969 m_silenceBuffers = NULL;
972 // buffers for driving gui sounds if no streams are active
973 if (m_streams.empty())
975 inputFormat = m_sinkFormat;
976 if (m_sinkFormat.m_channelLayout.Count() > m_sinkRequestFormat.m_channelLayout.Count())
978 inputFormat.m_channelLayout = m_sinkRequestFormat.m_channelLayout;
979 inputFormat.m_channelLayout.ResolveChannels(m_sinkFormat.m_channelLayout);
981 inputFormat.m_dataFormat = AE_FMT_FLOAT;
982 inputFormat.m_frameSize = inputFormat.m_channelLayout.Count() *
983 (CAEUtil::DataFormatToBits(inputFormat.m_dataFormat) >> 3);
984 m_silenceBuffers = new CActiveAEBufferPool(inputFormat);
985 m_silenceBuffers->Create(MAX_WATER_LEVEL*1000);
986 sinkInputFormat = inputFormat;
987 m_internalFormat = inputFormat;
989 bool streaming = false;
990 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
995 if (m_encoderBuffers)
997 m_discardBufferPools.push_back(m_encoderBuffers);
998 m_encoderBuffers = NULL;
1002 m_discardBufferPools.push_back(m_vizBuffers);
1003 m_vizBuffers = NULL;
1005 if (m_vizBuffersInput)
1007 m_discardBufferPools.push_back(m_vizBuffersInput);
1008 m_vizBuffersInput = NULL;
1011 // resample buffers for streams
1014 bool streaming = true;
1015 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
1017 AEAudioFormat outputFormat;
1018 if (m_mode == MODE_RAW)
1020 inputFormat.m_frames = m_sinkFormat.m_frames;
1021 outputFormat = inputFormat;
1022 sinkInputFormat = m_sinkFormat;
1024 // transcode everything with more than 2 channels
1025 else if (m_mode == MODE_TRANSCODE)
1027 outputFormat = inputFormat;
1028 outputFormat.m_dataFormat = AE_FMT_FLOATP;
1029 outputFormat.m_sampleRate = 48000;
1030 outputFormat.m_encodedRate = 48000;
1035 m_encoder = new CAEEncoderFFmpeg();
1036 m_encoder->Initialize(outputFormat, true);
1037 m_encoderFormat = outputFormat;
1040 outputFormat = m_encoderFormat;
1042 outputFormat.m_channelLayout = m_encoderFormat.m_channelLayout;
1043 outputFormat.m_frames = m_encoderFormat.m_frames;
1046 if (m_encoder->GetCodecID() == AV_CODEC_ID_AC3)
1048 AEAudioFormat format;
1049 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1050 format.m_dataFormat = AE_FMT_S16NE;
1051 format.m_frameSize = 2* (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
1052 format.m_frames = AC3_FRAME_SIZE;
1053 format.m_sampleRate = 48000;
1054 format.m_encodedRate = m_encoderFormat.m_sampleRate;
1055 if (m_encoderBuffers && initSink)
1057 m_discardBufferPools.push_back(m_encoderBuffers);
1058 m_encoderBuffers = NULL;
1060 if (!m_encoderBuffers)
1062 m_encoderBuffers = new CActiveAEBufferPool(format);
1063 m_encoderBuffers->Create(MAX_WATER_LEVEL*1000);
1067 sinkInputFormat = m_sinkFormat;
1071 outputFormat = m_sinkFormat;
1072 outputFormat.m_dataFormat = AE_FMT_FLOAT;
1073 outputFormat.m_frameSize = outputFormat.m_channelLayout.Count() *
1074 (CAEUtil::DataFormatToBits(outputFormat.m_dataFormat) >> 3);
1076 // due to channel ordering of the driver, a sink may return more channels than
1077 // requested, i.e. 2.1 request returns FL,FR,BL,BR,FC,LFE for ALSA
1078 // in this case we need to downmix to requested format
1079 if (m_sinkFormat.m_channelLayout.Count() > m_sinkRequestFormat.m_channelLayout.Count())
1081 outputFormat.m_channelLayout = m_sinkRequestFormat.m_channelLayout;
1082 outputFormat.m_channelLayout.ResolveChannels(m_sinkFormat.m_channelLayout);
1085 // TODO: adjust to decoder
1086 sinkInputFormat = outputFormat;
1088 m_internalFormat = outputFormat;
1090 std::list<CActiveAEStream*>::iterator it;
1091 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1093 // check if we support input format of stream
1094 if (!AE_IS_RAW((*it)->m_format.m_dataFormat) &&
1095 CActiveAEResample::GetAVSampleFormat((*it)->m_format.m_dataFormat) == AV_SAMPLE_FMT_FLT &&
1096 (*it)->m_format.m_dataFormat != AE_FMT_FLOAT)
1098 (*it)->m_convertFn = CAEConvert::ToFloat((*it)->m_format.m_dataFormat);
1099 (*it)->m_format.m_dataFormat = AE_FMT_FLOAT;
1102 if (!(*it)->m_inputBuffers)
1104 // align input buffers with period of sink or encoder
1105 (*it)->m_format.m_frames = m_internalFormat.m_frames * ((float)(*it)->m_format.m_sampleRate / m_internalFormat.m_sampleRate);
1107 // create buffer pool
1108 (*it)->m_inputBuffers = new CActiveAEBufferPool((*it)->m_format);
1109 (*it)->m_inputBuffers->Create(MAX_CACHE_LEVEL*1000);
1110 (*it)->m_streamSpace = (*it)->m_format.m_frameSize * (*it)->m_format.m_frames;
1112 // if input format does not follow ffmpeg channel mask, we may need to remap channels
1113 (*it)->InitRemapper();
1115 if (initSink && (*it)->m_resampleBuffers)
1117 m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1118 (*it)->m_resampleBuffers = NULL;
1120 if (!(*it)->m_resampleBuffers)
1122 (*it)->m_resampleBuffers = new CActiveAEBufferPoolResample((*it)->m_inputBuffers->m_format, outputFormat, m_settings.resampleQuality);
1123 (*it)->m_resampleBuffers->m_changeResampler = (*it)->m_forceResampler;
1124 (*it)->m_resampleBuffers->Create(MAX_CACHE_LEVEL*1000, false, m_settings.stereoupmix, m_settings.normalizelevels);
1126 if (m_mode == MODE_TRANSCODE || m_streams.size() > 1)
1127 (*it)->m_resampleBuffers->m_fillPackets = true;
1130 (*it)->m_limiter.SetSamplerate(outputFormat.m_sampleRate);
1133 // update buffered time of streams
1134 m_stats.AddSamples(0, m_streams);
1137 if (!AE_IS_RAW(inputFormat.m_dataFormat))
1139 if (initSink && m_vizBuffers)
1141 m_discardBufferPools.push_back(m_vizBuffers);
1142 m_vizBuffers = NULL;
1143 m_discardBufferPools.push_back(m_vizBuffersInput);
1144 m_vizBuffersInput = NULL;
1148 AEAudioFormat vizFormat = m_internalFormat;
1149 vizFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
1150 vizFormat.m_dataFormat = AE_FMT_FLOAT;
1153 m_vizBuffersInput = new CActiveAEBufferPool(m_internalFormat);
1154 m_vizBuffersInput->Create(2000);
1157 m_vizBuffers = new CActiveAEBufferPoolResample(m_internalFormat, vizFormat, m_settings.resampleQuality);
1158 // TODO use cache of sync + water level
1159 m_vizBuffers->Create(2000, false, false);
1160 m_vizInitialized = false;
1165 // resample buffers for sink
1166 if (m_sinkBuffers &&
1167 (!CompareFormat(m_sinkBuffers->m_format,m_sinkFormat) || !CompareFormat(m_sinkBuffers->m_inputFormat, sinkInputFormat)))
1169 m_discardBufferPools.push_back(m_sinkBuffers);
1170 m_sinkBuffers = NULL;
1174 m_sinkBuffers = new CActiveAEBufferPoolResample(sinkInputFormat, m_sinkFormat, m_settings.resampleQuality);
1175 m_sinkBuffers->Create(MAX_WATER_LEVEL*1000, true, false);
1179 if (!CompareFormat(oldInternalFormat, m_internalFormat))
1181 if (m_settings.guisoundmode == AE_SOUND_ALWAYS ||
1182 (m_settings.guisoundmode == AE_SOUND_IDLE && m_streams.empty()))
1184 std::vector<CActiveAESound*>::iterator it;
1185 for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
1187 (*it)->SetConverted(false);
1190 m_sounds_playing.clear();
1193 ClearDiscardedBuffers();
1197 CActiveAEStream* CActiveAE::CreateStream(MsgStreamNew *streamMsg)
1199 // we only can handle a single pass through stream
1200 bool hasRawStream = false;
1201 bool hasStream = false;
1202 std::list<CActiveAEStream*>::iterator it;
1203 for(it = m_streams.begin(); it != m_streams.end(); ++it)
1205 if((*it)->IsDrained())
1207 if(AE_IS_RAW((*it)->m_format.m_dataFormat))
1208 hasRawStream = true;
1211 if (hasRawStream || (hasStream && AE_IS_RAW(streamMsg->format.m_dataFormat)))
1216 // create the stream
1217 CActiveAEStream *stream;
1218 stream = new CActiveAEStream(&streamMsg->format);
1219 stream->m_streamPort = new CActiveAEDataProtocol("stream",
1220 &stream->m_inMsgEvent, &m_outMsgEvent);
1222 // create buffer pool
1223 stream->m_inputBuffers = NULL; // create in Configure when we know the sink format
1224 stream->m_resampleBuffers = NULL; // create in Configure when we know the sink format
1225 stream->m_statsLock = m_stats.GetLock();
1226 stream->m_fadingSamples = 0;
1227 stream->m_started = false;
1229 if (streamMsg->options & AESTREAM_PAUSED)
1230 stream->m_paused = true;
1232 if (streamMsg->options & AESTREAM_FORCE_RESAMPLE)
1233 stream->m_forceResampler = true;
1235 m_streams.push_back(stream);
1240 void CActiveAE::DiscardStream(CActiveAEStream *stream)
1242 std::list<CActiveAEStream*>::iterator it;
1243 for (it=m_streams.begin(); it!=m_streams.end(); )
1245 if (stream == (*it))
1247 while (!(*it)->m_processingSamples.empty())
1249 (*it)->m_processingSamples.front()->Return();
1250 (*it)->m_processingSamples.pop_front();
1252 m_discardBufferPools.push_back((*it)->m_inputBuffers);
1253 m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1254 CLog::Log(LOGDEBUG, "CActiveAE::DiscardStream - audio stream deleted");
1255 delete (*it)->m_streamPort;
1257 it = m_streams.erase(it);
1263 ClearDiscardedBuffers();
1266 void CActiveAE::SFlushStream(CActiveAEStream *stream)
1268 while (!stream->m_processingSamples.empty())
1270 stream->m_processingSamples.front()->Return();
1271 stream->m_processingSamples.pop_front();
1273 stream->m_resampleBuffers->Flush();
1274 stream->m_streamPort->Purge();
1275 stream->m_bufferedTime = 0.0;
1276 stream->m_paused = false;
1278 // flush the engine if we only have a single stream
1279 if (m_streams.size() == 1)
1285 void CActiveAE::FlushEngine()
1288 m_sinkBuffers->Flush();
1290 m_vizBuffers->Flush();
1292 // send message to sink
1294 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::FLUSH,
1297 bool success = reply->signal == CSinkControlProtocol::ACC;
1300 CLog::Log(LOGERROR, "ActiveAE::%s - returned error on flush", __FUNCTION__);
1307 CLog::Log(LOGERROR, "ActiveAE::%s - failed to flush", __FUNCTION__);
1310 m_stats.Reset(m_sinkFormat.m_sampleRate);
1313 void CActiveAE::ClearDiscardedBuffers()
1315 std::list<CActiveAEBufferPool*>::iterator it;
1316 for (it=m_discardBufferPools.begin(); it!=m_discardBufferPools.end(); ++it)
1318 CActiveAEBufferPoolResample *rbuf = dynamic_cast<CActiveAEBufferPoolResample*>(*it);
1323 // if all buffers have returned, we can delete the buffer pool
1324 if ((*it)->m_allSamples.size() == (*it)->m_freeSamples.size())
1327 CLog::Log(LOGDEBUG, "CActiveAE::ClearDiscardedBuffers - buffer pool deleted");
1328 m_discardBufferPools.erase(it);
1334 void CActiveAE::SStopSound(CActiveAESound *sound)
1336 std::list<SoundState>::iterator it;
1337 for (it=m_sounds_playing.begin(); it!=m_sounds_playing.end(); ++it)
1339 if (it->sound == sound)
1341 m_sounds_playing.erase(it);
1347 void CActiveAE::DiscardSound(CActiveAESound *sound)
1351 std::vector<CActiveAESound*>::iterator it;
1352 for (it=m_sounds.begin(); it!=m_sounds.end(); ++it)
1362 void CActiveAE::ChangeResamplers()
1364 std::list<CActiveAEStream*>::iterator it;
1365 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1367 bool normalize = true;
1368 if (((*it)->m_resampleBuffers->m_format.m_channelLayout.Count() <
1369 (*it)->m_resampleBuffers->m_inputFormat.m_channelLayout.Count()) &&
1370 !m_settings.normalizelevels)
1373 if ((*it)->m_resampleBuffers && (*it)->m_resampleBuffers->m_resampler &&
1374 (((*it)->m_resampleBuffers->m_resampleQuality != m_settings.resampleQuality) ||
1375 (((*it)->m_resampleBuffers->m_stereoUpmix != m_settings.stereoupmix)) ||
1376 ((*it)->m_resampleBuffers->m_normalize != normalize)))
1378 (*it)->m_resampleBuffers->m_changeResampler = true;
1380 (*it)->m_resampleBuffers->m_resampleQuality = m_settings.resampleQuality;
1381 (*it)->m_resampleBuffers->m_stereoUpmix = m_settings.stereoupmix;
1382 (*it)->m_resampleBuffers->m_normalize = normalize;
1386 void CActiveAE::ApplySettingsToFormat(AEAudioFormat &format, AudioSettings &settings, int *mode)
1388 int oldMode = m_mode;
1393 if (AE_IS_RAW(format.m_dataFormat))
1395 if ((format.m_dataFormat == AE_FMT_AC3 && !settings.ac3passthrough) ||
1396 (format.m_dataFormat == AE_FMT_EAC3 && !settings.eac3passthrough) ||
1397 (format.m_dataFormat == AE_FMT_TRUEHD && !settings.truehdpassthrough) ||
1398 (format.m_dataFormat == AE_FMT_DTS && !settings.dtspassthrough) ||
1399 (format.m_dataFormat == AE_FMT_DTSHD && !settings.dtshdpassthrough))
1401 CLog::Log(LOGERROR, "CActiveAE::ApplySettingsToFormat - input audio format is wrong");
1407 else if (settings.channels <= AE_CH_LAYOUT_2_0 && // no multichannel pcm
1408 settings.passthrough &&
1409 settings.ac3passthrough &&
1410 settings.ac3transcode &&
1411 !m_streams.empty() &&
1412 (format.m_channelLayout.Count() > 2 || settings.stereoupmix))
1414 format.m_dataFormat = AE_FMT_AC3;
1415 format.m_sampleRate = 48000;
1416 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1418 *mode = MODE_TRANSCODE;
1422 format.m_dataFormat = AE_FMT_FLOAT;
1423 // consider user channel layout for those cases
1424 // 1. input stream is multichannel
1425 // 2. stereo upmix is selected
1427 if ((format.m_channelLayout.Count() > 2) ||
1428 settings.stereoupmix ||
1429 (settings.config == AE_CONFIG_FIXED))
1431 CAEChannelInfo stdLayout;
1432 switch (settings.channels)
1435 case 0: stdLayout = AE_CH_LAYOUT_2_0; break;
1436 case 1: stdLayout = AE_CH_LAYOUT_2_0; break;
1437 case 2: stdLayout = AE_CH_LAYOUT_2_1; break;
1438 case 3: stdLayout = AE_CH_LAYOUT_3_0; break;
1439 case 4: stdLayout = AE_CH_LAYOUT_3_1; break;
1440 case 5: stdLayout = AE_CH_LAYOUT_4_0; break;
1441 case 6: stdLayout = AE_CH_LAYOUT_4_1; break;
1442 case 7: stdLayout = AE_CH_LAYOUT_5_0; break;
1443 case 8: stdLayout = AE_CH_LAYOUT_5_1; break;
1444 case 9: stdLayout = AE_CH_LAYOUT_7_0; break;
1445 case 10: stdLayout = AE_CH_LAYOUT_7_1; break;
1448 if (m_settings.config == AE_CONFIG_FIXED || (settings.stereoupmix && format.m_channelLayout.Count() <= 2))
1449 format.m_channelLayout = stdLayout;
1450 else if (m_extKeepConfig && (settings.config == AE_CONFIG_AUTO) && (oldMode != MODE_RAW))
1451 format.m_channelLayout = m_internalFormat.m_channelLayout;
1453 format.m_channelLayout.ResolveChannels(stdLayout);
1455 // don't change from multi to stereo in AUTO mode
1456 else if ((settings.config == AE_CONFIG_AUTO) &&
1457 m_stats.GetWaterLevel() > 0 && m_internalFormat.m_channelLayout.Count() > 2)
1459 format.m_channelLayout = m_internalFormat.m_channelLayout;
1462 if (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958)
1464 if (format.m_sampleRate > m_settings.samplerate)
1466 format.m_sampleRate = m_settings.samplerate;
1467 CLog::Log(LOGINFO, "CActiveAE::ApplySettings - limit samplerate for SPDIF to %d", format.m_sampleRate);
1469 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1472 if (m_settings.config == AE_CONFIG_FIXED)
1474 format.m_sampleRate = m_settings.samplerate;
1475 CLog::Log(LOGINFO, "CActiveAE::ApplySettings - Forcing samplerate to %d", format.m_sampleRate);
1478 // sinks may not support mono
1479 if (format.m_channelLayout.Count() == 1)
1481 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1486 bool CActiveAE::NeedReconfigureBuffers()
1488 AEAudioFormat newFormat = GetInputFormat();
1489 ApplySettingsToFormat(newFormat, m_settings);
1491 if (newFormat.m_dataFormat != m_sinkRequestFormat.m_dataFormat ||
1492 newFormat.m_channelLayout != m_sinkRequestFormat.m_channelLayout ||
1493 newFormat.m_sampleRate != m_sinkRequestFormat.m_sampleRate)
1499 bool CActiveAE::NeedReconfigureSink()
1501 AEAudioFormat newFormat = GetInputFormat();
1502 ApplySettingsToFormat(newFormat, m_settings);
1504 std::string device = AE_IS_RAW(newFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
1506 CAESinkFactory::ParseDevice(device, driver);
1508 if (!CompareFormat(newFormat, m_sinkFormat) ||
1509 m_currDevice.compare(device) != 0 ||
1510 m_settings.driver.compare(driver) != 0)
1516 bool CActiveAE::InitSink()
1519 config.format = m_sinkRequestFormat;
1520 config.stats = &m_stats;
1521 config.device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? &m_settings.passthoughdevice :
1524 // send message to sink
1526 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::CONFIGURE,
1529 &config, sizeof(config)))
1531 bool success = reply->signal == CSinkControlProtocol::ACC;
1535 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1540 data = (SinkReply*)reply->data;
1543 m_sinkFormat = data->format;
1544 m_sinkHasVolume = data->hasVolume;
1545 m_stats.SetSinkCacheTotal(data->cacheTotal);
1546 m_stats.SetSinkLatency(data->latency);
1552 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
1553 m_stats.SetSinkCacheTotal(0);
1554 m_stats.SetSinkLatency(0);
1559 m_inMsgEvent.Reset();
1563 void CActiveAE::DrainSink()
1565 // send message to sink
1567 if (m_sink.m_dataPort.SendOutMessageSync(CSinkDataProtocol::DRAIN,
1571 bool success = reply->signal == CSinkDataProtocol::ACC;
1575 CLog::Log(LOGERROR, "ActiveAE::%s - returned error on drain", __FUNCTION__);
1583 CLog::Log(LOGERROR, "ActiveAE::%s - failed to drain", __FUNCTION__);
1589 void CActiveAE::UnconfigureSink()
1591 // send message to sink
1593 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::UNCONFIGURE,
1597 bool success = reply->signal == CSinkControlProtocol::ACC;
1600 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1607 CLog::Log(LOGERROR, "ActiveAE::%s - failed to unconfigure", __FUNCTION__);
1611 // make sure we open sink on next configure
1614 m_inMsgEvent.Reset();
1618 bool CActiveAE::RunStages()
1622 // serve input streams
1623 std::list<CActiveAEStream*>::iterator it;
1624 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1626 if ((*it)->m_resampleBuffers && !(*it)->m_paused)
1627 busy = (*it)->m_resampleBuffers->ResampleBuffers();
1628 else if ((*it)->m_resampleBuffers &&
1629 ((*it)->m_resampleBuffers->m_inputSamples.size() > (*it)->m_resampleBuffers->m_allSamples.size() * 0.5))
1631 CSingleLock lock((*it)->m_streamLock);
1632 (*it)->m_streamIsBuffering = false;
1635 // provide buffers to stream
1636 float time = m_stats.GetCacheTime((*it));
1637 CSampleBuffer *buffer;
1638 if (!(*it)->m_drain)
1640 while (time < MAX_CACHE_LEVEL && !(*it)->m_inputBuffers->m_freeSamples.empty())
1642 buffer = (*it)->m_inputBuffers->GetFreeBuffer();
1643 (*it)->m_processingSamples.push_back(buffer);
1644 (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMBUFFER, &buffer, sizeof(CSampleBuffer*));
1645 (*it)->IncFreeBuffers();
1646 time += (float)buffer->pkt->max_nb_samples / buffer->pkt->config.sample_rate;
1651 if ((*it)->m_resampleBuffers->m_inputSamples.empty() &&
1652 (*it)->m_resampleBuffers->m_outputSamples.empty() &&
1653 (*it)->m_processingSamples.empty())
1655 (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
1656 (*it)->m_drain = false;
1657 (*it)->m_resampleBuffers->m_drain = false;
1658 (*it)->m_started = false;
1660 // set variables being polled via stream interface
1661 CSingleLock lock((*it)->m_streamLock);
1662 if ((*it)->m_streamSlave)
1664 CActiveAEStream *slave = (CActiveAEStream*)((*it)->m_streamSlave);
1665 slave->m_paused = false;
1667 // TODO: find better solution for this
1668 // gapless bites audiophile
1669 if (m_settings.config == AE_CONFIG_MATCH)
1670 Configure(&slave->m_format);
1672 (*it)->m_streamSlave = NULL;
1674 (*it)->m_streamDrained = true;
1675 (*it)->m_streamDraining = false;
1676 (*it)->m_streamFading = false;
1681 if (m_stats.GetWaterLevel() < MAX_WATER_LEVEL &&
1682 (m_mode != MODE_TRANSCODE || (m_encoderBuffers && !m_encoderBuffers->m_freeSamples.empty())))
1684 // mix streams and sounds sounds
1685 if (m_mode != MODE_RAW)
1687 CSampleBuffer *out = NULL;
1688 if (!m_sounds_playing.empty() && m_streams.empty())
1690 if (m_silenceBuffers && !m_silenceBuffers->m_freeSamples.empty())
1692 out = m_silenceBuffers->GetFreeBuffer();
1693 for (int i=0; i<out->pkt->planes; i++)
1695 memset(out->pkt->data[i], 0, out->pkt->linesize);
1697 out->pkt->nb_samples = out->pkt->max_nb_samples;
1702 std::list<CActiveAEStream*>::iterator it;
1704 // if we deal with more than a single stream, all streams
1705 // must provide samples for mixing
1706 bool allStreamsReady = true;
1707 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1709 if ((*it)->m_paused || !(*it)->m_started || !(*it)->m_resampleBuffers)
1712 if ((*it)->m_resampleBuffers->m_outputSamples.empty())
1713 allStreamsReady = false;
1716 bool needClamp = false;
1717 for (it = m_streams.begin(); it != m_streams.end() && allStreamsReady; ++it)
1719 if ((*it)->m_paused || !(*it)->m_resampleBuffers)
1722 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1724 (*it)->m_started = true;
1728 out = (*it)->m_resampleBuffers->m_outputSamples.front();
1729 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1731 int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1733 float fadingStep = 0.0f;
1736 if ((*it)->m_fadingSamples == -1)
1738 (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1739 (*it)->m_volume = (*it)->m_fadingBase;
1741 if ((*it)->m_fadingSamples > 0)
1743 nb_floats = out->pkt->config.channels / out->pkt->planes;
1744 nb_loops = out->pkt->nb_samples;
1745 float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1746 int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1747 fadingStep = delta / samples;
1750 // for stream amplification,
1751 // turned off downmix normalization,
1752 // or if sink format is float (in order to prevent from clipping)
1753 // we need to run on a per sample basis
1754 if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize || (m_sinkFormat.m_dataFormat == AE_FMT_FLOAT))
1756 nb_floats = out->pkt->config.channels / out->pkt->planes;
1757 nb_loops = out->pkt->nb_samples;
1760 for(int i=0; i<nb_loops; i++)
1762 if ((*it)->m_fadingSamples > 0)
1764 (*it)->m_volume += fadingStep;
1765 (*it)->m_fadingSamples--;
1767 if ((*it)->m_fadingSamples == 0)
1769 // set variables being polled via stream interface
1770 CSingleLock lock((*it)->m_streamLock);
1771 (*it)->m_streamFading = false;
1775 // volume for stream
1776 float volume = (*it)->m_volume * (*it)->m_rgain;
1778 volume *= (*it)->m_limiter.Run((float**)out->pkt->data, out->pkt->config.channels, i*nb_floats, out->pkt->planes > 1);
1780 for(int j=0; j<out->pkt->planes; j++)
1783 CAEUtil::SSEMulArray((float*)out->pkt->data[j]+i*nb_floats, volume, nb_floats);
1785 float* fbuffer = (float*) out->pkt->data[j]+i*nb_floats;
1786 for (int k = 0; k < nb_floats; ++k)
1788 fbuffer[k] *= volume;
1796 CSampleBuffer *mix = NULL;
1797 mix = (*it)->m_resampleBuffers->m_outputSamples.front();
1798 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1800 int nb_floats = mix->pkt->nb_samples * mix->pkt->config.channels / mix->pkt->planes;
1802 float fadingStep = 0.0f;
1805 if ((*it)->m_fadingSamples == -1)
1807 (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1808 (*it)->m_volume = (*it)->m_fadingBase;
1810 if ((*it)->m_fadingSamples > 0)
1812 nb_floats = mix->pkt->config.channels / mix->pkt->planes;
1813 nb_loops = mix->pkt->nb_samples;
1814 float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1815 int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1816 fadingStep = delta / samples;
1819 // for streams amplification of turned off downmix normalization
1820 // we need to run on a per sample basis
1821 if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize)
1823 nb_floats = out->pkt->config.channels / out->pkt->planes;
1824 nb_loops = out->pkt->nb_samples;
1827 for(int i=0; i<nb_loops; i++)
1829 if ((*it)->m_fadingSamples > 0)
1831 (*it)->m_volume += fadingStep;
1832 (*it)->m_fadingSamples--;
1834 if ((*it)->m_fadingSamples == 0)
1836 // set variables being polled via stream interface
1837 CSingleLock lock((*it)->m_streamLock);
1838 (*it)->m_streamFading = false;
1842 // volume for stream
1843 float volume = (*it)->m_volume * (*it)->m_rgain;
1845 volume *= (*it)->m_limiter.Run((float**)mix->pkt->data, mix->pkt->config.channels, i*nb_floats, mix->pkt->planes > 1);
1847 for(int j=0; j<out->pkt->planes && j<mix->pkt->planes; j++)
1849 float *dst = (float*)out->pkt->data[j]+i*nb_floats;
1850 float *src = (float*)mix->pkt->data[j]+i*nb_floats;
1852 CAEUtil::SSEMulAddArray(dst, src, volume, nb_floats);
1853 for (int k = 0; k < nb_floats; ++k)
1855 if (fabs(dst[k]) > 1.0f)
1862 for (int k = 0; k < nb_floats; ++k)
1864 dst[k] += src[k] * volume;
1865 if (fabs(dst[k]) > 1.0f)
1877 // finally clamp samples
1878 if(out && needClamp)
1880 int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1881 for(int i=0; i<out->pkt->planes; i++)
1883 CAEUtil::ClampArray((float*)out->pkt->data[i], nb_floats);
1887 // process output buffer, gui sounds, encode, viz
1892 CSingleLock lock(m_vizLock);
1893 if (m_audioCallback && m_vizBuffers && !m_streams.empty())
1895 if (!m_vizInitialized)
1897 m_audioCallback->OnInitialize(2, m_vizBuffers->m_format.m_sampleRate, 32);
1898 m_vizInitialized = true;
1901 if (!m_vizBuffersInput->m_freeSamples.empty())
1903 // copy the samples into the viz input buffer
1904 CSampleBuffer *viz = m_vizBuffersInput->GetFreeBuffer();
1905 int samples = std::min(512, out->pkt->nb_samples);
1906 int bytes = samples * out->pkt->config.channels / out->pkt->planes * out->pkt->bytes_per_sample;
1907 for(int i= 0; i < out->pkt->planes; i++)
1909 memcpy(viz->pkt->data[i], out->pkt->data[i], bytes);
1911 viz->pkt->nb_samples = samples;
1912 m_vizBuffers->m_inputSamples.push_back(viz);
1915 CLog::Log(LOGWARNING,"ActiveAE::%s - viz ran out of free buffers", __FUNCTION__);
1916 unsigned int now = XbmcThreads::SystemClockMillis();
1917 unsigned int timestamp = now + m_stats.GetDelay() * 1000;
1918 busy |= m_vizBuffers->ResampleBuffers(timestamp);
1919 while(!m_vizBuffers->m_outputSamples.empty())
1921 CSampleBuffer *buf = m_vizBuffers->m_outputSamples.front();
1922 if ((now - buf->timestamp) & 0x80000000)
1927 samples = std::min(512, buf->pkt->nb_samples);
1928 m_audioCallback->OnAudioData((float*)(buf->pkt->data[0]), samples);
1930 m_vizBuffers->m_outputSamples.pop_front();
1934 else if (m_vizBuffers)
1935 m_vizBuffers->Flush();
1939 MixSounds(*(out->pkt));
1940 if (!m_sinkHasVolume || m_muted)
1941 Deamplify(*(out->pkt));
1943 if (m_mode == MODE_TRANSCODE && m_encoder)
1945 CSampleBuffer *buf = m_encoderBuffers->GetFreeBuffer();
1946 m_encoder->Encode(out->pkt->data[0], out->pkt->planes*out->pkt->linesize,
1947 buf->pkt->data[0], buf->pkt->planes*buf->pkt->linesize);
1948 buf->pkt->nb_samples = buf->pkt->max_nb_samples;
1958 m_stats.AddSamples(out->pkt->nb_samples, m_streams);
1959 m_sinkBuffers->m_inputSamples.push_back(out);
1965 std::list<CActiveAEStream*>::iterator it;
1966 CSampleBuffer *buffer;
1967 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1969 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1971 buffer = (*it)->m_resampleBuffers->m_outputSamples.front();
1972 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1973 m_stats.AddSamples(buffer->pkt->nb_samples, m_streams);
1974 m_sinkBuffers->m_inputSamples.push_back(buffer);
1979 // serve sink buffers
1980 busy = m_sinkBuffers->ResampleBuffers();
1981 while(!m_sinkBuffers->m_outputSamples.empty())
1983 CSampleBuffer *out = NULL;
1984 out = m_sinkBuffers->m_outputSamples.front();
1985 m_sinkBuffers->m_outputSamples.pop_front();
1986 m_sink.m_dataPort.SendOutMessage(CSinkDataProtocol::SAMPLE,
1987 &out, sizeof(CSampleBuffer*));
1995 bool CActiveAE::HasWork()
1997 if (!m_sounds_playing.empty())
1999 if (!m_sinkBuffers->m_inputSamples.empty())
2001 if (!m_sinkBuffers->m_outputSamples.empty())
2004 std::list<CActiveAEStream*>::iterator it;
2005 for (it = m_streams.begin(); it != m_streams.end(); ++it)
2007 if (!(*it)->m_resampleBuffers->m_inputSamples.empty())
2009 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
2011 if (!(*it)->m_processingSamples.empty())
2018 void CActiveAE::MixSounds(CSoundPacket &dstSample)
2020 if (m_sounds_playing.empty())
2025 float *sample_buffer;
2026 int max_samples = dstSample.nb_samples;
2028 std::list<SoundState>::iterator it;
2029 for (it = m_sounds_playing.begin(); it != m_sounds_playing.end(); )
2031 if (!it->sound->IsConverted())
2032 ResampleSound(it->sound);
2033 int available_samples = it->sound->GetSound(false)->nb_samples - it->samples_played;
2034 int mix_samples = std::min(max_samples, available_samples);
2035 int start = it->samples_played *
2036 m_dllAvUtil.av_get_bytes_per_sample(it->sound->GetSound(false)->config.fmt) *
2037 it->sound->GetSound(false)->config.channels /
2038 it->sound->GetSound(false)->planes;
2040 for(int j=0; j<dstSample.planes; j++)
2042 volume = it->sound->GetVolume();
2043 out = (float*)dstSample.data[j];
2044 sample_buffer = (float*)(it->sound->GetSound(false)->data[j]+start);
2045 int nb_floats = mix_samples * dstSample.config.channels / dstSample.planes;
2047 CAEUtil::SSEMulAddArray(out, sample_buffer, volume, nb_floats);
2049 for (int k = 0; k < nb_floats; ++k)
2050 *out++ += *sample_buffer++ * volume;
2054 it->samples_played += mix_samples;
2056 // no more frames, so remove it from the list
2057 if (it->samples_played >= it->sound->GetSound(false)->nb_samples)
2059 it = m_sounds_playing.erase(it);
2066 void CActiveAE::Deamplify(CSoundPacket &dstSample)
2068 if (m_volume < 1.0 || m_muted)
2071 int nb_floats = dstSample.nb_samples * dstSample.config.channels / dstSample.planes;
2072 float volume = m_muted ? 0.0f : m_volume;
2074 for(int j=0; j<dstSample.planes; j++)
2076 buffer = (float*)dstSample.data[j];
2078 CAEUtil::SSEMulArray(buffer, volume, nb_floats);
2080 float *fbuffer = buffer;
2081 for (int i = 0; i < nb_floats; i++)
2082 *fbuffer++ *= volume;
2088 //-----------------------------------------------------------------------------
2090 //-----------------------------------------------------------------------------
2092 void CActiveAE::LoadSettings()
2094 m_settings.device = CSettings::Get().GetString("audiooutput.audiodevice");
2095 m_settings.passthoughdevice = CSettings::Get().GetString("audiooutput.passthroughdevice");
2097 m_settings.config = CSettings::Get().GetInt("audiooutput.config");
2098 m_settings.channels = (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958) ? AE_CH_LAYOUT_2_0 : CSettings::Get().GetInt("audiooutput.channels");
2099 m_settings.samplerate = CSettings::Get().GetInt("audiooutput.samplerate");
2101 m_settings.stereoupmix = IsSettingVisible("audiooutput.stereoupmix") ? CSettings::Get().GetBool("audiooutput.stereoupmix") : false;
2102 m_settings.normalizelevels = CSettings::Get().GetBool("audiooutput.normalizelevels");
2103 m_settings.guisoundmode = CSettings::Get().GetInt("audiooutput.guisoundmode");
2105 m_settings.passthrough = m_settings.config == AE_CONFIG_FIXED ? false : CSettings::Get().GetBool("audiooutput.passthrough");
2106 if (!m_sink.HasPassthroughDevice())
2107 m_settings.passthrough = false;
2108 m_settings.ac3passthrough = CSettings::Get().GetBool("audiooutput.ac3passthrough");
2109 m_settings.ac3transcode = CSettings::Get().GetBool("audiooutput.ac3transcode");
2110 m_settings.eac3passthrough = CSettings::Get().GetBool("audiooutput.eac3passthrough");
2111 m_settings.truehdpassthrough = CSettings::Get().GetBool("audiooutput.truehdpassthrough");
2112 m_settings.dtspassthrough = CSettings::Get().GetBool("audiooutput.dtspassthrough");
2113 m_settings.dtshdpassthrough = CSettings::Get().GetBool("audiooutput.dtshdpassthrough");
2115 m_settings.resampleQuality = static_cast<AEQuality>(CSettings::Get().GetInt("audiooutput.processquality"));
2118 bool CActiveAE::Initialize()
2120 if (!m_dllAvUtil.Load() || !m_dllAvCodec.Load() || !m_dllAvFormat.Load())
2122 CLog::Log(LOGERROR,"CActiveAE::Initialize - failed to load ffmpeg libraries");
2125 m_dllAvFormat.av_register_all();
2129 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2133 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2137 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2144 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2149 // hook into windowing for receiving display reset events
2150 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
2151 g_Windowing.Register(this);
2154 m_inMsgEvent.Reset();
2158 void CActiveAE::EnumerateOutputDevices(AEDeviceList &devices, bool passthrough)
2160 m_sink.EnumerateOutputDevices(devices, passthrough);
2163 std::string CActiveAE::GetDefaultDevice(bool passthrough)
2165 return m_sink.GetDefaultDevice(passthrough);
2168 void CActiveAE::OnSettingsChange(const std::string& setting)
2170 if (setting == "audiooutput.passthroughdevice" ||
2171 setting == "audiooutput.audiodevice" ||
2172 setting == "audiooutput.config" ||
2173 setting == "audiooutput.ac3passthrough" ||
2174 setting == "audiooutput.ac3transcode" ||
2175 setting == "audiooutput.eac3passthrough" ||
2176 setting == "audiooutput.dtspassthrough" ||
2177 setting == "audiooutput.truehdpassthrough" ||
2178 setting == "audiooutput.dtshdpassthrough" ||
2179 setting == "audiooutput.channels" ||
2180 setting == "audiooutput.stereoupmix" ||
2181 setting == "audiooutput.streamsilence" ||
2182 setting == "audiooutput.processquality" ||
2183 setting == "audiooutput.passthrough" ||
2184 setting == "audiooutput.samplerate" ||
2185 setting == "audiooutput.normalizelevels" ||
2186 setting == "audiooutput.guisoundmode")
2188 m_controlPort.SendOutMessage(CActiveAEControlProtocol::RECONFIGURE);
2192 bool CActiveAE::SupportsRaw(AEDataFormat format, int samplerate)
2194 if (!m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), format, samplerate))
2200 bool CActiveAE::SupportsSilenceTimeout()
2205 bool CActiveAE::SupportsQualityLevel(enum AEQuality level)
2207 if (level == AE_QUALITY_LOW || level == AE_QUALITY_MID || level == AE_QUALITY_HIGH)
2213 bool CActiveAE::IsSettingVisible(const std::string &settingId)
2215 if (settingId == "audiooutput.samplerate")
2217 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958)
2219 if (CSettings::Get().GetInt("audiooutput.config") == AE_CONFIG_FIXED)
2222 else if (settingId == "audiooutput.channels")
2224 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) != AE_DEVTYPE_IEC958)
2227 else if (settingId == "audiooutput.passthrough")
2229 if (m_sink.HasPassthroughDevice() && CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2232 else if (settingId == "audiooutput.truehdpassthrough")
2234 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_TRUEHD, 192000) &&
2235 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2238 else if (settingId == "audiooutput.dtshdpassthrough")
2240 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_DTSHD, 192000) &&
2241 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2244 else if (settingId == "audiooutput.eac3passthrough")
2246 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_EAC3, 192000) &&
2247 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2250 else if (settingId == "audiooutput.stereoupmix")
2252 if (m_sink.HasPassthroughDevice() ||
2253 CSettings::Get().GetInt("audiooutput.channels") > AE_CH_LAYOUT_2_0)
2256 else if (settingId == "audiooutput.ac3transcode")
2258 if (m_sink.HasPassthroughDevice() &&
2259 CSettings::Get().GetBool("audiooutput.ac3passthrough") &&
2260 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED &&
2261 (CSettings::Get().GetInt("audiooutput.channels") <= AE_CH_LAYOUT_2_0 || m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958))
2267 void CActiveAE::Shutdown()
2272 bool CActiveAE::Suspend()
2274 return m_controlPort.SendOutMessage(CActiveAEControlProtocol::SUSPEND);
2277 bool CActiveAE::Resume()
2280 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2284 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2288 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2294 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2298 m_inMsgEvent.Reset();
2302 bool CActiveAE::IsSuspended()
2304 return m_stats.IsSuspended();
2307 float CActiveAE::GetVolume()
2312 void CActiveAE::SetVolume(const float volume)
2314 m_aeVolume = std::max( 0.0f, std::min(1.0f, volume));
2315 m_controlPort.SendOutMessage(CActiveAEControlProtocol::VOLUME, &m_aeVolume, sizeof(float));
2318 void CActiveAE::SetMute(const bool enabled)
2320 m_aeMuted = enabled;
2321 m_controlPort.SendOutMessage(CActiveAEControlProtocol::MUTE, &m_aeMuted, sizeof(bool));
2324 bool CActiveAE::IsMuted()
2329 void CActiveAE::SetSoundMode(const int mode)
2334 void CActiveAE::KeepConfiguration(unsigned int millis)
2336 unsigned int timeMs = millis;
2337 m_controlPort.SendOutMessage(CActiveAEControlProtocol::KEEPCONFIG, &timeMs, sizeof(unsigned int));
2340 void CActiveAE::DeviceChange()
2342 m_controlPort.SendOutMessage(CActiveAEControlProtocol::DEVICECHANGE);
2345 void CActiveAE::OnLostDevice()
2348 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::DISPLAYLOST,
2352 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2356 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2361 CLog::Log(LOGERROR, "ActiveAE::%s - timed out", __FUNCTION__);
2365 void CActiveAE::OnResetDevice()
2367 m_controlPort.SendOutMessage(CActiveAEControlProtocol::DISPLAYRESET);
2370 void CActiveAE::OnAppFocusChange(bool focus)
2372 m_controlPort.SendOutMessage(CActiveAEControlProtocol::APPFOCUSED, &focus, sizeof(focus));
2375 //-----------------------------------------------------------------------------
2377 //-----------------------------------------------------------------------------
2379 uint8_t **CActiveAE::AllocSoundSample(SampleConfig &config, int &samples, int &bytes_per_sample, int &planes, int &linesize)
2382 planes = m_dllAvUtil.av_sample_fmt_is_planar(config.fmt) ? config.channels : 1;
2383 buffer = new uint8_t*[planes];
2385 // align buffer to 16 in order to be compatible with sse in CAEConvert
2386 m_dllAvUtil.av_samples_alloc(buffer, &linesize, config.channels,
2387 samples, config.fmt, 16);
2388 bytes_per_sample = m_dllAvUtil.av_get_bytes_per_sample(config.fmt);
2392 void CActiveAE::FreeSoundSample(uint8_t **data)
2394 m_dllAvUtil.av_freep(data);
2398 bool CActiveAE::CompareFormat(AEAudioFormat &lhs, AEAudioFormat &rhs)
2400 if (lhs.m_channelLayout != rhs.m_channelLayout ||
2401 lhs.m_dataFormat != rhs.m_dataFormat ||
2402 lhs.m_sampleRate != rhs.m_sampleRate)
2408 //-----------------------------------------------------------------------------
2410 //-----------------------------------------------------------------------------
2413 * load sound from an audio file and store original format
2414 * register the sound in ActiveAE
2415 * later when the engine is idle it will convert the sound to sink format
2418 #define SOUNDBUFFER_SIZE 20480
2420 IAESound *CActiveAE::MakeSound(const std::string& file)
2422 AVFormatContext *fmt_ctx = NULL;
2423 AVCodecContext *dec_ctx = NULL;
2424 AVIOContext *io_ctx;
2425 AVInputFormat *io_fmt;
2426 AVCodec *dec = NULL;
2427 CActiveAESound *sound = NULL;
2428 SampleConfig config;
2430 sound = new CActiveAESound(file);
2431 if (!sound->Prepare())
2436 int fileSize = sound->GetFileSize();
2438 fmt_ctx = m_dllAvFormat.avformat_alloc_context();
2439 unsigned char* buffer = (unsigned char*)m_dllAvUtil.av_malloc(SOUNDBUFFER_SIZE+FF_INPUT_BUFFER_PADDING_SIZE);
2440 io_ctx = m_dllAvFormat.avio_alloc_context(buffer, SOUNDBUFFER_SIZE, 0,
2441 sound, CActiveAESound::Read, NULL, CActiveAESound::Seek);
2442 io_ctx->max_packet_size = sound->GetChunkSize();
2443 if(io_ctx->max_packet_size)
2444 io_ctx->max_packet_size *= SOUNDBUFFER_SIZE / io_ctx->max_packet_size;
2446 if(!sound->IsSeekPosible())
2447 io_ctx->seekable = 0;
2449 fmt_ctx->pb = io_ctx;
2451 m_dllAvFormat.av_probe_input_buffer(io_ctx, &io_fmt, file.c_str(), NULL, 0, 0);
2454 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2460 if (m_dllAvFormat.avformat_open_input(&fmt_ctx, file.c_str(), NULL, NULL) == 0)
2462 fmt_ctx->flags |= AVFMT_FLAG_NOPARSE;
2463 if (m_dllAvFormat.avformat_find_stream_info(fmt_ctx, NULL) >= 0)
2465 dec_ctx = fmt_ctx->streams[0]->codec;
2466 dec = m_dllAvCodec.avcodec_find_decoder(dec_ctx->codec_id);
2467 config.sample_rate = dec_ctx->sample_rate;
2468 config.channels = dec_ctx->channels;
2469 config.channel_layout = dec_ctx->channel_layout;
2474 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2479 dec_ctx = m_dllAvCodec.avcodec_alloc_context3(dec);
2480 dec_ctx->sample_rate = config.sample_rate;
2481 dec_ctx->channels = config.channels;
2482 if (!config.channel_layout)
2483 config.channel_layout = m_dllAvUtil.av_get_default_channel_layout(config.channels);
2484 dec_ctx->channel_layout = config.channel_layout;
2487 AVFrame *decoded_frame = NULL;
2488 decoded_frame = m_dllAvCodec.avcodec_alloc_frame();
2490 if (m_dllAvCodec.avcodec_open2(dec_ctx, dec, NULL) >= 0)
2495 m_dllAvCodec.av_init_packet(&avpkt);
2497 while (m_dllAvFormat.av_read_frame(fmt_ctx, &avpkt) >= 0)
2500 len = m_dllAvCodec.avcodec_decode_audio4(dec_ctx, decoded_frame, &got_frame, &avpkt);
2503 m_dllAvCodec.avcodec_close(dec_ctx);
2504 m_dllAvUtil.av_free(dec_ctx);
2505 m_dllAvUtil.av_free(&decoded_frame);
2506 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2514 int samples = fileSize / m_dllAvUtil.av_get_bytes_per_sample(dec_ctx->sample_fmt) / config.channels;
2515 config.fmt = dec_ctx->sample_fmt;
2516 config.bits_per_sample = dec_ctx->bits_per_coded_sample;
2517 sound->InitSound(true, config, samples);
2520 sound->StoreSound(true, decoded_frame->extended_data,
2521 decoded_frame->nb_samples, decoded_frame->linesize[0]);
2524 m_dllAvCodec.avcodec_close(dec_ctx);
2527 m_dllAvUtil.av_free(dec_ctx);
2528 m_dllAvUtil.av_free(decoded_frame);
2529 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2534 m_dataPort.SendOutMessage(CActiveAEDataProtocol::NEWSOUND, &sound, sizeof(CActiveAESound*));
2539 void CActiveAE::FreeSound(IAESound *sound)
2541 m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESOUND, &sound, sizeof(CActiveAESound*));
2544 void CActiveAE::PlaySound(CActiveAESound *sound)
2546 m_dataPort.SendOutMessage(CActiveAEDataProtocol::PLAYSOUND, &sound, sizeof(CActiveAESound*));
2549 void CActiveAE::StopSound(CActiveAESound *sound)
2551 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STOPSOUND, &sound, sizeof(CActiveAESound*));
2555 * resample sounds to destination format for mixing
2556 * destination format is either format of stream or
2557 * default sink format when no stream is playing
2559 void CActiveAE::ResampleSounds()
2561 if (m_settings.guisoundmode == AE_SOUND_OFF ||
2562 (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
2565 std::vector<CActiveAESound*>::iterator it;
2566 for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
2568 if (!(*it)->IsConverted())
2571 // only do one sound, then yield to main loop
2577 bool CActiveAE::ResampleSound(CActiveAESound *sound)
2579 SampleConfig orig_config, dst_config;
2580 uint8_t **dst_buffer;
2583 if (m_mode == MODE_RAW || m_internalFormat.m_dataFormat == AE_FMT_INVALID)
2586 if (!sound->GetSound(true))
2589 orig_config = sound->GetSound(true)->config;
2591 dst_config.channel_layout = CActiveAEResample::GetAVChannelLayout(m_internalFormat.m_channelLayout);
2592 dst_config.channels = m_internalFormat.m_channelLayout.Count();
2593 dst_config.sample_rate = m_internalFormat.m_sampleRate;
2594 dst_config.fmt = CActiveAEResample::GetAVSampleFormat(m_internalFormat.m_dataFormat);
2595 dst_config.bits_per_sample = CAEUtil::DataFormatToUsedBits(m_internalFormat.m_dataFormat);
2597 CActiveAEResample *resampler = new CActiveAEResample();
2598 resampler->Init(dst_config.channel_layout,
2599 dst_config.channels,
2600 dst_config.sample_rate,
2602 dst_config.bits_per_sample,
2603 orig_config.channel_layout,
2604 orig_config.channels,
2605 orig_config.sample_rate,
2607 orig_config.bits_per_sample,
2611 m_settings.resampleQuality);
2613 dst_samples = resampler->CalcDstSampleCount(sound->GetSound(true)->nb_samples,
2614 m_internalFormat.m_sampleRate,
2615 orig_config.sample_rate);
2617 dst_buffer = sound->InitSound(false, dst_config, dst_samples);
2623 int samples = resampler->Resample(dst_buffer, dst_samples,
2624 sound->GetSound(true)->data,
2625 sound->GetSound(true)->nb_samples,
2628 sound->GetSound(false)->nb_samples = samples;
2631 sound->SetConverted(true);
2635 //-----------------------------------------------------------------------------
2637 //-----------------------------------------------------------------------------
2639 IAEStream *CActiveAE::MakeStream(enum AEDataFormat dataFormat, unsigned int sampleRate, unsigned int encodedSampleRate, CAEChannelInfo channelLayout, unsigned int options)
2641 //TODO: pass number of samples in audio packet
2643 AEAudioFormat format;
2644 format.m_dataFormat = dataFormat;
2645 format.m_sampleRate = sampleRate;
2646 format.m_encodedRate = encodedSampleRate;
2647 format.m_channelLayout = channelLayout;
2648 format.m_frames = format.m_sampleRate / 10;
2649 format.m_frameSize = format.m_channelLayout.Count() *
2650 (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
2653 msg.format = format;
2654 msg.options = options;
2657 if (m_dataPort.SendOutMessageSync(CActiveAEDataProtocol::NEWSTREAM,
2659 &msg, sizeof(MsgStreamNew)))
2661 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2664 CActiveAEStream *stream = *(CActiveAEStream**)reply->data;
2671 CLog::Log(LOGERROR, "ActiveAE::%s - could not create stream", __FUNCTION__);
2675 IAEStream *CActiveAE::FreeStream(IAEStream *stream)
2677 m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESTREAM, &stream, sizeof(IAEStream*));
2681 void CActiveAE::FlushStream(CActiveAEStream *stream)
2684 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::FLUSHSTREAM,
2686 &stream, sizeof(CActiveAEStream*)))
2688 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2692 CLog::Log(LOGERROR, "CActiveAE::FlushStream - failed");
2697 void CActiveAE::PauseStream(CActiveAEStream *stream, bool pause)
2699 // TODO pause sink, needs api change
2701 m_controlPort.SendOutMessage(CActiveAEControlProtocol::PAUSESTREAM,
2702 &stream, sizeof(CActiveAEStream*));
2704 m_controlPort.SendOutMessage(CActiveAEControlProtocol::RESUMESTREAM,
2705 &stream, sizeof(CActiveAEStream*));
2708 void CActiveAE::SetStreamAmplification(CActiveAEStream *stream, float amplify)
2710 MsgStreamParameter msg;
2711 msg.stream = stream;
2712 msg.parameter.float_par = amplify;
2713 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMAMP,
2714 &msg, sizeof(MsgStreamParameter));
2717 void CActiveAE::SetStreamReplaygain(CActiveAEStream *stream, float rgain)
2719 MsgStreamParameter msg;
2720 msg.stream = stream;
2721 msg.parameter.float_par = rgain;
2722 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRGAIN,
2723 &msg, sizeof(MsgStreamParameter));
2726 void CActiveAE::SetStreamVolume(CActiveAEStream *stream, float volume)
2728 MsgStreamParameter msg;
2729 msg.stream = stream;
2730 msg.parameter.float_par = volume;
2731 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMVOLUME,
2732 &msg, sizeof(MsgStreamParameter));
2735 void CActiveAE::SetStreamResampleRatio(CActiveAEStream *stream, double ratio)
2737 MsgStreamParameter msg;
2738 msg.stream = stream;
2739 msg.parameter.double_par = ratio;
2740 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRESAMPLERATIO,
2741 &msg, sizeof(MsgStreamParameter));
2744 void CActiveAE::SetStreamFade(CActiveAEStream *stream, float from, float target, unsigned int millis)
2747 msg.stream = stream;
2749 msg.target = target;
2750 msg.millis = millis;
2751 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMFADE,
2752 &msg, sizeof(MsgStreamFade));
2755 void CActiveAE::RegisterAudioCallback(IAudioCallback* pCallback)
2757 CSingleLock lock(m_vizLock);
2758 m_audioCallback = pCallback;
2759 m_vizInitialized = false;
2762 void CActiveAE::UnregisterAudioCallback()
2764 CSingleLock lock(m_vizLock);
2765 m_audioCallback = NULL;