Merge pull request #4085 from Black09/textbox-auto-height
[vuplus_xbmc] / xbmc / cores / AudioEngine / Engines / ActiveAE / ActiveAE.cpp
1 /*
2  *      Copyright (C) 2010-2013 Team XBMC
3  *      http://xbmc.org
4  *
5  *  This Program is free software; you can redistribute it and/or modify
6  *  it under the terms of the GNU General Public License as published by
7  *  the Free Software Foundation; either version 2, or (at your option)
8  *  any later version.
9  *
10  *  This Program is distributed in the hope that it will be useful,
11  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  *  GNU General Public License for more details.
14  *
15  *  You should have received a copy of the GNU General Public License
16  *  along with XBMC; see the file COPYING.  If not, see
17  *  <http://www.gnu.org/licenses/>.
18  *
19  */
20
21 #include "ActiveAE.h"
22
23 using namespace ActiveAE;
24 #include "ActiveAESound.h"
25 #include "ActiveAEStream.h"
26 #include "cores/AudioEngine/Utils/AEUtil.h"
27 #include "cores/AudioEngine/Encoders/AEEncoderFFmpeg.h"
28
29 #include "settings/Settings.h"
30 #include "settings/AdvancedSettings.h"
31 #include "windowing/WindowingFactory.h"
32
33 #define MAX_CACHE_LEVEL 0.5   // total cache time of stream in seconds
34 #define MAX_WATER_LEVEL 0.25  // buffered time after stream stages in seconds
35
36 void CEngineStats::Reset(unsigned int sampleRate)
37 {
38   CSingleLock lock(m_lock);
39   m_sinkUpdate = XbmcThreads::SystemClockMillis();
40   m_sinkDelay = 0;
41   m_sinkSampleRate = sampleRate;
42   m_bufferedSamples = 0;
43   m_suspended = false;
44 }
45
46 void CEngineStats::UpdateSinkDelay(double delay, int samples)
47 {
48   CSingleLock lock(m_lock);
49   m_sinkUpdate = XbmcThreads::SystemClockMillis();
50   m_sinkDelay = delay;
51   if (samples > m_bufferedSamples)
52   {
53     CLog::Log(LOGERROR, "CEngineStats::UpdateSinkDelay - inconsistency in buffer time");
54   }
55   else
56     m_bufferedSamples -= samples;
57 }
58
59 void CEngineStats::AddSamples(int samples, std::list<CActiveAEStream*> &streams)
60 {
61   CSingleLock lock(m_lock);
62   m_bufferedSamples += samples;
63
64   //update buffered time of streams
65   std::list<CActiveAEStream*>::iterator it;
66   for(it=streams.begin(); it!=streams.end(); ++it)
67   {
68     float delay = 0;
69     std::deque<CSampleBuffer*>::iterator itBuf;
70     for(itBuf=(*it)->m_processingSamples.begin(); itBuf!=(*it)->m_processingSamples.end(); ++itBuf)
71     {
72       delay += (float)(*itBuf)->pkt->nb_samples / (*itBuf)->pkt->config.sample_rate;
73     }
74     delay += (*it)->m_resampleBuffers->GetDelay();
75     (*it)->m_bufferedTime = delay;
76   }
77 }
78
79 float CEngineStats::GetDelay()
80 {
81   CSingleLock lock(m_lock);
82   unsigned int now = XbmcThreads::SystemClockMillis();
83   float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
84   delay += (float)m_bufferedSamples / m_sinkSampleRate;
85
86   if (delay < 0)
87     delay = 0.0;
88
89   return delay;
90 }
91
92 // this is used to sync a/v so we need to add sink latency here
93 float CEngineStats::GetDelay(CActiveAEStream *stream)
94 {
95   CSingleLock lock(m_lock);
96   unsigned int now = XbmcThreads::SystemClockMillis();
97   float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
98   delay += m_sinkLatency;
99   delay += (float)m_bufferedSamples / m_sinkSampleRate;
100
101   if (delay < 0)
102     delay = 0.0;
103
104   delay += stream->m_bufferedTime;
105   return delay;
106 }
107
108 float CEngineStats::GetCacheTime(CActiveAEStream *stream)
109 {
110   CSingleLock lock(m_lock);
111   float delay = (float)m_bufferedSamples / m_sinkSampleRate;
112
113   delay += stream->m_bufferedTime;
114   return delay;
115 }
116
117 float CEngineStats::GetCacheTotal(CActiveAEStream *stream)
118 {
119   return MAX_CACHE_LEVEL + m_sinkCacheTotal;
120 }
121
122 float CEngineStats::GetWaterLevel()
123 {
124   return (float)m_bufferedSamples / m_sinkSampleRate;
125 }
126
127 void CEngineStats::SetSuspended(bool state)
128 {
129   CSingleLock lock(m_lock);
130   m_suspended = state;
131 }
132
133 bool CEngineStats::IsSuspended()
134 {
135   CSingleLock lock(m_lock);
136   return m_suspended;
137 }
138
139 CActiveAE::CActiveAE() :
140   CThread("ActiveAE"),
141   m_controlPort("OutputControlPort", &m_inMsgEvent, &m_outMsgEvent),
142   m_dataPort("OutputDataPort", &m_inMsgEvent, &m_outMsgEvent),
143   m_sink(&m_outMsgEvent)
144 {
145   m_sinkBuffers = NULL;
146   m_silenceBuffers = NULL;
147   m_encoderBuffers = NULL;
148   m_vizBuffers = NULL;
149   m_vizBuffersInput = NULL;
150   m_volume = 1.0;
151   m_aeVolume = 1.0;
152   m_muted = false;
153   m_aeMuted = false;
154   m_mode = MODE_PCM;
155   m_encoder = NULL;
156   m_audioCallback = NULL;
157   m_vizInitialized = false;
158   m_sinkHasVolume = false;
159 }
160
161 CActiveAE::~CActiveAE()
162 {
163   Dispose();
164 }
165
166 void CActiveAE::Dispose()
167 {
168 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
169   g_Windowing.Unregister(this);
170 #endif
171
172   m_bStop = true;
173   m_outMsgEvent.Set();
174   StopThread();
175   m_controlPort.Purge();
176   m_dataPort.Purge();
177   m_sink.Dispose();
178
179   m_dllAvFormat.Unload();
180   m_dllAvCodec.Unload();
181   m_dllAvUtil.Unload();
182 }
183
184 //-----------------------------------------------------------------------------
185 // Behavior
186 //-----------------------------------------------------------------------------
187
188 enum AE_STATES
189 {
190   AE_TOP = 0,                      // 0
191   AE_TOP_ERROR,                    // 1
192   AE_TOP_UNCONFIGURED,             // 2
193   AE_TOP_RECONFIGURING,            // 3
194   AE_TOP_CONFIGURED,               // 4
195   AE_TOP_CONFIGURED_SUSPEND,       // 5
196   AE_TOP_CONFIGURED_IDLE,          // 6
197   AE_TOP_CONFIGURED_PLAY,          // 7
198 };
199
200 int AE_parentStates[] = {
201     -1,
202     0, //TOP_ERROR
203     0, //TOP_UNCONFIGURED
204     0, //TOP_CONFIGURED
205     0, //TOP_RECONFIGURING
206     4, //TOP_CONFIGURED_SUSPEND
207     4, //TOP_CONFIGURED_IDLE
208     4, //TOP_CONFIGURED_PLAY
209 };
210
211 void CActiveAE::StateMachine(int signal, Protocol *port, Message *msg)
212 {
213   for (int state = m_state; ; state = AE_parentStates[state])
214   {
215     switch (state)
216     {
217     case AE_TOP: // TOP
218       if (port == &m_controlPort)
219       {
220         switch (signal)
221         {
222         case CActiveAEControlProtocol::GETSTATE:
223           msg->Reply(CActiveAEControlProtocol::ACC, &m_state, sizeof(m_state));
224           return;
225         case CActiveAEControlProtocol::VOLUME:
226           m_volume = *(float*)msg->data;
227           if (m_sinkHasVolume)
228             m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
229           return;
230         case CActiveAEControlProtocol::MUTE:
231           m_muted = *(bool*)msg->data;
232           return;
233         case CActiveAEControlProtocol::KEEPCONFIG:
234           m_extKeepConfig = *(unsigned int*)msg->data;
235           return;
236         case CActiveAEControlProtocol::DISPLAYRESET:
237           return;
238         default:
239           break;
240         }
241       }
242       else if (port == &m_dataPort)
243       {
244         switch (signal)
245         {
246         case CActiveAEDataProtocol::NEWSOUND:
247           CActiveAESound *sound;
248           sound = *(CActiveAESound**)msg->data;
249           if (sound)
250           {
251             m_sounds.push_back(sound);
252             ResampleSounds();
253           }
254           return;
255         case CActiveAEDataProtocol::FREESTREAM:
256           CActiveAEStream *stream;
257           stream = *(CActiveAEStream**)msg->data;
258           DiscardStream(stream);
259           return;
260         case CActiveAEDataProtocol::FREESOUND:
261           sound = *(CActiveAESound**)msg->data;
262           DiscardSound(sound);
263           return;
264         case CActiveAEDataProtocol::DRAINSTREAM:
265           stream = *(CActiveAEStream**)msg->data;
266           stream->m_drain = true;
267           stream->m_resampleBuffers->m_drain = true;
268           msg->Reply(CActiveAEDataProtocol::ACC);
269           stream->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
270           return;
271         default:
272           break;
273         }
274       }
275       else if (port == &m_sink.m_dataPort)
276       {
277         switch (signal)
278         {
279         case CSinkDataProtocol::RETURNSAMPLE:
280           CSampleBuffer **buffer;
281           buffer = (CSampleBuffer**)msg->data;
282           if (buffer)
283           {
284             (*buffer)->Return();
285           }
286           return;
287         default:
288           break;
289         }
290       }
291       {
292         std::string portName = port == NULL ? "timer" : port->portName;
293         CLog::Log(LOGWARNING, "CActiveAE::%s - signal: %d from port: %s not handled for state: %d", __FUNCTION__, signal, portName.c_str(), m_state);
294       }
295       return;
296
297     case AE_TOP_ERROR:
298       if (port == NULL) // timeout
299       {
300         switch (signal)
301         {
302         case CActiveAEControlProtocol::TIMEOUT:
303           m_extError = false;
304           LoadSettings();
305           Configure();
306           if (!m_extError)
307           {
308             m_state = AE_TOP_CONFIGURED_IDLE;
309             m_extTimeout = 0;
310           }
311           else
312           {
313             m_state = AE_TOP_ERROR;
314             m_extTimeout = 500;
315           }
316           return;
317         default:
318           break;
319         }
320       }
321       break;
322
323     case AE_TOP_UNCONFIGURED:
324       if (port == &m_controlPort)
325       {
326         switch (signal)
327         {
328         case CActiveAEControlProtocol::INIT:
329           m_extError = false;
330           m_sink.EnumerateSinkList(false);
331           LoadSettings();
332           Configure();
333           msg->Reply(CActiveAEControlProtocol::ACC);
334           if (!m_extError)
335           {
336             m_state = AE_TOP_CONFIGURED_IDLE;
337             m_extTimeout = 0;
338           }
339           else
340           {
341             m_state = AE_TOP_ERROR;
342             m_extTimeout = 500;
343           }
344           return;
345
346         default:
347           break;
348         }
349       }
350       break;
351
352     case AE_TOP_RECONFIGURING:
353       if (port == NULL) // timeout
354       {
355         switch (signal)
356         {
357         case CActiveAEControlProtocol::TIMEOUT:
358           // drain
359           if (RunStages())
360           {
361             m_extTimeout = 0;
362             return;
363           }
364           if (!m_sinkBuffers->m_inputSamples.empty() || !m_sinkBuffers->m_outputSamples.empty())
365           {
366             m_extTimeout = 100;
367             return;
368           }
369           if (NeedReconfigureSink())
370             DrainSink();
371
372           if (!m_extError)
373             Configure();
374           if (!m_extError)
375           {
376             m_state = AE_TOP_CONFIGURED_PLAY;
377             m_extTimeout = 0;
378           }
379           else
380           {
381             m_state = AE_TOP_ERROR;
382             m_extTimeout = 500;
383           }
384           m_extDeferData = false;
385           return;
386         default:
387           break;
388         }
389       }
390       break;
391
392     case AE_TOP_CONFIGURED:
393       if (port == &m_controlPort)
394       {
395         switch (signal)
396         {
397         case CActiveAEControlProtocol::RECONFIGURE:
398           if (m_streams.empty())
399           {
400             bool silence = false;
401             m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
402           }
403           LoadSettings();
404           ChangeResamplers();
405           if (!NeedReconfigureBuffers() && !NeedReconfigureSink())
406             return;
407           m_state = AE_TOP_RECONFIGURING;
408           m_extTimeout = 0;
409           // don't accept any data until we are reconfigured
410           m_extDeferData = true;
411           return;
412         case CActiveAEControlProtocol::SUSPEND:
413           UnconfigureSink();
414           m_stats.SetSuspended(true);
415           m_state = AE_TOP_CONFIGURED_SUSPEND;
416           m_extDeferData = true;
417           return;
418         case CActiveAEControlProtocol::DISPLAYLOST:
419           if (m_sink.GetDeviceType(m_mode == MODE_PCM ? m_settings.device : m_settings.passthoughdevice) == AE_DEVTYPE_HDMI)
420           {
421             UnconfigureSink();
422             m_stats.SetSuspended(true);
423             m_state = AE_TOP_CONFIGURED_SUSPEND;
424             m_extDeferData = true;
425           }
426           msg->Reply(CActiveAEControlProtocol::ACC);
427           return;
428         case CActiveAEControlProtocol::PAUSESTREAM:
429           CActiveAEStream *stream;
430           stream = *(CActiveAEStream**)msg->data;
431           if (stream->m_paused != true && m_streams.size() == 1)
432             FlushEngine();
433           stream->m_paused = true;
434           return;
435         case CActiveAEControlProtocol::RESUMESTREAM:
436           stream = *(CActiveAEStream**)msg->data;
437           stream->m_paused = false;
438           m_extTimeout = 0;
439           return;
440         case CActiveAEControlProtocol::FLUSHSTREAM:
441           stream = *(CActiveAEStream**)msg->data;
442           SFlushStream(stream);
443           msg->Reply(CActiveAEControlProtocol::ACC);
444           m_extTimeout = 0;
445           return;
446         case CActiveAEControlProtocol::STREAMAMP:
447           MsgStreamParameter *par;
448           par = (MsgStreamParameter*)msg->data;
449           par->stream->m_limiter.SetAmplification(par->parameter.float_par);
450           par->stream->m_amplify = par->parameter.float_par;
451           return;
452         case CActiveAEControlProtocol::STREAMVOLUME:
453           par = (MsgStreamParameter*)msg->data;
454           par->stream->m_volume = par->parameter.float_par;
455           return;
456         case CActiveAEControlProtocol::STREAMRGAIN:
457           par = (MsgStreamParameter*)msg->data;
458           par->stream->m_rgain = par->parameter.float_par;
459           return;
460         case CActiveAEControlProtocol::STREAMRESAMPLERATIO:
461           par = (MsgStreamParameter*)msg->data;
462           if (par->stream->m_resampleBuffers)
463           {
464             par->stream->m_resampleBuffers->m_resampleRatio = par->parameter.double_par;
465           }
466           return;
467         case CActiveAEControlProtocol::STREAMFADE:
468           MsgStreamFade *fade;
469           fade = (MsgStreamFade*)msg->data;
470           fade->stream->m_fadingBase = fade->from;
471           fade->stream->m_fadingTarget = fade->target;
472           fade->stream->m_fadingTime = fade->millis;
473           fade->stream->m_fadingSamples = -1;
474           return;
475         case CActiveAEControlProtocol::STOPSOUND:
476           CActiveAESound *sound;
477           sound = *(CActiveAESound**)msg->data;
478           SStopSound(sound);
479           return;
480         default:
481           break;
482         }
483       }
484       else if (port == &m_dataPort)
485       {
486         switch (signal)
487         {
488         case CActiveAEDataProtocol::PLAYSOUND:
489           CActiveAESound *sound;
490           sound = *(CActiveAESound**)msg->data;
491           if (m_settings.guisoundmode == AE_SOUND_OFF ||
492              (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
493             return;
494           if (sound)
495           {
496             SoundState st = {sound, 0};
497             m_sounds_playing.push_back(st);
498             m_extTimeout = 0;
499             m_state = AE_TOP_CONFIGURED_PLAY;
500           }
501           return;
502         case CActiveAEDataProtocol::NEWSTREAM:
503           MsgStreamNew *streamMsg;
504           CActiveAEStream *stream;
505           streamMsg = (MsgStreamNew*)msg->data;
506           stream = CreateStream(streamMsg);
507           if(stream)
508           {
509             msg->Reply(CActiveAEDataProtocol::ACC, &stream, sizeof(CActiveAEStream*));
510             LoadSettings();
511             Configure();
512             if (!m_extError)
513             {
514               m_state = AE_TOP_CONFIGURED_PLAY;
515               m_extTimeout = 0;
516             }
517             else
518             {
519               m_state = AE_TOP_ERROR;
520               m_extTimeout = 500;
521             }
522           }
523           else
524             msg->Reply(CActiveAEDataProtocol::ERR);
525           return;
526         case CActiveAEDataProtocol::STREAMSAMPLE:
527           MsgStreamSample *msgData;
528           CSampleBuffer *samples;
529           msgData = (MsgStreamSample*)msg->data;
530           samples = msgData->stream->m_processingSamples.front();
531           msgData->stream->m_processingSamples.pop_front();
532           if (samples != msgData->buffer)
533             CLog::Log(LOGERROR, "CActiveAE - inconsistency in stream sample message");
534           if (msgData->buffer->pkt->nb_samples == 0)
535             msgData->buffer->Return();
536           else
537             msgData->stream->m_resampleBuffers->m_inputSamples.push_back(msgData->buffer);
538           m_extTimeout = 0;
539           m_state = AE_TOP_CONFIGURED_PLAY;
540           return;
541         case CActiveAEDataProtocol::FREESTREAM:
542           stream = *(CActiveAEStream**)msg->data;
543           DiscardStream(stream);
544           if (m_streams.empty())
545           {
546             if (m_extKeepConfig)
547               m_extDrainTimer.Set(m_extKeepConfig);
548             else
549               m_extDrainTimer.Set(m_stats.GetDelay() * 1000);
550             m_extDrain = true;
551           }
552           m_extTimeout = 0;
553           m_state = AE_TOP_CONFIGURED_PLAY;
554           return;
555         case CActiveAEDataProtocol::DRAINSTREAM:
556           stream = *(CActiveAEStream**)msg->data;
557           stream->m_drain = true;
558           stream->m_resampleBuffers->m_drain = true;
559           m_extTimeout = 0;
560           m_state = AE_TOP_CONFIGURED_PLAY;
561           msg->Reply(CActiveAEDataProtocol::ACC);
562           return;
563         default:
564           break;
565         }
566       }
567       else if (port == &m_sink.m_dataPort)
568       {
569         switch (signal)
570         {
571         case CSinkDataProtocol::RETURNSAMPLE:
572           CSampleBuffer **buffer;
573           buffer = (CSampleBuffer**)msg->data;
574           if (buffer)
575           {
576             (*buffer)->Return();
577           }
578           m_extTimeout = 0;
579           m_state = AE_TOP_CONFIGURED_PLAY;
580           return;
581         default:
582           break;
583         }
584       }
585       break;
586
587     case AE_TOP_CONFIGURED_SUSPEND:
588       if (port == &m_controlPort)
589       {
590         bool displayReset = false;
591         switch (signal)
592         {
593         case CActiveAEControlProtocol::DISPLAYRESET:
594           displayReset = true;
595         case CActiveAEControlProtocol::INIT:
596           m_extError = false;
597           if (!displayReset)
598           {
599             m_sink.EnumerateSinkList(true);
600             LoadSettings();
601           }
602           Configure();
603           if (!displayReset)
604             msg->Reply(CActiveAEControlProtocol::ACC);
605           if (!m_extError)
606           {
607             m_state = AE_TOP_CONFIGURED_PLAY;
608             m_extTimeout = 0;
609           }
610           else
611           {
612             m_state = AE_TOP_ERROR;
613             m_extTimeout = 500;
614           }
615           m_stats.SetSuspended(false);
616           m_extDeferData = false;
617           return;
618         default:
619           break;
620         }
621       }
622       else if (port == &m_sink.m_dataPort)
623       {
624         switch (signal)
625         {
626         case CSinkDataProtocol::RETURNSAMPLE:
627           CSampleBuffer **buffer;
628           buffer = (CSampleBuffer**)msg->data;
629           if (buffer)
630           {
631             (*buffer)->Return();
632           }
633           return;
634         default:
635           break;
636         }
637       }
638       else if (port == NULL) // timeout
639       {
640         switch (signal)
641         {
642         case CActiveAEControlProtocol::TIMEOUT:
643           m_extTimeout = 1000;
644           return;
645         default:
646           break;
647         }
648       }
649       break;
650
651     case AE_TOP_CONFIGURED_IDLE:
652       if (port == NULL) // timeout
653       {
654         switch (signal)
655         {
656         case CActiveAEControlProtocol::RESUMESTREAM:
657           CActiveAEStream *stream;
658           stream = *(CActiveAEStream**)msg->data;
659           stream->m_paused = false;
660           m_state = AE_TOP_CONFIGURED_PLAY;
661           m_extTimeout = 0;
662           return;
663         case CActiveAEControlProtocol::FLUSHSTREAM:
664           stream = *(CActiveAEStream**)msg->data;
665           SFlushStream(stream);
666           msg->Reply(CActiveAEControlProtocol::ACC);
667           m_state = AE_TOP_CONFIGURED_PLAY;
668           m_extTimeout = 0;
669           return;
670         case CActiveAEControlProtocol::TIMEOUT:
671           ResampleSounds();
672           ClearDiscardedBuffers();
673           if (m_extDrain)
674           {
675             if (m_extDrainTimer.IsTimePast())
676             {
677               Configure();
678               if (!m_extError)
679               {
680                 m_state = AE_TOP_CONFIGURED_PLAY;
681                 m_extTimeout = 0;
682               }
683               else
684               {
685                 m_state = AE_TOP_ERROR;
686                 m_extTimeout = 500;
687               }
688             }
689             else
690               m_extTimeout = m_extDrainTimer.MillisLeft();
691           }
692           else
693             m_extTimeout = 5000;
694           return;
695         default:
696           break;
697         }
698       }
699       break;
700
701     case AE_TOP_CONFIGURED_PLAY:
702       if (port == NULL) // timeout
703       {
704         switch (signal)
705         {
706         case CActiveAEControlProtocol::TIMEOUT:
707           if (m_extError)
708           {
709             m_state = AE_TOP_ERROR;
710             m_extTimeout = 100;
711             return;
712           }
713           if (RunStages())
714           {
715             m_extTimeout = 0;
716             return;
717           }
718           if (!m_extDrain && HasWork())
719           {
720             ClearDiscardedBuffers();
721             m_extTimeout = 100;
722             return;
723           }
724           m_extTimeout = 0;
725           m_state = AE_TOP_CONFIGURED_IDLE;
726           return;
727         default:
728           break;
729         }
730       }
731       break;
732
733     default: // we are in no state, should not happen
734       CLog::Log(LOGERROR, "CActiveAE::%s - no valid state: %d", __FUNCTION__, m_state);
735       return;
736     }
737   } // for
738 }
739
740 void CActiveAE::Process()
741 {
742   Message *msg = NULL;
743   Protocol *port = NULL;
744   bool gotMsg;
745   XbmcThreads::EndTime timer;
746
747   m_state = AE_TOP_UNCONFIGURED;
748   m_extTimeout = 1000;
749   m_bStateMachineSelfTrigger = false;
750   m_extDrain = false;
751   m_extDeferData = false;
752   m_extKeepConfig = 0;
753
754   // start sink
755   m_sink.Start();
756
757   while (!m_bStop)
758   {
759     gotMsg = false;
760     timer.Set(m_extTimeout);
761
762     if (m_bStateMachineSelfTrigger)
763     {
764       m_bStateMachineSelfTrigger = false;
765       // self trigger state machine
766       StateMachine(msg->signal, port, msg);
767       if (!m_bStateMachineSelfTrigger)
768       {
769         msg->Release();
770         msg = NULL;
771       }
772       continue;
773     }
774     // check control port
775     else if (m_controlPort.ReceiveOutMessage(&msg))
776     {
777       gotMsg = true;
778       port = &m_controlPort;
779     }
780     // check sink data port
781     else if (m_sink.m_dataPort.ReceiveInMessage(&msg))
782     {
783       gotMsg = true;
784       port = &m_sink.m_dataPort;
785     }
786     else if (!m_extDeferData)
787     {
788       // check data port
789       if (m_dataPort.ReceiveOutMessage(&msg))
790       {
791         gotMsg = true;
792         port = &m_dataPort;
793       }
794       // stream data ports
795       else
796       {
797         std::list<CActiveAEStream*>::iterator it;
798         for(it=m_streams.begin(); it!=m_streams.end(); ++it)
799         {
800           if((*it)->m_streamPort->ReceiveOutMessage(&msg))
801           {
802             gotMsg = true;
803             port = &m_dataPort;
804             break;
805           }
806         }
807       }
808     }
809
810     if (gotMsg)
811     {
812       StateMachine(msg->signal, port, msg);
813       if (!m_bStateMachineSelfTrigger)
814       {
815         msg->Release();
816         msg = NULL;
817       }
818       continue;
819     }
820
821     // wait for message
822     else if (m_outMsgEvent.WaitMSec(m_extTimeout))
823     {
824       m_extTimeout = timer.MillisLeft();
825       continue;
826     }
827     // time out
828     else
829     {
830       msg = m_controlPort.GetMessage();
831       msg->signal = CActiveAEControlProtocol::TIMEOUT;
832       port = 0;
833       // signal timeout to state machine
834       StateMachine(msg->signal, port, msg);
835       if (!m_bStateMachineSelfTrigger)
836       {
837         msg->Release();
838         msg = NULL;
839       }
840     }
841   }
842 }
843
844 AEAudioFormat CActiveAE::GetInputFormat(AEAudioFormat *desiredFmt)
845 {
846   AEAudioFormat inputFormat;
847
848   if (m_streams.empty())
849   {
850     inputFormat.m_dataFormat    = AE_FMT_FLOAT;
851     inputFormat.m_sampleRate    = 44100;
852     inputFormat.m_encodedRate   = 0;
853     inputFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
854     inputFormat.m_frames        = 0;
855     inputFormat.m_frameSamples  = 0;
856     inputFormat.m_frameSize     = 0;
857   }
858   // force input format after unpausing slave
859   else if (desiredFmt != NULL)
860   {
861     inputFormat = *desiredFmt;
862   }
863   // keep format when having multiple streams
864   else if (m_streams.size() > 1 && m_silenceBuffers == NULL)
865   {
866     inputFormat = m_inputFormat;
867   }
868   else
869   {
870     inputFormat = m_streams.front()->m_format;
871     m_inputFormat = inputFormat;
872   }
873
874   return inputFormat;
875 }
876
877 void CActiveAE::Configure(AEAudioFormat *desiredFmt)
878 {
879   bool initSink = false;
880
881   AEAudioFormat sinkInputFormat, inputFormat;
882   AEAudioFormat oldInternalFormat = m_internalFormat;
883   AEAudioFormat oldSinkRequestFormat = m_sinkRequestFormat;
884
885   inputFormat = GetInputFormat(desiredFmt);
886
887   m_sinkRequestFormat = inputFormat;
888   ApplySettingsToFormat(m_sinkRequestFormat, m_settings, (int*)&m_mode);
889   m_extKeepConfig = 0;
890
891   std::string device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
892   std::string driver;
893   CAESinkFactory::ParseDevice(device, driver);
894   if ((!CompareFormat(m_sinkRequestFormat, m_sinkFormat) && !CompareFormat(m_sinkRequestFormat, oldSinkRequestFormat)) ||
895       m_currDevice.compare(device) != 0 ||
896       m_settings.driver.compare(driver) != 0)
897   {
898     if (!InitSink())
899       return;
900     m_settings.driver = driver;
901     m_currDevice = device;
902     initSink = true;
903     m_stats.Reset(m_sinkFormat.m_sampleRate);
904     m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
905
906     // limit buffer size in case of sink returns large buffer
907     unsigned int buffertime = (m_sinkFormat.m_frames*1000) / m_sinkFormat.m_sampleRate;
908     if (buffertime > 80)
909     {
910       CLog::Log(LOGWARNING, "ActiveAE::%s - sink returned large buffer of %d ms, reducing to 80 ms", __FUNCTION__, buffertime);
911       m_sinkFormat.m_frames = 80 * m_sinkFormat.m_sampleRate / 1000;
912     }
913   }
914
915   if (m_silenceBuffers)
916   {
917     m_discardBufferPools.push_back(m_silenceBuffers);
918     m_silenceBuffers = NULL;
919   }
920
921   // buffers for driving gui sounds if no streams are active
922   if (m_streams.empty())
923   {
924     inputFormat = m_sinkFormat;
925     inputFormat.m_dataFormat = AE_FMT_FLOAT;
926     inputFormat.m_frameSize = inputFormat.m_channelLayout.Count() *
927                               (CAEUtil::DataFormatToBits(inputFormat.m_dataFormat) >> 3);
928     m_silenceBuffers = new CActiveAEBufferPool(inputFormat);
929     m_silenceBuffers->Create(MAX_WATER_LEVEL*1000);
930     sinkInputFormat = inputFormat;
931     m_internalFormat = inputFormat;
932
933     bool silence = false;
934     m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
935
936     delete m_encoder;
937     m_encoder = NULL;
938
939     if (m_encoderBuffers)
940     {
941       m_discardBufferPools.push_back(m_encoderBuffers);
942       m_encoderBuffers = NULL;
943     }
944     if (m_vizBuffers)
945     {
946       m_discardBufferPools.push_back(m_vizBuffers);
947       m_vizBuffers = NULL;
948     }
949     if (m_vizBuffersInput)
950     {
951       m_discardBufferPools.push_back(m_vizBuffersInput);
952       m_vizBuffersInput = NULL;
953     }
954   }
955   // resample buffers for streams
956   else
957   {
958     bool silence = true;
959     m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
960
961     AEAudioFormat outputFormat;
962     if (m_mode == MODE_RAW)
963     {
964       outputFormat = inputFormat;
965       sinkInputFormat = m_sinkFormat;
966     }
967     // transcode everything with more than 2 channels
968     else if (m_mode == MODE_TRANSCODE)
969     {
970       outputFormat = inputFormat;
971       outputFormat.m_dataFormat = AE_FMT_FLOATP;
972       outputFormat.m_sampleRate = 48000;
973
974       // setup encoder
975       if (!m_encoder)
976       {
977         m_encoder = new CAEEncoderFFmpeg();
978         m_encoder->Initialize(outputFormat, true);
979         m_encoderFormat = outputFormat;
980       }
981       else
982         outputFormat = m_encoderFormat;
983
984       outputFormat.m_channelLayout = m_encoderFormat.m_channelLayout;
985       outputFormat.m_frames = m_encoderFormat.m_frames;
986
987       // encoder buffer
988       if (m_encoder->GetCodecID() == AV_CODEC_ID_AC3)
989       {
990         AEAudioFormat format;
991         format.m_channelLayout = AE_CH_LAYOUT_2_0;
992         format.m_dataFormat = AE_FMT_S16NE;
993         format.m_frameSize = 2* (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
994         format.m_frames = AC3_FRAME_SIZE;
995         format.m_sampleRate = 48000;
996         format.m_encodedRate = m_encoderFormat.m_sampleRate;
997         if (m_encoderBuffers && initSink)
998         {
999           m_discardBufferPools.push_back(m_encoderBuffers);
1000           m_encoderBuffers = NULL;
1001         }
1002         if (!m_encoderBuffers)
1003         {
1004           m_encoderBuffers = new CActiveAEBufferPool(format);
1005           m_encoderBuffers->Create(MAX_WATER_LEVEL*1000);
1006         }
1007       }
1008
1009       sinkInputFormat = m_sinkFormat;
1010     }
1011     else
1012     {
1013       outputFormat = m_sinkFormat;
1014       outputFormat.m_dataFormat = AE_FMT_FLOAT;
1015       outputFormat.m_frameSize = outputFormat.m_channelLayout.Count() *
1016                                  (CAEUtil::DataFormatToBits(outputFormat.m_dataFormat) >> 3);
1017       // TODO: adjust to decoder
1018       sinkInputFormat = outputFormat;
1019     }
1020     m_internalFormat = outputFormat;
1021
1022     std::list<CActiveAEStream*>::iterator it;
1023     for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1024     {
1025       // check if we support input format of stream
1026       if (!AE_IS_RAW((*it)->m_format.m_dataFormat) && 
1027           CActiveAEResample::GetAVSampleFormat((*it)->m_format.m_dataFormat) == AV_SAMPLE_FMT_FLT &&
1028           (*it)->m_format.m_dataFormat != AE_FMT_FLOAT)
1029       {
1030         (*it)->m_convertFn = CAEConvert::ToFloat((*it)->m_format.m_dataFormat);
1031         (*it)->m_format.m_dataFormat = AE_FMT_FLOAT;
1032       }
1033
1034       if (!(*it)->m_inputBuffers)
1035       {
1036         // align input buffers with period of sink or encoder
1037         (*it)->m_format.m_frames = m_internalFormat.m_frames * ((float)(*it)->m_format.m_sampleRate / m_internalFormat.m_sampleRate);
1038
1039         // create buffer pool
1040         (*it)->m_inputBuffers = new CActiveAEBufferPool((*it)->m_format);
1041         (*it)->m_inputBuffers->Create(MAX_CACHE_LEVEL*1000);
1042         (*it)->m_streamSpace = (*it)->m_format.m_frameSize * (*it)->m_format.m_frames;
1043
1044         // if input format does not follow ffmpeg channel mask, we may need to remap channels
1045         (*it)->InitRemapper();
1046       }
1047       if (initSink && (*it)->m_resampleBuffers)
1048       {
1049         m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1050         (*it)->m_resampleBuffers = NULL;
1051       }
1052       if (!(*it)->m_resampleBuffers)
1053       {
1054         (*it)->m_resampleBuffers = new CActiveAEBufferPoolResample((*it)->m_inputBuffers->m_format, outputFormat, m_settings.resampleQuality);
1055         (*it)->m_resampleBuffers->m_changeResampler = (*it)->m_forceResampler;
1056         (*it)->m_resampleBuffers->Create(MAX_CACHE_LEVEL*1000, false, m_settings.stereoupmix, m_settings.normalizelevels);
1057       }
1058       if (m_mode == MODE_TRANSCODE || m_streams.size() > 1)
1059         (*it)->m_resampleBuffers->m_fillPackets = true;
1060
1061       // amplification
1062       (*it)->m_limiter.SetSamplerate(outputFormat.m_sampleRate);
1063     }
1064
1065     // update buffered time of streams
1066     m_stats.AddSamples(0, m_streams);
1067
1068     // buffers for viz
1069     if (!AE_IS_RAW(inputFormat.m_dataFormat))
1070     {
1071       if (initSink && m_vizBuffers)
1072       {
1073         m_discardBufferPools.push_back(m_vizBuffers);
1074         m_vizBuffers = NULL;
1075         m_discardBufferPools.push_back(m_vizBuffersInput);
1076         m_vizBuffersInput = NULL;
1077       }
1078       if (!m_vizBuffers)
1079       {
1080         AEAudioFormat vizFormat = m_internalFormat;
1081         vizFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
1082         vizFormat.m_dataFormat = AE_FMT_FLOAT;
1083
1084         // input buffers
1085         m_vizBuffersInput = new CActiveAEBufferPool(m_internalFormat);
1086         m_vizBuffersInput->Create(2000);
1087
1088         // resample buffers
1089         m_vizBuffers = new CActiveAEBufferPoolResample(m_internalFormat, vizFormat, m_settings.resampleQuality);
1090         // TODO use cache of sync + water level
1091         m_vizBuffers->Create(2000, false, false);
1092         m_vizInitialized = false;
1093       }
1094     }
1095   }
1096
1097   // resample buffers for sink
1098   if (m_sinkBuffers && 
1099      (!CompareFormat(m_sinkBuffers->m_format,m_sinkFormat) || !CompareFormat(m_sinkBuffers->m_inputFormat, sinkInputFormat)))
1100   {
1101     m_discardBufferPools.push_back(m_sinkBuffers);
1102     m_sinkBuffers = NULL;
1103   }
1104   if (!m_sinkBuffers)
1105   {
1106     m_sinkBuffers = new CActiveAEBufferPoolResample(sinkInputFormat, m_sinkFormat, m_settings.resampleQuality);
1107     m_sinkBuffers->Create(MAX_WATER_LEVEL*1000, true, false);
1108   }
1109
1110   // reset gui sounds
1111   if (!CompareFormat(oldInternalFormat, m_internalFormat))
1112   {
1113     if (m_settings.guisoundmode == AE_SOUND_ALWAYS ||
1114        (m_settings.guisoundmode == AE_SOUND_IDLE && m_streams.empty()))
1115     {
1116       std::vector<CActiveAESound*>::iterator it;
1117       for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
1118       {
1119         (*it)->SetConverted(false);
1120       }
1121     }
1122     m_sounds_playing.clear();
1123   }
1124
1125   ClearDiscardedBuffers();
1126   m_extDrain = false;
1127 }
1128
1129 CActiveAEStream* CActiveAE::CreateStream(MsgStreamNew *streamMsg)
1130 {
1131   // we only can handle a single pass through stream
1132   bool hasRawStream = false;
1133   bool hasStream = false;
1134   std::list<CActiveAEStream*>::iterator it;
1135   for(it = m_streams.begin(); it != m_streams.end(); ++it)
1136   {
1137     if((*it)->IsDrained())
1138       continue;
1139     if(AE_IS_RAW((*it)->m_format.m_dataFormat))
1140       hasRawStream = true;
1141     hasStream = true;
1142   }
1143   if (hasRawStream || (hasStream && AE_IS_RAW(streamMsg->format.m_dataFormat)))
1144   {
1145     return NULL;
1146   }
1147
1148   // create the stream
1149   CActiveAEStream *stream;
1150   stream = new CActiveAEStream(&streamMsg->format);
1151   stream->m_streamPort = new CActiveAEDataProtocol("stream",
1152                              &stream->m_inMsgEvent, &m_outMsgEvent);
1153
1154   // create buffer pool
1155   stream->m_inputBuffers = NULL; // create in Configure when we know the sink format
1156   stream->m_resampleBuffers = NULL; // create in Configure when we know the sink format
1157   stream->m_statsLock = m_stats.GetLock();
1158   stream->m_fadingSamples = 0;
1159   stream->m_started = false;
1160
1161   if (streamMsg->options & AESTREAM_PAUSED)
1162     stream->m_paused = true;
1163
1164   if (streamMsg->options & AESTREAM_FORCE_RESAMPLE)
1165     stream->m_forceResampler = true;
1166
1167   m_streams.push_back(stream);
1168
1169   return stream;
1170 }
1171
1172 void CActiveAE::DiscardStream(CActiveAEStream *stream)
1173 {
1174   std::list<CActiveAEStream*>::iterator it;
1175   for (it=m_streams.begin(); it!=m_streams.end(); )
1176   {
1177     if (stream == (*it))
1178     {
1179       while (!(*it)->m_processingSamples.empty())
1180       {
1181         (*it)->m_processingSamples.front()->Return();
1182         (*it)->m_processingSamples.pop_front();
1183       }
1184       m_discardBufferPools.push_back((*it)->m_inputBuffers);
1185       m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1186       CLog::Log(LOGDEBUG, "CActiveAE::DiscardStream - audio stream deleted");
1187       delete (*it)->m_streamPort;
1188       delete (*it);
1189       it = m_streams.erase(it);
1190     }
1191     else
1192       ++it;
1193   }
1194
1195   ClearDiscardedBuffers();
1196 }
1197
1198 void CActiveAE::SFlushStream(CActiveAEStream *stream)
1199 {
1200   while (!stream->m_processingSamples.empty())
1201   {
1202     stream->m_processingSamples.front()->Return();
1203     stream->m_processingSamples.pop_front();
1204   }
1205   stream->m_resampleBuffers->Flush();
1206   stream->m_streamPort->Purge();
1207   stream->m_bufferedTime = 0.0;
1208   stream->m_paused = false;
1209
1210   // flush the engine if we only have a single stream
1211   if (m_streams.size() == 1)
1212   {
1213     FlushEngine();
1214   }
1215 }
1216
1217 void CActiveAE::FlushEngine()
1218 {
1219   if (m_sinkBuffers)
1220     m_sinkBuffers->Flush();
1221   if (m_vizBuffers)
1222     m_vizBuffers->Flush();
1223
1224   // send message to sink
1225   Message *reply;
1226   if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::FLUSH,
1227                                            &reply, 2000))
1228   {
1229     bool success = reply->signal == CSinkControlProtocol::ACC;
1230     if (!success)
1231     {
1232       CLog::Log(LOGERROR, "ActiveAE::%s - returned error on flush", __FUNCTION__);
1233       m_extError = true;
1234     }
1235     reply->Release();
1236   }
1237   else
1238   {
1239     CLog::Log(LOGERROR, "ActiveAE::%s - failed to flush", __FUNCTION__);
1240     m_extError = true;
1241   }
1242   m_stats.Reset(m_sinkFormat.m_sampleRate);
1243 }
1244
1245 void CActiveAE::ClearDiscardedBuffers()
1246 {
1247   std::list<CActiveAEBufferPool*>::iterator it;
1248   for (it=m_discardBufferPools.begin(); it!=m_discardBufferPools.end(); ++it)
1249   {
1250     CActiveAEBufferPoolResample *rbuf = dynamic_cast<CActiveAEBufferPoolResample*>(*it);
1251     if (rbuf)
1252     {
1253       rbuf->Flush();
1254     }
1255     // if all buffers have returned, we can delete the buffer pool
1256     if ((*it)->m_allSamples.size() == (*it)->m_freeSamples.size())
1257     {
1258       delete (*it);
1259       CLog::Log(LOGDEBUG, "CActiveAE::ClearDiscardedBuffers - buffer pool deleted");
1260       m_discardBufferPools.erase(it);
1261       return;
1262     }
1263   }
1264 }
1265
1266 void CActiveAE::SStopSound(CActiveAESound *sound)
1267 {
1268   std::list<SoundState>::iterator it;
1269   for (it=m_sounds_playing.begin(); it!=m_sounds_playing.end(); ++it)
1270   {
1271     if (it->sound == sound)
1272     {
1273       m_sounds_playing.erase(it);
1274       return;
1275     }
1276   }
1277 }
1278
1279 void CActiveAE::DiscardSound(CActiveAESound *sound)
1280 {
1281   SStopSound(sound);
1282
1283   std::vector<CActiveAESound*>::iterator it;
1284   for (it=m_sounds.begin(); it!=m_sounds.end(); ++it)
1285   {
1286     if ((*it) == sound)
1287     {
1288       m_sounds.erase(it);
1289       return;
1290     }
1291   }
1292 }
1293
1294 void CActiveAE::ChangeResamplers()
1295 {
1296   std::list<CActiveAEStream*>::iterator it;
1297   for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1298   {
1299     bool normalize = true;
1300     if (((*it)->m_resampleBuffers->m_format.m_channelLayout.Count() <
1301          (*it)->m_resampleBuffers->m_inputFormat.m_channelLayout.Count()) &&
1302          !m_settings.normalizelevels)
1303       normalize = false;
1304
1305     if ((*it)->m_resampleBuffers && (*it)->m_resampleBuffers->m_resampler &&
1306         (((*it)->m_resampleBuffers->m_resampleQuality != m_settings.resampleQuality) ||
1307         (((*it)->m_resampleBuffers->m_stereoUpmix != m_settings.stereoupmix)) ||
1308         ((*it)->m_resampleBuffers->m_normalize != normalize)))
1309     {
1310       (*it)->m_resampleBuffers->m_changeResampler = true;
1311     }
1312     (*it)->m_resampleBuffers->m_resampleQuality = m_settings.resampleQuality;
1313     (*it)->m_resampleBuffers->m_stereoUpmix = m_settings.stereoupmix;
1314     (*it)->m_resampleBuffers->m_normalize = normalize;
1315   }
1316 }
1317
1318 void CActiveAE::ApplySettingsToFormat(AEAudioFormat &format, AudioSettings &settings, int *mode)
1319 {
1320   int oldMode = m_mode;
1321   if (mode)
1322     *mode = MODE_PCM;
1323
1324   // raw pass through
1325   if (AE_IS_RAW(format.m_dataFormat))
1326   {
1327     if ((format.m_dataFormat == AE_FMT_AC3 && !settings.ac3passthrough) ||
1328         (format.m_dataFormat == AE_FMT_EAC3 && !settings.eac3passthrough) ||
1329         (format.m_dataFormat == AE_FMT_TRUEHD && !settings.truehdpassthrough) ||
1330         (format.m_dataFormat == AE_FMT_DTS && !settings.dtspassthrough) ||
1331         (format.m_dataFormat == AE_FMT_DTSHD && !settings.dtshdpassthrough))
1332     {
1333       CLog::Log(LOGERROR, "CActiveAE::ApplySettingsToFormat - input audio format is wrong");
1334     }
1335     if (mode)
1336       *mode = MODE_RAW;
1337   }
1338   // transcode
1339   else if (settings.channels <= AE_CH_LAYOUT_2_0 && // no multichannel pcm
1340            settings.passthrough &&
1341            settings.ac3passthrough &&
1342            settings.ac3transcode &&
1343            !m_streams.empty() &&
1344            (format.m_channelLayout.Count() > 2 || settings.stereoupmix))
1345   {
1346     format.m_dataFormat = AE_FMT_AC3;
1347     format.m_sampleRate = 48000;
1348     format.m_channelLayout = AE_CH_LAYOUT_2_0;
1349     if (mode)
1350       *mode = MODE_TRANSCODE;
1351   }
1352   else
1353   {
1354     format.m_dataFormat = AE_FMT_FLOAT;
1355     // consider user channel layout for those cases
1356     // 1. input stream is multichannel
1357     // 2. stereo upmix is selected
1358     // 3. fixed mode
1359     if ((format.m_channelLayout.Count() > 2) ||
1360          settings.stereoupmix ||
1361          (settings.config == AE_CONFIG_FIXED))
1362     {
1363       CAEChannelInfo stdLayout;
1364       switch (settings.channels)
1365       {
1366         default:
1367         case  0: stdLayout = AE_CH_LAYOUT_2_0; break;
1368         case  1: stdLayout = AE_CH_LAYOUT_2_0; break;
1369         case  2: stdLayout = AE_CH_LAYOUT_2_1; break;
1370         case  3: stdLayout = AE_CH_LAYOUT_3_0; break;
1371         case  4: stdLayout = AE_CH_LAYOUT_3_1; break;
1372         case  5: stdLayout = AE_CH_LAYOUT_4_0; break;
1373         case  6: stdLayout = AE_CH_LAYOUT_4_1; break;
1374         case  7: stdLayout = AE_CH_LAYOUT_5_0; break;
1375         case  8: stdLayout = AE_CH_LAYOUT_5_1; break;
1376         case  9: stdLayout = AE_CH_LAYOUT_7_0; break;
1377         case 10: stdLayout = AE_CH_LAYOUT_7_1; break;
1378       }
1379
1380       if (m_settings.config == AE_CONFIG_FIXED || (settings.stereoupmix && format.m_channelLayout.Count() <= 2))
1381         format.m_channelLayout = stdLayout;
1382       else if (m_extKeepConfig && (settings.config == AE_CONFIG_AUTO) && (oldMode != MODE_RAW))
1383         format.m_channelLayout = m_internalFormat.m_channelLayout;
1384       else
1385         format.m_channelLayout.ResolveChannels(stdLayout);
1386     }
1387     // don't change from multi to stereo in AUTO mode
1388     else if ((settings.config == AE_CONFIG_AUTO) &&
1389               m_stats.GetWaterLevel() > 0 && m_internalFormat.m_channelLayout.Count() > 2)
1390     {
1391       format.m_channelLayout = m_internalFormat.m_channelLayout;
1392     }
1393
1394     if (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958)
1395     {
1396       if (format.m_sampleRate > m_settings.samplerate)
1397       {
1398         format.m_sampleRate = m_settings.samplerate;
1399         CLog::Log(LOGINFO, "CActiveAE::ApplySettings - limit samplerate for SPDIF to %d", format.m_sampleRate);
1400       }
1401       format.m_channelLayout = AE_CH_LAYOUT_2_0;
1402     }
1403
1404     if (m_settings.config == AE_CONFIG_FIXED)
1405     {
1406       format.m_sampleRate = m_settings.samplerate;
1407       CLog::Log(LOGINFO, "CActiveAE::ApplySettings - Forcing samplerate to %d", format.m_sampleRate);
1408     }
1409
1410     // sinks may not support mono
1411     if (format.m_channelLayout.Count() == 1)
1412     {
1413       format.m_channelLayout = AE_CH_LAYOUT_2_0;
1414     }
1415   }
1416 }
1417
1418 bool CActiveAE::NeedReconfigureBuffers()
1419 {
1420   AEAudioFormat newFormat = GetInputFormat();
1421   ApplySettingsToFormat(newFormat, m_settings);
1422
1423   if (newFormat.m_dataFormat != m_sinkRequestFormat.m_dataFormat ||
1424       newFormat.m_channelLayout != m_sinkRequestFormat.m_channelLayout ||
1425       newFormat.m_sampleRate != m_sinkRequestFormat.m_sampleRate)
1426     return true;
1427
1428   return false;
1429 }
1430
1431 bool CActiveAE::NeedReconfigureSink()
1432 {
1433   AEAudioFormat newFormat = GetInputFormat();
1434   ApplySettingsToFormat(newFormat, m_settings);
1435
1436   std::string device = AE_IS_RAW(newFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
1437   std::string driver;
1438   CAESinkFactory::ParseDevice(device, driver);
1439
1440   if (!CompareFormat(newFormat, m_sinkFormat) ||
1441       m_currDevice.compare(device) != 0 ||
1442       m_settings.driver.compare(driver) != 0)
1443     return true;
1444
1445   return false;
1446 }
1447
1448 bool CActiveAE::InitSink()
1449 {
1450   SinkConfig config;
1451   config.format = m_sinkRequestFormat;
1452   config.stats = &m_stats;
1453   config.device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? &m_settings.passthoughdevice :
1454                                                                 &m_settings.device;
1455
1456   // send message to sink
1457   Message *reply;
1458   if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::CONFIGURE,
1459                                                  &reply,
1460                                                  5000,
1461                                                  &config, sizeof(config)))
1462   {
1463     bool success = reply->signal == CSinkControlProtocol::ACC;
1464     if (!success)
1465     {
1466       reply->Release();
1467       CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1468       m_extError = true;
1469       return false;
1470     }
1471     SinkReply *data;
1472     data = (SinkReply*)reply->data;
1473     if (data)
1474     {
1475       m_sinkFormat = data->format;
1476       m_sinkHasVolume = data->hasVolume;
1477       m_stats.SetSinkCacheTotal(data->cacheTotal);
1478       m_stats.SetSinkLatency(data->latency);
1479     }
1480     reply->Release();
1481   }
1482   else
1483   {
1484     CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
1485     m_stats.SetSinkCacheTotal(0);
1486     m_stats.SetSinkLatency(0);
1487     m_extError = true;
1488     return false;
1489   }
1490
1491   m_inMsgEvent.Reset();
1492   return true;
1493 }
1494
1495 void CActiveAE::DrainSink()
1496 {
1497   // send message to sink
1498   Message *reply;
1499   if (m_sink.m_dataPort.SendOutMessageSync(CSinkDataProtocol::DRAIN,
1500                                                  &reply,
1501                                                  2000))
1502   {
1503     bool success = reply->signal == CSinkDataProtocol::ACC;
1504     if (!success)
1505     {
1506       reply->Release();
1507       CLog::Log(LOGERROR, "ActiveAE::%s - returned error on drain", __FUNCTION__);
1508       m_extError = true;
1509       return;
1510     }
1511     reply->Release();
1512   }
1513   else
1514   {
1515     CLog::Log(LOGERROR, "ActiveAE::%s - failed to drain", __FUNCTION__);
1516     m_extError = true;
1517     return;
1518   }
1519 }
1520
1521 void CActiveAE::UnconfigureSink()
1522 {
1523   // send message to sink
1524   Message *reply;
1525   if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::UNCONFIGURE,
1526                                                  &reply,
1527                                                  2000))
1528   {
1529     bool success = reply->signal == CSinkControlProtocol::ACC;
1530     if (!success)
1531     {
1532       CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1533       m_extError = true;
1534     }
1535     reply->Release();
1536   }
1537   else
1538   {
1539     CLog::Log(LOGERROR, "ActiveAE::%s - failed to unconfigure", __FUNCTION__);
1540     m_extError = true;
1541   }
1542
1543   // make sure we open sink on next configure
1544   m_currDevice = "";
1545
1546   m_inMsgEvent.Reset();
1547 }
1548
1549
1550 bool CActiveAE::RunStages()
1551 {
1552   bool busy = false;
1553
1554   // serve input streams
1555   std::list<CActiveAEStream*>::iterator it;
1556   for (it = m_streams.begin(); it != m_streams.end(); ++it)
1557   {
1558     if ((*it)->m_resampleBuffers && !(*it)->m_paused)
1559       busy = (*it)->m_resampleBuffers->ResampleBuffers();
1560     else if ((*it)->m_resampleBuffers && 
1561             ((*it)->m_resampleBuffers->m_inputSamples.size() > (*it)->m_resampleBuffers->m_allSamples.size() * 0.5))
1562     {
1563       CSingleLock lock((*it)->m_streamLock);
1564       (*it)->m_streamIsBuffering = false;
1565     }
1566
1567     // provide buffers to stream
1568     float time = m_stats.GetCacheTime((*it));
1569     CSampleBuffer *buffer;
1570     if (!(*it)->m_drain)
1571     {
1572       while (time < MAX_CACHE_LEVEL && !(*it)->m_inputBuffers->m_freeSamples.empty())
1573       {
1574         buffer = (*it)->m_inputBuffers->GetFreeBuffer();
1575         (*it)->m_processingSamples.push_back(buffer);
1576         (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMBUFFER, &buffer, sizeof(CSampleBuffer*));
1577         (*it)->IncFreeBuffers();
1578         time += (float)buffer->pkt->max_nb_samples / buffer->pkt->config.sample_rate;
1579       }
1580     }
1581     else
1582     {
1583       if ((*it)->m_resampleBuffers->m_inputSamples.empty() &&
1584           (*it)->m_resampleBuffers->m_outputSamples.empty() &&
1585           (*it)->m_processingSamples.empty())
1586       {
1587         (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
1588         (*it)->m_drain = false;
1589         (*it)->m_resampleBuffers->m_drain = false;
1590         (*it)->m_started = false;
1591
1592         // set variables being polled via stream interface
1593         CSingleLock lock((*it)->m_streamLock);
1594         if ((*it)->m_streamSlave)
1595         {
1596           CActiveAEStream *slave = (CActiveAEStream*)((*it)->m_streamSlave);
1597           slave->m_paused = false;
1598
1599           // TODO: find better solution for this
1600           // gapless bites audiophile
1601           if (m_settings.config == AE_CONFIG_MATCH)
1602             Configure(&slave->m_format);
1603
1604           (*it)->m_streamSlave = NULL;
1605         }
1606         (*it)->m_streamDrained = true;
1607         (*it)->m_streamDraining = false;
1608         (*it)->m_streamFading = false;
1609       }
1610     }
1611   }
1612
1613   if (m_stats.GetWaterLevel() < MAX_WATER_LEVEL &&
1614      (m_mode != MODE_TRANSCODE || (m_encoderBuffers && !m_encoderBuffers->m_freeSamples.empty())))
1615   {
1616     // mix streams and sounds sounds
1617     if (m_mode != MODE_RAW)
1618     {
1619       CSampleBuffer *out = NULL;
1620       if (!m_sounds_playing.empty() && m_streams.empty())
1621       {
1622         if (m_silenceBuffers && !m_silenceBuffers->m_freeSamples.empty())
1623         {
1624           out = m_silenceBuffers->GetFreeBuffer();
1625           for (int i=0; i<out->pkt->planes; i++)
1626           {
1627             memset(out->pkt->data[i], 0, out->pkt->linesize);
1628           }
1629           out->pkt->nb_samples = out->pkt->max_nb_samples;
1630         }
1631       }
1632
1633       // mix streams
1634       std::list<CActiveAEStream*>::iterator it;
1635
1636       // if we deal with more than a single stream, all streams
1637       // must provide samples for mixing
1638       bool allStreamsReady = true;
1639       for (it = m_streams.begin(); it != m_streams.end(); ++it)
1640       {
1641         if ((*it)->m_paused || !(*it)->m_started || !(*it)->m_resampleBuffers)
1642           continue;
1643
1644         if ((*it)->m_resampleBuffers->m_outputSamples.empty())
1645           allStreamsReady = false;
1646       }
1647
1648       bool needClamp = false;
1649       for (it = m_streams.begin(); it != m_streams.end() && allStreamsReady; ++it)
1650       {
1651         if ((*it)->m_paused || !(*it)->m_resampleBuffers)
1652           continue;
1653
1654         if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1655         {
1656           (*it)->m_started = true;
1657
1658           if (!out)
1659           {
1660             out = (*it)->m_resampleBuffers->m_outputSamples.front();
1661             (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1662
1663             int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1664             int nb_loops = 1;
1665             float fadingStep = 0.0f;
1666
1667             // fading
1668             if ((*it)->m_fadingSamples == -1)
1669             {
1670               (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1671               (*it)->m_volume = (*it)->m_fadingBase;
1672             }
1673             if ((*it)->m_fadingSamples > 0)
1674             {
1675               nb_floats = out->pkt->config.channels / out->pkt->planes;
1676               nb_loops = out->pkt->nb_samples;
1677               float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1678               int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1679               fadingStep = delta / samples;
1680             }
1681
1682             // for stream amplification, 
1683             // turned off downmix normalization,
1684             // or if sink format is float (in order to prevent from clipping)
1685             // we need to run on a per sample basis
1686             if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize || (m_sinkFormat.m_dataFormat == AE_FMT_FLOAT))
1687             {
1688               nb_floats = out->pkt->config.channels / out->pkt->planes;
1689               nb_loops = out->pkt->nb_samples;
1690             }
1691
1692             for(int i=0; i<nb_loops; i++)
1693             {
1694               if ((*it)->m_fadingSamples > 0)
1695               {
1696                 (*it)->m_volume += fadingStep;
1697                 (*it)->m_fadingSamples--;
1698
1699                 if ((*it)->m_fadingSamples == 0)
1700                 {
1701                   // set variables being polled via stream interface
1702                   CSingleLock lock((*it)->m_streamLock);
1703                   (*it)->m_streamFading = false;
1704                 }
1705               }
1706
1707               // volume for stream
1708               float volume = (*it)->m_volume * (*it)->m_rgain;
1709               if(nb_loops > 1)
1710                 volume *= (*it)->m_limiter.Run((float**)out->pkt->data, out->pkt->config.channels, i*nb_floats, out->pkt->planes > 1);
1711
1712               for(int j=0; j<out->pkt->planes; j++)
1713               {
1714 #ifdef __SSE__
1715                 CAEUtil::SSEMulArray((float*)out->pkt->data[j]+i*nb_floats, volume, nb_floats);
1716 #else
1717                 float* fbuffer = (float*) out->pkt->data[j]+i*nb_floats;
1718                 for (int k = 0; k < nb_floats; ++k)
1719                 {
1720                   fbuffer[k] *= volume;
1721                 }
1722 #endif
1723               }
1724             }
1725           }
1726           else
1727           {
1728             CSampleBuffer *mix = NULL;
1729             mix = (*it)->m_resampleBuffers->m_outputSamples.front();
1730             (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1731
1732             int nb_floats = mix->pkt->nb_samples * mix->pkt->config.channels / mix->pkt->planes;
1733             int nb_loops = 1;
1734             float fadingStep = 0.0f;
1735
1736             // fading
1737             if ((*it)->m_fadingSamples == -1)
1738             {
1739               (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1740               (*it)->m_volume = (*it)->m_fadingBase;
1741             }
1742             if ((*it)->m_fadingSamples > 0)
1743             {
1744               nb_floats = mix->pkt->config.channels / mix->pkt->planes;
1745               nb_loops = mix->pkt->nb_samples;
1746               float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1747               int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1748               fadingStep = delta / samples;
1749             }
1750
1751             // for streams amplification of turned off downmix normalization
1752             // we need to run on a per sample basis
1753             if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize)
1754             {
1755               nb_floats = out->pkt->config.channels / out->pkt->planes;
1756               nb_loops = out->pkt->nb_samples;
1757             }
1758
1759             for(int i=0; i<nb_loops; i++)
1760             {
1761               if ((*it)->m_fadingSamples > 0)
1762               {
1763                 (*it)->m_volume += fadingStep;
1764                 (*it)->m_fadingSamples--;
1765
1766                 if ((*it)->m_fadingSamples == 0)
1767                 {
1768                   // set variables being polled via stream interface
1769                   CSingleLock lock((*it)->m_streamLock);
1770                   (*it)->m_streamFading = false;
1771                 }
1772               }
1773
1774               // volume for stream
1775               float volume = (*it)->m_volume * (*it)->m_rgain;
1776               if(nb_loops > 1)
1777                 volume *= (*it)->m_limiter.Run((float**)mix->pkt->data, mix->pkt->config.channels, i*nb_floats, mix->pkt->planes > 1);
1778
1779               for(int j=0; j<out->pkt->planes && j<mix->pkt->planes; j++)
1780               {
1781                 float *dst = (float*)out->pkt->data[j]+i*nb_floats;
1782                 float *src = (float*)mix->pkt->data[j]+i*nb_floats;
1783 #ifdef __SSE__
1784                 CAEUtil::SSEMulAddArray(dst, src, volume, nb_floats);
1785                 for (int k = 0; k < nb_floats; ++k)
1786                 {
1787                   if (fabs(dst[k]) > 1.0f)
1788                   {
1789                     needClamp = true;
1790                     break;
1791                   }
1792                 }
1793 #else
1794                 for (int k = 0; k < nb_floats; ++k)
1795                 {
1796                   dst[k] += src[k] * volume;
1797                   if (fabs(dst[k]) > 1.0f)
1798                     needClamp = true;
1799                 }
1800 #endif
1801               }
1802             }
1803             mix->Return();
1804           }
1805           busy = true;
1806         }
1807       }// for
1808
1809       // finally clamp samples
1810       if(out && needClamp)
1811       {
1812         int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1813         for(int i=0; i<out->pkt->planes; i++)
1814         {
1815           CAEUtil::ClampArray((float*)out->pkt->data[i], nb_floats);
1816         }
1817       }
1818
1819       // process output buffer, gui sounds, encode, viz
1820       if (out)
1821       {
1822         // viz
1823         {
1824           CSingleLock lock(m_vizLock);
1825           if (m_audioCallback && m_vizBuffers && !m_streams.empty())
1826           {
1827             if (!m_vizInitialized)
1828             {
1829               m_audioCallback->OnInitialize(2, m_vizBuffers->m_format.m_sampleRate, 32);
1830               m_vizInitialized = true;
1831             }
1832
1833             if (!m_vizBuffersInput->m_freeSamples.empty())
1834             {
1835               // copy the samples into the viz input buffer
1836               CSampleBuffer *viz = m_vizBuffersInput->GetFreeBuffer();
1837               int samples = std::min(512, out->pkt->nb_samples);
1838               int bytes = samples * out->pkt->config.channels / out->pkt->planes * out->pkt->bytes_per_sample;
1839               for(int i= 0; i < out->pkt->planes; i++)
1840               {
1841                 memcpy(viz->pkt->data[i], out->pkt->data[i], bytes);
1842               }
1843               viz->pkt->nb_samples = samples;
1844               m_vizBuffers->m_inputSamples.push_back(viz);
1845             }
1846             else
1847               CLog::Log(LOGWARNING,"ActiveAE::%s - viz ran out of free buffers", __FUNCTION__);
1848             unsigned int now = XbmcThreads::SystemClockMillis();
1849             unsigned int timestamp = now + m_stats.GetDelay() * 1000;
1850             busy |= m_vizBuffers->ResampleBuffers(timestamp);
1851             while(!m_vizBuffers->m_outputSamples.empty())
1852             {
1853               CSampleBuffer *buf = m_vizBuffers->m_outputSamples.front();
1854               if ((now - buf->timestamp) & 0x80000000)
1855                 break;
1856               else
1857               {
1858                 int samples;
1859                 samples = std::min(512, buf->pkt->nb_samples);
1860                 m_audioCallback->OnAudioData((float*)(buf->pkt->data[0]), samples);
1861                 buf->Return();
1862                 m_vizBuffers->m_outputSamples.pop_front();
1863               }
1864             }
1865           }
1866           else if (m_vizBuffers)
1867             m_vizBuffers->Flush();
1868         }
1869
1870         // mix gui sounds
1871         MixSounds(*(out->pkt));
1872         if (!m_sinkHasVolume || m_muted)
1873           Deamplify(*(out->pkt));
1874
1875         if (m_mode == MODE_TRANSCODE && m_encoder)
1876         {
1877           CSampleBuffer *buf = m_encoderBuffers->GetFreeBuffer();
1878           m_encoder->Encode(out->pkt->data[0], out->pkt->planes*out->pkt->linesize,
1879                             buf->pkt->data[0], buf->pkt->planes*buf->pkt->linesize);
1880           buf->pkt->nb_samples = buf->pkt->max_nb_samples;
1881           out->Return();
1882           out = buf;
1883         }
1884         busy = true;
1885       }
1886
1887       // update stats
1888       if(out)
1889       {
1890         m_stats.AddSamples(out->pkt->nb_samples, m_streams);
1891         m_sinkBuffers->m_inputSamples.push_back(out);
1892       }
1893     }
1894     // pass through
1895     else
1896     {
1897       std::list<CActiveAEStream*>::iterator it;
1898       CSampleBuffer *buffer;
1899       for (it = m_streams.begin(); it != m_streams.end(); ++it)
1900       {
1901         if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1902         {
1903           buffer =  (*it)->m_resampleBuffers->m_outputSamples.front();
1904           (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1905           m_stats.AddSamples(buffer->pkt->nb_samples, m_streams);
1906           m_sinkBuffers->m_inputSamples.push_back(buffer);
1907         }
1908       }
1909     }
1910
1911     // serve sink buffers
1912     busy = m_sinkBuffers->ResampleBuffers();
1913     while(!m_sinkBuffers->m_outputSamples.empty())
1914     {
1915       CSampleBuffer *out = NULL;
1916       out = m_sinkBuffers->m_outputSamples.front();
1917       m_sinkBuffers->m_outputSamples.pop_front();
1918       m_sink.m_dataPort.SendOutMessage(CSinkDataProtocol::SAMPLE,
1919           &out, sizeof(CSampleBuffer*));
1920       busy = true;
1921     }
1922   }
1923
1924   return busy;
1925 }
1926
1927 bool CActiveAE::HasWork()
1928 {
1929   if (!m_sounds_playing.empty())
1930     return true;
1931   if (!m_sinkBuffers->m_inputSamples.empty())
1932     return true;
1933   if (!m_sinkBuffers->m_outputSamples.empty())
1934     return true;
1935
1936   std::list<CActiveAEStream*>::iterator it;
1937   for (it = m_streams.begin(); it != m_streams.end(); ++it)
1938   {
1939     if (!(*it)->m_resampleBuffers->m_inputSamples.empty())
1940       return true;
1941     if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1942       return true;
1943     if (!(*it)->m_processingSamples.empty())
1944       return true;
1945   }
1946
1947   return false;
1948 }
1949
1950 void CActiveAE::MixSounds(CSoundPacket &dstSample)
1951 {
1952   if (m_sounds_playing.empty())
1953     return;
1954
1955   float volume;
1956   float *out;
1957   float *sample_buffer;
1958   int max_samples = dstSample.nb_samples;
1959
1960   std::list<SoundState>::iterator it;
1961   for (it = m_sounds_playing.begin(); it != m_sounds_playing.end(); )
1962   {
1963     if (!it->sound->IsConverted())
1964       ResampleSound(it->sound);
1965     int available_samples = it->sound->GetSound(false)->nb_samples - it->samples_played;
1966     int mix_samples = std::min(max_samples, available_samples);
1967     int start = it->samples_played *
1968                 m_dllAvUtil.av_get_bytes_per_sample(it->sound->GetSound(false)->config.fmt) *
1969                 it->sound->GetSound(false)->config.channels /
1970                 it->sound->GetSound(false)->planes;
1971
1972     for(int j=0; j<dstSample.planes; j++)
1973     {
1974       volume = it->sound->GetVolume();
1975       out = (float*)dstSample.data[j];
1976       sample_buffer = (float*)(it->sound->GetSound(false)->data[j]+start);
1977       int nb_floats = mix_samples * dstSample.config.channels / dstSample.planes;
1978 #ifdef __SSE__
1979       CAEUtil::SSEMulAddArray(out, sample_buffer, volume, nb_floats);
1980 #else
1981       for (int k = 0; k < nb_floats; ++k)
1982         *out++ += *sample_buffer++ * volume;
1983 #endif
1984     }
1985
1986     it->samples_played += mix_samples;
1987
1988     // no more frames, so remove it from the list
1989     if (it->samples_played >= it->sound->GetSound(false)->nb_samples)
1990     {
1991       it = m_sounds_playing.erase(it);
1992       continue;
1993     }
1994     ++it;
1995   }
1996 }
1997
1998 void CActiveAE::Deamplify(CSoundPacket &dstSample)
1999 {
2000   if (m_volume < 1.0 || m_muted)
2001   {
2002     float *buffer;
2003     int nb_floats = dstSample.nb_samples * dstSample.config.channels / dstSample.planes;
2004
2005     for(int j=0; j<dstSample.planes; j++)
2006     {
2007       buffer = (float*)dstSample.data[j];
2008 #ifdef __SSE__
2009       CAEUtil::SSEMulArray(buffer, m_muted ? 0.0 : m_volume, nb_floats);
2010 #else
2011       float *fbuffer = buffer;
2012       for (int i = 0; i < nb_floats; i++)
2013         *fbuffer++ *= m_volume;
2014 #endif
2015     }
2016   }
2017 }
2018
2019 //-----------------------------------------------------------------------------
2020 // Configuration
2021 //-----------------------------------------------------------------------------
2022
2023 void CActiveAE::LoadSettings()
2024 {
2025   m_settings.device = CSettings::Get().GetString("audiooutput.audiodevice");
2026   m_settings.passthoughdevice = CSettings::Get().GetString("audiooutput.passthroughdevice");
2027
2028   m_settings.config = CSettings::Get().GetInt("audiooutput.config");
2029   m_settings.channels = (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958) ? AE_CH_LAYOUT_2_0 : CSettings::Get().GetInt("audiooutput.channels");
2030   m_settings.samplerate = CSettings::Get().GetInt("audiooutput.samplerate");
2031
2032   m_settings.stereoupmix = IsSettingVisible("audiooutput.stereoupmix") ? CSettings::Get().GetBool("audiooutput.stereoupmix") : false;
2033   m_settings.normalizelevels = CSettings::Get().GetBool("audiooutput.normalizelevels");
2034   m_settings.guisoundmode = CSettings::Get().GetInt("audiooutput.guisoundmode");
2035
2036   m_settings.passthrough = m_settings.config == AE_CONFIG_FIXED ? false : CSettings::Get().GetBool("audiooutput.passthrough");
2037   m_settings.ac3passthrough = CSettings::Get().GetBool("audiooutput.ac3passthrough");
2038   m_settings.ac3transcode = CSettings::Get().GetBool("audiooutput.ac3transcode");
2039   m_settings.eac3passthrough = CSettings::Get().GetBool("audiooutput.eac3passthrough");
2040   m_settings.truehdpassthrough = CSettings::Get().GetBool("audiooutput.truehdpassthrough");
2041   m_settings.dtspassthrough = CSettings::Get().GetBool("audiooutput.dtspassthrough");
2042   m_settings.dtshdpassthrough = CSettings::Get().GetBool("audiooutput.dtshdpassthrough");
2043
2044   m_settings.resampleQuality = static_cast<AEQuality>(CSettings::Get().GetInt("audiooutput.processquality"));
2045 }
2046
2047 bool CActiveAE::Initialize()
2048 {
2049   if (!m_dllAvUtil.Load() || !m_dllAvCodec.Load() || !m_dllAvFormat.Load())
2050   {
2051     CLog::Log(LOGERROR,"CActiveAE::Initialize - failed to load ffmpeg libraries");
2052     return false;
2053   }
2054   m_dllAvFormat.av_register_all();
2055
2056   Create();
2057   Message *reply;
2058   if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2059                                                  &reply,
2060                                                  5000))
2061   {
2062     bool success = reply->signal == CActiveAEControlProtocol::ACC;
2063     reply->Release();
2064     if (!success)
2065     {
2066       CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2067       Dispose();
2068       return false;
2069     }
2070   }
2071   else
2072   {
2073     CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2074     Dispose();
2075     return false;
2076   }
2077
2078   // hook into windowing for receiving display reset events
2079 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
2080   g_Windowing.Register(this);
2081 #endif
2082
2083   m_inMsgEvent.Reset();
2084   return true;
2085 }
2086
2087 void CActiveAE::EnumerateOutputDevices(AEDeviceList &devices, bool passthrough)
2088 {
2089   m_sink.EnumerateOutputDevices(devices, passthrough);
2090 }
2091
2092 std::string CActiveAE::GetDefaultDevice(bool passthrough)
2093 {
2094   return m_sink.GetDefaultDevice(passthrough);
2095 }
2096
2097 void CActiveAE::OnSettingsChange(const std::string& setting)
2098 {
2099   if (setting == "audiooutput.passthroughdevice" ||
2100       setting == "audiooutput.audiodevice"       ||
2101       setting == "audiooutput.config"            ||
2102       setting == "audiooutput.ac3passthrough"    ||
2103       setting == "audiooutput.ac3transcode"      ||
2104       setting == "audiooutput.eac3passthrough"   ||
2105       setting == "audiooutput.dtspassthrough"    ||
2106       setting == "audiooutput.truehdpassthrough" ||
2107       setting == "audiooutput.dtshdpassthrough"  ||
2108       setting == "audiooutput.channels"          ||
2109       setting == "audiooutput.stereoupmix"       ||
2110       setting == "audiooutput.streamsilence"     ||
2111       setting == "audiooutput.processquality"    ||
2112       setting == "audiooutput.passthrough"       ||
2113       setting == "audiooutput.samplerate"        ||
2114       setting == "audiooutput.normalizelevels"   ||
2115       setting == "audiooutput.guisoundmode")
2116   {
2117     m_controlPort.SendOutMessage(CActiveAEControlProtocol::RECONFIGURE);
2118   }
2119 }
2120
2121 bool CActiveAE::SupportsRaw(AEDataFormat format)
2122 {
2123   if (!m_sink.HasPassthroughDevice())
2124     return false;
2125
2126   // those formats require HDMI
2127   if (format == AE_FMT_DTSHD || format == AE_FMT_TRUEHD)
2128   {
2129     if(m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.passthroughdevice")) != AE_DEVTYPE_HDMI)
2130       return false;
2131   }
2132
2133   // TODO: check ELD?
2134   return true;
2135 }
2136
2137 bool CActiveAE::SupportsSilenceTimeout()
2138 {
2139   return true;
2140 }
2141
2142 bool CActiveAE::SupportsQualityLevel(enum AEQuality level)
2143 {
2144   if (level == AE_QUALITY_LOW || level == AE_QUALITY_MID || level == AE_QUALITY_HIGH)
2145     return true;
2146
2147   return false;
2148 }
2149
2150 bool CActiveAE::IsSettingVisible(const std::string &settingId)
2151 {
2152   if (settingId == "audiooutput.samplerate")
2153   {
2154     if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958)
2155       return true;
2156     if (CSettings::Get().GetInt("audiooutput.config") == AE_CONFIG_FIXED)
2157       return true;
2158   }
2159   else if (settingId == "audiooutput.channels")
2160   {
2161     if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) != AE_DEVTYPE_IEC958)
2162       return true;
2163   }
2164   else if (settingId == "audiooutput.passthrough")
2165   {
2166     if (m_sink.HasPassthroughDevice() && CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2167       return true;
2168   }
2169   else if (settingId == "audiooutput.truehdpassthrough")
2170   {
2171     if (m_sink.HasPassthroughDevice() &&
2172         CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED &&
2173         m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.passthroughdevice")) == AE_DEVTYPE_HDMI)
2174       return true;
2175   }
2176   else if (settingId == "audiooutput.dtshdpassthrough")
2177   {
2178     if (m_sink.HasPassthroughDevice() &&
2179         CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED &&
2180         m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.passthroughdevice")) == AE_DEVTYPE_HDMI)
2181       return true;
2182   }
2183   else if (settingId == "audiooutput.stereoupmix")
2184   {
2185     if (m_sink.HasPassthroughDevice() ||
2186         CSettings::Get().GetInt("audiooutput.channels") > AE_CH_LAYOUT_2_0)
2187     return true;
2188   }
2189   else if (settingId == "audiooutput.ac3transcode")
2190   {
2191     if (m_sink.HasPassthroughDevice() &&
2192         CSettings::Get().GetBool("audiooutput.ac3passthrough") &&
2193         CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED &&
2194         (CSettings::Get().GetInt("audiooutput.channels") <= AE_CH_LAYOUT_2_0 || m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958))
2195       return true;
2196   }
2197   return false;
2198 }
2199
2200 void CActiveAE::Shutdown()
2201 {
2202   Dispose();
2203 }
2204
2205 bool CActiveAE::Suspend()
2206 {
2207   return m_controlPort.SendOutMessage(CActiveAEControlProtocol::SUSPEND);
2208 }
2209
2210 bool CActiveAE::Resume()
2211 {
2212   Message *reply;
2213   if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2214                                                  &reply,
2215                                                  5000))
2216   {
2217     bool success = reply->signal == CActiveAEControlProtocol::ACC;
2218     reply->Release();
2219     if (!success)
2220     {
2221       CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2222       return false;
2223     }
2224   }
2225   else
2226   {
2227     CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2228     return false;
2229   }
2230
2231   m_inMsgEvent.Reset();
2232   return true;
2233 }
2234
2235 bool CActiveAE::IsSuspended()
2236 {
2237   return m_stats.IsSuspended();
2238 }
2239
2240 float CActiveAE::GetVolume()
2241 {
2242   return m_aeVolume;
2243 }
2244
2245 void CActiveAE::SetVolume(const float volume)
2246 {
2247   m_aeVolume = std::max( 0.0f, std::min(1.0f, volume));
2248   m_controlPort.SendOutMessage(CActiveAEControlProtocol::VOLUME, &m_aeVolume, sizeof(float));
2249 }
2250
2251 void CActiveAE::SetMute(const bool enabled)
2252 {
2253   m_aeMuted = enabled;
2254   m_controlPort.SendOutMessage(CActiveAEControlProtocol::MUTE, &m_aeMuted, sizeof(bool));
2255 }
2256
2257 bool CActiveAE::IsMuted()
2258 {
2259   return m_aeMuted;
2260 }
2261
2262 void CActiveAE::SetSoundMode(const int mode)
2263 {
2264   return;
2265 }
2266
2267 void CActiveAE::KeepConfiguration(unsigned int millis)
2268 {
2269   unsigned int timeMs = millis;
2270   m_controlPort.SendOutMessage(CActiveAEControlProtocol::KEEPCONFIG, &timeMs, sizeof(unsigned int));
2271 }
2272
2273 void CActiveAE::OnLostDevice()
2274 {
2275   Message *reply;
2276   if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::DISPLAYLOST,
2277                                                  &reply,
2278                                                  5000))
2279   {
2280     bool success = reply->signal == CActiveAEControlProtocol::ACC;
2281     reply->Release();
2282     if (!success)
2283     {
2284       CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2285     }
2286   }
2287   else
2288   {
2289     CLog::Log(LOGERROR, "ActiveAE::%s - timed out", __FUNCTION__);
2290   }
2291 }
2292
2293 void CActiveAE::OnResetDevice()
2294 {
2295   m_controlPort.SendOutMessage(CActiveAEControlProtocol::DISPLAYRESET);
2296 }
2297
2298 //-----------------------------------------------------------------------------
2299 // Utils
2300 //-----------------------------------------------------------------------------
2301
2302 uint8_t **CActiveAE::AllocSoundSample(SampleConfig &config, int &samples, int &bytes_per_sample, int &planes, int &linesize)
2303 {
2304   uint8_t **buffer;
2305   planes = m_dllAvUtil.av_sample_fmt_is_planar(config.fmt) ? config.channels : 1;
2306   buffer = new uint8_t*[planes];
2307
2308   // align buffer to 16 in order to be compatible with sse in CAEConvert
2309   m_dllAvUtil.av_samples_alloc(buffer, &linesize, config.channels,
2310                                  samples, config.fmt, 16);
2311   bytes_per_sample = m_dllAvUtil.av_get_bytes_per_sample(config.fmt);
2312   return buffer;
2313 }
2314
2315 void CActiveAE::FreeSoundSample(uint8_t **data)
2316 {
2317   m_dllAvUtil.av_freep(data);
2318   delete [] data;
2319 }
2320
2321 bool CActiveAE::CompareFormat(AEAudioFormat &lhs, AEAudioFormat &rhs)
2322 {
2323   if (lhs.m_channelLayout != rhs.m_channelLayout ||
2324       lhs.m_dataFormat != rhs.m_dataFormat ||
2325       lhs.m_sampleRate != rhs.m_sampleRate)
2326     return false;
2327   else
2328     return true;
2329 }
2330
2331 //-----------------------------------------------------------------------------
2332 // GUI Sounds
2333 //-----------------------------------------------------------------------------
2334
2335 /**
2336  * load sound from an audio file and store original format
2337  * register the sound in ActiveAE
2338  * later when the engine is idle it will convert the sound to sink format
2339  */
2340
2341 #define SOUNDBUFFER_SIZE 20480
2342
2343 IAESound *CActiveAE::MakeSound(const std::string& file)
2344 {
2345   AVFormatContext *fmt_ctx = NULL;
2346   AVCodecContext *dec_ctx = NULL;
2347   AVIOContext *io_ctx;
2348   AVInputFormat *io_fmt;
2349   AVCodec *dec = NULL;
2350   CActiveAESound *sound = NULL;
2351   SampleConfig config;
2352
2353   sound = new CActiveAESound(file);
2354   if (!sound->Prepare())
2355   {
2356     delete sound;
2357     return NULL;
2358   }
2359   int fileSize = sound->GetFileSize();
2360
2361   fmt_ctx = m_dllAvFormat.avformat_alloc_context();
2362   unsigned char* buffer = (unsigned char*)m_dllAvUtil.av_malloc(SOUNDBUFFER_SIZE+FF_INPUT_BUFFER_PADDING_SIZE);
2363   io_ctx = m_dllAvFormat.avio_alloc_context(buffer, SOUNDBUFFER_SIZE, 0,
2364                                             sound, CActiveAESound::Read, NULL, CActiveAESound::Seek);
2365   io_ctx->max_packet_size = sound->GetChunkSize();
2366   if(io_ctx->max_packet_size)
2367     io_ctx->max_packet_size *= SOUNDBUFFER_SIZE / io_ctx->max_packet_size;
2368
2369   if(!sound->IsSeekPosible())
2370     io_ctx->seekable = 0;
2371
2372   fmt_ctx->pb = io_ctx;
2373
2374   m_dllAvFormat.av_probe_input_buffer(io_ctx, &io_fmt, file.c_str(), NULL, 0, 0);
2375   if (!io_fmt)
2376   {
2377     m_dllAvFormat.avformat_close_input(&fmt_ctx);
2378     delete sound;
2379     return NULL;
2380   }
2381
2382   // find decoder
2383   if (m_dllAvFormat.avformat_open_input(&fmt_ctx, file.c_str(), NULL, NULL) == 0)
2384   {
2385     fmt_ctx->flags |= AVFMT_FLAG_NOPARSE;
2386     if (m_dllAvFormat.avformat_find_stream_info(fmt_ctx, NULL) >= 0)
2387     {
2388       dec_ctx = fmt_ctx->streams[0]->codec;
2389       dec = m_dllAvCodec.avcodec_find_decoder(dec_ctx->codec_id);
2390       config.sample_rate = dec_ctx->sample_rate;
2391       config.channels = dec_ctx->channels;
2392       config.channel_layout = dec_ctx->channel_layout;
2393     }
2394   }
2395   if (dec == NULL)
2396   {
2397     m_dllAvFormat.avformat_close_input(&fmt_ctx);
2398     delete sound;
2399     return NULL;
2400   }
2401
2402   dec_ctx = m_dllAvCodec.avcodec_alloc_context3(dec);
2403   dec_ctx->sample_rate = config.sample_rate;
2404   dec_ctx->channels = config.channels;
2405   if (!config.channel_layout)
2406     config.channel_layout = m_dllAvUtil.av_get_default_channel_layout(config.channels);
2407   dec_ctx->channel_layout = config.channel_layout;
2408
2409   AVPacket avpkt;
2410   AVFrame *decoded_frame = NULL;
2411   decoded_frame = m_dllAvCodec.avcodec_alloc_frame();
2412
2413   if (m_dllAvCodec.avcodec_open2(dec_ctx, dec, NULL) >= 0)
2414   {
2415     bool init = false;
2416
2417     // decode until eof
2418     m_dllAvCodec.av_init_packet(&avpkt);
2419     int len;
2420     while (m_dllAvFormat.av_read_frame(fmt_ctx, &avpkt) >= 0)
2421     {
2422       int got_frame = 0;
2423       len = m_dllAvCodec.avcodec_decode_audio4(dec_ctx, decoded_frame, &got_frame, &avpkt);
2424       if (len < 0)
2425       {
2426         m_dllAvCodec.avcodec_close(dec_ctx);
2427         m_dllAvUtil.av_free(dec_ctx);
2428         m_dllAvUtil.av_free(&decoded_frame);
2429         m_dllAvFormat.avformat_close_input(&fmt_ctx);
2430         delete sound;
2431         return NULL;
2432       }
2433       if (got_frame)
2434       {
2435         if (!init)
2436         {
2437           int samples = fileSize / m_dllAvUtil.av_get_bytes_per_sample(dec_ctx->sample_fmt) / config.channels;
2438           config.fmt = dec_ctx->sample_fmt;
2439           config.bits_per_sample = dec_ctx->bits_per_coded_sample;
2440           sound->InitSound(true, config, samples);
2441           init = true;
2442         }
2443         sound->StoreSound(true, decoded_frame->extended_data,
2444                           decoded_frame->nb_samples, decoded_frame->linesize[0]);
2445       }
2446     }
2447     m_dllAvCodec.avcodec_close(dec_ctx);
2448   }
2449
2450   m_dllAvUtil.av_free(dec_ctx);
2451   m_dllAvUtil.av_free(decoded_frame);
2452   m_dllAvFormat.avformat_close_input(&fmt_ctx);
2453
2454   sound->Finish();
2455
2456   // register sound
2457   m_dataPort.SendOutMessage(CActiveAEDataProtocol::NEWSOUND, &sound, sizeof(CActiveAESound*));
2458
2459   return sound;
2460 }
2461
2462 void CActiveAE::FreeSound(IAESound *sound)
2463 {
2464   m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESOUND, &sound, sizeof(CActiveAESound*));
2465 }
2466
2467 void CActiveAE::PlaySound(CActiveAESound *sound)
2468 {
2469   m_dataPort.SendOutMessage(CActiveAEDataProtocol::PLAYSOUND, &sound, sizeof(CActiveAESound*));
2470 }
2471
2472 void CActiveAE::StopSound(CActiveAESound *sound)
2473 {
2474   m_controlPort.SendOutMessage(CActiveAEControlProtocol::STOPSOUND, &sound, sizeof(CActiveAESound*));
2475 }
2476
2477 /**
2478  * resample sounds to destination format for mixing
2479  * destination format is either format of stream or
2480  * default sink format when no stream is playing
2481  */
2482 void CActiveAE::ResampleSounds()
2483 {
2484   if (m_settings.guisoundmode == AE_SOUND_OFF ||
2485      (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
2486     return;
2487
2488   std::vector<CActiveAESound*>::iterator it;
2489   for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
2490   {
2491     if (!(*it)->IsConverted())
2492     {
2493       ResampleSound(*it);
2494       // only do one sound, then yield to main loop
2495       break;
2496     }
2497   }
2498 }
2499
2500 bool CActiveAE::ResampleSound(CActiveAESound *sound)
2501 {
2502   SampleConfig orig_config, dst_config;
2503   uint8_t **dst_buffer;
2504   int dst_samples;
2505
2506   if (m_mode == MODE_RAW || m_internalFormat.m_dataFormat == AE_FMT_INVALID)
2507     return false;
2508
2509   if (!sound->GetSound(true))
2510     return false;
2511
2512   orig_config = sound->GetSound(true)->config;
2513
2514   dst_config.channel_layout = CActiveAEResample::GetAVChannelLayout(m_internalFormat.m_channelLayout);
2515   dst_config.channels = m_internalFormat.m_channelLayout.Count();
2516   dst_config.sample_rate = m_internalFormat.m_sampleRate;
2517   dst_config.fmt = CActiveAEResample::GetAVSampleFormat(m_internalFormat.m_dataFormat);
2518   dst_config.bits_per_sample = CAEUtil::DataFormatToUsedBits(m_internalFormat.m_dataFormat);
2519
2520   CActiveAEResample *resampler = new CActiveAEResample();
2521   resampler->Init(dst_config.channel_layout,
2522                   dst_config.channels,
2523                   dst_config.sample_rate,
2524                   dst_config.fmt,
2525                   dst_config.bits_per_sample,
2526                   orig_config.channel_layout,
2527                   orig_config.channels,
2528                   orig_config.sample_rate,
2529                   orig_config.fmt,
2530                   orig_config.bits_per_sample,
2531                   false,
2532                   true,
2533                   NULL,
2534                   m_settings.resampleQuality);
2535
2536   dst_samples = resampler->CalcDstSampleCount(sound->GetSound(true)->nb_samples,
2537                                               m_internalFormat.m_sampleRate,
2538                                               orig_config.sample_rate);
2539
2540   dst_buffer = sound->InitSound(false, dst_config, dst_samples);
2541   if (!dst_buffer)
2542   {
2543     delete resampler;
2544     return false;
2545   }
2546   int samples = resampler->Resample(dst_buffer, dst_samples,
2547                                     sound->GetSound(true)->data,
2548                                     sound->GetSound(true)->nb_samples,
2549                                     1.0);
2550
2551   sound->GetSound(false)->nb_samples = samples;
2552
2553   delete resampler;
2554   sound->SetConverted(true);
2555   return true;
2556 }
2557
2558 //-----------------------------------------------------------------------------
2559 // Streams
2560 //-----------------------------------------------------------------------------
2561
2562 IAEStream *CActiveAE::MakeStream(enum AEDataFormat dataFormat, unsigned int sampleRate, unsigned int encodedSampleRate, CAEChannelInfo channelLayout, unsigned int options)
2563 {
2564   //TODO: pass number of samples in audio packet
2565
2566   AEAudioFormat format;
2567   format.m_dataFormat = dataFormat;
2568   format.m_sampleRate = sampleRate;
2569   format.m_encodedRate = encodedSampleRate;
2570   format.m_channelLayout = channelLayout;
2571   format.m_frames = format.m_sampleRate / 10;
2572   format.m_frameSize = format.m_channelLayout.Count() *
2573                        (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
2574
2575   MsgStreamNew msg;
2576   msg.format = format;
2577   msg.options = options;
2578
2579   Message *reply;
2580   if (m_dataPort.SendOutMessageSync(CActiveAEDataProtocol::NEWSTREAM,
2581                                     &reply,10000,
2582                                     &msg, sizeof(MsgStreamNew)))
2583   {
2584     bool success = reply->signal == CActiveAEControlProtocol::ACC;
2585     if (success)
2586     {
2587       CActiveAEStream *stream = *(CActiveAEStream**)reply->data;
2588       reply->Release();
2589       return stream;
2590     }
2591     reply->Release();
2592   }
2593
2594   CLog::Log(LOGERROR, "ActiveAE::%s - could not create stream", __FUNCTION__);
2595   return NULL;
2596 }
2597
2598 IAEStream *CActiveAE::FreeStream(IAEStream *stream)
2599 {
2600   m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESTREAM, &stream, sizeof(IAEStream*));
2601   return NULL;
2602 }
2603
2604 void CActiveAE::FlushStream(CActiveAEStream *stream)
2605 {
2606   Message *reply;
2607   if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::FLUSHSTREAM,
2608                                        &reply,1000,
2609                                        &stream, sizeof(CActiveAEStream*)))
2610   {
2611     bool success = reply->signal == CActiveAEControlProtocol::ACC;
2612     reply->Release();
2613     if (!success)
2614     {
2615       CLog::Log(LOGERROR, "CActiveAE::FlushStream - failed");
2616     }
2617   }
2618 }
2619
2620 void CActiveAE::PauseStream(CActiveAEStream *stream, bool pause)
2621 {
2622   // TODO pause sink, needs api change
2623   if (pause)
2624     m_controlPort.SendOutMessage(CActiveAEControlProtocol::PAUSESTREAM,
2625                                    &stream, sizeof(CActiveAEStream*));
2626   else
2627     m_controlPort.SendOutMessage(CActiveAEControlProtocol::RESUMESTREAM,
2628                                    &stream, sizeof(CActiveAEStream*));
2629 }
2630
2631 void CActiveAE::SetStreamAmplification(CActiveAEStream *stream, float amplify)
2632 {
2633   MsgStreamParameter msg;
2634   msg.stream = stream;
2635   msg.parameter.float_par = amplify;
2636   m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMAMP,
2637                                      &msg, sizeof(MsgStreamParameter));
2638 }
2639
2640 void CActiveAE::SetStreamReplaygain(CActiveAEStream *stream, float rgain)
2641 {
2642   MsgStreamParameter msg;
2643   msg.stream = stream;
2644   msg.parameter.float_par = rgain;
2645   m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRGAIN,
2646                                      &msg, sizeof(MsgStreamParameter));
2647 }
2648
2649 void CActiveAE::SetStreamVolume(CActiveAEStream *stream, float volume)
2650 {
2651   MsgStreamParameter msg;
2652   msg.stream = stream;
2653   msg.parameter.float_par = volume;
2654   m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMVOLUME,
2655                                      &msg, sizeof(MsgStreamParameter));
2656 }
2657
2658 void CActiveAE::SetStreamResampleRatio(CActiveAEStream *stream, double ratio)
2659 {
2660   MsgStreamParameter msg;
2661   msg.stream = stream;
2662   msg.parameter.double_par = ratio;
2663   m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRESAMPLERATIO,
2664                                      &msg, sizeof(MsgStreamParameter));
2665 }
2666
2667 void CActiveAE::SetStreamFade(CActiveAEStream *stream, float from, float target, unsigned int millis)
2668 {
2669   MsgStreamFade msg;
2670   msg.stream = stream;
2671   msg.from = from;
2672   msg.target = target;
2673   msg.millis = millis;
2674   m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMFADE,
2675                                      &msg, sizeof(MsgStreamFade));
2676 }
2677
2678 void CActiveAE::RegisterAudioCallback(IAudioCallback* pCallback)
2679 {
2680   CSingleLock lock(m_vizLock);
2681   m_audioCallback = pCallback;
2682   m_vizInitialized = false;
2683 }
2684
2685 void CActiveAE::UnregisterAudioCallback()
2686 {
2687   CSingleLock lock(m_vizLock);
2688   m_audioCallback = NULL;
2689 }