2 * Copyright (C) 2010-2013 Team XBMC
5 * This Program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2, or (at your option)
10 * This Program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with XBMC; see the file COPYING. If not, see
17 * <http://www.gnu.org/licenses/>.
23 using namespace ActiveAE;
24 #include "ActiveAESound.h"
25 #include "ActiveAEStream.h"
26 #include "cores/AudioEngine/Utils/AEUtil.h"
27 #include "cores/AudioEngine/Encoders/AEEncoderFFmpeg.h"
29 #include "settings/Settings.h"
30 #include "settings/AdvancedSettings.h"
31 #include "windowing/WindowingFactory.h"
33 #define MAX_CACHE_LEVEL 0.5 // total cache time of stream in seconds
34 #define MAX_WATER_LEVEL 0.25 // buffered time after stream stages in seconds
36 void CEngineStats::Reset(unsigned int sampleRate)
38 CSingleLock lock(m_lock);
39 m_sinkUpdate = XbmcThreads::SystemClockMillis();
41 m_sinkSampleRate = sampleRate;
42 m_bufferedSamples = 0;
46 void CEngineStats::UpdateSinkDelay(double delay, int samples)
48 CSingleLock lock(m_lock);
49 m_sinkUpdate = XbmcThreads::SystemClockMillis();
51 if (samples > m_bufferedSamples)
53 CLog::Log(LOGERROR, "CEngineStats::UpdateSinkDelay - inconsistency in buffer time");
56 m_bufferedSamples -= samples;
59 void CEngineStats::AddSamples(int samples, std::list<CActiveAEStream*> &streams)
61 CSingleLock lock(m_lock);
62 m_bufferedSamples += samples;
64 //update buffered time of streams
65 std::list<CActiveAEStream*>::iterator it;
66 for(it=streams.begin(); it!=streams.end(); ++it)
69 std::deque<CSampleBuffer*>::iterator itBuf;
70 for(itBuf=(*it)->m_processingSamples.begin(); itBuf!=(*it)->m_processingSamples.end(); ++itBuf)
72 delay += (float)(*itBuf)->pkt->nb_samples / (*itBuf)->pkt->config.sample_rate;
74 delay += (*it)->m_resampleBuffers->GetDelay();
75 (*it)->m_bufferedTime = delay;
79 float CEngineStats::GetDelay()
81 CSingleLock lock(m_lock);
82 unsigned int now = XbmcThreads::SystemClockMillis();
83 float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
84 delay += (float)m_bufferedSamples / m_sinkSampleRate;
92 // this is used to sync a/v so we need to add sink latency here
93 float CEngineStats::GetDelay(CActiveAEStream *stream)
95 CSingleLock lock(m_lock);
96 unsigned int now = XbmcThreads::SystemClockMillis();
97 float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
98 delay += m_sinkLatency;
99 delay += (float)m_bufferedSamples / m_sinkSampleRate;
104 delay += stream->m_bufferedTime;
108 float CEngineStats::GetCacheTime(CActiveAEStream *stream)
110 CSingleLock lock(m_lock);
111 float delay = (float)m_bufferedSamples / m_sinkSampleRate;
113 delay += stream->m_bufferedTime;
117 float CEngineStats::GetCacheTotal(CActiveAEStream *stream)
119 return MAX_CACHE_LEVEL + m_sinkCacheTotal;
122 float CEngineStats::GetWaterLevel()
124 return (float)m_bufferedSamples / m_sinkSampleRate;
127 void CEngineStats::SetSuspended(bool state)
129 CSingleLock lock(m_lock);
133 bool CEngineStats::IsSuspended()
135 CSingleLock lock(m_lock);
139 CActiveAE::CActiveAE() :
141 m_controlPort("OutputControlPort", &m_inMsgEvent, &m_outMsgEvent),
142 m_dataPort("OutputDataPort", &m_inMsgEvent, &m_outMsgEvent),
143 m_sink(&m_outMsgEvent)
145 m_sinkBuffers = NULL;
146 m_silenceBuffers = NULL;
147 m_encoderBuffers = NULL;
149 m_vizBuffersInput = NULL;
156 m_audioCallback = NULL;
157 m_vizInitialized = false;
158 m_sinkHasVolume = false;
161 CActiveAE::~CActiveAE()
166 void CActiveAE::Dispose()
168 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
169 g_Windowing.Unregister(this);
175 m_controlPort.Purge();
179 m_dllAvFormat.Unload();
180 m_dllAvCodec.Unload();
181 m_dllAvUtil.Unload();
184 //-----------------------------------------------------------------------------
186 //-----------------------------------------------------------------------------
192 AE_TOP_UNCONFIGURED, // 2
193 AE_TOP_RECONFIGURING, // 3
194 AE_TOP_CONFIGURED, // 4
195 AE_TOP_CONFIGURED_SUSPEND, // 5
196 AE_TOP_CONFIGURED_IDLE, // 6
197 AE_TOP_CONFIGURED_PLAY, // 7
200 int AE_parentStates[] = {
203 0, //TOP_UNCONFIGURED
205 0, //TOP_RECONFIGURING
206 4, //TOP_CONFIGURED_SUSPEND
207 4, //TOP_CONFIGURED_IDLE
208 4, //TOP_CONFIGURED_PLAY
211 void CActiveAE::StateMachine(int signal, Protocol *port, Message *msg)
213 for (int state = m_state; ; state = AE_parentStates[state])
218 if (port == &m_controlPort)
222 case CActiveAEControlProtocol::GETSTATE:
223 msg->Reply(CActiveAEControlProtocol::ACC, &m_state, sizeof(m_state));
225 case CActiveAEControlProtocol::VOLUME:
226 m_volume = *(float*)msg->data;
228 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
230 case CActiveAEControlProtocol::MUTE:
231 m_muted = *(bool*)msg->data;
233 case CActiveAEControlProtocol::KEEPCONFIG:
234 m_extKeepConfig = *(unsigned int*)msg->data;
236 case CActiveAEControlProtocol::DISPLAYRESET:
242 else if (port == &m_dataPort)
246 case CActiveAEDataProtocol::NEWSOUND:
247 CActiveAESound *sound;
248 sound = *(CActiveAESound**)msg->data;
251 m_sounds.push_back(sound);
255 case CActiveAEDataProtocol::FREESTREAM:
256 CActiveAEStream *stream;
257 stream = *(CActiveAEStream**)msg->data;
258 DiscardStream(stream);
260 case CActiveAEDataProtocol::FREESOUND:
261 sound = *(CActiveAESound**)msg->data;
264 case CActiveAEDataProtocol::DRAINSTREAM:
265 stream = *(CActiveAEStream**)msg->data;
266 stream->m_drain = true;
267 stream->m_resampleBuffers->m_drain = true;
268 msg->Reply(CActiveAEDataProtocol::ACC);
269 stream->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
275 else if (port == &m_sink.m_dataPort)
279 case CSinkDataProtocol::RETURNSAMPLE:
280 CSampleBuffer **buffer;
281 buffer = (CSampleBuffer**)msg->data;
292 std::string portName = port == NULL ? "timer" : port->portName;
293 CLog::Log(LOGWARNING, "CActiveAE::%s - signal: %d from port: %s not handled for state: %d", __FUNCTION__, signal, portName.c_str(), m_state);
298 if (port == NULL) // timeout
302 case CActiveAEControlProtocol::TIMEOUT:
308 m_state = AE_TOP_CONFIGURED_IDLE;
313 m_state = AE_TOP_ERROR;
323 case AE_TOP_UNCONFIGURED:
324 if (port == &m_controlPort)
328 case CActiveAEControlProtocol::INIT:
330 m_sink.EnumerateSinkList(false);
333 msg->Reply(CActiveAEControlProtocol::ACC);
336 m_state = AE_TOP_CONFIGURED_IDLE;
341 m_state = AE_TOP_ERROR;
352 case AE_TOP_RECONFIGURING:
353 if (port == NULL) // timeout
357 case CActiveAEControlProtocol::TIMEOUT:
364 if (!m_sinkBuffers->m_inputSamples.empty() || !m_sinkBuffers->m_outputSamples.empty())
369 if (NeedReconfigureSink())
376 m_state = AE_TOP_CONFIGURED_PLAY;
381 m_state = AE_TOP_ERROR;
384 m_extDeferData = false;
392 case AE_TOP_CONFIGURED:
393 if (port == &m_controlPort)
397 case CActiveAEControlProtocol::RECONFIGURE:
398 if (m_streams.empty())
400 bool silence = false;
401 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
405 if (!NeedReconfigureBuffers() && !NeedReconfigureSink())
407 m_state = AE_TOP_RECONFIGURING;
409 // don't accept any data until we are reconfigured
410 m_extDeferData = true;
412 case CActiveAEControlProtocol::SUSPEND:
414 m_stats.SetSuspended(true);
415 m_state = AE_TOP_CONFIGURED_SUSPEND;
416 m_extDeferData = true;
418 case CActiveAEControlProtocol::DISPLAYLOST:
419 if (m_sink.GetDeviceType(m_mode == MODE_PCM ? m_settings.device : m_settings.passthoughdevice) == AE_DEVTYPE_HDMI)
422 m_stats.SetSuspended(true);
423 m_state = AE_TOP_CONFIGURED_SUSPEND;
424 m_extDeferData = true;
426 msg->Reply(CActiveAEControlProtocol::ACC);
428 case CActiveAEControlProtocol::PAUSESTREAM:
429 CActiveAEStream *stream;
430 stream = *(CActiveAEStream**)msg->data;
431 if (stream->m_paused != true && m_streams.size() == 1)
433 stream->m_paused = true;
435 case CActiveAEControlProtocol::RESUMESTREAM:
436 stream = *(CActiveAEStream**)msg->data;
437 stream->m_paused = false;
440 case CActiveAEControlProtocol::FLUSHSTREAM:
441 stream = *(CActiveAEStream**)msg->data;
442 SFlushStream(stream);
443 msg->Reply(CActiveAEControlProtocol::ACC);
446 case CActiveAEControlProtocol::STREAMAMP:
447 MsgStreamParameter *par;
448 par = (MsgStreamParameter*)msg->data;
449 par->stream->m_limiter.SetAmplification(par->parameter.float_par);
450 par->stream->m_amplify = par->parameter.float_par;
452 case CActiveAEControlProtocol::STREAMVOLUME:
453 par = (MsgStreamParameter*)msg->data;
454 par->stream->m_volume = par->parameter.float_par;
456 case CActiveAEControlProtocol::STREAMRGAIN:
457 par = (MsgStreamParameter*)msg->data;
458 par->stream->m_rgain = par->parameter.float_par;
460 case CActiveAEControlProtocol::STREAMRESAMPLERATIO:
461 par = (MsgStreamParameter*)msg->data;
462 if (par->stream->m_resampleBuffers)
464 par->stream->m_resampleBuffers->m_resampleRatio = par->parameter.double_par;
467 case CActiveAEControlProtocol::STREAMFADE:
469 fade = (MsgStreamFade*)msg->data;
470 fade->stream->m_fadingBase = fade->from;
471 fade->stream->m_fadingTarget = fade->target;
472 fade->stream->m_fadingTime = fade->millis;
473 fade->stream->m_fadingSamples = -1;
475 case CActiveAEControlProtocol::STOPSOUND:
476 CActiveAESound *sound;
477 sound = *(CActiveAESound**)msg->data;
484 else if (port == &m_dataPort)
488 case CActiveAEDataProtocol::PLAYSOUND:
489 CActiveAESound *sound;
490 sound = *(CActiveAESound**)msg->data;
491 if (m_settings.guisoundmode == AE_SOUND_OFF ||
492 (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
496 SoundState st = {sound, 0};
497 m_sounds_playing.push_back(st);
499 m_state = AE_TOP_CONFIGURED_PLAY;
502 case CActiveAEDataProtocol::NEWSTREAM:
503 MsgStreamNew *streamMsg;
504 CActiveAEStream *stream;
505 streamMsg = (MsgStreamNew*)msg->data;
506 stream = CreateStream(streamMsg);
509 msg->Reply(CActiveAEDataProtocol::ACC, &stream, sizeof(CActiveAEStream*));
514 m_state = AE_TOP_CONFIGURED_PLAY;
519 m_state = AE_TOP_ERROR;
524 msg->Reply(CActiveAEDataProtocol::ERR);
526 case CActiveAEDataProtocol::STREAMSAMPLE:
527 MsgStreamSample *msgData;
528 CSampleBuffer *samples;
529 msgData = (MsgStreamSample*)msg->data;
530 samples = msgData->stream->m_processingSamples.front();
531 msgData->stream->m_processingSamples.pop_front();
532 if (samples != msgData->buffer)
533 CLog::Log(LOGERROR, "CActiveAE - inconsistency in stream sample message");
534 if (msgData->buffer->pkt->nb_samples == 0)
535 msgData->buffer->Return();
537 msgData->stream->m_resampleBuffers->m_inputSamples.push_back(msgData->buffer);
539 m_state = AE_TOP_CONFIGURED_PLAY;
541 case CActiveAEDataProtocol::FREESTREAM:
542 stream = *(CActiveAEStream**)msg->data;
543 DiscardStream(stream);
544 if (m_streams.empty())
547 m_extDrainTimer.Set(m_extKeepConfig);
549 m_extDrainTimer.Set(m_stats.GetDelay() * 1000);
553 m_state = AE_TOP_CONFIGURED_PLAY;
555 case CActiveAEDataProtocol::DRAINSTREAM:
556 stream = *(CActiveAEStream**)msg->data;
557 stream->m_drain = true;
558 stream->m_resampleBuffers->m_drain = true;
560 m_state = AE_TOP_CONFIGURED_PLAY;
561 msg->Reply(CActiveAEDataProtocol::ACC);
567 else if (port == &m_sink.m_dataPort)
571 case CSinkDataProtocol::RETURNSAMPLE:
572 CSampleBuffer **buffer;
573 buffer = (CSampleBuffer**)msg->data;
579 m_state = AE_TOP_CONFIGURED_PLAY;
587 case AE_TOP_CONFIGURED_SUSPEND:
588 if (port == &m_controlPort)
590 bool displayReset = false;
593 case CActiveAEControlProtocol::DISPLAYRESET:
595 case CActiveAEControlProtocol::INIT:
599 m_sink.EnumerateSinkList(true);
604 msg->Reply(CActiveAEControlProtocol::ACC);
607 m_state = AE_TOP_CONFIGURED_PLAY;
612 m_state = AE_TOP_ERROR;
615 m_stats.SetSuspended(false);
616 m_extDeferData = false;
622 else if (port == &m_sink.m_dataPort)
626 case CSinkDataProtocol::RETURNSAMPLE:
627 CSampleBuffer **buffer;
628 buffer = (CSampleBuffer**)msg->data;
638 else if (port == NULL) // timeout
642 case CActiveAEControlProtocol::TIMEOUT:
651 case AE_TOP_CONFIGURED_IDLE:
652 if (port == NULL) // timeout
656 case CActiveAEControlProtocol::RESUMESTREAM:
657 CActiveAEStream *stream;
658 stream = *(CActiveAEStream**)msg->data;
659 stream->m_paused = false;
660 m_state = AE_TOP_CONFIGURED_PLAY;
663 case CActiveAEControlProtocol::FLUSHSTREAM:
664 stream = *(CActiveAEStream**)msg->data;
665 SFlushStream(stream);
666 msg->Reply(CActiveAEControlProtocol::ACC);
667 m_state = AE_TOP_CONFIGURED_PLAY;
670 case CActiveAEControlProtocol::TIMEOUT:
672 ClearDiscardedBuffers();
675 if (m_extDrainTimer.IsTimePast())
680 m_state = AE_TOP_CONFIGURED_PLAY;
685 m_state = AE_TOP_ERROR;
690 m_extTimeout = m_extDrainTimer.MillisLeft();
701 case AE_TOP_CONFIGURED_PLAY:
702 if (port == NULL) // timeout
706 case CActiveAEControlProtocol::TIMEOUT:
709 m_state = AE_TOP_ERROR;
718 if (!m_extDrain && HasWork())
720 ClearDiscardedBuffers();
725 m_state = AE_TOP_CONFIGURED_IDLE;
733 default: // we are in no state, should not happen
734 CLog::Log(LOGERROR, "CActiveAE::%s - no valid state: %d", __FUNCTION__, m_state);
740 void CActiveAE::Process()
743 Protocol *port = NULL;
745 XbmcThreads::EndTime timer;
747 m_state = AE_TOP_UNCONFIGURED;
749 m_bStateMachineSelfTrigger = false;
751 m_extDeferData = false;
760 timer.Set(m_extTimeout);
762 if (m_bStateMachineSelfTrigger)
764 m_bStateMachineSelfTrigger = false;
765 // self trigger state machine
766 StateMachine(msg->signal, port, msg);
767 if (!m_bStateMachineSelfTrigger)
774 // check control port
775 else if (m_controlPort.ReceiveOutMessage(&msg))
778 port = &m_controlPort;
780 // check sink data port
781 else if (m_sink.m_dataPort.ReceiveInMessage(&msg))
784 port = &m_sink.m_dataPort;
786 else if (!m_extDeferData)
789 if (m_dataPort.ReceiveOutMessage(&msg))
797 std::list<CActiveAEStream*>::iterator it;
798 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
800 if((*it)->m_streamPort->ReceiveOutMessage(&msg))
812 StateMachine(msg->signal, port, msg);
813 if (!m_bStateMachineSelfTrigger)
822 else if (m_outMsgEvent.WaitMSec(m_extTimeout))
824 m_extTimeout = timer.MillisLeft();
830 msg = m_controlPort.GetMessage();
831 msg->signal = CActiveAEControlProtocol::TIMEOUT;
833 // signal timeout to state machine
834 StateMachine(msg->signal, port, msg);
835 if (!m_bStateMachineSelfTrigger)
844 AEAudioFormat CActiveAE::GetInputFormat(AEAudioFormat *desiredFmt)
846 AEAudioFormat inputFormat;
848 if (m_streams.empty())
850 inputFormat.m_dataFormat = AE_FMT_FLOAT;
851 inputFormat.m_sampleRate = 44100;
852 inputFormat.m_encodedRate = 0;
853 inputFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
854 inputFormat.m_frames = 0;
855 inputFormat.m_frameSamples = 0;
856 inputFormat.m_frameSize = 0;
858 // force input format after unpausing slave
859 else if (desiredFmt != NULL)
861 inputFormat = *desiredFmt;
863 // keep format when having multiple streams
864 else if (m_streams.size() > 1 && m_silenceBuffers == NULL)
866 inputFormat = m_inputFormat;
870 inputFormat = m_streams.front()->m_format;
871 m_inputFormat = inputFormat;
877 void CActiveAE::Configure(AEAudioFormat *desiredFmt)
879 bool initSink = false;
881 AEAudioFormat sinkInputFormat, inputFormat;
882 AEAudioFormat oldInternalFormat = m_internalFormat;
883 AEAudioFormat oldSinkRequestFormat = m_sinkRequestFormat;
885 inputFormat = GetInputFormat(desiredFmt);
887 m_sinkRequestFormat = inputFormat;
888 ApplySettingsToFormat(m_sinkRequestFormat, m_settings, (int*)&m_mode);
891 std::string device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
893 CAESinkFactory::ParseDevice(device, driver);
894 if ((!CompareFormat(m_sinkRequestFormat, m_sinkFormat) && !CompareFormat(m_sinkRequestFormat, oldSinkRequestFormat)) ||
895 m_currDevice.compare(device) != 0 ||
896 m_settings.driver.compare(driver) != 0)
900 m_settings.driver = driver;
901 m_currDevice = device;
903 m_stats.Reset(m_sinkFormat.m_sampleRate);
904 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
906 // limit buffer size in case of sink returns large buffer
907 unsigned int buffertime = (m_sinkFormat.m_frames*1000) / m_sinkFormat.m_sampleRate;
910 CLog::Log(LOGWARNING, "ActiveAE::%s - sink returned large buffer of %d ms, reducing to 80 ms", __FUNCTION__, buffertime);
911 m_sinkFormat.m_frames = 80 * m_sinkFormat.m_sampleRate / 1000;
915 if (m_silenceBuffers)
917 m_discardBufferPools.push_back(m_silenceBuffers);
918 m_silenceBuffers = NULL;
921 // buffers for driving gui sounds if no streams are active
922 if (m_streams.empty())
924 inputFormat = m_sinkFormat;
925 inputFormat.m_dataFormat = AE_FMT_FLOAT;
926 inputFormat.m_frameSize = inputFormat.m_channelLayout.Count() *
927 (CAEUtil::DataFormatToBits(inputFormat.m_dataFormat) >> 3);
928 m_silenceBuffers = new CActiveAEBufferPool(inputFormat);
929 m_silenceBuffers->Create(MAX_WATER_LEVEL*1000);
930 sinkInputFormat = inputFormat;
931 m_internalFormat = inputFormat;
933 bool silence = false;
934 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
939 if (m_encoderBuffers)
941 m_discardBufferPools.push_back(m_encoderBuffers);
942 m_encoderBuffers = NULL;
946 m_discardBufferPools.push_back(m_vizBuffers);
949 if (m_vizBuffersInput)
951 m_discardBufferPools.push_back(m_vizBuffersInput);
952 m_vizBuffersInput = NULL;
955 // resample buffers for streams
959 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
961 AEAudioFormat outputFormat;
962 if (m_mode == MODE_RAW)
964 inputFormat.m_frames = m_sinkFormat.m_frames;
965 outputFormat = inputFormat;
966 sinkInputFormat = m_sinkFormat;
968 // transcode everything with more than 2 channels
969 else if (m_mode == MODE_TRANSCODE)
971 outputFormat = inputFormat;
972 outputFormat.m_dataFormat = AE_FMT_FLOATP;
973 outputFormat.m_sampleRate = 48000;
978 m_encoder = new CAEEncoderFFmpeg();
979 m_encoder->Initialize(outputFormat, true);
980 m_encoderFormat = outputFormat;
983 outputFormat = m_encoderFormat;
985 outputFormat.m_channelLayout = m_encoderFormat.m_channelLayout;
986 outputFormat.m_frames = m_encoderFormat.m_frames;
989 if (m_encoder->GetCodecID() == AV_CODEC_ID_AC3)
991 AEAudioFormat format;
992 format.m_channelLayout = AE_CH_LAYOUT_2_0;
993 format.m_dataFormat = AE_FMT_S16NE;
994 format.m_frameSize = 2* (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
995 format.m_frames = AC3_FRAME_SIZE;
996 format.m_sampleRate = 48000;
997 format.m_encodedRate = m_encoderFormat.m_sampleRate;
998 if (m_encoderBuffers && initSink)
1000 m_discardBufferPools.push_back(m_encoderBuffers);
1001 m_encoderBuffers = NULL;
1003 if (!m_encoderBuffers)
1005 m_encoderBuffers = new CActiveAEBufferPool(format);
1006 m_encoderBuffers->Create(MAX_WATER_LEVEL*1000);
1010 sinkInputFormat = m_sinkFormat;
1014 outputFormat = m_sinkFormat;
1015 outputFormat.m_dataFormat = AE_FMT_FLOAT;
1016 outputFormat.m_frameSize = outputFormat.m_channelLayout.Count() *
1017 (CAEUtil::DataFormatToBits(outputFormat.m_dataFormat) >> 3);
1018 // TODO: adjust to decoder
1019 sinkInputFormat = outputFormat;
1021 m_internalFormat = outputFormat;
1023 std::list<CActiveAEStream*>::iterator it;
1024 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1026 // check if we support input format of stream
1027 if (!AE_IS_RAW((*it)->m_format.m_dataFormat) &&
1028 CActiveAEResample::GetAVSampleFormat((*it)->m_format.m_dataFormat) == AV_SAMPLE_FMT_FLT &&
1029 (*it)->m_format.m_dataFormat != AE_FMT_FLOAT)
1031 (*it)->m_convertFn = CAEConvert::ToFloat((*it)->m_format.m_dataFormat);
1032 (*it)->m_format.m_dataFormat = AE_FMT_FLOAT;
1035 if (!(*it)->m_inputBuffers)
1037 // align input buffers with period of sink or encoder
1038 (*it)->m_format.m_frames = m_internalFormat.m_frames * ((float)(*it)->m_format.m_sampleRate / m_internalFormat.m_sampleRate);
1040 // create buffer pool
1041 (*it)->m_inputBuffers = new CActiveAEBufferPool((*it)->m_format);
1042 (*it)->m_inputBuffers->Create(MAX_CACHE_LEVEL*1000);
1043 (*it)->m_streamSpace = (*it)->m_format.m_frameSize * (*it)->m_format.m_frames;
1045 // if input format does not follow ffmpeg channel mask, we may need to remap channels
1046 (*it)->InitRemapper();
1048 if (initSink && (*it)->m_resampleBuffers)
1050 m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1051 (*it)->m_resampleBuffers = NULL;
1053 if (!(*it)->m_resampleBuffers)
1055 (*it)->m_resampleBuffers = new CActiveAEBufferPoolResample((*it)->m_inputBuffers->m_format, outputFormat, m_settings.resampleQuality);
1056 (*it)->m_resampleBuffers->m_changeResampler = (*it)->m_forceResampler;
1057 (*it)->m_resampleBuffers->Create(MAX_CACHE_LEVEL*1000, false, m_settings.stereoupmix, m_settings.normalizelevels);
1059 if (m_mode == MODE_TRANSCODE || m_streams.size() > 1)
1060 (*it)->m_resampleBuffers->m_fillPackets = true;
1063 (*it)->m_limiter.SetSamplerate(outputFormat.m_sampleRate);
1066 // update buffered time of streams
1067 m_stats.AddSamples(0, m_streams);
1070 if (!AE_IS_RAW(inputFormat.m_dataFormat))
1072 if (initSink && m_vizBuffers)
1074 m_discardBufferPools.push_back(m_vizBuffers);
1075 m_vizBuffers = NULL;
1076 m_discardBufferPools.push_back(m_vizBuffersInput);
1077 m_vizBuffersInput = NULL;
1081 AEAudioFormat vizFormat = m_internalFormat;
1082 vizFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
1083 vizFormat.m_dataFormat = AE_FMT_FLOAT;
1086 m_vizBuffersInput = new CActiveAEBufferPool(m_internalFormat);
1087 m_vizBuffersInput->Create(2000);
1090 m_vizBuffers = new CActiveAEBufferPoolResample(m_internalFormat, vizFormat, m_settings.resampleQuality);
1091 // TODO use cache of sync + water level
1092 m_vizBuffers->Create(2000, false, false);
1093 m_vizInitialized = false;
1098 // resample buffers for sink
1099 if (m_sinkBuffers &&
1100 (!CompareFormat(m_sinkBuffers->m_format,m_sinkFormat) || !CompareFormat(m_sinkBuffers->m_inputFormat, sinkInputFormat)))
1102 m_discardBufferPools.push_back(m_sinkBuffers);
1103 m_sinkBuffers = NULL;
1107 m_sinkBuffers = new CActiveAEBufferPoolResample(sinkInputFormat, m_sinkFormat, m_settings.resampleQuality);
1108 m_sinkBuffers->Create(MAX_WATER_LEVEL*1000, true, false);
1112 if (!CompareFormat(oldInternalFormat, m_internalFormat))
1114 if (m_settings.guisoundmode == AE_SOUND_ALWAYS ||
1115 (m_settings.guisoundmode == AE_SOUND_IDLE && m_streams.empty()))
1117 std::vector<CActiveAESound*>::iterator it;
1118 for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
1120 (*it)->SetConverted(false);
1123 m_sounds_playing.clear();
1126 ClearDiscardedBuffers();
1130 CActiveAEStream* CActiveAE::CreateStream(MsgStreamNew *streamMsg)
1132 // we only can handle a single pass through stream
1133 bool hasRawStream = false;
1134 bool hasStream = false;
1135 std::list<CActiveAEStream*>::iterator it;
1136 for(it = m_streams.begin(); it != m_streams.end(); ++it)
1138 if((*it)->IsDrained())
1140 if(AE_IS_RAW((*it)->m_format.m_dataFormat))
1141 hasRawStream = true;
1144 if (hasRawStream || (hasStream && AE_IS_RAW(streamMsg->format.m_dataFormat)))
1149 // create the stream
1150 CActiveAEStream *stream;
1151 stream = new CActiveAEStream(&streamMsg->format);
1152 stream->m_streamPort = new CActiveAEDataProtocol("stream",
1153 &stream->m_inMsgEvent, &m_outMsgEvent);
1155 // create buffer pool
1156 stream->m_inputBuffers = NULL; // create in Configure when we know the sink format
1157 stream->m_resampleBuffers = NULL; // create in Configure when we know the sink format
1158 stream->m_statsLock = m_stats.GetLock();
1159 stream->m_fadingSamples = 0;
1160 stream->m_started = false;
1162 if (streamMsg->options & AESTREAM_PAUSED)
1163 stream->m_paused = true;
1165 if (streamMsg->options & AESTREAM_FORCE_RESAMPLE)
1166 stream->m_forceResampler = true;
1168 m_streams.push_back(stream);
1173 void CActiveAE::DiscardStream(CActiveAEStream *stream)
1175 std::list<CActiveAEStream*>::iterator it;
1176 for (it=m_streams.begin(); it!=m_streams.end(); )
1178 if (stream == (*it))
1180 while (!(*it)->m_processingSamples.empty())
1182 (*it)->m_processingSamples.front()->Return();
1183 (*it)->m_processingSamples.pop_front();
1185 m_discardBufferPools.push_back((*it)->m_inputBuffers);
1186 m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1187 CLog::Log(LOGDEBUG, "CActiveAE::DiscardStream - audio stream deleted");
1188 delete (*it)->m_streamPort;
1190 it = m_streams.erase(it);
1196 ClearDiscardedBuffers();
1199 void CActiveAE::SFlushStream(CActiveAEStream *stream)
1201 while (!stream->m_processingSamples.empty())
1203 stream->m_processingSamples.front()->Return();
1204 stream->m_processingSamples.pop_front();
1206 stream->m_resampleBuffers->Flush();
1207 stream->m_streamPort->Purge();
1208 stream->m_bufferedTime = 0.0;
1209 stream->m_paused = false;
1211 // flush the engine if we only have a single stream
1212 if (m_streams.size() == 1)
1218 void CActiveAE::FlushEngine()
1221 m_sinkBuffers->Flush();
1223 m_vizBuffers->Flush();
1225 // send message to sink
1227 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::FLUSH,
1230 bool success = reply->signal == CSinkControlProtocol::ACC;
1233 CLog::Log(LOGERROR, "ActiveAE::%s - returned error on flush", __FUNCTION__);
1240 CLog::Log(LOGERROR, "ActiveAE::%s - failed to flush", __FUNCTION__);
1243 m_stats.Reset(m_sinkFormat.m_sampleRate);
1246 void CActiveAE::ClearDiscardedBuffers()
1248 std::list<CActiveAEBufferPool*>::iterator it;
1249 for (it=m_discardBufferPools.begin(); it!=m_discardBufferPools.end(); ++it)
1251 CActiveAEBufferPoolResample *rbuf = dynamic_cast<CActiveAEBufferPoolResample*>(*it);
1256 // if all buffers have returned, we can delete the buffer pool
1257 if ((*it)->m_allSamples.size() == (*it)->m_freeSamples.size())
1260 CLog::Log(LOGDEBUG, "CActiveAE::ClearDiscardedBuffers - buffer pool deleted");
1261 m_discardBufferPools.erase(it);
1267 void CActiveAE::SStopSound(CActiveAESound *sound)
1269 std::list<SoundState>::iterator it;
1270 for (it=m_sounds_playing.begin(); it!=m_sounds_playing.end(); ++it)
1272 if (it->sound == sound)
1274 m_sounds_playing.erase(it);
1280 void CActiveAE::DiscardSound(CActiveAESound *sound)
1284 std::vector<CActiveAESound*>::iterator it;
1285 for (it=m_sounds.begin(); it!=m_sounds.end(); ++it)
1295 void CActiveAE::ChangeResamplers()
1297 std::list<CActiveAEStream*>::iterator it;
1298 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1300 bool normalize = true;
1301 if (((*it)->m_resampleBuffers->m_format.m_channelLayout.Count() <
1302 (*it)->m_resampleBuffers->m_inputFormat.m_channelLayout.Count()) &&
1303 !m_settings.normalizelevels)
1306 if ((*it)->m_resampleBuffers && (*it)->m_resampleBuffers->m_resampler &&
1307 (((*it)->m_resampleBuffers->m_resampleQuality != m_settings.resampleQuality) ||
1308 (((*it)->m_resampleBuffers->m_stereoUpmix != m_settings.stereoupmix)) ||
1309 ((*it)->m_resampleBuffers->m_normalize != normalize)))
1311 (*it)->m_resampleBuffers->m_changeResampler = true;
1313 (*it)->m_resampleBuffers->m_resampleQuality = m_settings.resampleQuality;
1314 (*it)->m_resampleBuffers->m_stereoUpmix = m_settings.stereoupmix;
1315 (*it)->m_resampleBuffers->m_normalize = normalize;
1319 void CActiveAE::ApplySettingsToFormat(AEAudioFormat &format, AudioSettings &settings, int *mode)
1321 int oldMode = m_mode;
1326 if (AE_IS_RAW(format.m_dataFormat))
1328 if ((format.m_dataFormat == AE_FMT_AC3 && !settings.ac3passthrough) ||
1329 (format.m_dataFormat == AE_FMT_EAC3 && !settings.eac3passthrough) ||
1330 (format.m_dataFormat == AE_FMT_TRUEHD && !settings.truehdpassthrough) ||
1331 (format.m_dataFormat == AE_FMT_DTS && !settings.dtspassthrough) ||
1332 (format.m_dataFormat == AE_FMT_DTSHD && !settings.dtshdpassthrough))
1334 CLog::Log(LOGERROR, "CActiveAE::ApplySettingsToFormat - input audio format is wrong");
1340 else if (settings.channels <= AE_CH_LAYOUT_2_0 && // no multichannel pcm
1341 settings.passthrough &&
1342 settings.ac3passthrough &&
1343 settings.ac3transcode &&
1344 !m_streams.empty() &&
1345 (format.m_channelLayout.Count() > 2 || settings.stereoupmix))
1347 format.m_dataFormat = AE_FMT_AC3;
1348 format.m_sampleRate = 48000;
1349 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1351 *mode = MODE_TRANSCODE;
1355 format.m_dataFormat = AE_FMT_FLOAT;
1356 // consider user channel layout for those cases
1357 // 1. input stream is multichannel
1358 // 2. stereo upmix is selected
1360 if ((format.m_channelLayout.Count() > 2) ||
1361 settings.stereoupmix ||
1362 (settings.config == AE_CONFIG_FIXED))
1364 CAEChannelInfo stdLayout;
1365 switch (settings.channels)
1368 case 0: stdLayout = AE_CH_LAYOUT_2_0; break;
1369 case 1: stdLayout = AE_CH_LAYOUT_2_0; break;
1370 case 2: stdLayout = AE_CH_LAYOUT_2_1; break;
1371 case 3: stdLayout = AE_CH_LAYOUT_3_0; break;
1372 case 4: stdLayout = AE_CH_LAYOUT_3_1; break;
1373 case 5: stdLayout = AE_CH_LAYOUT_4_0; break;
1374 case 6: stdLayout = AE_CH_LAYOUT_4_1; break;
1375 case 7: stdLayout = AE_CH_LAYOUT_5_0; break;
1376 case 8: stdLayout = AE_CH_LAYOUT_5_1; break;
1377 case 9: stdLayout = AE_CH_LAYOUT_7_0; break;
1378 case 10: stdLayout = AE_CH_LAYOUT_7_1; break;
1381 if (m_settings.config == AE_CONFIG_FIXED || (settings.stereoupmix && format.m_channelLayout.Count() <= 2))
1382 format.m_channelLayout = stdLayout;
1383 else if (m_extKeepConfig && (settings.config == AE_CONFIG_AUTO) && (oldMode != MODE_RAW))
1384 format.m_channelLayout = m_internalFormat.m_channelLayout;
1386 format.m_channelLayout.ResolveChannels(stdLayout);
1388 // don't change from multi to stereo in AUTO mode
1389 else if ((settings.config == AE_CONFIG_AUTO) &&
1390 m_stats.GetWaterLevel() > 0 && m_internalFormat.m_channelLayout.Count() > 2)
1392 format.m_channelLayout = m_internalFormat.m_channelLayout;
1395 if (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958)
1397 if (format.m_sampleRate > m_settings.samplerate)
1399 format.m_sampleRate = m_settings.samplerate;
1400 CLog::Log(LOGINFO, "CActiveAE::ApplySettings - limit samplerate for SPDIF to %d", format.m_sampleRate);
1402 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1405 if (m_settings.config == AE_CONFIG_FIXED)
1407 format.m_sampleRate = m_settings.samplerate;
1408 CLog::Log(LOGINFO, "CActiveAE::ApplySettings - Forcing samplerate to %d", format.m_sampleRate);
1411 // sinks may not support mono
1412 if (format.m_channelLayout.Count() == 1)
1414 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1419 bool CActiveAE::NeedReconfigureBuffers()
1421 AEAudioFormat newFormat = GetInputFormat();
1422 ApplySettingsToFormat(newFormat, m_settings);
1424 if (newFormat.m_dataFormat != m_sinkRequestFormat.m_dataFormat ||
1425 newFormat.m_channelLayout != m_sinkRequestFormat.m_channelLayout ||
1426 newFormat.m_sampleRate != m_sinkRequestFormat.m_sampleRate)
1432 bool CActiveAE::NeedReconfigureSink()
1434 AEAudioFormat newFormat = GetInputFormat();
1435 ApplySettingsToFormat(newFormat, m_settings);
1437 std::string device = AE_IS_RAW(newFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
1439 CAESinkFactory::ParseDevice(device, driver);
1441 if (!CompareFormat(newFormat, m_sinkFormat) ||
1442 m_currDevice.compare(device) != 0 ||
1443 m_settings.driver.compare(driver) != 0)
1449 bool CActiveAE::InitSink()
1452 config.format = m_sinkRequestFormat;
1453 config.stats = &m_stats;
1454 config.device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? &m_settings.passthoughdevice :
1457 // send message to sink
1459 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::CONFIGURE,
1462 &config, sizeof(config)))
1464 bool success = reply->signal == CSinkControlProtocol::ACC;
1468 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1473 data = (SinkReply*)reply->data;
1476 m_sinkFormat = data->format;
1477 m_sinkHasVolume = data->hasVolume;
1478 m_stats.SetSinkCacheTotal(data->cacheTotal);
1479 m_stats.SetSinkLatency(data->latency);
1485 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
1486 m_stats.SetSinkCacheTotal(0);
1487 m_stats.SetSinkLatency(0);
1492 m_inMsgEvent.Reset();
1496 void CActiveAE::DrainSink()
1498 // send message to sink
1500 if (m_sink.m_dataPort.SendOutMessageSync(CSinkDataProtocol::DRAIN,
1504 bool success = reply->signal == CSinkDataProtocol::ACC;
1508 CLog::Log(LOGERROR, "ActiveAE::%s - returned error on drain", __FUNCTION__);
1516 CLog::Log(LOGERROR, "ActiveAE::%s - failed to drain", __FUNCTION__);
1522 void CActiveAE::UnconfigureSink()
1524 // send message to sink
1526 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::UNCONFIGURE,
1530 bool success = reply->signal == CSinkControlProtocol::ACC;
1533 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1540 CLog::Log(LOGERROR, "ActiveAE::%s - failed to unconfigure", __FUNCTION__);
1544 // make sure we open sink on next configure
1547 m_inMsgEvent.Reset();
1551 bool CActiveAE::RunStages()
1555 // serve input streams
1556 std::list<CActiveAEStream*>::iterator it;
1557 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1559 if ((*it)->m_resampleBuffers && !(*it)->m_paused)
1560 busy = (*it)->m_resampleBuffers->ResampleBuffers();
1561 else if ((*it)->m_resampleBuffers &&
1562 ((*it)->m_resampleBuffers->m_inputSamples.size() > (*it)->m_resampleBuffers->m_allSamples.size() * 0.5))
1564 CSingleLock lock((*it)->m_streamLock);
1565 (*it)->m_streamIsBuffering = false;
1568 // provide buffers to stream
1569 float time = m_stats.GetCacheTime((*it));
1570 CSampleBuffer *buffer;
1571 if (!(*it)->m_drain)
1573 while (time < MAX_CACHE_LEVEL && !(*it)->m_inputBuffers->m_freeSamples.empty())
1575 buffer = (*it)->m_inputBuffers->GetFreeBuffer();
1576 (*it)->m_processingSamples.push_back(buffer);
1577 (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMBUFFER, &buffer, sizeof(CSampleBuffer*));
1578 (*it)->IncFreeBuffers();
1579 time += (float)buffer->pkt->max_nb_samples / buffer->pkt->config.sample_rate;
1584 if ((*it)->m_resampleBuffers->m_inputSamples.empty() &&
1585 (*it)->m_resampleBuffers->m_outputSamples.empty() &&
1586 (*it)->m_processingSamples.empty())
1588 (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
1589 (*it)->m_drain = false;
1590 (*it)->m_resampleBuffers->m_drain = false;
1591 (*it)->m_started = false;
1593 // set variables being polled via stream interface
1594 CSingleLock lock((*it)->m_streamLock);
1595 if ((*it)->m_streamSlave)
1597 CActiveAEStream *slave = (CActiveAEStream*)((*it)->m_streamSlave);
1598 slave->m_paused = false;
1600 // TODO: find better solution for this
1601 // gapless bites audiophile
1602 if (m_settings.config == AE_CONFIG_MATCH)
1603 Configure(&slave->m_format);
1605 (*it)->m_streamSlave = NULL;
1607 (*it)->m_streamDrained = true;
1608 (*it)->m_streamDraining = false;
1609 (*it)->m_streamFading = false;
1614 if (m_stats.GetWaterLevel() < MAX_WATER_LEVEL &&
1615 (m_mode != MODE_TRANSCODE || (m_encoderBuffers && !m_encoderBuffers->m_freeSamples.empty())))
1617 // mix streams and sounds sounds
1618 if (m_mode != MODE_RAW)
1620 CSampleBuffer *out = NULL;
1621 if (!m_sounds_playing.empty() && m_streams.empty())
1623 if (m_silenceBuffers && !m_silenceBuffers->m_freeSamples.empty())
1625 out = m_silenceBuffers->GetFreeBuffer();
1626 for (int i=0; i<out->pkt->planes; i++)
1628 memset(out->pkt->data[i], 0, out->pkt->linesize);
1630 out->pkt->nb_samples = out->pkt->max_nb_samples;
1635 std::list<CActiveAEStream*>::iterator it;
1637 // if we deal with more than a single stream, all streams
1638 // must provide samples for mixing
1639 bool allStreamsReady = true;
1640 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1642 if ((*it)->m_paused || !(*it)->m_started || !(*it)->m_resampleBuffers)
1645 if ((*it)->m_resampleBuffers->m_outputSamples.empty())
1646 allStreamsReady = false;
1649 bool needClamp = false;
1650 for (it = m_streams.begin(); it != m_streams.end() && allStreamsReady; ++it)
1652 if ((*it)->m_paused || !(*it)->m_resampleBuffers)
1655 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1657 (*it)->m_started = true;
1661 out = (*it)->m_resampleBuffers->m_outputSamples.front();
1662 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1664 int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1666 float fadingStep = 0.0f;
1669 if ((*it)->m_fadingSamples == -1)
1671 (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1672 (*it)->m_volume = (*it)->m_fadingBase;
1674 if ((*it)->m_fadingSamples > 0)
1676 nb_floats = out->pkt->config.channels / out->pkt->planes;
1677 nb_loops = out->pkt->nb_samples;
1678 float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1679 int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1680 fadingStep = delta / samples;
1683 // for stream amplification,
1684 // turned off downmix normalization,
1685 // or if sink format is float (in order to prevent from clipping)
1686 // we need to run on a per sample basis
1687 if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize || (m_sinkFormat.m_dataFormat == AE_FMT_FLOAT))
1689 nb_floats = out->pkt->config.channels / out->pkt->planes;
1690 nb_loops = out->pkt->nb_samples;
1693 for(int i=0; i<nb_loops; i++)
1695 if ((*it)->m_fadingSamples > 0)
1697 (*it)->m_volume += fadingStep;
1698 (*it)->m_fadingSamples--;
1700 if ((*it)->m_fadingSamples == 0)
1702 // set variables being polled via stream interface
1703 CSingleLock lock((*it)->m_streamLock);
1704 (*it)->m_streamFading = false;
1708 // volume for stream
1709 float volume = (*it)->m_volume * (*it)->m_rgain;
1711 volume *= (*it)->m_limiter.Run((float**)out->pkt->data, out->pkt->config.channels, i*nb_floats, out->pkt->planes > 1);
1713 for(int j=0; j<out->pkt->planes; j++)
1716 CAEUtil::SSEMulArray((float*)out->pkt->data[j]+i*nb_floats, volume, nb_floats);
1718 float* fbuffer = (float*) out->pkt->data[j]+i*nb_floats;
1719 for (int k = 0; k < nb_floats; ++k)
1721 fbuffer[k] *= volume;
1729 CSampleBuffer *mix = NULL;
1730 mix = (*it)->m_resampleBuffers->m_outputSamples.front();
1731 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1733 int nb_floats = mix->pkt->nb_samples * mix->pkt->config.channels / mix->pkt->planes;
1735 float fadingStep = 0.0f;
1738 if ((*it)->m_fadingSamples == -1)
1740 (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1741 (*it)->m_volume = (*it)->m_fadingBase;
1743 if ((*it)->m_fadingSamples > 0)
1745 nb_floats = mix->pkt->config.channels / mix->pkt->planes;
1746 nb_loops = mix->pkt->nb_samples;
1747 float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1748 int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1749 fadingStep = delta / samples;
1752 // for streams amplification of turned off downmix normalization
1753 // we need to run on a per sample basis
1754 if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize)
1756 nb_floats = out->pkt->config.channels / out->pkt->planes;
1757 nb_loops = out->pkt->nb_samples;
1760 for(int i=0; i<nb_loops; i++)
1762 if ((*it)->m_fadingSamples > 0)
1764 (*it)->m_volume += fadingStep;
1765 (*it)->m_fadingSamples--;
1767 if ((*it)->m_fadingSamples == 0)
1769 // set variables being polled via stream interface
1770 CSingleLock lock((*it)->m_streamLock);
1771 (*it)->m_streamFading = false;
1775 // volume for stream
1776 float volume = (*it)->m_volume * (*it)->m_rgain;
1778 volume *= (*it)->m_limiter.Run((float**)mix->pkt->data, mix->pkt->config.channels, i*nb_floats, mix->pkt->planes > 1);
1780 for(int j=0; j<out->pkt->planes && j<mix->pkt->planes; j++)
1782 float *dst = (float*)out->pkt->data[j]+i*nb_floats;
1783 float *src = (float*)mix->pkt->data[j]+i*nb_floats;
1785 CAEUtil::SSEMulAddArray(dst, src, volume, nb_floats);
1786 for (int k = 0; k < nb_floats; ++k)
1788 if (fabs(dst[k]) > 1.0f)
1795 for (int k = 0; k < nb_floats; ++k)
1797 dst[k] += src[k] * volume;
1798 if (fabs(dst[k]) > 1.0f)
1810 // finally clamp samples
1811 if(out && needClamp)
1813 int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1814 for(int i=0; i<out->pkt->planes; i++)
1816 CAEUtil::ClampArray((float*)out->pkt->data[i], nb_floats);
1820 // process output buffer, gui sounds, encode, viz
1825 CSingleLock lock(m_vizLock);
1826 if (m_audioCallback && m_vizBuffers && !m_streams.empty())
1828 if (!m_vizInitialized)
1830 m_audioCallback->OnInitialize(2, m_vizBuffers->m_format.m_sampleRate, 32);
1831 m_vizInitialized = true;
1834 if (!m_vizBuffersInput->m_freeSamples.empty())
1836 // copy the samples into the viz input buffer
1837 CSampleBuffer *viz = m_vizBuffersInput->GetFreeBuffer();
1838 int samples = std::min(512, out->pkt->nb_samples);
1839 int bytes = samples * out->pkt->config.channels / out->pkt->planes * out->pkt->bytes_per_sample;
1840 for(int i= 0; i < out->pkt->planes; i++)
1842 memcpy(viz->pkt->data[i], out->pkt->data[i], bytes);
1844 viz->pkt->nb_samples = samples;
1845 m_vizBuffers->m_inputSamples.push_back(viz);
1848 CLog::Log(LOGWARNING,"ActiveAE::%s - viz ran out of free buffers", __FUNCTION__);
1849 unsigned int now = XbmcThreads::SystemClockMillis();
1850 unsigned int timestamp = now + m_stats.GetDelay() * 1000;
1851 busy |= m_vizBuffers->ResampleBuffers(timestamp);
1852 while(!m_vizBuffers->m_outputSamples.empty())
1854 CSampleBuffer *buf = m_vizBuffers->m_outputSamples.front();
1855 if ((now - buf->timestamp) & 0x80000000)
1860 samples = std::min(512, buf->pkt->nb_samples);
1861 m_audioCallback->OnAudioData((float*)(buf->pkt->data[0]), samples);
1863 m_vizBuffers->m_outputSamples.pop_front();
1867 else if (m_vizBuffers)
1868 m_vizBuffers->Flush();
1872 MixSounds(*(out->pkt));
1873 if (!m_sinkHasVolume || m_muted)
1874 Deamplify(*(out->pkt));
1876 if (m_mode == MODE_TRANSCODE && m_encoder)
1878 CSampleBuffer *buf = m_encoderBuffers->GetFreeBuffer();
1879 m_encoder->Encode(out->pkt->data[0], out->pkt->planes*out->pkt->linesize,
1880 buf->pkt->data[0], buf->pkt->planes*buf->pkt->linesize);
1881 buf->pkt->nb_samples = buf->pkt->max_nb_samples;
1891 m_stats.AddSamples(out->pkt->nb_samples, m_streams);
1892 m_sinkBuffers->m_inputSamples.push_back(out);
1898 std::list<CActiveAEStream*>::iterator it;
1899 CSampleBuffer *buffer;
1900 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1902 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1904 buffer = (*it)->m_resampleBuffers->m_outputSamples.front();
1905 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1906 m_stats.AddSamples(buffer->pkt->nb_samples, m_streams);
1907 m_sinkBuffers->m_inputSamples.push_back(buffer);
1912 // serve sink buffers
1913 busy = m_sinkBuffers->ResampleBuffers();
1914 while(!m_sinkBuffers->m_outputSamples.empty())
1916 CSampleBuffer *out = NULL;
1917 out = m_sinkBuffers->m_outputSamples.front();
1918 m_sinkBuffers->m_outputSamples.pop_front();
1919 m_sink.m_dataPort.SendOutMessage(CSinkDataProtocol::SAMPLE,
1920 &out, sizeof(CSampleBuffer*));
1928 bool CActiveAE::HasWork()
1930 if (!m_sounds_playing.empty())
1932 if (!m_sinkBuffers->m_inputSamples.empty())
1934 if (!m_sinkBuffers->m_outputSamples.empty())
1937 std::list<CActiveAEStream*>::iterator it;
1938 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1940 if (!(*it)->m_resampleBuffers->m_inputSamples.empty())
1942 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1944 if (!(*it)->m_processingSamples.empty())
1951 void CActiveAE::MixSounds(CSoundPacket &dstSample)
1953 if (m_sounds_playing.empty())
1958 float *sample_buffer;
1959 int max_samples = dstSample.nb_samples;
1961 std::list<SoundState>::iterator it;
1962 for (it = m_sounds_playing.begin(); it != m_sounds_playing.end(); )
1964 if (!it->sound->IsConverted())
1965 ResampleSound(it->sound);
1966 int available_samples = it->sound->GetSound(false)->nb_samples - it->samples_played;
1967 int mix_samples = std::min(max_samples, available_samples);
1968 int start = it->samples_played *
1969 m_dllAvUtil.av_get_bytes_per_sample(it->sound->GetSound(false)->config.fmt) *
1970 it->sound->GetSound(false)->config.channels /
1971 it->sound->GetSound(false)->planes;
1973 for(int j=0; j<dstSample.planes; j++)
1975 volume = it->sound->GetVolume();
1976 out = (float*)dstSample.data[j];
1977 sample_buffer = (float*)(it->sound->GetSound(false)->data[j]+start);
1978 int nb_floats = mix_samples * dstSample.config.channels / dstSample.planes;
1980 CAEUtil::SSEMulAddArray(out, sample_buffer, volume, nb_floats);
1982 for (int k = 0; k < nb_floats; ++k)
1983 *out++ += *sample_buffer++ * volume;
1987 it->samples_played += mix_samples;
1989 // no more frames, so remove it from the list
1990 if (it->samples_played >= it->sound->GetSound(false)->nb_samples)
1992 it = m_sounds_playing.erase(it);
1999 void CActiveAE::Deamplify(CSoundPacket &dstSample)
2001 if (m_volume < 1.0 || m_muted)
2004 int nb_floats = dstSample.nb_samples * dstSample.config.channels / dstSample.planes;
2006 for(int j=0; j<dstSample.planes; j++)
2008 buffer = (float*)dstSample.data[j];
2010 CAEUtil::SSEMulArray(buffer, m_muted ? 0.0 : m_volume, nb_floats);
2012 float *fbuffer = buffer;
2013 for (int i = 0; i < nb_floats; i++)
2014 *fbuffer++ *= m_volume;
2020 //-----------------------------------------------------------------------------
2022 //-----------------------------------------------------------------------------
2024 void CActiveAE::LoadSettings()
2026 m_settings.device = CSettings::Get().GetString("audiooutput.audiodevice");
2027 m_settings.passthoughdevice = CSettings::Get().GetString("audiooutput.passthroughdevice");
2029 m_settings.config = CSettings::Get().GetInt("audiooutput.config");
2030 m_settings.channels = (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958) ? AE_CH_LAYOUT_2_0 : CSettings::Get().GetInt("audiooutput.channels");
2031 m_settings.samplerate = CSettings::Get().GetInt("audiooutput.samplerate");
2033 m_settings.stereoupmix = IsSettingVisible("audiooutput.stereoupmix") ? CSettings::Get().GetBool("audiooutput.stereoupmix") : false;
2034 m_settings.normalizelevels = CSettings::Get().GetBool("audiooutput.normalizelevels");
2035 m_settings.guisoundmode = CSettings::Get().GetInt("audiooutput.guisoundmode");
2037 m_settings.passthrough = m_settings.config == AE_CONFIG_FIXED ? false : CSettings::Get().GetBool("audiooutput.passthrough");
2038 if (!m_sink.HasPassthroughDevice())
2039 m_settings.passthrough = false;
2040 m_settings.ac3passthrough = CSettings::Get().GetBool("audiooutput.ac3passthrough");
2041 m_settings.ac3transcode = CSettings::Get().GetBool("audiooutput.ac3transcode");
2042 m_settings.eac3passthrough = CSettings::Get().GetBool("audiooutput.eac3passthrough");
2043 m_settings.truehdpassthrough = CSettings::Get().GetBool("audiooutput.truehdpassthrough");
2044 m_settings.dtspassthrough = CSettings::Get().GetBool("audiooutput.dtspassthrough");
2045 m_settings.dtshdpassthrough = CSettings::Get().GetBool("audiooutput.dtshdpassthrough");
2047 m_settings.resampleQuality = static_cast<AEQuality>(CSettings::Get().GetInt("audiooutput.processquality"));
2050 bool CActiveAE::Initialize()
2052 if (!m_dllAvUtil.Load() || !m_dllAvCodec.Load() || !m_dllAvFormat.Load())
2054 CLog::Log(LOGERROR,"CActiveAE::Initialize - failed to load ffmpeg libraries");
2057 m_dllAvFormat.av_register_all();
2061 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2065 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2069 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2076 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2081 // hook into windowing for receiving display reset events
2082 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
2083 g_Windowing.Register(this);
2086 m_inMsgEvent.Reset();
2090 void CActiveAE::EnumerateOutputDevices(AEDeviceList &devices, bool passthrough)
2092 m_sink.EnumerateOutputDevices(devices, passthrough);
2095 std::string CActiveAE::GetDefaultDevice(bool passthrough)
2097 return m_sink.GetDefaultDevice(passthrough);
2100 void CActiveAE::OnSettingsChange(const std::string& setting)
2102 if (setting == "audiooutput.passthroughdevice" ||
2103 setting == "audiooutput.audiodevice" ||
2104 setting == "audiooutput.config" ||
2105 setting == "audiooutput.ac3passthrough" ||
2106 setting == "audiooutput.ac3transcode" ||
2107 setting == "audiooutput.eac3passthrough" ||
2108 setting == "audiooutput.dtspassthrough" ||
2109 setting == "audiooutput.truehdpassthrough" ||
2110 setting == "audiooutput.dtshdpassthrough" ||
2111 setting == "audiooutput.channels" ||
2112 setting == "audiooutput.stereoupmix" ||
2113 setting == "audiooutput.streamsilence" ||
2114 setting == "audiooutput.processquality" ||
2115 setting == "audiooutput.passthrough" ||
2116 setting == "audiooutput.samplerate" ||
2117 setting == "audiooutput.normalizelevels" ||
2118 setting == "audiooutput.guisoundmode")
2120 m_controlPort.SendOutMessage(CActiveAEControlProtocol::RECONFIGURE);
2124 bool CActiveAE::SupportsRaw(AEDataFormat format)
2126 if (!m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), format))
2132 bool CActiveAE::SupportsSilenceTimeout()
2137 bool CActiveAE::SupportsQualityLevel(enum AEQuality level)
2139 if (level == AE_QUALITY_LOW || level == AE_QUALITY_MID || level == AE_QUALITY_HIGH)
2145 bool CActiveAE::IsSettingVisible(const std::string &settingId)
2147 if (settingId == "audiooutput.samplerate")
2149 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958)
2151 if (CSettings::Get().GetInt("audiooutput.config") == AE_CONFIG_FIXED)
2154 else if (settingId == "audiooutput.channels")
2156 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) != AE_DEVTYPE_IEC958)
2159 else if (settingId == "audiooutput.passthrough")
2161 if (m_sink.HasPassthroughDevice() && CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2164 else if (settingId == "audiooutput.truehdpassthrough")
2166 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_TRUEHD) &&
2167 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2170 else if (settingId == "audiooutput.dtshdpassthrough")
2172 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_DTSHD) &&
2173 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2176 else if (settingId == "audiooutput.eac3passthrough")
2178 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_EAC3) &&
2179 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2182 else if (settingId == "audiooutput.stereoupmix")
2184 if (m_sink.HasPassthroughDevice() ||
2185 CSettings::Get().GetInt("audiooutput.channels") > AE_CH_LAYOUT_2_0)
2188 else if (settingId == "audiooutput.ac3transcode")
2190 if (m_sink.HasPassthroughDevice() &&
2191 CSettings::Get().GetBool("audiooutput.ac3passthrough") &&
2192 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED &&
2193 (CSettings::Get().GetInt("audiooutput.channels") <= AE_CH_LAYOUT_2_0 || m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958))
2199 void CActiveAE::Shutdown()
2204 bool CActiveAE::Suspend()
2206 return m_controlPort.SendOutMessage(CActiveAEControlProtocol::SUSPEND);
2209 bool CActiveAE::Resume()
2212 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2216 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2220 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2226 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2230 m_inMsgEvent.Reset();
2234 bool CActiveAE::IsSuspended()
2236 return m_stats.IsSuspended();
2239 float CActiveAE::GetVolume()
2244 void CActiveAE::SetVolume(const float volume)
2246 m_aeVolume = std::max( 0.0f, std::min(1.0f, volume));
2247 m_controlPort.SendOutMessage(CActiveAEControlProtocol::VOLUME, &m_aeVolume, sizeof(float));
2250 void CActiveAE::SetMute(const bool enabled)
2252 m_aeMuted = enabled;
2253 m_controlPort.SendOutMessage(CActiveAEControlProtocol::MUTE, &m_aeMuted, sizeof(bool));
2256 bool CActiveAE::IsMuted()
2261 void CActiveAE::SetSoundMode(const int mode)
2266 void CActiveAE::KeepConfiguration(unsigned int millis)
2268 unsigned int timeMs = millis;
2269 m_controlPort.SendOutMessage(CActiveAEControlProtocol::KEEPCONFIG, &timeMs, sizeof(unsigned int));
2272 void CActiveAE::OnLostDevice()
2275 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::DISPLAYLOST,
2279 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2283 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2288 CLog::Log(LOGERROR, "ActiveAE::%s - timed out", __FUNCTION__);
2292 void CActiveAE::OnResetDevice()
2294 m_controlPort.SendOutMessage(CActiveAEControlProtocol::DISPLAYRESET);
2297 //-----------------------------------------------------------------------------
2299 //-----------------------------------------------------------------------------
2301 uint8_t **CActiveAE::AllocSoundSample(SampleConfig &config, int &samples, int &bytes_per_sample, int &planes, int &linesize)
2304 planes = m_dllAvUtil.av_sample_fmt_is_planar(config.fmt) ? config.channels : 1;
2305 buffer = new uint8_t*[planes];
2307 // align buffer to 16 in order to be compatible with sse in CAEConvert
2308 m_dllAvUtil.av_samples_alloc(buffer, &linesize, config.channels,
2309 samples, config.fmt, 16);
2310 bytes_per_sample = m_dllAvUtil.av_get_bytes_per_sample(config.fmt);
2314 void CActiveAE::FreeSoundSample(uint8_t **data)
2316 m_dllAvUtil.av_freep(data);
2320 bool CActiveAE::CompareFormat(AEAudioFormat &lhs, AEAudioFormat &rhs)
2322 if (lhs.m_channelLayout != rhs.m_channelLayout ||
2323 lhs.m_dataFormat != rhs.m_dataFormat ||
2324 lhs.m_sampleRate != rhs.m_sampleRate)
2330 //-----------------------------------------------------------------------------
2332 //-----------------------------------------------------------------------------
2335 * load sound from an audio file and store original format
2336 * register the sound in ActiveAE
2337 * later when the engine is idle it will convert the sound to sink format
2340 #define SOUNDBUFFER_SIZE 20480
2342 IAESound *CActiveAE::MakeSound(const std::string& file)
2344 AVFormatContext *fmt_ctx = NULL;
2345 AVCodecContext *dec_ctx = NULL;
2346 AVIOContext *io_ctx;
2347 AVInputFormat *io_fmt;
2348 AVCodec *dec = NULL;
2349 CActiveAESound *sound = NULL;
2350 SampleConfig config;
2352 sound = new CActiveAESound(file);
2353 if (!sound->Prepare())
2358 int fileSize = sound->GetFileSize();
2360 fmt_ctx = m_dllAvFormat.avformat_alloc_context();
2361 unsigned char* buffer = (unsigned char*)m_dllAvUtil.av_malloc(SOUNDBUFFER_SIZE+FF_INPUT_BUFFER_PADDING_SIZE);
2362 io_ctx = m_dllAvFormat.avio_alloc_context(buffer, SOUNDBUFFER_SIZE, 0,
2363 sound, CActiveAESound::Read, NULL, CActiveAESound::Seek);
2364 io_ctx->max_packet_size = sound->GetChunkSize();
2365 if(io_ctx->max_packet_size)
2366 io_ctx->max_packet_size *= SOUNDBUFFER_SIZE / io_ctx->max_packet_size;
2368 if(!sound->IsSeekPosible())
2369 io_ctx->seekable = 0;
2371 fmt_ctx->pb = io_ctx;
2373 m_dllAvFormat.av_probe_input_buffer(io_ctx, &io_fmt, file.c_str(), NULL, 0, 0);
2376 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2382 if (m_dllAvFormat.avformat_open_input(&fmt_ctx, file.c_str(), NULL, NULL) == 0)
2384 fmt_ctx->flags |= AVFMT_FLAG_NOPARSE;
2385 if (m_dllAvFormat.avformat_find_stream_info(fmt_ctx, NULL) >= 0)
2387 dec_ctx = fmt_ctx->streams[0]->codec;
2388 dec = m_dllAvCodec.avcodec_find_decoder(dec_ctx->codec_id);
2389 config.sample_rate = dec_ctx->sample_rate;
2390 config.channels = dec_ctx->channels;
2391 config.channel_layout = dec_ctx->channel_layout;
2396 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2401 dec_ctx = m_dllAvCodec.avcodec_alloc_context3(dec);
2402 dec_ctx->sample_rate = config.sample_rate;
2403 dec_ctx->channels = config.channels;
2404 if (!config.channel_layout)
2405 config.channel_layout = m_dllAvUtil.av_get_default_channel_layout(config.channels);
2406 dec_ctx->channel_layout = config.channel_layout;
2409 AVFrame *decoded_frame = NULL;
2410 decoded_frame = m_dllAvCodec.avcodec_alloc_frame();
2412 if (m_dllAvCodec.avcodec_open2(dec_ctx, dec, NULL) >= 0)
2417 m_dllAvCodec.av_init_packet(&avpkt);
2419 while (m_dllAvFormat.av_read_frame(fmt_ctx, &avpkt) >= 0)
2422 len = m_dllAvCodec.avcodec_decode_audio4(dec_ctx, decoded_frame, &got_frame, &avpkt);
2425 m_dllAvCodec.avcodec_close(dec_ctx);
2426 m_dllAvUtil.av_free(dec_ctx);
2427 m_dllAvUtil.av_free(&decoded_frame);
2428 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2436 int samples = fileSize / m_dllAvUtil.av_get_bytes_per_sample(dec_ctx->sample_fmt) / config.channels;
2437 config.fmt = dec_ctx->sample_fmt;
2438 config.bits_per_sample = dec_ctx->bits_per_coded_sample;
2439 sound->InitSound(true, config, samples);
2442 sound->StoreSound(true, decoded_frame->extended_data,
2443 decoded_frame->nb_samples, decoded_frame->linesize[0]);
2446 m_dllAvCodec.avcodec_close(dec_ctx);
2449 m_dllAvUtil.av_free(dec_ctx);
2450 m_dllAvUtil.av_free(decoded_frame);
2451 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2456 m_dataPort.SendOutMessage(CActiveAEDataProtocol::NEWSOUND, &sound, sizeof(CActiveAESound*));
2461 void CActiveAE::FreeSound(IAESound *sound)
2463 m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESOUND, &sound, sizeof(CActiveAESound*));
2466 void CActiveAE::PlaySound(CActiveAESound *sound)
2468 m_dataPort.SendOutMessage(CActiveAEDataProtocol::PLAYSOUND, &sound, sizeof(CActiveAESound*));
2471 void CActiveAE::StopSound(CActiveAESound *sound)
2473 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STOPSOUND, &sound, sizeof(CActiveAESound*));
2477 * resample sounds to destination format for mixing
2478 * destination format is either format of stream or
2479 * default sink format when no stream is playing
2481 void CActiveAE::ResampleSounds()
2483 if (m_settings.guisoundmode == AE_SOUND_OFF ||
2484 (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
2487 std::vector<CActiveAESound*>::iterator it;
2488 for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
2490 if (!(*it)->IsConverted())
2493 // only do one sound, then yield to main loop
2499 bool CActiveAE::ResampleSound(CActiveAESound *sound)
2501 SampleConfig orig_config, dst_config;
2502 uint8_t **dst_buffer;
2505 if (m_mode == MODE_RAW || m_internalFormat.m_dataFormat == AE_FMT_INVALID)
2508 if (!sound->GetSound(true))
2511 orig_config = sound->GetSound(true)->config;
2513 dst_config.channel_layout = CActiveAEResample::GetAVChannelLayout(m_internalFormat.m_channelLayout);
2514 dst_config.channels = m_internalFormat.m_channelLayout.Count();
2515 dst_config.sample_rate = m_internalFormat.m_sampleRate;
2516 dst_config.fmt = CActiveAEResample::GetAVSampleFormat(m_internalFormat.m_dataFormat);
2517 dst_config.bits_per_sample = CAEUtil::DataFormatToUsedBits(m_internalFormat.m_dataFormat);
2519 CActiveAEResample *resampler = new CActiveAEResample();
2520 resampler->Init(dst_config.channel_layout,
2521 dst_config.channels,
2522 dst_config.sample_rate,
2524 dst_config.bits_per_sample,
2525 orig_config.channel_layout,
2526 orig_config.channels,
2527 orig_config.sample_rate,
2529 orig_config.bits_per_sample,
2533 m_settings.resampleQuality);
2535 dst_samples = resampler->CalcDstSampleCount(sound->GetSound(true)->nb_samples,
2536 m_internalFormat.m_sampleRate,
2537 orig_config.sample_rate);
2539 dst_buffer = sound->InitSound(false, dst_config, dst_samples);
2545 int samples = resampler->Resample(dst_buffer, dst_samples,
2546 sound->GetSound(true)->data,
2547 sound->GetSound(true)->nb_samples,
2550 sound->GetSound(false)->nb_samples = samples;
2553 sound->SetConverted(true);
2557 //-----------------------------------------------------------------------------
2559 //-----------------------------------------------------------------------------
2561 IAEStream *CActiveAE::MakeStream(enum AEDataFormat dataFormat, unsigned int sampleRate, unsigned int encodedSampleRate, CAEChannelInfo channelLayout, unsigned int options)
2563 //TODO: pass number of samples in audio packet
2565 AEAudioFormat format;
2566 format.m_dataFormat = dataFormat;
2567 format.m_sampleRate = sampleRate;
2568 format.m_encodedRate = encodedSampleRate;
2569 format.m_channelLayout = channelLayout;
2570 format.m_frames = format.m_sampleRate / 10;
2571 format.m_frameSize = format.m_channelLayout.Count() *
2572 (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
2575 msg.format = format;
2576 msg.options = options;
2579 if (m_dataPort.SendOutMessageSync(CActiveAEDataProtocol::NEWSTREAM,
2581 &msg, sizeof(MsgStreamNew)))
2583 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2586 CActiveAEStream *stream = *(CActiveAEStream**)reply->data;
2593 CLog::Log(LOGERROR, "ActiveAE::%s - could not create stream", __FUNCTION__);
2597 IAEStream *CActiveAE::FreeStream(IAEStream *stream)
2599 m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESTREAM, &stream, sizeof(IAEStream*));
2603 void CActiveAE::FlushStream(CActiveAEStream *stream)
2606 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::FLUSHSTREAM,
2608 &stream, sizeof(CActiveAEStream*)))
2610 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2614 CLog::Log(LOGERROR, "CActiveAE::FlushStream - failed");
2619 void CActiveAE::PauseStream(CActiveAEStream *stream, bool pause)
2621 // TODO pause sink, needs api change
2623 m_controlPort.SendOutMessage(CActiveAEControlProtocol::PAUSESTREAM,
2624 &stream, sizeof(CActiveAEStream*));
2626 m_controlPort.SendOutMessage(CActiveAEControlProtocol::RESUMESTREAM,
2627 &stream, sizeof(CActiveAEStream*));
2630 void CActiveAE::SetStreamAmplification(CActiveAEStream *stream, float amplify)
2632 MsgStreamParameter msg;
2633 msg.stream = stream;
2634 msg.parameter.float_par = amplify;
2635 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMAMP,
2636 &msg, sizeof(MsgStreamParameter));
2639 void CActiveAE::SetStreamReplaygain(CActiveAEStream *stream, float rgain)
2641 MsgStreamParameter msg;
2642 msg.stream = stream;
2643 msg.parameter.float_par = rgain;
2644 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRGAIN,
2645 &msg, sizeof(MsgStreamParameter));
2648 void CActiveAE::SetStreamVolume(CActiveAEStream *stream, float volume)
2650 MsgStreamParameter msg;
2651 msg.stream = stream;
2652 msg.parameter.float_par = volume;
2653 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMVOLUME,
2654 &msg, sizeof(MsgStreamParameter));
2657 void CActiveAE::SetStreamResampleRatio(CActiveAEStream *stream, double ratio)
2659 MsgStreamParameter msg;
2660 msg.stream = stream;
2661 msg.parameter.double_par = ratio;
2662 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRESAMPLERATIO,
2663 &msg, sizeof(MsgStreamParameter));
2666 void CActiveAE::SetStreamFade(CActiveAEStream *stream, float from, float target, unsigned int millis)
2669 msg.stream = stream;
2671 msg.target = target;
2672 msg.millis = millis;
2673 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMFADE,
2674 &msg, sizeof(MsgStreamFade));
2677 void CActiveAE::RegisterAudioCallback(IAudioCallback* pCallback)
2679 CSingleLock lock(m_vizLock);
2680 m_audioCallback = pCallback;
2681 m_vizInitialized = false;
2684 void CActiveAE::UnregisterAudioCallback()
2686 CSingleLock lock(m_vizLock);
2687 m_audioCallback = NULL;