2 * Copyright (C) 2010-2013 Team XBMC
5 * This Program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2, or (at your option)
10 * This Program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with XBMC; see the file COPYING. If not, see
17 * <http://www.gnu.org/licenses/>.
23 using namespace ActiveAE;
24 #include "ActiveAESound.h"
25 #include "ActiveAEStream.h"
26 #include "cores/AudioEngine/Utils/AEUtil.h"
27 #include "cores/AudioEngine/Encoders/AEEncoderFFmpeg.h"
29 #include "settings/Settings.h"
30 #include "settings/AdvancedSettings.h"
31 #include "windowing/WindowingFactory.h"
33 #define MAX_CACHE_LEVEL 0.5 // total cache time of stream in seconds
34 #define MAX_WATER_LEVEL 0.25 // buffered time after stream stages in seconds
35 #define MAX_BUFFER_TIME 0.1 // max time of a buffer in seconds
37 void CEngineStats::Reset(unsigned int sampleRate)
39 CSingleLock lock(m_lock);
40 m_sinkUpdate = XbmcThreads::SystemClockMillis();
42 m_sinkSampleRate = sampleRate;
43 m_bufferedSamples = 0;
47 void CEngineStats::UpdateSinkDelay(double delay, int samples)
49 CSingleLock lock(m_lock);
50 m_sinkUpdate = XbmcThreads::SystemClockMillis();
52 if (samples > m_bufferedSamples)
54 CLog::Log(LOGERROR, "CEngineStats::UpdateSinkDelay - inconsistency in buffer time");
57 m_bufferedSamples -= samples;
60 void CEngineStats::AddSamples(int samples, std::list<CActiveAEStream*> &streams)
62 CSingleLock lock(m_lock);
63 m_bufferedSamples += samples;
65 //update buffered time of streams
66 std::list<CActiveAEStream*>::iterator it;
67 for(it=streams.begin(); it!=streams.end(); ++it)
70 std::deque<CSampleBuffer*>::iterator itBuf;
71 for(itBuf=(*it)->m_processingSamples.begin(); itBuf!=(*it)->m_processingSamples.end(); ++itBuf)
73 delay += (float)(*itBuf)->pkt->nb_samples / (*itBuf)->pkt->config.sample_rate;
75 delay += (*it)->m_resampleBuffers->GetDelay();
76 (*it)->m_bufferedTime = delay;
80 float CEngineStats::GetDelay()
82 CSingleLock lock(m_lock);
83 unsigned int now = XbmcThreads::SystemClockMillis();
84 float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
85 delay += (float)m_bufferedSamples / m_sinkSampleRate;
93 // this is used to sync a/v so we need to add sink latency here
94 float CEngineStats::GetDelay(CActiveAEStream *stream)
96 CSingleLock lock(m_lock);
97 unsigned int now = XbmcThreads::SystemClockMillis();
98 float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
99 delay += m_sinkLatency;
100 delay += (float)m_bufferedSamples / m_sinkSampleRate;
105 delay += stream->m_bufferedTime;
109 float CEngineStats::GetCacheTime(CActiveAEStream *stream)
111 CSingleLock lock(m_lock);
112 float delay = (float)m_bufferedSamples / m_sinkSampleRate;
114 delay += stream->m_bufferedTime;
118 float CEngineStats::GetCacheTotal(CActiveAEStream *stream)
120 return MAX_CACHE_LEVEL + m_sinkCacheTotal;
123 float CEngineStats::GetWaterLevel()
125 return (float)m_bufferedSamples / m_sinkSampleRate;
128 void CEngineStats::SetSuspended(bool state)
130 CSingleLock lock(m_lock);
134 bool CEngineStats::IsSuspended()
136 CSingleLock lock(m_lock);
140 CActiveAE::CActiveAE() :
142 m_controlPort("OutputControlPort", &m_inMsgEvent, &m_outMsgEvent),
143 m_dataPort("OutputDataPort", &m_inMsgEvent, &m_outMsgEvent),
144 m_sink(&m_outMsgEvent)
146 m_sinkBuffers = NULL;
147 m_silenceBuffers = NULL;
148 m_encoderBuffers = NULL;
150 m_vizBuffersInput = NULL;
157 m_audioCallback = NULL;
158 m_vizInitialized = false;
159 m_sinkHasVolume = false;
162 CActiveAE::~CActiveAE()
167 void CActiveAE::Dispose()
169 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
170 g_Windowing.Unregister(this);
176 m_controlPort.Purge();
180 m_dllAvFormat.Unload();
181 m_dllAvCodec.Unload();
182 m_dllAvUtil.Unload();
185 //-----------------------------------------------------------------------------
187 //-----------------------------------------------------------------------------
193 AE_TOP_UNCONFIGURED, // 2
194 AE_TOP_RECONFIGURING, // 3
195 AE_TOP_CONFIGURED, // 4
196 AE_TOP_CONFIGURED_SUSPEND, // 5
197 AE_TOP_CONFIGURED_IDLE, // 6
198 AE_TOP_CONFIGURED_PLAY, // 7
201 int AE_parentStates[] = {
204 0, //TOP_UNCONFIGURED
206 0, //TOP_RECONFIGURING
207 4, //TOP_CONFIGURED_SUSPEND
208 4, //TOP_CONFIGURED_IDLE
209 4, //TOP_CONFIGURED_PLAY
212 void CActiveAE::StateMachine(int signal, Protocol *port, Message *msg)
214 for (int state = m_state; ; state = AE_parentStates[state])
219 if (port == &m_controlPort)
223 case CActiveAEControlProtocol::GETSTATE:
224 msg->Reply(CActiveAEControlProtocol::ACC, &m_state, sizeof(m_state));
226 case CActiveAEControlProtocol::VOLUME:
227 m_volume = *(float*)msg->data;
229 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
231 case CActiveAEControlProtocol::MUTE:
232 m_muted = *(bool*)msg->data;
234 case CActiveAEControlProtocol::KEEPCONFIG:
235 m_extKeepConfig = *(unsigned int*)msg->data;
237 case CActiveAEControlProtocol::DISPLAYRESET:
239 case CActiveAEControlProtocol::APPFOCUSED:
240 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::APPFOCUSED, msg->data, sizeof(bool));
246 else if (port == &m_dataPort)
250 case CActiveAEDataProtocol::NEWSOUND:
251 CActiveAESound *sound;
252 sound = *(CActiveAESound**)msg->data;
255 m_sounds.push_back(sound);
259 case CActiveAEDataProtocol::FREESTREAM:
260 CActiveAEStream *stream;
261 stream = *(CActiveAEStream**)msg->data;
262 DiscardStream(stream);
264 case CActiveAEDataProtocol::FREESOUND:
265 sound = *(CActiveAESound**)msg->data;
268 case CActiveAEDataProtocol::DRAINSTREAM:
269 stream = *(CActiveAEStream**)msg->data;
270 stream->m_drain = true;
271 stream->m_resampleBuffers->m_drain = true;
272 msg->Reply(CActiveAEDataProtocol::ACC);
273 stream->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
279 else if (port == &m_sink.m_dataPort)
283 case CSinkDataProtocol::RETURNSAMPLE:
284 CSampleBuffer **buffer;
285 buffer = (CSampleBuffer**)msg->data;
296 std::string portName = port == NULL ? "timer" : port->portName;
297 CLog::Log(LOGWARNING, "CActiveAE::%s - signal: %d from port: %s not handled for state: %d", __FUNCTION__, signal, portName.c_str(), m_state);
302 if (port == NULL) // timeout
306 case CActiveAEControlProtocol::TIMEOUT:
312 m_state = AE_TOP_CONFIGURED_IDLE;
317 m_state = AE_TOP_ERROR;
327 case AE_TOP_UNCONFIGURED:
328 if (port == &m_controlPort)
332 case CActiveAEControlProtocol::INIT:
334 m_sink.EnumerateSinkList(false);
337 msg->Reply(CActiveAEControlProtocol::ACC);
340 m_state = AE_TOP_CONFIGURED_IDLE;
345 m_state = AE_TOP_ERROR;
356 case AE_TOP_RECONFIGURING:
357 if (port == NULL) // timeout
361 case CActiveAEControlProtocol::TIMEOUT:
368 if (!m_sinkBuffers->m_inputSamples.empty() || !m_sinkBuffers->m_outputSamples.empty())
373 if (NeedReconfigureSink())
380 m_state = AE_TOP_CONFIGURED_PLAY;
385 m_state = AE_TOP_ERROR;
388 m_extDeferData = false;
396 case AE_TOP_CONFIGURED:
397 if (port == &m_controlPort)
402 case CActiveAEControlProtocol::RECONFIGURE:
403 if (m_streams.empty())
406 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
410 if (!NeedReconfigureBuffers() && !NeedReconfigureSink())
412 m_state = AE_TOP_RECONFIGURING;
414 // don't accept any data until we are reconfigured
415 m_extDeferData = true;
417 case CActiveAEControlProtocol::SUSPEND:
419 m_stats.SetSuspended(true);
420 m_state = AE_TOP_CONFIGURED_SUSPEND;
421 m_extDeferData = true;
423 case CActiveAEControlProtocol::DISPLAYLOST:
424 if (m_sink.GetDeviceType(m_mode == MODE_PCM ? m_settings.device : m_settings.passthoughdevice) == AE_DEVTYPE_HDMI)
427 m_stats.SetSuspended(true);
428 m_state = AE_TOP_CONFIGURED_SUSPEND;
429 m_extDeferData = true;
431 msg->Reply(CActiveAEControlProtocol::ACC);
433 case CActiveAEControlProtocol::DEVICECHANGE:
436 while (!m_extLastDeviceChange.empty() && (now - m_extLastDeviceChange.front() > 0))
438 m_extLastDeviceChange.pop();
440 if (m_extLastDeviceChange.size() > 2)
442 CLog::Log(LOGWARNING,"CActiveAE - received %ld device change events within one second", m_extLastDeviceChange.size());
445 m_extLastDeviceChange.push(now);
447 m_sink.EnumerateSinkList(true);
453 m_state = AE_TOP_CONFIGURED_PLAY;
458 m_state = AE_TOP_ERROR;
461 m_controlPort.PurgeOut(CActiveAEControlProtocol::DEVICECHANGE);
463 case CActiveAEControlProtocol::PAUSESTREAM:
464 CActiveAEStream *stream;
465 stream = *(CActiveAEStream**)msg->data;
466 if (stream->m_paused != true && m_streams.size() == 1)
470 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
472 stream->m_paused = true;
474 case CActiveAEControlProtocol::RESUMESTREAM:
475 stream = *(CActiveAEStream**)msg->data;
476 stream->m_paused = false;
478 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
481 case CActiveAEControlProtocol::FLUSHSTREAM:
482 stream = *(CActiveAEStream**)msg->data;
483 SFlushStream(stream);
484 msg->Reply(CActiveAEControlProtocol::ACC);
487 case CActiveAEControlProtocol::STREAMAMP:
488 MsgStreamParameter *par;
489 par = (MsgStreamParameter*)msg->data;
490 par->stream->m_limiter.SetAmplification(par->parameter.float_par);
491 par->stream->m_amplify = par->parameter.float_par;
493 case CActiveAEControlProtocol::STREAMVOLUME:
494 par = (MsgStreamParameter*)msg->data;
495 par->stream->m_volume = par->parameter.float_par;
497 case CActiveAEControlProtocol::STREAMRGAIN:
498 par = (MsgStreamParameter*)msg->data;
499 par->stream->m_rgain = par->parameter.float_par;
501 case CActiveAEControlProtocol::STREAMRESAMPLERATIO:
502 par = (MsgStreamParameter*)msg->data;
503 if (par->stream->m_resampleBuffers)
505 par->stream->m_resampleBuffers->m_resampleRatio = par->parameter.double_par;
508 case CActiveAEControlProtocol::STREAMFADE:
510 fade = (MsgStreamFade*)msg->data;
511 fade->stream->m_fadingBase = fade->from;
512 fade->stream->m_fadingTarget = fade->target;
513 fade->stream->m_fadingTime = fade->millis;
514 fade->stream->m_fadingSamples = -1;
516 case CActiveAEControlProtocol::STOPSOUND:
517 CActiveAESound *sound;
518 sound = *(CActiveAESound**)msg->data;
525 else if (port == &m_dataPort)
529 case CActiveAEDataProtocol::PLAYSOUND:
530 CActiveAESound *sound;
531 sound = *(CActiveAESound**)msg->data;
532 if (m_settings.guisoundmode == AE_SOUND_OFF ||
533 (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
537 SoundState st = {sound, 0};
538 m_sounds_playing.push_back(st);
540 m_state = AE_TOP_CONFIGURED_PLAY;
543 case CActiveAEDataProtocol::NEWSTREAM:
544 MsgStreamNew *streamMsg;
545 CActiveAEStream *stream;
546 streamMsg = (MsgStreamNew*)msg->data;
547 stream = CreateStream(streamMsg);
550 msg->Reply(CActiveAEDataProtocol::ACC, &stream, sizeof(CActiveAEStream*));
555 m_state = AE_TOP_CONFIGURED_PLAY;
560 m_state = AE_TOP_ERROR;
565 msg->Reply(CActiveAEDataProtocol::ERR);
567 case CActiveAEDataProtocol::STREAMSAMPLE:
568 MsgStreamSample *msgData;
569 CSampleBuffer *samples;
570 msgData = (MsgStreamSample*)msg->data;
571 samples = msgData->stream->m_processingSamples.front();
572 msgData->stream->m_processingSamples.pop_front();
573 if (samples != msgData->buffer)
574 CLog::Log(LOGERROR, "CActiveAE - inconsistency in stream sample message");
575 if (msgData->buffer->pkt->nb_samples == 0)
576 msgData->buffer->Return();
578 msgData->stream->m_resampleBuffers->m_inputSamples.push_back(msgData->buffer);
580 m_state = AE_TOP_CONFIGURED_PLAY;
582 case CActiveAEDataProtocol::FREESTREAM:
583 stream = *(CActiveAEStream**)msg->data;
584 DiscardStream(stream);
585 if (m_streams.empty())
588 m_extDrainTimer.Set(m_extKeepConfig);
590 m_extDrainTimer.Set(m_stats.GetDelay() * 1000);
594 m_state = AE_TOP_CONFIGURED_PLAY;
596 case CActiveAEDataProtocol::DRAINSTREAM:
597 stream = *(CActiveAEStream**)msg->data;
598 stream->m_drain = true;
599 stream->m_resampleBuffers->m_drain = true;
601 m_state = AE_TOP_CONFIGURED_PLAY;
602 msg->Reply(CActiveAEDataProtocol::ACC);
608 else if (port == &m_sink.m_dataPort)
612 case CSinkDataProtocol::RETURNSAMPLE:
613 CSampleBuffer **buffer;
614 buffer = (CSampleBuffer**)msg->data;
620 m_state = AE_TOP_CONFIGURED_PLAY;
628 case AE_TOP_CONFIGURED_SUSPEND:
629 if (port == &m_controlPort)
631 bool displayReset = false;
634 case CActiveAEControlProtocol::DISPLAYRESET:
636 case CActiveAEControlProtocol::INIT:
640 m_sink.EnumerateSinkList(true);
645 msg->Reply(CActiveAEControlProtocol::ACC);
648 m_state = AE_TOP_CONFIGURED_PLAY;
653 m_state = AE_TOP_ERROR;
656 m_stats.SetSuspended(false);
657 m_extDeferData = false;
663 else if (port == &m_sink.m_dataPort)
667 case CSinkDataProtocol::RETURNSAMPLE:
668 CSampleBuffer **buffer;
669 buffer = (CSampleBuffer**)msg->data;
679 else if (port == NULL) // timeout
683 case CActiveAEControlProtocol::TIMEOUT:
692 case AE_TOP_CONFIGURED_IDLE:
693 if (port == &m_controlPort)
697 case CActiveAEControlProtocol::RESUMESTREAM:
698 CActiveAEStream *stream;
699 stream = *(CActiveAEStream**)msg->data;
700 stream->m_paused = false;
701 m_state = AE_TOP_CONFIGURED_PLAY;
704 case CActiveAEControlProtocol::FLUSHSTREAM:
705 stream = *(CActiveAEStream**)msg->data;
706 SFlushStream(stream);
707 msg->Reply(CActiveAEControlProtocol::ACC);
708 m_state = AE_TOP_CONFIGURED_PLAY;
715 else if (port == NULL) // timeout
719 case CActiveAEControlProtocol::TIMEOUT:
721 ClearDiscardedBuffers();
724 if (m_extDrainTimer.IsTimePast())
729 m_state = AE_TOP_CONFIGURED_PLAY;
734 m_state = AE_TOP_ERROR;
739 m_extTimeout = m_extDrainTimer.MillisLeft();
750 case AE_TOP_CONFIGURED_PLAY:
751 if (port == NULL) // timeout
755 case CActiveAEControlProtocol::TIMEOUT:
758 m_state = AE_TOP_ERROR;
767 if (!m_extDrain && HasWork())
769 ClearDiscardedBuffers();
774 m_state = AE_TOP_CONFIGURED_IDLE;
782 default: // we are in no state, should not happen
783 CLog::Log(LOGERROR, "CActiveAE::%s - no valid state: %d", __FUNCTION__, m_state);
789 void CActiveAE::Process()
792 Protocol *port = NULL;
794 XbmcThreads::EndTime timer;
796 m_state = AE_TOP_UNCONFIGURED;
798 m_bStateMachineSelfTrigger = false;
800 m_extDeferData = false;
809 timer.Set(m_extTimeout);
811 if (m_bStateMachineSelfTrigger)
813 m_bStateMachineSelfTrigger = false;
814 // self trigger state machine
815 StateMachine(msg->signal, port, msg);
816 if (!m_bStateMachineSelfTrigger)
823 // check control port
824 else if (m_controlPort.ReceiveOutMessage(&msg))
827 port = &m_controlPort;
829 // check sink data port
830 else if (m_sink.m_dataPort.ReceiveInMessage(&msg))
833 port = &m_sink.m_dataPort;
835 else if (!m_extDeferData)
838 if (m_dataPort.ReceiveOutMessage(&msg))
846 std::list<CActiveAEStream*>::iterator it;
847 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
849 if((*it)->m_streamPort->ReceiveOutMessage(&msg))
861 StateMachine(msg->signal, port, msg);
862 if (!m_bStateMachineSelfTrigger)
871 else if (m_outMsgEvent.WaitMSec(m_extTimeout))
873 m_extTimeout = timer.MillisLeft();
879 msg = m_controlPort.GetMessage();
880 msg->signal = CActiveAEControlProtocol::TIMEOUT;
882 // signal timeout to state machine
883 StateMachine(msg->signal, port, msg);
884 if (!m_bStateMachineSelfTrigger)
893 AEAudioFormat CActiveAE::GetInputFormat(AEAudioFormat *desiredFmt)
895 AEAudioFormat inputFormat;
897 if (m_streams.empty())
899 inputFormat.m_dataFormat = AE_FMT_FLOAT;
900 inputFormat.m_sampleRate = 44100;
901 inputFormat.m_encodedRate = 0;
902 inputFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
903 inputFormat.m_frames = 0;
904 inputFormat.m_frameSamples = 0;
905 inputFormat.m_frameSize = 0;
907 // force input format after unpausing slave
908 else if (desiredFmt != NULL)
910 inputFormat = *desiredFmt;
912 // keep format when having multiple streams
913 else if (m_streams.size() > 1 && m_silenceBuffers == NULL)
915 inputFormat = m_inputFormat;
919 inputFormat = m_streams.front()->m_format;
920 m_inputFormat = inputFormat;
926 void CActiveAE::Configure(AEAudioFormat *desiredFmt)
928 bool initSink = false;
930 AEAudioFormat sinkInputFormat, inputFormat;
931 AEAudioFormat oldInternalFormat = m_internalFormat;
932 AEAudioFormat oldSinkRequestFormat = m_sinkRequestFormat;
934 inputFormat = GetInputFormat(desiredFmt);
936 m_sinkRequestFormat = inputFormat;
937 ApplySettingsToFormat(m_sinkRequestFormat, m_settings, (int*)&m_mode);
940 std::string device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
942 CAESinkFactory::ParseDevice(device, driver);
943 if ((!CompareFormat(m_sinkRequestFormat, m_sinkFormat) && !CompareFormat(m_sinkRequestFormat, oldSinkRequestFormat)) ||
944 m_currDevice.compare(device) != 0 ||
945 m_settings.driver.compare(driver) != 0)
949 m_settings.driver = driver;
950 m_currDevice = device;
952 m_stats.Reset(m_sinkFormat.m_sampleRate);
953 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
955 // limit buffer size in case of sink returns large buffer
956 unsigned int buffertime = m_sinkFormat.m_frames / m_sinkFormat.m_sampleRate;
957 if (buffertime > MAX_BUFFER_TIME)
959 CLog::Log(LOGWARNING, "ActiveAE::%s - sink returned large buffer of %d ms, reducing to %d ms", __FUNCTION__, buffertime, (int)(MAX_BUFFER_TIME*1000));
960 m_sinkFormat.m_frames = MAX_BUFFER_TIME * m_sinkFormat.m_sampleRate;
964 if (m_silenceBuffers)
966 m_discardBufferPools.push_back(m_silenceBuffers);
967 m_silenceBuffers = NULL;
970 // buffers for driving gui sounds if no streams are active
971 if (m_streams.empty())
973 inputFormat = m_sinkFormat;
974 if (m_sinkFormat.m_channelLayout.Count() > m_sinkRequestFormat.m_channelLayout.Count())
976 inputFormat.m_channelLayout = m_sinkRequestFormat.m_channelLayout;
977 inputFormat.m_channelLayout.ResolveChannels(m_sinkFormat.m_channelLayout);
979 inputFormat.m_dataFormat = AE_FMT_FLOAT;
980 inputFormat.m_frameSize = inputFormat.m_channelLayout.Count() *
981 (CAEUtil::DataFormatToBits(inputFormat.m_dataFormat) >> 3);
982 m_silenceBuffers = new CActiveAEBufferPool(inputFormat);
983 m_silenceBuffers->Create(MAX_WATER_LEVEL*1000);
984 sinkInputFormat = inputFormat;
985 m_internalFormat = inputFormat;
987 bool streaming = false;
988 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
993 if (m_encoderBuffers)
995 m_discardBufferPools.push_back(m_encoderBuffers);
996 m_encoderBuffers = NULL;
1000 m_discardBufferPools.push_back(m_vizBuffers);
1001 m_vizBuffers = NULL;
1003 if (m_vizBuffersInput)
1005 m_discardBufferPools.push_back(m_vizBuffersInput);
1006 m_vizBuffersInput = NULL;
1009 // resample buffers for streams
1012 bool streaming = true;
1013 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
1015 AEAudioFormat outputFormat;
1016 if (m_mode == MODE_RAW)
1018 inputFormat.m_frames = m_sinkFormat.m_frames;
1019 outputFormat = inputFormat;
1020 sinkInputFormat = m_sinkFormat;
1022 // transcode everything with more than 2 channels
1023 else if (m_mode == MODE_TRANSCODE)
1025 outputFormat = inputFormat;
1026 outputFormat.m_dataFormat = AE_FMT_FLOATP;
1027 outputFormat.m_sampleRate = 48000;
1032 m_encoder = new CAEEncoderFFmpeg();
1033 m_encoder->Initialize(outputFormat, true);
1034 m_encoderFormat = outputFormat;
1037 outputFormat = m_encoderFormat;
1039 outputFormat.m_channelLayout = m_encoderFormat.m_channelLayout;
1040 outputFormat.m_frames = m_encoderFormat.m_frames;
1043 if (m_encoder->GetCodecID() == AV_CODEC_ID_AC3)
1045 AEAudioFormat format;
1046 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1047 format.m_dataFormat = AE_FMT_S16NE;
1048 format.m_frameSize = 2* (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
1049 format.m_frames = AC3_FRAME_SIZE;
1050 format.m_sampleRate = 48000;
1051 format.m_encodedRate = m_encoderFormat.m_sampleRate;
1052 if (m_encoderBuffers && initSink)
1054 m_discardBufferPools.push_back(m_encoderBuffers);
1055 m_encoderBuffers = NULL;
1057 if (!m_encoderBuffers)
1059 m_encoderBuffers = new CActiveAEBufferPool(format);
1060 m_encoderBuffers->Create(MAX_WATER_LEVEL*1000);
1064 sinkInputFormat = m_sinkFormat;
1068 outputFormat = m_sinkFormat;
1069 outputFormat.m_dataFormat = AE_FMT_FLOAT;
1070 outputFormat.m_frameSize = outputFormat.m_channelLayout.Count() *
1071 (CAEUtil::DataFormatToBits(outputFormat.m_dataFormat) >> 3);
1073 // due to channel ordering of the driver, a sink may return more channels than
1074 // requested, i.e. 2.1 request returns FL,FR,BL,BR,FC,LFE for ALSA
1075 // in this case we need to downmix to requested format
1076 if (m_sinkFormat.m_channelLayout.Count() > m_sinkRequestFormat.m_channelLayout.Count())
1078 outputFormat.m_channelLayout = m_sinkRequestFormat.m_channelLayout;
1079 outputFormat.m_channelLayout.ResolveChannels(m_sinkFormat.m_channelLayout);
1082 // TODO: adjust to decoder
1083 sinkInputFormat = outputFormat;
1085 m_internalFormat = outputFormat;
1087 std::list<CActiveAEStream*>::iterator it;
1088 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1090 // check if we support input format of stream
1091 if (!AE_IS_RAW((*it)->m_format.m_dataFormat) &&
1092 CActiveAEResample::GetAVSampleFormat((*it)->m_format.m_dataFormat) == AV_SAMPLE_FMT_FLT &&
1093 (*it)->m_format.m_dataFormat != AE_FMT_FLOAT)
1095 (*it)->m_convertFn = CAEConvert::ToFloat((*it)->m_format.m_dataFormat);
1096 (*it)->m_format.m_dataFormat = AE_FMT_FLOAT;
1099 if (!(*it)->m_inputBuffers)
1101 // align input buffers with period of sink or encoder
1102 (*it)->m_format.m_frames = m_internalFormat.m_frames * ((float)(*it)->m_format.m_sampleRate / m_internalFormat.m_sampleRate);
1104 // create buffer pool
1105 (*it)->m_inputBuffers = new CActiveAEBufferPool((*it)->m_format);
1106 (*it)->m_inputBuffers->Create(MAX_CACHE_LEVEL*1000);
1107 (*it)->m_streamSpace = (*it)->m_format.m_frameSize * (*it)->m_format.m_frames;
1109 // if input format does not follow ffmpeg channel mask, we may need to remap channels
1110 (*it)->InitRemapper();
1112 if (initSink && (*it)->m_resampleBuffers)
1114 m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1115 (*it)->m_resampleBuffers = NULL;
1117 if (!(*it)->m_resampleBuffers)
1119 (*it)->m_resampleBuffers = new CActiveAEBufferPoolResample((*it)->m_inputBuffers->m_format, outputFormat, m_settings.resampleQuality);
1120 (*it)->m_resampleBuffers->m_changeResampler = (*it)->m_forceResampler;
1121 (*it)->m_resampleBuffers->Create(MAX_CACHE_LEVEL*1000, false, m_settings.stereoupmix, m_settings.normalizelevels);
1123 if (m_mode == MODE_TRANSCODE || m_streams.size() > 1)
1124 (*it)->m_resampleBuffers->m_fillPackets = true;
1127 (*it)->m_limiter.SetSamplerate(outputFormat.m_sampleRate);
1130 // update buffered time of streams
1131 m_stats.AddSamples(0, m_streams);
1134 if (!AE_IS_RAW(inputFormat.m_dataFormat))
1136 if (initSink && m_vizBuffers)
1138 m_discardBufferPools.push_back(m_vizBuffers);
1139 m_vizBuffers = NULL;
1140 m_discardBufferPools.push_back(m_vizBuffersInput);
1141 m_vizBuffersInput = NULL;
1145 AEAudioFormat vizFormat = m_internalFormat;
1146 vizFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
1147 vizFormat.m_dataFormat = AE_FMT_FLOAT;
1150 m_vizBuffersInput = new CActiveAEBufferPool(m_internalFormat);
1151 m_vizBuffersInput->Create(2000);
1154 m_vizBuffers = new CActiveAEBufferPoolResample(m_internalFormat, vizFormat, m_settings.resampleQuality);
1155 // TODO use cache of sync + water level
1156 m_vizBuffers->Create(2000, false, false);
1157 m_vizInitialized = false;
1162 // resample buffers for sink
1163 if (m_sinkBuffers &&
1164 (!CompareFormat(m_sinkBuffers->m_format,m_sinkFormat) || !CompareFormat(m_sinkBuffers->m_inputFormat, sinkInputFormat)))
1166 m_discardBufferPools.push_back(m_sinkBuffers);
1167 m_sinkBuffers = NULL;
1171 m_sinkBuffers = new CActiveAEBufferPoolResample(sinkInputFormat, m_sinkFormat, m_settings.resampleQuality);
1172 m_sinkBuffers->Create(MAX_WATER_LEVEL*1000, true, false);
1176 if (!CompareFormat(oldInternalFormat, m_internalFormat))
1178 if (m_settings.guisoundmode == AE_SOUND_ALWAYS ||
1179 (m_settings.guisoundmode == AE_SOUND_IDLE && m_streams.empty()))
1181 std::vector<CActiveAESound*>::iterator it;
1182 for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
1184 (*it)->SetConverted(false);
1187 m_sounds_playing.clear();
1190 ClearDiscardedBuffers();
1194 CActiveAEStream* CActiveAE::CreateStream(MsgStreamNew *streamMsg)
1196 // we only can handle a single pass through stream
1197 bool hasRawStream = false;
1198 bool hasStream = false;
1199 std::list<CActiveAEStream*>::iterator it;
1200 for(it = m_streams.begin(); it != m_streams.end(); ++it)
1202 if((*it)->IsDrained())
1204 if(AE_IS_RAW((*it)->m_format.m_dataFormat))
1205 hasRawStream = true;
1208 if (hasRawStream || (hasStream && AE_IS_RAW(streamMsg->format.m_dataFormat)))
1213 // create the stream
1214 CActiveAEStream *stream;
1215 stream = new CActiveAEStream(&streamMsg->format);
1216 stream->m_streamPort = new CActiveAEDataProtocol("stream",
1217 &stream->m_inMsgEvent, &m_outMsgEvent);
1219 // create buffer pool
1220 stream->m_inputBuffers = NULL; // create in Configure when we know the sink format
1221 stream->m_resampleBuffers = NULL; // create in Configure when we know the sink format
1222 stream->m_statsLock = m_stats.GetLock();
1223 stream->m_fadingSamples = 0;
1224 stream->m_started = false;
1226 if (streamMsg->options & AESTREAM_PAUSED)
1227 stream->m_paused = true;
1229 if (streamMsg->options & AESTREAM_FORCE_RESAMPLE)
1230 stream->m_forceResampler = true;
1232 m_streams.push_back(stream);
1237 void CActiveAE::DiscardStream(CActiveAEStream *stream)
1239 std::list<CActiveAEStream*>::iterator it;
1240 for (it=m_streams.begin(); it!=m_streams.end(); )
1242 if (stream == (*it))
1244 while (!(*it)->m_processingSamples.empty())
1246 (*it)->m_processingSamples.front()->Return();
1247 (*it)->m_processingSamples.pop_front();
1249 m_discardBufferPools.push_back((*it)->m_inputBuffers);
1250 m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1251 CLog::Log(LOGDEBUG, "CActiveAE::DiscardStream - audio stream deleted");
1252 delete (*it)->m_streamPort;
1254 it = m_streams.erase(it);
1260 ClearDiscardedBuffers();
1263 void CActiveAE::SFlushStream(CActiveAEStream *stream)
1265 while (!stream->m_processingSamples.empty())
1267 stream->m_processingSamples.front()->Return();
1268 stream->m_processingSamples.pop_front();
1270 stream->m_resampleBuffers->Flush();
1271 stream->m_streamPort->Purge();
1272 stream->m_bufferedTime = 0.0;
1273 stream->m_paused = false;
1275 // flush the engine if we only have a single stream
1276 if (m_streams.size() == 1)
1282 void CActiveAE::FlushEngine()
1285 m_sinkBuffers->Flush();
1287 m_vizBuffers->Flush();
1289 // send message to sink
1291 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::FLUSH,
1294 bool success = reply->signal == CSinkControlProtocol::ACC;
1297 CLog::Log(LOGERROR, "ActiveAE::%s - returned error on flush", __FUNCTION__);
1304 CLog::Log(LOGERROR, "ActiveAE::%s - failed to flush", __FUNCTION__);
1307 m_stats.Reset(m_sinkFormat.m_sampleRate);
1310 void CActiveAE::ClearDiscardedBuffers()
1312 std::list<CActiveAEBufferPool*>::iterator it;
1313 for (it=m_discardBufferPools.begin(); it!=m_discardBufferPools.end(); ++it)
1315 CActiveAEBufferPoolResample *rbuf = dynamic_cast<CActiveAEBufferPoolResample*>(*it);
1320 // if all buffers have returned, we can delete the buffer pool
1321 if ((*it)->m_allSamples.size() == (*it)->m_freeSamples.size())
1324 CLog::Log(LOGDEBUG, "CActiveAE::ClearDiscardedBuffers - buffer pool deleted");
1325 m_discardBufferPools.erase(it);
1331 void CActiveAE::SStopSound(CActiveAESound *sound)
1333 std::list<SoundState>::iterator it;
1334 for (it=m_sounds_playing.begin(); it!=m_sounds_playing.end(); ++it)
1336 if (it->sound == sound)
1338 m_sounds_playing.erase(it);
1344 void CActiveAE::DiscardSound(CActiveAESound *sound)
1348 std::vector<CActiveAESound*>::iterator it;
1349 for (it=m_sounds.begin(); it!=m_sounds.end(); ++it)
1359 void CActiveAE::ChangeResamplers()
1361 std::list<CActiveAEStream*>::iterator it;
1362 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1364 bool normalize = true;
1365 if (((*it)->m_resampleBuffers->m_format.m_channelLayout.Count() <
1366 (*it)->m_resampleBuffers->m_inputFormat.m_channelLayout.Count()) &&
1367 !m_settings.normalizelevels)
1370 if ((*it)->m_resampleBuffers && (*it)->m_resampleBuffers->m_resampler &&
1371 (((*it)->m_resampleBuffers->m_resampleQuality != m_settings.resampleQuality) ||
1372 (((*it)->m_resampleBuffers->m_stereoUpmix != m_settings.stereoupmix)) ||
1373 ((*it)->m_resampleBuffers->m_normalize != normalize)))
1375 (*it)->m_resampleBuffers->m_changeResampler = true;
1377 (*it)->m_resampleBuffers->m_resampleQuality = m_settings.resampleQuality;
1378 (*it)->m_resampleBuffers->m_stereoUpmix = m_settings.stereoupmix;
1379 (*it)->m_resampleBuffers->m_normalize = normalize;
1383 void CActiveAE::ApplySettingsToFormat(AEAudioFormat &format, AudioSettings &settings, int *mode)
1385 int oldMode = m_mode;
1390 if (AE_IS_RAW(format.m_dataFormat))
1392 if ((format.m_dataFormat == AE_FMT_AC3 && !settings.ac3passthrough) ||
1393 (format.m_dataFormat == AE_FMT_EAC3 && !settings.eac3passthrough) ||
1394 (format.m_dataFormat == AE_FMT_TRUEHD && !settings.truehdpassthrough) ||
1395 (format.m_dataFormat == AE_FMT_DTS && !settings.dtspassthrough) ||
1396 (format.m_dataFormat == AE_FMT_DTSHD && !settings.dtshdpassthrough))
1398 CLog::Log(LOGERROR, "CActiveAE::ApplySettingsToFormat - input audio format is wrong");
1404 else if (settings.channels <= AE_CH_LAYOUT_2_0 && // no multichannel pcm
1405 settings.passthrough &&
1406 settings.ac3passthrough &&
1407 settings.ac3transcode &&
1408 !m_streams.empty() &&
1409 (format.m_channelLayout.Count() > 2 || settings.stereoupmix))
1411 format.m_dataFormat = AE_FMT_AC3;
1412 format.m_sampleRate = 48000;
1413 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1415 *mode = MODE_TRANSCODE;
1419 format.m_dataFormat = AE_FMT_FLOAT;
1420 // consider user channel layout for those cases
1421 // 1. input stream is multichannel
1422 // 2. stereo upmix is selected
1424 if ((format.m_channelLayout.Count() > 2) ||
1425 settings.stereoupmix ||
1426 (settings.config == AE_CONFIG_FIXED))
1428 CAEChannelInfo stdLayout;
1429 switch (settings.channels)
1432 case 0: stdLayout = AE_CH_LAYOUT_2_0; break;
1433 case 1: stdLayout = AE_CH_LAYOUT_2_0; break;
1434 case 2: stdLayout = AE_CH_LAYOUT_2_1; break;
1435 case 3: stdLayout = AE_CH_LAYOUT_3_0; break;
1436 case 4: stdLayout = AE_CH_LAYOUT_3_1; break;
1437 case 5: stdLayout = AE_CH_LAYOUT_4_0; break;
1438 case 6: stdLayout = AE_CH_LAYOUT_4_1; break;
1439 case 7: stdLayout = AE_CH_LAYOUT_5_0; break;
1440 case 8: stdLayout = AE_CH_LAYOUT_5_1; break;
1441 case 9: stdLayout = AE_CH_LAYOUT_7_0; break;
1442 case 10: stdLayout = AE_CH_LAYOUT_7_1; break;
1445 if (m_settings.config == AE_CONFIG_FIXED || (settings.stereoupmix && format.m_channelLayout.Count() <= 2))
1446 format.m_channelLayout = stdLayout;
1447 else if (m_extKeepConfig && (settings.config == AE_CONFIG_AUTO) && (oldMode != MODE_RAW))
1448 format.m_channelLayout = m_internalFormat.m_channelLayout;
1450 format.m_channelLayout.ResolveChannels(stdLayout);
1452 // don't change from multi to stereo in AUTO mode
1453 else if ((settings.config == AE_CONFIG_AUTO) &&
1454 m_stats.GetWaterLevel() > 0 && m_internalFormat.m_channelLayout.Count() > 2)
1456 format.m_channelLayout = m_internalFormat.m_channelLayout;
1459 if (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958)
1461 if (format.m_sampleRate > m_settings.samplerate)
1463 format.m_sampleRate = m_settings.samplerate;
1464 CLog::Log(LOGINFO, "CActiveAE::ApplySettings - limit samplerate for SPDIF to %d", format.m_sampleRate);
1466 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1469 if (m_settings.config == AE_CONFIG_FIXED)
1471 format.m_sampleRate = m_settings.samplerate;
1472 CLog::Log(LOGINFO, "CActiveAE::ApplySettings - Forcing samplerate to %d", format.m_sampleRate);
1475 // sinks may not support mono
1476 if (format.m_channelLayout.Count() == 1)
1478 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1483 bool CActiveAE::NeedReconfigureBuffers()
1485 AEAudioFormat newFormat = GetInputFormat();
1486 ApplySettingsToFormat(newFormat, m_settings);
1488 if (newFormat.m_dataFormat != m_sinkRequestFormat.m_dataFormat ||
1489 newFormat.m_channelLayout != m_sinkRequestFormat.m_channelLayout ||
1490 newFormat.m_sampleRate != m_sinkRequestFormat.m_sampleRate)
1496 bool CActiveAE::NeedReconfigureSink()
1498 AEAudioFormat newFormat = GetInputFormat();
1499 ApplySettingsToFormat(newFormat, m_settings);
1501 std::string device = AE_IS_RAW(newFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
1503 CAESinkFactory::ParseDevice(device, driver);
1505 if (!CompareFormat(newFormat, m_sinkFormat) ||
1506 m_currDevice.compare(device) != 0 ||
1507 m_settings.driver.compare(driver) != 0)
1513 bool CActiveAE::InitSink()
1516 config.format = m_sinkRequestFormat;
1517 config.stats = &m_stats;
1518 config.device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? &m_settings.passthoughdevice :
1521 // send message to sink
1523 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::CONFIGURE,
1526 &config, sizeof(config)))
1528 bool success = reply->signal == CSinkControlProtocol::ACC;
1532 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1537 data = (SinkReply*)reply->data;
1540 m_sinkFormat = data->format;
1541 m_sinkHasVolume = data->hasVolume;
1542 m_stats.SetSinkCacheTotal(data->cacheTotal);
1543 m_stats.SetSinkLatency(data->latency);
1549 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
1550 m_stats.SetSinkCacheTotal(0);
1551 m_stats.SetSinkLatency(0);
1556 m_inMsgEvent.Reset();
1560 void CActiveAE::DrainSink()
1562 // send message to sink
1564 if (m_sink.m_dataPort.SendOutMessageSync(CSinkDataProtocol::DRAIN,
1568 bool success = reply->signal == CSinkDataProtocol::ACC;
1572 CLog::Log(LOGERROR, "ActiveAE::%s - returned error on drain", __FUNCTION__);
1580 CLog::Log(LOGERROR, "ActiveAE::%s - failed to drain", __FUNCTION__);
1586 void CActiveAE::UnconfigureSink()
1588 // send message to sink
1590 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::UNCONFIGURE,
1594 bool success = reply->signal == CSinkControlProtocol::ACC;
1597 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1604 CLog::Log(LOGERROR, "ActiveAE::%s - failed to unconfigure", __FUNCTION__);
1608 // make sure we open sink on next configure
1611 m_inMsgEvent.Reset();
1615 bool CActiveAE::RunStages()
1619 // serve input streams
1620 std::list<CActiveAEStream*>::iterator it;
1621 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1623 if ((*it)->m_resampleBuffers && !(*it)->m_paused)
1624 busy = (*it)->m_resampleBuffers->ResampleBuffers();
1625 else if ((*it)->m_resampleBuffers &&
1626 ((*it)->m_resampleBuffers->m_inputSamples.size() > (*it)->m_resampleBuffers->m_allSamples.size() * 0.5))
1628 CSingleLock lock((*it)->m_streamLock);
1629 (*it)->m_streamIsBuffering = false;
1632 // provide buffers to stream
1633 float time = m_stats.GetCacheTime((*it));
1634 CSampleBuffer *buffer;
1635 if (!(*it)->m_drain)
1637 while (time < MAX_CACHE_LEVEL && !(*it)->m_inputBuffers->m_freeSamples.empty())
1639 buffer = (*it)->m_inputBuffers->GetFreeBuffer();
1640 (*it)->m_processingSamples.push_back(buffer);
1641 (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMBUFFER, &buffer, sizeof(CSampleBuffer*));
1642 (*it)->IncFreeBuffers();
1643 time += (float)buffer->pkt->max_nb_samples / buffer->pkt->config.sample_rate;
1648 if ((*it)->m_resampleBuffers->m_inputSamples.empty() &&
1649 (*it)->m_resampleBuffers->m_outputSamples.empty() &&
1650 (*it)->m_processingSamples.empty())
1652 (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
1653 (*it)->m_drain = false;
1654 (*it)->m_resampleBuffers->m_drain = false;
1655 (*it)->m_started = false;
1657 // set variables being polled via stream interface
1658 CSingleLock lock((*it)->m_streamLock);
1659 if ((*it)->m_streamSlave)
1661 CActiveAEStream *slave = (CActiveAEStream*)((*it)->m_streamSlave);
1662 slave->m_paused = false;
1664 // TODO: find better solution for this
1665 // gapless bites audiophile
1666 if (m_settings.config == AE_CONFIG_MATCH)
1667 Configure(&slave->m_format);
1669 (*it)->m_streamSlave = NULL;
1671 (*it)->m_streamDrained = true;
1672 (*it)->m_streamDraining = false;
1673 (*it)->m_streamFading = false;
1678 if (m_stats.GetWaterLevel() < MAX_WATER_LEVEL &&
1679 (m_mode != MODE_TRANSCODE || (m_encoderBuffers && !m_encoderBuffers->m_freeSamples.empty())))
1681 // mix streams and sounds sounds
1682 if (m_mode != MODE_RAW)
1684 CSampleBuffer *out = NULL;
1685 if (!m_sounds_playing.empty() && m_streams.empty())
1687 if (m_silenceBuffers && !m_silenceBuffers->m_freeSamples.empty())
1689 out = m_silenceBuffers->GetFreeBuffer();
1690 for (int i=0; i<out->pkt->planes; i++)
1692 memset(out->pkt->data[i], 0, out->pkt->linesize);
1694 out->pkt->nb_samples = out->pkt->max_nb_samples;
1699 std::list<CActiveAEStream*>::iterator it;
1701 // if we deal with more than a single stream, all streams
1702 // must provide samples for mixing
1703 bool allStreamsReady = true;
1704 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1706 if ((*it)->m_paused || !(*it)->m_started || !(*it)->m_resampleBuffers)
1709 if ((*it)->m_resampleBuffers->m_outputSamples.empty())
1710 allStreamsReady = false;
1713 bool needClamp = false;
1714 for (it = m_streams.begin(); it != m_streams.end() && allStreamsReady; ++it)
1716 if ((*it)->m_paused || !(*it)->m_resampleBuffers)
1719 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1721 (*it)->m_started = true;
1725 out = (*it)->m_resampleBuffers->m_outputSamples.front();
1726 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1728 int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1730 float fadingStep = 0.0f;
1733 if ((*it)->m_fadingSamples == -1)
1735 (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1736 (*it)->m_volume = (*it)->m_fadingBase;
1738 if ((*it)->m_fadingSamples > 0)
1740 nb_floats = out->pkt->config.channels / out->pkt->planes;
1741 nb_loops = out->pkt->nb_samples;
1742 float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1743 int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1744 fadingStep = delta / samples;
1747 // for stream amplification,
1748 // turned off downmix normalization,
1749 // or if sink format is float (in order to prevent from clipping)
1750 // we need to run on a per sample basis
1751 if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize || (m_sinkFormat.m_dataFormat == AE_FMT_FLOAT))
1753 nb_floats = out->pkt->config.channels / out->pkt->planes;
1754 nb_loops = out->pkt->nb_samples;
1757 for(int i=0; i<nb_loops; i++)
1759 if ((*it)->m_fadingSamples > 0)
1761 (*it)->m_volume += fadingStep;
1762 (*it)->m_fadingSamples--;
1764 if ((*it)->m_fadingSamples == 0)
1766 // set variables being polled via stream interface
1767 CSingleLock lock((*it)->m_streamLock);
1768 (*it)->m_streamFading = false;
1772 // volume for stream
1773 float volume = (*it)->m_volume * (*it)->m_rgain;
1775 volume *= (*it)->m_limiter.Run((float**)out->pkt->data, out->pkt->config.channels, i*nb_floats, out->pkt->planes > 1);
1777 for(int j=0; j<out->pkt->planes; j++)
1780 CAEUtil::SSEMulArray((float*)out->pkt->data[j]+i*nb_floats, volume, nb_floats);
1782 float* fbuffer = (float*) out->pkt->data[j]+i*nb_floats;
1783 for (int k = 0; k < nb_floats; ++k)
1785 fbuffer[k] *= volume;
1793 CSampleBuffer *mix = NULL;
1794 mix = (*it)->m_resampleBuffers->m_outputSamples.front();
1795 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1797 int nb_floats = mix->pkt->nb_samples * mix->pkt->config.channels / mix->pkt->planes;
1799 float fadingStep = 0.0f;
1802 if ((*it)->m_fadingSamples == -1)
1804 (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1805 (*it)->m_volume = (*it)->m_fadingBase;
1807 if ((*it)->m_fadingSamples > 0)
1809 nb_floats = mix->pkt->config.channels / mix->pkt->planes;
1810 nb_loops = mix->pkt->nb_samples;
1811 float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1812 int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1813 fadingStep = delta / samples;
1816 // for streams amplification of turned off downmix normalization
1817 // we need to run on a per sample basis
1818 if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize)
1820 nb_floats = out->pkt->config.channels / out->pkt->planes;
1821 nb_loops = out->pkt->nb_samples;
1824 for(int i=0; i<nb_loops; i++)
1826 if ((*it)->m_fadingSamples > 0)
1828 (*it)->m_volume += fadingStep;
1829 (*it)->m_fadingSamples--;
1831 if ((*it)->m_fadingSamples == 0)
1833 // set variables being polled via stream interface
1834 CSingleLock lock((*it)->m_streamLock);
1835 (*it)->m_streamFading = false;
1839 // volume for stream
1840 float volume = (*it)->m_volume * (*it)->m_rgain;
1842 volume *= (*it)->m_limiter.Run((float**)mix->pkt->data, mix->pkt->config.channels, i*nb_floats, mix->pkt->planes > 1);
1844 for(int j=0; j<out->pkt->planes && j<mix->pkt->planes; j++)
1846 float *dst = (float*)out->pkt->data[j]+i*nb_floats;
1847 float *src = (float*)mix->pkt->data[j]+i*nb_floats;
1849 CAEUtil::SSEMulAddArray(dst, src, volume, nb_floats);
1850 for (int k = 0; k < nb_floats; ++k)
1852 if (fabs(dst[k]) > 1.0f)
1859 for (int k = 0; k < nb_floats; ++k)
1861 dst[k] += src[k] * volume;
1862 if (fabs(dst[k]) > 1.0f)
1874 // finally clamp samples
1875 if(out && needClamp)
1877 int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1878 for(int i=0; i<out->pkt->planes; i++)
1880 CAEUtil::ClampArray((float*)out->pkt->data[i], nb_floats);
1884 // process output buffer, gui sounds, encode, viz
1889 CSingleLock lock(m_vizLock);
1890 if (m_audioCallback && m_vizBuffers && !m_streams.empty())
1892 if (!m_vizInitialized)
1894 m_audioCallback->OnInitialize(2, m_vizBuffers->m_format.m_sampleRate, 32);
1895 m_vizInitialized = true;
1898 if (!m_vizBuffersInput->m_freeSamples.empty())
1900 // copy the samples into the viz input buffer
1901 CSampleBuffer *viz = m_vizBuffersInput->GetFreeBuffer();
1902 int samples = std::min(512, out->pkt->nb_samples);
1903 int bytes = samples * out->pkt->config.channels / out->pkt->planes * out->pkt->bytes_per_sample;
1904 for(int i= 0; i < out->pkt->planes; i++)
1906 memcpy(viz->pkt->data[i], out->pkt->data[i], bytes);
1908 viz->pkt->nb_samples = samples;
1909 m_vizBuffers->m_inputSamples.push_back(viz);
1912 CLog::Log(LOGWARNING,"ActiveAE::%s - viz ran out of free buffers", __FUNCTION__);
1913 unsigned int now = XbmcThreads::SystemClockMillis();
1914 unsigned int timestamp = now + m_stats.GetDelay() * 1000;
1915 busy |= m_vizBuffers->ResampleBuffers(timestamp);
1916 while(!m_vizBuffers->m_outputSamples.empty())
1918 CSampleBuffer *buf = m_vizBuffers->m_outputSamples.front();
1919 if ((now - buf->timestamp) & 0x80000000)
1924 samples = std::min(512, buf->pkt->nb_samples);
1925 m_audioCallback->OnAudioData((float*)(buf->pkt->data[0]), samples);
1927 m_vizBuffers->m_outputSamples.pop_front();
1931 else if (m_vizBuffers)
1932 m_vizBuffers->Flush();
1936 MixSounds(*(out->pkt));
1937 if (!m_sinkHasVolume || m_muted)
1938 Deamplify(*(out->pkt));
1940 if (m_mode == MODE_TRANSCODE && m_encoder)
1942 CSampleBuffer *buf = m_encoderBuffers->GetFreeBuffer();
1943 m_encoder->Encode(out->pkt->data[0], out->pkt->planes*out->pkt->linesize,
1944 buf->pkt->data[0], buf->pkt->planes*buf->pkt->linesize);
1945 buf->pkt->nb_samples = buf->pkt->max_nb_samples;
1955 m_stats.AddSamples(out->pkt->nb_samples, m_streams);
1956 m_sinkBuffers->m_inputSamples.push_back(out);
1962 std::list<CActiveAEStream*>::iterator it;
1963 CSampleBuffer *buffer;
1964 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1966 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1968 buffer = (*it)->m_resampleBuffers->m_outputSamples.front();
1969 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1970 m_stats.AddSamples(buffer->pkt->nb_samples, m_streams);
1971 m_sinkBuffers->m_inputSamples.push_back(buffer);
1976 // serve sink buffers
1977 busy = m_sinkBuffers->ResampleBuffers();
1978 while(!m_sinkBuffers->m_outputSamples.empty())
1980 CSampleBuffer *out = NULL;
1981 out = m_sinkBuffers->m_outputSamples.front();
1982 m_sinkBuffers->m_outputSamples.pop_front();
1983 m_sink.m_dataPort.SendOutMessage(CSinkDataProtocol::SAMPLE,
1984 &out, sizeof(CSampleBuffer*));
1992 bool CActiveAE::HasWork()
1994 if (!m_sounds_playing.empty())
1996 if (!m_sinkBuffers->m_inputSamples.empty())
1998 if (!m_sinkBuffers->m_outputSamples.empty())
2001 std::list<CActiveAEStream*>::iterator it;
2002 for (it = m_streams.begin(); it != m_streams.end(); ++it)
2004 if (!(*it)->m_resampleBuffers->m_inputSamples.empty())
2006 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
2008 if (!(*it)->m_processingSamples.empty())
2015 void CActiveAE::MixSounds(CSoundPacket &dstSample)
2017 if (m_sounds_playing.empty())
2022 float *sample_buffer;
2023 int max_samples = dstSample.nb_samples;
2025 std::list<SoundState>::iterator it;
2026 for (it = m_sounds_playing.begin(); it != m_sounds_playing.end(); )
2028 if (!it->sound->IsConverted())
2029 ResampleSound(it->sound);
2030 int available_samples = it->sound->GetSound(false)->nb_samples - it->samples_played;
2031 int mix_samples = std::min(max_samples, available_samples);
2032 int start = it->samples_played *
2033 m_dllAvUtil.av_get_bytes_per_sample(it->sound->GetSound(false)->config.fmt) *
2034 it->sound->GetSound(false)->config.channels /
2035 it->sound->GetSound(false)->planes;
2037 for(int j=0; j<dstSample.planes; j++)
2039 volume = it->sound->GetVolume();
2040 out = (float*)dstSample.data[j];
2041 sample_buffer = (float*)(it->sound->GetSound(false)->data[j]+start);
2042 int nb_floats = mix_samples * dstSample.config.channels / dstSample.planes;
2044 CAEUtil::SSEMulAddArray(out, sample_buffer, volume, nb_floats);
2046 for (int k = 0; k < nb_floats; ++k)
2047 *out++ += *sample_buffer++ * volume;
2051 it->samples_played += mix_samples;
2053 // no more frames, so remove it from the list
2054 if (it->samples_played >= it->sound->GetSound(false)->nb_samples)
2056 it = m_sounds_playing.erase(it);
2063 void CActiveAE::Deamplify(CSoundPacket &dstSample)
2065 if (m_volume < 1.0 || m_muted)
2068 int nb_floats = dstSample.nb_samples * dstSample.config.channels / dstSample.planes;
2069 float volume = m_muted ? 0.0f : m_volume;
2071 for(int j=0; j<dstSample.planes; j++)
2073 buffer = (float*)dstSample.data[j];
2075 CAEUtil::SSEMulArray(buffer, volume, nb_floats);
2077 float *fbuffer = buffer;
2078 for (int i = 0; i < nb_floats; i++)
2079 *fbuffer++ *= volume;
2085 //-----------------------------------------------------------------------------
2087 //-----------------------------------------------------------------------------
2089 void CActiveAE::LoadSettings()
2091 m_settings.device = CSettings::Get().GetString("audiooutput.audiodevice");
2092 m_settings.passthoughdevice = CSettings::Get().GetString("audiooutput.passthroughdevice");
2094 m_settings.config = CSettings::Get().GetInt("audiooutput.config");
2095 m_settings.channels = (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958) ? AE_CH_LAYOUT_2_0 : CSettings::Get().GetInt("audiooutput.channels");
2096 m_settings.samplerate = CSettings::Get().GetInt("audiooutput.samplerate");
2098 m_settings.stereoupmix = IsSettingVisible("audiooutput.stereoupmix") ? CSettings::Get().GetBool("audiooutput.stereoupmix") : false;
2099 m_settings.normalizelevels = CSettings::Get().GetBool("audiooutput.normalizelevels");
2100 m_settings.guisoundmode = CSettings::Get().GetInt("audiooutput.guisoundmode");
2102 m_settings.passthrough = m_settings.config == AE_CONFIG_FIXED ? false : CSettings::Get().GetBool("audiooutput.passthrough");
2103 if (!m_sink.HasPassthroughDevice())
2104 m_settings.passthrough = false;
2105 m_settings.ac3passthrough = CSettings::Get().GetBool("audiooutput.ac3passthrough");
2106 m_settings.ac3transcode = CSettings::Get().GetBool("audiooutput.ac3transcode");
2107 m_settings.eac3passthrough = CSettings::Get().GetBool("audiooutput.eac3passthrough");
2108 m_settings.truehdpassthrough = CSettings::Get().GetBool("audiooutput.truehdpassthrough");
2109 m_settings.dtspassthrough = CSettings::Get().GetBool("audiooutput.dtspassthrough");
2110 m_settings.dtshdpassthrough = CSettings::Get().GetBool("audiooutput.dtshdpassthrough");
2112 m_settings.resampleQuality = static_cast<AEQuality>(CSettings::Get().GetInt("audiooutput.processquality"));
2115 bool CActiveAE::Initialize()
2117 if (!m_dllAvUtil.Load() || !m_dllAvCodec.Load() || !m_dllAvFormat.Load())
2119 CLog::Log(LOGERROR,"CActiveAE::Initialize - failed to load ffmpeg libraries");
2122 m_dllAvFormat.av_register_all();
2126 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2130 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2134 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2141 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2146 // hook into windowing for receiving display reset events
2147 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
2148 g_Windowing.Register(this);
2151 m_inMsgEvent.Reset();
2155 void CActiveAE::EnumerateOutputDevices(AEDeviceList &devices, bool passthrough)
2157 m_sink.EnumerateOutputDevices(devices, passthrough);
2160 std::string CActiveAE::GetDefaultDevice(bool passthrough)
2162 return m_sink.GetDefaultDevice(passthrough);
2165 void CActiveAE::OnSettingsChange(const std::string& setting)
2167 if (setting == "audiooutput.passthroughdevice" ||
2168 setting == "audiooutput.audiodevice" ||
2169 setting == "audiooutput.config" ||
2170 setting == "audiooutput.ac3passthrough" ||
2171 setting == "audiooutput.ac3transcode" ||
2172 setting == "audiooutput.eac3passthrough" ||
2173 setting == "audiooutput.dtspassthrough" ||
2174 setting == "audiooutput.truehdpassthrough" ||
2175 setting == "audiooutput.dtshdpassthrough" ||
2176 setting == "audiooutput.channels" ||
2177 setting == "audiooutput.stereoupmix" ||
2178 setting == "audiooutput.streamsilence" ||
2179 setting == "audiooutput.processquality" ||
2180 setting == "audiooutput.passthrough" ||
2181 setting == "audiooutput.samplerate" ||
2182 setting == "audiooutput.normalizelevels" ||
2183 setting == "audiooutput.guisoundmode")
2185 m_controlPort.SendOutMessage(CActiveAEControlProtocol::RECONFIGURE);
2189 bool CActiveAE::SupportsRaw(AEDataFormat format, int samplerate)
2191 if (!m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), format, samplerate))
2197 bool CActiveAE::SupportsSilenceTimeout()
2202 bool CActiveAE::SupportsQualityLevel(enum AEQuality level)
2204 if (level == AE_QUALITY_LOW || level == AE_QUALITY_MID || level == AE_QUALITY_HIGH)
2210 bool CActiveAE::IsSettingVisible(const std::string &settingId)
2212 if (settingId == "audiooutput.samplerate")
2214 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958)
2216 if (CSettings::Get().GetInt("audiooutput.config") == AE_CONFIG_FIXED)
2219 else if (settingId == "audiooutput.channels")
2221 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) != AE_DEVTYPE_IEC958)
2224 else if (settingId == "audiooutput.passthrough")
2226 if (m_sink.HasPassthroughDevice() && CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2229 else if (settingId == "audiooutput.truehdpassthrough")
2231 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_TRUEHD, 192000) &&
2232 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2235 else if (settingId == "audiooutput.dtshdpassthrough")
2237 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_DTSHD, 192000) &&
2238 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2241 else if (settingId == "audiooutput.eac3passthrough")
2243 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_EAC3, 192000) &&
2244 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2247 else if (settingId == "audiooutput.stereoupmix")
2249 if (m_sink.HasPassthroughDevice() ||
2250 CSettings::Get().GetInt("audiooutput.channels") > AE_CH_LAYOUT_2_0)
2253 else if (settingId == "audiooutput.ac3transcode")
2255 if (m_sink.HasPassthroughDevice() &&
2256 CSettings::Get().GetBool("audiooutput.ac3passthrough") &&
2257 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED &&
2258 (CSettings::Get().GetInt("audiooutput.channels") <= AE_CH_LAYOUT_2_0 || m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958))
2264 void CActiveAE::Shutdown()
2269 bool CActiveAE::Suspend()
2271 return m_controlPort.SendOutMessage(CActiveAEControlProtocol::SUSPEND);
2274 bool CActiveAE::Resume()
2277 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2281 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2285 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2291 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2295 m_inMsgEvent.Reset();
2299 bool CActiveAE::IsSuspended()
2301 return m_stats.IsSuspended();
2304 float CActiveAE::GetVolume()
2309 void CActiveAE::SetVolume(const float volume)
2311 m_aeVolume = std::max( 0.0f, std::min(1.0f, volume));
2312 m_controlPort.SendOutMessage(CActiveAEControlProtocol::VOLUME, &m_aeVolume, sizeof(float));
2315 void CActiveAE::SetMute(const bool enabled)
2317 m_aeMuted = enabled;
2318 m_controlPort.SendOutMessage(CActiveAEControlProtocol::MUTE, &m_aeMuted, sizeof(bool));
2321 bool CActiveAE::IsMuted()
2326 void CActiveAE::SetSoundMode(const int mode)
2331 void CActiveAE::KeepConfiguration(unsigned int millis)
2333 unsigned int timeMs = millis;
2334 m_controlPort.SendOutMessage(CActiveAEControlProtocol::KEEPCONFIG, &timeMs, sizeof(unsigned int));
2337 void CActiveAE::DeviceChange()
2339 m_controlPort.SendOutMessage(CActiveAEControlProtocol::DEVICECHANGE);
2342 void CActiveAE::OnLostDevice()
2345 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::DISPLAYLOST,
2349 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2353 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2358 CLog::Log(LOGERROR, "ActiveAE::%s - timed out", __FUNCTION__);
2362 void CActiveAE::OnResetDevice()
2364 m_controlPort.SendOutMessage(CActiveAEControlProtocol::DISPLAYRESET);
2367 void CActiveAE::OnAppFocusChange(bool focus)
2369 m_controlPort.SendOutMessage(CActiveAEControlProtocol::APPFOCUSED, &focus, sizeof(focus));
2372 //-----------------------------------------------------------------------------
2374 //-----------------------------------------------------------------------------
2376 uint8_t **CActiveAE::AllocSoundSample(SampleConfig &config, int &samples, int &bytes_per_sample, int &planes, int &linesize)
2379 planes = m_dllAvUtil.av_sample_fmt_is_planar(config.fmt) ? config.channels : 1;
2380 buffer = new uint8_t*[planes];
2382 // align buffer to 16 in order to be compatible with sse in CAEConvert
2383 m_dllAvUtil.av_samples_alloc(buffer, &linesize, config.channels,
2384 samples, config.fmt, 16);
2385 bytes_per_sample = m_dllAvUtil.av_get_bytes_per_sample(config.fmt);
2389 void CActiveAE::FreeSoundSample(uint8_t **data)
2391 m_dllAvUtil.av_freep(data);
2395 bool CActiveAE::CompareFormat(AEAudioFormat &lhs, AEAudioFormat &rhs)
2397 if (lhs.m_channelLayout != rhs.m_channelLayout ||
2398 lhs.m_dataFormat != rhs.m_dataFormat ||
2399 lhs.m_sampleRate != rhs.m_sampleRate)
2405 //-----------------------------------------------------------------------------
2407 //-----------------------------------------------------------------------------
2410 * load sound from an audio file and store original format
2411 * register the sound in ActiveAE
2412 * later when the engine is idle it will convert the sound to sink format
2415 #define SOUNDBUFFER_SIZE 20480
2417 IAESound *CActiveAE::MakeSound(const std::string& file)
2419 AVFormatContext *fmt_ctx = NULL;
2420 AVCodecContext *dec_ctx = NULL;
2421 AVIOContext *io_ctx;
2422 AVInputFormat *io_fmt;
2423 AVCodec *dec = NULL;
2424 CActiveAESound *sound = NULL;
2425 SampleConfig config;
2427 sound = new CActiveAESound(file);
2428 if (!sound->Prepare())
2433 int fileSize = sound->GetFileSize();
2435 fmt_ctx = m_dllAvFormat.avformat_alloc_context();
2436 unsigned char* buffer = (unsigned char*)m_dllAvUtil.av_malloc(SOUNDBUFFER_SIZE+FF_INPUT_BUFFER_PADDING_SIZE);
2437 io_ctx = m_dllAvFormat.avio_alloc_context(buffer, SOUNDBUFFER_SIZE, 0,
2438 sound, CActiveAESound::Read, NULL, CActiveAESound::Seek);
2439 io_ctx->max_packet_size = sound->GetChunkSize();
2440 if(io_ctx->max_packet_size)
2441 io_ctx->max_packet_size *= SOUNDBUFFER_SIZE / io_ctx->max_packet_size;
2443 if(!sound->IsSeekPosible())
2444 io_ctx->seekable = 0;
2446 fmt_ctx->pb = io_ctx;
2448 m_dllAvFormat.av_probe_input_buffer(io_ctx, &io_fmt, file.c_str(), NULL, 0, 0);
2451 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2457 if (m_dllAvFormat.avformat_open_input(&fmt_ctx, file.c_str(), NULL, NULL) == 0)
2459 fmt_ctx->flags |= AVFMT_FLAG_NOPARSE;
2460 if (m_dllAvFormat.avformat_find_stream_info(fmt_ctx, NULL) >= 0)
2462 dec_ctx = fmt_ctx->streams[0]->codec;
2463 dec = m_dllAvCodec.avcodec_find_decoder(dec_ctx->codec_id);
2464 config.sample_rate = dec_ctx->sample_rate;
2465 config.channels = dec_ctx->channels;
2466 config.channel_layout = dec_ctx->channel_layout;
2471 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2476 dec_ctx = m_dllAvCodec.avcodec_alloc_context3(dec);
2477 dec_ctx->sample_rate = config.sample_rate;
2478 dec_ctx->channels = config.channels;
2479 if (!config.channel_layout)
2480 config.channel_layout = m_dllAvUtil.av_get_default_channel_layout(config.channels);
2481 dec_ctx->channel_layout = config.channel_layout;
2484 AVFrame *decoded_frame = NULL;
2485 decoded_frame = m_dllAvCodec.avcodec_alloc_frame();
2487 if (m_dllAvCodec.avcodec_open2(dec_ctx, dec, NULL) >= 0)
2492 m_dllAvCodec.av_init_packet(&avpkt);
2494 while (m_dllAvFormat.av_read_frame(fmt_ctx, &avpkt) >= 0)
2497 len = m_dllAvCodec.avcodec_decode_audio4(dec_ctx, decoded_frame, &got_frame, &avpkt);
2500 m_dllAvCodec.avcodec_close(dec_ctx);
2501 m_dllAvUtil.av_free(dec_ctx);
2502 m_dllAvUtil.av_free(&decoded_frame);
2503 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2511 int samples = fileSize / m_dllAvUtil.av_get_bytes_per_sample(dec_ctx->sample_fmt) / config.channels;
2512 config.fmt = dec_ctx->sample_fmt;
2513 config.bits_per_sample = dec_ctx->bits_per_coded_sample;
2514 sound->InitSound(true, config, samples);
2517 sound->StoreSound(true, decoded_frame->extended_data,
2518 decoded_frame->nb_samples, decoded_frame->linesize[0]);
2521 m_dllAvCodec.avcodec_close(dec_ctx);
2524 m_dllAvUtil.av_free(dec_ctx);
2525 m_dllAvUtil.av_free(decoded_frame);
2526 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2531 m_dataPort.SendOutMessage(CActiveAEDataProtocol::NEWSOUND, &sound, sizeof(CActiveAESound*));
2536 void CActiveAE::FreeSound(IAESound *sound)
2538 m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESOUND, &sound, sizeof(CActiveAESound*));
2541 void CActiveAE::PlaySound(CActiveAESound *sound)
2543 m_dataPort.SendOutMessage(CActiveAEDataProtocol::PLAYSOUND, &sound, sizeof(CActiveAESound*));
2546 void CActiveAE::StopSound(CActiveAESound *sound)
2548 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STOPSOUND, &sound, sizeof(CActiveAESound*));
2552 * resample sounds to destination format for mixing
2553 * destination format is either format of stream or
2554 * default sink format when no stream is playing
2556 void CActiveAE::ResampleSounds()
2558 if (m_settings.guisoundmode == AE_SOUND_OFF ||
2559 (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
2562 std::vector<CActiveAESound*>::iterator it;
2563 for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
2565 if (!(*it)->IsConverted())
2568 // only do one sound, then yield to main loop
2574 bool CActiveAE::ResampleSound(CActiveAESound *sound)
2576 SampleConfig orig_config, dst_config;
2577 uint8_t **dst_buffer;
2580 if (m_mode == MODE_RAW || m_internalFormat.m_dataFormat == AE_FMT_INVALID)
2583 if (!sound->GetSound(true))
2586 orig_config = sound->GetSound(true)->config;
2588 dst_config.channel_layout = CActiveAEResample::GetAVChannelLayout(m_internalFormat.m_channelLayout);
2589 dst_config.channels = m_internalFormat.m_channelLayout.Count();
2590 dst_config.sample_rate = m_internalFormat.m_sampleRate;
2591 dst_config.fmt = CActiveAEResample::GetAVSampleFormat(m_internalFormat.m_dataFormat);
2592 dst_config.bits_per_sample = CAEUtil::DataFormatToUsedBits(m_internalFormat.m_dataFormat);
2594 CActiveAEResample *resampler = new CActiveAEResample();
2595 resampler->Init(dst_config.channel_layout,
2596 dst_config.channels,
2597 dst_config.sample_rate,
2599 dst_config.bits_per_sample,
2600 orig_config.channel_layout,
2601 orig_config.channels,
2602 orig_config.sample_rate,
2604 orig_config.bits_per_sample,
2608 m_settings.resampleQuality);
2610 dst_samples = resampler->CalcDstSampleCount(sound->GetSound(true)->nb_samples,
2611 m_internalFormat.m_sampleRate,
2612 orig_config.sample_rate);
2614 dst_buffer = sound->InitSound(false, dst_config, dst_samples);
2620 int samples = resampler->Resample(dst_buffer, dst_samples,
2621 sound->GetSound(true)->data,
2622 sound->GetSound(true)->nb_samples,
2625 sound->GetSound(false)->nb_samples = samples;
2628 sound->SetConverted(true);
2632 //-----------------------------------------------------------------------------
2634 //-----------------------------------------------------------------------------
2636 IAEStream *CActiveAE::MakeStream(enum AEDataFormat dataFormat, unsigned int sampleRate, unsigned int encodedSampleRate, CAEChannelInfo channelLayout, unsigned int options)
2638 //TODO: pass number of samples in audio packet
2640 AEAudioFormat format;
2641 format.m_dataFormat = dataFormat;
2642 format.m_sampleRate = sampleRate;
2643 format.m_encodedRate = encodedSampleRate;
2644 format.m_channelLayout = channelLayout;
2645 format.m_frames = format.m_sampleRate / 10;
2646 format.m_frameSize = format.m_channelLayout.Count() *
2647 (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
2650 msg.format = format;
2651 msg.options = options;
2654 if (m_dataPort.SendOutMessageSync(CActiveAEDataProtocol::NEWSTREAM,
2656 &msg, sizeof(MsgStreamNew)))
2658 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2661 CActiveAEStream *stream = *(CActiveAEStream**)reply->data;
2668 CLog::Log(LOGERROR, "ActiveAE::%s - could not create stream", __FUNCTION__);
2672 IAEStream *CActiveAE::FreeStream(IAEStream *stream)
2674 m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESTREAM, &stream, sizeof(IAEStream*));
2678 void CActiveAE::FlushStream(CActiveAEStream *stream)
2681 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::FLUSHSTREAM,
2683 &stream, sizeof(CActiveAEStream*)))
2685 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2689 CLog::Log(LOGERROR, "CActiveAE::FlushStream - failed");
2694 void CActiveAE::PauseStream(CActiveAEStream *stream, bool pause)
2696 // TODO pause sink, needs api change
2698 m_controlPort.SendOutMessage(CActiveAEControlProtocol::PAUSESTREAM,
2699 &stream, sizeof(CActiveAEStream*));
2701 m_controlPort.SendOutMessage(CActiveAEControlProtocol::RESUMESTREAM,
2702 &stream, sizeof(CActiveAEStream*));
2705 void CActiveAE::SetStreamAmplification(CActiveAEStream *stream, float amplify)
2707 MsgStreamParameter msg;
2708 msg.stream = stream;
2709 msg.parameter.float_par = amplify;
2710 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMAMP,
2711 &msg, sizeof(MsgStreamParameter));
2714 void CActiveAE::SetStreamReplaygain(CActiveAEStream *stream, float rgain)
2716 MsgStreamParameter msg;
2717 msg.stream = stream;
2718 msg.parameter.float_par = rgain;
2719 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRGAIN,
2720 &msg, sizeof(MsgStreamParameter));
2723 void CActiveAE::SetStreamVolume(CActiveAEStream *stream, float volume)
2725 MsgStreamParameter msg;
2726 msg.stream = stream;
2727 msg.parameter.float_par = volume;
2728 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMVOLUME,
2729 &msg, sizeof(MsgStreamParameter));
2732 void CActiveAE::SetStreamResampleRatio(CActiveAEStream *stream, double ratio)
2734 MsgStreamParameter msg;
2735 msg.stream = stream;
2736 msg.parameter.double_par = ratio;
2737 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRESAMPLERATIO,
2738 &msg, sizeof(MsgStreamParameter));
2741 void CActiveAE::SetStreamFade(CActiveAEStream *stream, float from, float target, unsigned int millis)
2744 msg.stream = stream;
2746 msg.target = target;
2747 msg.millis = millis;
2748 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMFADE,
2749 &msg, sizeof(MsgStreamFade));
2752 void CActiveAE::RegisterAudioCallback(IAudioCallback* pCallback)
2754 CSingleLock lock(m_vizLock);
2755 m_audioCallback = pCallback;
2756 m_vizInitialized = false;
2759 void CActiveAE::UnregisterAudioCallback()
2761 CSingleLock lock(m_vizLock);
2762 m_audioCallback = NULL;