2 * Copyright (C) 2010-2013 Team XBMC
5 * This Program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2, or (at your option)
10 * This Program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with XBMC; see the file COPYING. If not, see
17 * <http://www.gnu.org/licenses/>.
23 using namespace ActiveAE;
24 #include "ActiveAESound.h"
25 #include "ActiveAEStream.h"
26 #include "cores/AudioEngine/Utils/AEUtil.h"
27 #include "cores/AudioEngine/Encoders/AEEncoderFFmpeg.h"
29 #include "settings/Settings.h"
30 #include "settings/AdvancedSettings.h"
31 #include "windowing/WindowingFactory.h"
33 #define MAX_CACHE_LEVEL 0.5 // total cache time of stream in seconds
34 #define MAX_WATER_LEVEL 0.25 // buffered time after stream stages in seconds
35 #define MAX_BUFFER_TIME 0.1 // max time of a buffer in seconds
37 void CEngineStats::Reset(unsigned int sampleRate)
39 CSingleLock lock(m_lock);
40 m_sinkUpdate = XbmcThreads::SystemClockMillis();
42 m_sinkSampleRate = sampleRate;
43 m_bufferedSamples = 0;
47 void CEngineStats::UpdateSinkDelay(double delay, int samples)
49 CSingleLock lock(m_lock);
50 m_sinkUpdate = XbmcThreads::SystemClockMillis();
52 if (samples > m_bufferedSamples)
54 CLog::Log(LOGERROR, "CEngineStats::UpdateSinkDelay - inconsistency in buffer time");
57 m_bufferedSamples -= samples;
60 void CEngineStats::AddSamples(int samples, std::list<CActiveAEStream*> &streams)
62 CSingleLock lock(m_lock);
63 m_bufferedSamples += samples;
65 //update buffered time of streams
66 std::list<CActiveAEStream*>::iterator it;
67 for(it=streams.begin(); it!=streams.end(); ++it)
70 std::deque<CSampleBuffer*>::iterator itBuf;
71 for(itBuf=(*it)->m_processingSamples.begin(); itBuf!=(*it)->m_processingSamples.end(); ++itBuf)
73 delay += (float)(*itBuf)->pkt->nb_samples / (*itBuf)->pkt->config.sample_rate;
75 delay += (*it)->m_resampleBuffers->GetDelay();
76 (*it)->m_bufferedTime = delay;
80 float CEngineStats::GetDelay()
82 CSingleLock lock(m_lock);
83 unsigned int now = XbmcThreads::SystemClockMillis();
84 float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
85 delay += (float)m_bufferedSamples / m_sinkSampleRate;
93 // this is used to sync a/v so we need to add sink latency here
94 float CEngineStats::GetDelay(CActiveAEStream *stream)
96 CSingleLock lock(m_lock);
97 unsigned int now = XbmcThreads::SystemClockMillis();
98 float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
99 delay += m_sinkLatency;
100 delay += (float)m_bufferedSamples / m_sinkSampleRate;
105 delay += stream->m_bufferedTime;
109 float CEngineStats::GetCacheTime(CActiveAEStream *stream)
111 CSingleLock lock(m_lock);
112 float delay = (float)m_bufferedSamples / m_sinkSampleRate;
114 delay += stream->m_bufferedTime;
118 float CEngineStats::GetCacheTotal(CActiveAEStream *stream)
120 return MAX_CACHE_LEVEL + m_sinkCacheTotal;
123 float CEngineStats::GetWaterLevel()
125 return (float)m_bufferedSamples / m_sinkSampleRate;
128 void CEngineStats::SetSuspended(bool state)
130 CSingleLock lock(m_lock);
134 bool CEngineStats::IsSuspended()
136 CSingleLock lock(m_lock);
140 CActiveAE::CActiveAE() :
142 m_controlPort("OutputControlPort", &m_inMsgEvent, &m_outMsgEvent),
143 m_dataPort("OutputDataPort", &m_inMsgEvent, &m_outMsgEvent),
144 m_sink(&m_outMsgEvent)
146 m_sinkBuffers = NULL;
147 m_silenceBuffers = NULL;
148 m_encoderBuffers = NULL;
150 m_vizBuffersInput = NULL;
157 m_audioCallback = NULL;
158 m_vizInitialized = false;
159 m_sinkHasVolume = false;
162 CActiveAE::~CActiveAE()
167 void CActiveAE::Dispose()
169 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
170 g_Windowing.Unregister(this);
176 m_controlPort.Purge();
180 m_dllAvFormat.Unload();
181 m_dllAvCodec.Unload();
182 m_dllAvUtil.Unload();
185 //-----------------------------------------------------------------------------
187 //-----------------------------------------------------------------------------
193 AE_TOP_UNCONFIGURED, // 2
194 AE_TOP_RECONFIGURING, // 3
195 AE_TOP_CONFIGURED, // 4
196 AE_TOP_CONFIGURED_SUSPEND, // 5
197 AE_TOP_CONFIGURED_IDLE, // 6
198 AE_TOP_CONFIGURED_PLAY, // 7
201 int AE_parentStates[] = {
204 0, //TOP_UNCONFIGURED
206 0, //TOP_RECONFIGURING
207 4, //TOP_CONFIGURED_SUSPEND
208 4, //TOP_CONFIGURED_IDLE
209 4, //TOP_CONFIGURED_PLAY
212 void CActiveAE::StateMachine(int signal, Protocol *port, Message *msg)
214 for (int state = m_state; ; state = AE_parentStates[state])
219 if (port == &m_controlPort)
223 case CActiveAEControlProtocol::GETSTATE:
224 msg->Reply(CActiveAEControlProtocol::ACC, &m_state, sizeof(m_state));
226 case CActiveAEControlProtocol::VOLUME:
227 m_volume = *(float*)msg->data;
229 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
231 case CActiveAEControlProtocol::MUTE:
232 m_muted = *(bool*)msg->data;
234 case CActiveAEControlProtocol::KEEPCONFIG:
235 m_extKeepConfig = *(unsigned int*)msg->data;
237 case CActiveAEControlProtocol::DISPLAYRESET:
239 case CActiveAEControlProtocol::APPFOCUSED:
240 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::APPFOCUSED, msg->data, sizeof(bool));
246 else if (port == &m_dataPort)
250 case CActiveAEDataProtocol::NEWSOUND:
251 CActiveAESound *sound;
252 sound = *(CActiveAESound**)msg->data;
255 m_sounds.push_back(sound);
259 case CActiveAEDataProtocol::FREESTREAM:
260 CActiveAEStream *stream;
261 stream = *(CActiveAEStream**)msg->data;
262 DiscardStream(stream);
264 case CActiveAEDataProtocol::FREESOUND:
265 sound = *(CActiveAESound**)msg->data;
268 case CActiveAEDataProtocol::DRAINSTREAM:
269 stream = *(CActiveAEStream**)msg->data;
270 stream->m_drain = true;
271 stream->m_resampleBuffers->m_drain = true;
272 msg->Reply(CActiveAEDataProtocol::ACC);
273 stream->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
279 else if (port == &m_sink.m_dataPort)
283 case CSinkDataProtocol::RETURNSAMPLE:
284 CSampleBuffer **buffer;
285 buffer = (CSampleBuffer**)msg->data;
296 std::string portName = port == NULL ? "timer" : port->portName;
297 CLog::Log(LOGWARNING, "CActiveAE::%s - signal: %d from port: %s not handled for state: %d", __FUNCTION__, signal, portName.c_str(), m_state);
302 if (port == NULL) // timeout
306 case CActiveAEControlProtocol::TIMEOUT:
312 m_state = AE_TOP_CONFIGURED_IDLE;
317 m_state = AE_TOP_ERROR;
327 case AE_TOP_UNCONFIGURED:
328 if (port == &m_controlPort)
332 case CActiveAEControlProtocol::INIT:
334 m_sink.EnumerateSinkList(false);
337 msg->Reply(CActiveAEControlProtocol::ACC);
340 m_state = AE_TOP_CONFIGURED_IDLE;
345 m_state = AE_TOP_ERROR;
356 case AE_TOP_RECONFIGURING:
357 if (port == NULL) // timeout
361 case CActiveAEControlProtocol::TIMEOUT:
368 if (!m_sinkBuffers->m_inputSamples.empty() || !m_sinkBuffers->m_outputSamples.empty())
373 if (NeedReconfigureSink())
380 m_state = AE_TOP_CONFIGURED_PLAY;
385 m_state = AE_TOP_ERROR;
388 m_extDeferData = false;
396 case AE_TOP_CONFIGURED:
397 if (port == &m_controlPort)
402 case CActiveAEControlProtocol::RECONFIGURE:
403 if (m_streams.empty())
406 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
410 if (!NeedReconfigureBuffers() && !NeedReconfigureSink())
412 m_state = AE_TOP_RECONFIGURING;
414 // don't accept any data until we are reconfigured
415 m_extDeferData = true;
417 case CActiveAEControlProtocol::SUSPEND:
419 m_stats.SetSuspended(true);
420 m_state = AE_TOP_CONFIGURED_SUSPEND;
421 m_extDeferData = true;
423 case CActiveAEControlProtocol::DISPLAYLOST:
424 if (m_sink.GetDeviceType(m_mode == MODE_PCM ? m_settings.device : m_settings.passthoughdevice) == AE_DEVTYPE_HDMI)
427 m_stats.SetSuspended(true);
428 m_state = AE_TOP_CONFIGURED_SUSPEND;
429 m_extDeferData = true;
431 msg->Reply(CActiveAEControlProtocol::ACC);
433 case CActiveAEControlProtocol::DEVICECHANGE:
436 CLog::Log(LOGDEBUG,"CActiveAE - device change event");
437 while (!m_extLastDeviceChange.empty() && (now - m_extLastDeviceChange.front() > 0))
439 m_extLastDeviceChange.pop();
441 if (m_extLastDeviceChange.size() > 2)
443 CLog::Log(LOGWARNING,"CActiveAE - received %ld device change events within one second", m_extLastDeviceChange.size());
446 m_extLastDeviceChange.push(now);
448 m_controlPort.PurgeOut(CActiveAEControlProtocol::DEVICECHANGE);
449 m_sink.EnumerateSinkList(true);
455 m_state = AE_TOP_CONFIGURED_PLAY;
460 m_state = AE_TOP_ERROR;
464 case CActiveAEControlProtocol::PAUSESTREAM:
465 CActiveAEStream *stream;
466 stream = *(CActiveAEStream**)msg->data;
467 if (stream->m_paused != true && m_streams.size() == 1)
471 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
473 stream->m_paused = true;
475 case CActiveAEControlProtocol::RESUMESTREAM:
476 stream = *(CActiveAEStream**)msg->data;
477 stream->m_paused = false;
479 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
482 case CActiveAEControlProtocol::FLUSHSTREAM:
483 stream = *(CActiveAEStream**)msg->data;
484 SFlushStream(stream);
485 msg->Reply(CActiveAEControlProtocol::ACC);
488 case CActiveAEControlProtocol::STREAMAMP:
489 MsgStreamParameter *par;
490 par = (MsgStreamParameter*)msg->data;
491 par->stream->m_limiter.SetAmplification(par->parameter.float_par);
492 par->stream->m_amplify = par->parameter.float_par;
494 case CActiveAEControlProtocol::STREAMVOLUME:
495 par = (MsgStreamParameter*)msg->data;
496 par->stream->m_volume = par->parameter.float_par;
498 case CActiveAEControlProtocol::STREAMRGAIN:
499 par = (MsgStreamParameter*)msg->data;
500 par->stream->m_rgain = par->parameter.float_par;
502 case CActiveAEControlProtocol::STREAMRESAMPLERATIO:
503 par = (MsgStreamParameter*)msg->data;
504 if (par->stream->m_resampleBuffers)
506 par->stream->m_resampleBuffers->m_resampleRatio = par->parameter.double_par;
509 case CActiveAEControlProtocol::STREAMFADE:
511 fade = (MsgStreamFade*)msg->data;
512 fade->stream->m_fadingBase = fade->from;
513 fade->stream->m_fadingTarget = fade->target;
514 fade->stream->m_fadingTime = fade->millis;
515 fade->stream->m_fadingSamples = -1;
517 case CActiveAEControlProtocol::STOPSOUND:
518 CActiveAESound *sound;
519 sound = *(CActiveAESound**)msg->data;
526 else if (port == &m_dataPort)
530 case CActiveAEDataProtocol::PLAYSOUND:
531 CActiveAESound *sound;
532 sound = *(CActiveAESound**)msg->data;
533 if (m_settings.guisoundmode == AE_SOUND_OFF ||
534 (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
538 SoundState st = {sound, 0};
539 m_sounds_playing.push_back(st);
541 m_state = AE_TOP_CONFIGURED_PLAY;
544 case CActiveAEDataProtocol::NEWSTREAM:
545 MsgStreamNew *streamMsg;
546 CActiveAEStream *stream;
547 streamMsg = (MsgStreamNew*)msg->data;
548 stream = CreateStream(streamMsg);
551 msg->Reply(CActiveAEDataProtocol::ACC, &stream, sizeof(CActiveAEStream*));
556 m_state = AE_TOP_CONFIGURED_PLAY;
561 m_state = AE_TOP_ERROR;
566 msg->Reply(CActiveAEDataProtocol::ERR);
568 case CActiveAEDataProtocol::STREAMSAMPLE:
569 MsgStreamSample *msgData;
570 CSampleBuffer *samples;
571 msgData = (MsgStreamSample*)msg->data;
572 samples = msgData->stream->m_processingSamples.front();
573 msgData->stream->m_processingSamples.pop_front();
574 if (samples != msgData->buffer)
575 CLog::Log(LOGERROR, "CActiveAE - inconsistency in stream sample message");
576 if (msgData->buffer->pkt->nb_samples == 0)
577 msgData->buffer->Return();
579 msgData->stream->m_resampleBuffers->m_inputSamples.push_back(msgData->buffer);
581 m_state = AE_TOP_CONFIGURED_PLAY;
583 case CActiveAEDataProtocol::FREESTREAM:
584 stream = *(CActiveAEStream**)msg->data;
585 DiscardStream(stream);
586 if (m_streams.empty())
589 m_extDrainTimer.Set(m_extKeepConfig);
591 m_extDrainTimer.Set(m_stats.GetDelay() * 1000);
595 m_state = AE_TOP_CONFIGURED_PLAY;
597 case CActiveAEDataProtocol::DRAINSTREAM:
598 stream = *(CActiveAEStream**)msg->data;
599 stream->m_drain = true;
600 stream->m_resampleBuffers->m_drain = true;
602 m_state = AE_TOP_CONFIGURED_PLAY;
603 msg->Reply(CActiveAEDataProtocol::ACC);
609 else if (port == &m_sink.m_dataPort)
613 case CSinkDataProtocol::RETURNSAMPLE:
614 CSampleBuffer **buffer;
615 buffer = (CSampleBuffer**)msg->data;
621 m_state = AE_TOP_CONFIGURED_PLAY;
629 case AE_TOP_CONFIGURED_SUSPEND:
630 if (port == &m_controlPort)
632 bool displayReset = false;
635 case CActiveAEControlProtocol::DISPLAYRESET:
636 CLog::Log(LOGDEBUG,"CActiveAE - display reset event");
638 case CActiveAEControlProtocol::INIT:
642 m_controlPort.PurgeOut(CActiveAEControlProtocol::DEVICECHANGE);
643 m_sink.EnumerateSinkList(true);
648 msg->Reply(CActiveAEControlProtocol::ACC);
651 m_state = AE_TOP_CONFIGURED_PLAY;
656 m_state = AE_TOP_ERROR;
659 m_stats.SetSuspended(false);
660 m_extDeferData = false;
662 case CActiveAEControlProtocol::DEVICECHANGE:
668 else if (port == &m_sink.m_dataPort)
672 case CSinkDataProtocol::RETURNSAMPLE:
673 CSampleBuffer **buffer;
674 buffer = (CSampleBuffer**)msg->data;
684 else if (port == NULL) // timeout
688 case CActiveAEControlProtocol::TIMEOUT:
697 case AE_TOP_CONFIGURED_IDLE:
698 if (port == &m_controlPort)
702 case CActiveAEControlProtocol::RESUMESTREAM:
703 CActiveAEStream *stream;
704 stream = *(CActiveAEStream**)msg->data;
705 stream->m_paused = false;
706 m_state = AE_TOP_CONFIGURED_PLAY;
709 case CActiveAEControlProtocol::FLUSHSTREAM:
710 stream = *(CActiveAEStream**)msg->data;
711 SFlushStream(stream);
712 msg->Reply(CActiveAEControlProtocol::ACC);
713 m_state = AE_TOP_CONFIGURED_PLAY;
720 else if (port == NULL) // timeout
724 case CActiveAEControlProtocol::TIMEOUT:
726 ClearDiscardedBuffers();
729 if (m_extDrainTimer.IsTimePast())
734 m_state = AE_TOP_CONFIGURED_PLAY;
739 m_state = AE_TOP_ERROR;
744 m_extTimeout = m_extDrainTimer.MillisLeft();
755 case AE_TOP_CONFIGURED_PLAY:
756 if (port == NULL) // timeout
760 case CActiveAEControlProtocol::TIMEOUT:
763 m_state = AE_TOP_ERROR;
772 if (!m_extDrain && HasWork())
774 ClearDiscardedBuffers();
779 m_state = AE_TOP_CONFIGURED_IDLE;
787 default: // we are in no state, should not happen
788 CLog::Log(LOGERROR, "CActiveAE::%s - no valid state: %d", __FUNCTION__, m_state);
794 void CActiveAE::Process()
797 Protocol *port = NULL;
799 XbmcThreads::EndTime timer;
801 m_state = AE_TOP_UNCONFIGURED;
803 m_bStateMachineSelfTrigger = false;
805 m_extDeferData = false;
814 timer.Set(m_extTimeout);
816 if (m_bStateMachineSelfTrigger)
818 m_bStateMachineSelfTrigger = false;
819 // self trigger state machine
820 StateMachine(msg->signal, port, msg);
821 if (!m_bStateMachineSelfTrigger)
828 // check control port
829 else if (m_controlPort.ReceiveOutMessage(&msg))
832 port = &m_controlPort;
834 // check sink data port
835 else if (m_sink.m_dataPort.ReceiveInMessage(&msg))
838 port = &m_sink.m_dataPort;
840 else if (!m_extDeferData)
843 if (m_dataPort.ReceiveOutMessage(&msg))
851 std::list<CActiveAEStream*>::iterator it;
852 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
854 if((*it)->m_streamPort->ReceiveOutMessage(&msg))
866 StateMachine(msg->signal, port, msg);
867 if (!m_bStateMachineSelfTrigger)
876 else if (m_outMsgEvent.WaitMSec(m_extTimeout))
878 m_extTimeout = timer.MillisLeft();
884 msg = m_controlPort.GetMessage();
885 msg->signal = CActiveAEControlProtocol::TIMEOUT;
887 // signal timeout to state machine
888 StateMachine(msg->signal, port, msg);
889 if (!m_bStateMachineSelfTrigger)
898 AEAudioFormat CActiveAE::GetInputFormat(AEAudioFormat *desiredFmt)
900 AEAudioFormat inputFormat;
902 if (m_streams.empty())
904 inputFormat.m_dataFormat = AE_FMT_FLOAT;
905 inputFormat.m_sampleRate = 44100;
906 inputFormat.m_encodedRate = 0;
907 inputFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
908 inputFormat.m_frames = 0;
909 inputFormat.m_frameSamples = 0;
910 inputFormat.m_frameSize = 0;
912 // force input format after unpausing slave
913 else if (desiredFmt != NULL)
915 inputFormat = *desiredFmt;
917 // keep format when having multiple streams
918 else if (m_streams.size() > 1 && m_silenceBuffers == NULL)
920 inputFormat = m_inputFormat;
924 inputFormat = m_streams.front()->m_format;
925 m_inputFormat = inputFormat;
931 void CActiveAE::Configure(AEAudioFormat *desiredFmt)
933 bool initSink = false;
935 AEAudioFormat sinkInputFormat, inputFormat;
936 AEAudioFormat oldInternalFormat = m_internalFormat;
937 AEAudioFormat oldSinkRequestFormat = m_sinkRequestFormat;
939 inputFormat = GetInputFormat(desiredFmt);
941 m_sinkRequestFormat = inputFormat;
942 ApplySettingsToFormat(m_sinkRequestFormat, m_settings, (int*)&m_mode);
945 std::string device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
947 CAESinkFactory::ParseDevice(device, driver);
948 if ((!CompareFormat(m_sinkRequestFormat, m_sinkFormat) && !CompareFormat(m_sinkRequestFormat, oldSinkRequestFormat)) ||
949 m_currDevice.compare(device) != 0 ||
950 m_settings.driver.compare(driver) != 0)
954 m_settings.driver = driver;
955 m_currDevice = device;
957 m_stats.Reset(m_sinkFormat.m_sampleRate);
958 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
960 // limit buffer size in case of sink returns large buffer
961 unsigned int buffertime = m_sinkFormat.m_frames / m_sinkFormat.m_sampleRate;
962 if (buffertime > MAX_BUFFER_TIME)
964 CLog::Log(LOGWARNING, "ActiveAE::%s - sink returned large buffer of %d ms, reducing to %d ms", __FUNCTION__, buffertime, (int)(MAX_BUFFER_TIME*1000));
965 m_sinkFormat.m_frames = MAX_BUFFER_TIME * m_sinkFormat.m_sampleRate;
969 if (m_silenceBuffers)
971 m_discardBufferPools.push_back(m_silenceBuffers);
972 m_silenceBuffers = NULL;
975 // buffers for driving gui sounds if no streams are active
976 if (m_streams.empty())
978 inputFormat = m_sinkFormat;
979 if (m_sinkFormat.m_channelLayout.Count() > m_sinkRequestFormat.m_channelLayout.Count())
981 inputFormat.m_channelLayout = m_sinkRequestFormat.m_channelLayout;
982 inputFormat.m_channelLayout.ResolveChannels(m_sinkFormat.m_channelLayout);
984 inputFormat.m_dataFormat = AE_FMT_FLOAT;
985 inputFormat.m_frameSize = inputFormat.m_channelLayout.Count() *
986 (CAEUtil::DataFormatToBits(inputFormat.m_dataFormat) >> 3);
987 m_silenceBuffers = new CActiveAEBufferPool(inputFormat);
988 m_silenceBuffers->Create(MAX_WATER_LEVEL*1000);
989 sinkInputFormat = inputFormat;
990 m_internalFormat = inputFormat;
992 bool streaming = false;
993 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
998 if (m_encoderBuffers)
1000 m_discardBufferPools.push_back(m_encoderBuffers);
1001 m_encoderBuffers = NULL;
1005 m_discardBufferPools.push_back(m_vizBuffers);
1006 m_vizBuffers = NULL;
1008 if (m_vizBuffersInput)
1010 m_discardBufferPools.push_back(m_vizBuffersInput);
1011 m_vizBuffersInput = NULL;
1014 // resample buffers for streams
1017 bool streaming = true;
1018 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::STREAMING, &streaming, sizeof(bool));
1020 AEAudioFormat outputFormat;
1021 if (m_mode == MODE_RAW)
1023 inputFormat.m_frames = m_sinkFormat.m_frames;
1024 outputFormat = inputFormat;
1025 sinkInputFormat = m_sinkFormat;
1027 // transcode everything with more than 2 channels
1028 else if (m_mode == MODE_TRANSCODE)
1030 outputFormat = inputFormat;
1031 outputFormat.m_dataFormat = AE_FMT_FLOATP;
1032 outputFormat.m_sampleRate = 48000;
1033 outputFormat.m_encodedRate = 48000;
1038 m_encoder = new CAEEncoderFFmpeg();
1039 m_encoder->Initialize(outputFormat, true);
1040 m_encoderFormat = outputFormat;
1043 outputFormat = m_encoderFormat;
1045 outputFormat.m_channelLayout = m_encoderFormat.m_channelLayout;
1046 outputFormat.m_frames = m_encoderFormat.m_frames;
1049 if (m_encoder->GetCodecID() == AV_CODEC_ID_AC3)
1051 AEAudioFormat format;
1052 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1053 format.m_dataFormat = AE_FMT_S16NE;
1054 format.m_frameSize = 2* (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
1055 format.m_frames = AC3_FRAME_SIZE;
1056 format.m_sampleRate = 48000;
1057 format.m_encodedRate = m_encoderFormat.m_sampleRate;
1058 if (m_encoderBuffers && initSink)
1060 m_discardBufferPools.push_back(m_encoderBuffers);
1061 m_encoderBuffers = NULL;
1063 if (!m_encoderBuffers)
1065 m_encoderBuffers = new CActiveAEBufferPool(format);
1066 m_encoderBuffers->Create(MAX_WATER_LEVEL*1000);
1070 sinkInputFormat = m_sinkFormat;
1074 outputFormat = m_sinkFormat;
1075 outputFormat.m_dataFormat = AE_FMT_FLOAT;
1076 outputFormat.m_frameSize = outputFormat.m_channelLayout.Count() *
1077 (CAEUtil::DataFormatToBits(outputFormat.m_dataFormat) >> 3);
1079 // due to channel ordering of the driver, a sink may return more channels than
1080 // requested, i.e. 2.1 request returns FL,FR,BL,BR,FC,LFE for ALSA
1081 // in this case we need to downmix to requested format
1082 if (m_sinkFormat.m_channelLayout.Count() > m_sinkRequestFormat.m_channelLayout.Count())
1084 outputFormat.m_channelLayout = m_sinkRequestFormat.m_channelLayout;
1085 outputFormat.m_channelLayout.ResolveChannels(m_sinkFormat.m_channelLayout);
1088 // TODO: adjust to decoder
1089 sinkInputFormat = outputFormat;
1091 m_internalFormat = outputFormat;
1093 std::list<CActiveAEStream*>::iterator it;
1094 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1096 // check if we support input format of stream
1097 if (!AE_IS_RAW((*it)->m_format.m_dataFormat) &&
1098 CActiveAEResample::GetAVSampleFormat((*it)->m_format.m_dataFormat) == AV_SAMPLE_FMT_FLT &&
1099 (*it)->m_format.m_dataFormat != AE_FMT_FLOAT)
1101 (*it)->m_convertFn = CAEConvert::ToFloat((*it)->m_format.m_dataFormat);
1102 (*it)->m_format.m_dataFormat = AE_FMT_FLOAT;
1105 if (!(*it)->m_inputBuffers)
1107 // align input buffers with period of sink or encoder
1108 (*it)->m_format.m_frames = m_internalFormat.m_frames * ((float)(*it)->m_format.m_sampleRate / m_internalFormat.m_sampleRate);
1110 // create buffer pool
1111 (*it)->m_inputBuffers = new CActiveAEBufferPool((*it)->m_format);
1112 (*it)->m_inputBuffers->Create(MAX_CACHE_LEVEL*1000);
1113 (*it)->m_streamSpace = (*it)->m_format.m_frameSize * (*it)->m_format.m_frames;
1115 // if input format does not follow ffmpeg channel mask, we may need to remap channels
1116 (*it)->InitRemapper();
1118 if (initSink && (*it)->m_resampleBuffers)
1120 m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1121 (*it)->m_resampleBuffers = NULL;
1123 if (!(*it)->m_resampleBuffers)
1125 (*it)->m_resampleBuffers = new CActiveAEBufferPoolResample((*it)->m_inputBuffers->m_format, outputFormat, m_settings.resampleQuality);
1126 (*it)->m_resampleBuffers->m_changeResampler = (*it)->m_forceResampler;
1127 (*it)->m_resampleBuffers->Create(MAX_CACHE_LEVEL*1000, false, m_settings.stereoupmix, m_settings.normalizelevels);
1129 if (m_mode == MODE_TRANSCODE || m_streams.size() > 1)
1130 (*it)->m_resampleBuffers->m_fillPackets = true;
1133 (*it)->m_limiter.SetSamplerate(outputFormat.m_sampleRate);
1136 // update buffered time of streams
1137 m_stats.AddSamples(0, m_streams);
1140 if (!AE_IS_RAW(inputFormat.m_dataFormat))
1142 if (initSink && m_vizBuffers)
1144 m_discardBufferPools.push_back(m_vizBuffers);
1145 m_vizBuffers = NULL;
1146 m_discardBufferPools.push_back(m_vizBuffersInput);
1147 m_vizBuffersInput = NULL;
1151 AEAudioFormat vizFormat = m_internalFormat;
1152 vizFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
1153 vizFormat.m_dataFormat = AE_FMT_FLOAT;
1156 m_vizBuffersInput = new CActiveAEBufferPool(m_internalFormat);
1157 m_vizBuffersInput->Create(2000);
1160 m_vizBuffers = new CActiveAEBufferPoolResample(m_internalFormat, vizFormat, m_settings.resampleQuality);
1161 // TODO use cache of sync + water level
1162 m_vizBuffers->Create(2000, false, false);
1163 m_vizInitialized = false;
1168 // resample buffers for sink
1169 if (m_sinkBuffers &&
1170 (!CompareFormat(m_sinkBuffers->m_format,m_sinkFormat) || !CompareFormat(m_sinkBuffers->m_inputFormat, sinkInputFormat)))
1172 m_discardBufferPools.push_back(m_sinkBuffers);
1173 m_sinkBuffers = NULL;
1177 m_sinkBuffers = new CActiveAEBufferPoolResample(sinkInputFormat, m_sinkFormat, m_settings.resampleQuality);
1178 m_sinkBuffers->Create(MAX_WATER_LEVEL*1000, true, false);
1182 if (!CompareFormat(oldInternalFormat, m_internalFormat))
1184 if (m_settings.guisoundmode == AE_SOUND_ALWAYS ||
1185 (m_settings.guisoundmode == AE_SOUND_IDLE && m_streams.empty()))
1187 std::vector<CActiveAESound*>::iterator it;
1188 for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
1190 (*it)->SetConverted(false);
1193 m_sounds_playing.clear();
1196 ClearDiscardedBuffers();
1200 CActiveAEStream* CActiveAE::CreateStream(MsgStreamNew *streamMsg)
1202 // we only can handle a single pass through stream
1203 bool hasRawStream = false;
1204 bool hasStream = false;
1205 std::list<CActiveAEStream*>::iterator it;
1206 for(it = m_streams.begin(); it != m_streams.end(); ++it)
1208 if((*it)->IsDrained())
1210 if(AE_IS_RAW((*it)->m_format.m_dataFormat))
1211 hasRawStream = true;
1214 if (hasRawStream || (hasStream && AE_IS_RAW(streamMsg->format.m_dataFormat)))
1219 // create the stream
1220 CActiveAEStream *stream;
1221 stream = new CActiveAEStream(&streamMsg->format);
1222 stream->m_streamPort = new CActiveAEDataProtocol("stream",
1223 &stream->m_inMsgEvent, &m_outMsgEvent);
1225 // create buffer pool
1226 stream->m_inputBuffers = NULL; // create in Configure when we know the sink format
1227 stream->m_resampleBuffers = NULL; // create in Configure when we know the sink format
1228 stream->m_statsLock = m_stats.GetLock();
1229 stream->m_fadingSamples = 0;
1230 stream->m_started = false;
1232 if (streamMsg->options & AESTREAM_PAUSED)
1233 stream->m_paused = true;
1235 if (streamMsg->options & AESTREAM_FORCE_RESAMPLE)
1236 stream->m_forceResampler = true;
1238 m_streams.push_back(stream);
1243 void CActiveAE::DiscardStream(CActiveAEStream *stream)
1245 std::list<CActiveAEStream*>::iterator it;
1246 for (it=m_streams.begin(); it!=m_streams.end(); )
1248 if (stream == (*it))
1250 while (!(*it)->m_processingSamples.empty())
1252 (*it)->m_processingSamples.front()->Return();
1253 (*it)->m_processingSamples.pop_front();
1255 m_discardBufferPools.push_back((*it)->m_inputBuffers);
1256 m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1257 CLog::Log(LOGDEBUG, "CActiveAE::DiscardStream - audio stream deleted");
1258 delete (*it)->m_streamPort;
1260 it = m_streams.erase(it);
1266 ClearDiscardedBuffers();
1269 void CActiveAE::SFlushStream(CActiveAEStream *stream)
1271 while (!stream->m_processingSamples.empty())
1273 stream->m_processingSamples.front()->Return();
1274 stream->m_processingSamples.pop_front();
1276 stream->m_resampleBuffers->Flush();
1277 stream->m_streamPort->Purge();
1278 stream->m_bufferedTime = 0.0;
1279 stream->m_paused = false;
1281 // flush the engine if we only have a single stream
1282 if (m_streams.size() == 1)
1288 void CActiveAE::FlushEngine()
1291 m_sinkBuffers->Flush();
1293 m_vizBuffers->Flush();
1295 // send message to sink
1297 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::FLUSH,
1300 bool success = reply->signal == CSinkControlProtocol::ACC;
1303 CLog::Log(LOGERROR, "ActiveAE::%s - returned error on flush", __FUNCTION__);
1310 CLog::Log(LOGERROR, "ActiveAE::%s - failed to flush", __FUNCTION__);
1313 m_stats.Reset(m_sinkFormat.m_sampleRate);
1316 void CActiveAE::ClearDiscardedBuffers()
1318 std::list<CActiveAEBufferPool*>::iterator it;
1319 for (it=m_discardBufferPools.begin(); it!=m_discardBufferPools.end(); ++it)
1321 CActiveAEBufferPoolResample *rbuf = dynamic_cast<CActiveAEBufferPoolResample*>(*it);
1326 // if all buffers have returned, we can delete the buffer pool
1327 if ((*it)->m_allSamples.size() == (*it)->m_freeSamples.size())
1330 CLog::Log(LOGDEBUG, "CActiveAE::ClearDiscardedBuffers - buffer pool deleted");
1331 m_discardBufferPools.erase(it);
1337 void CActiveAE::SStopSound(CActiveAESound *sound)
1339 std::list<SoundState>::iterator it;
1340 for (it=m_sounds_playing.begin(); it!=m_sounds_playing.end(); ++it)
1342 if (it->sound == sound)
1344 m_sounds_playing.erase(it);
1350 void CActiveAE::DiscardSound(CActiveAESound *sound)
1354 std::vector<CActiveAESound*>::iterator it;
1355 for (it=m_sounds.begin(); it!=m_sounds.end(); ++it)
1365 void CActiveAE::ChangeResamplers()
1367 std::list<CActiveAEStream*>::iterator it;
1368 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1370 bool normalize = true;
1371 if (((*it)->m_resampleBuffers->m_format.m_channelLayout.Count() <
1372 (*it)->m_resampleBuffers->m_inputFormat.m_channelLayout.Count()) &&
1373 !m_settings.normalizelevels)
1376 if ((*it)->m_resampleBuffers && (*it)->m_resampleBuffers->m_resampler &&
1377 (((*it)->m_resampleBuffers->m_resampleQuality != m_settings.resampleQuality) ||
1378 (((*it)->m_resampleBuffers->m_stereoUpmix != m_settings.stereoupmix)) ||
1379 ((*it)->m_resampleBuffers->m_normalize != normalize)))
1381 (*it)->m_resampleBuffers->m_changeResampler = true;
1383 (*it)->m_resampleBuffers->m_resampleQuality = m_settings.resampleQuality;
1384 (*it)->m_resampleBuffers->m_stereoUpmix = m_settings.stereoupmix;
1385 (*it)->m_resampleBuffers->m_normalize = normalize;
1389 void CActiveAE::ApplySettingsToFormat(AEAudioFormat &format, AudioSettings &settings, int *mode)
1391 int oldMode = m_mode;
1396 if (AE_IS_RAW(format.m_dataFormat))
1398 if ((format.m_dataFormat == AE_FMT_AC3 && !settings.ac3passthrough) ||
1399 (format.m_dataFormat == AE_FMT_EAC3 && !settings.eac3passthrough) ||
1400 (format.m_dataFormat == AE_FMT_TRUEHD && !settings.truehdpassthrough) ||
1401 (format.m_dataFormat == AE_FMT_DTS && !settings.dtspassthrough) ||
1402 (format.m_dataFormat == AE_FMT_DTSHD && !settings.dtshdpassthrough))
1404 CLog::Log(LOGERROR, "CActiveAE::ApplySettingsToFormat - input audio format is wrong");
1410 else if (settings.channels <= AE_CH_LAYOUT_2_0 && // no multichannel pcm
1411 settings.passthrough &&
1412 settings.ac3passthrough &&
1413 settings.ac3transcode &&
1414 !m_streams.empty() &&
1415 (format.m_channelLayout.Count() > 2 || settings.stereoupmix))
1417 format.m_dataFormat = AE_FMT_AC3;
1418 format.m_sampleRate = 48000;
1419 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1421 *mode = MODE_TRANSCODE;
1425 format.m_dataFormat = AE_FMT_FLOAT;
1426 // consider user channel layout for those cases
1427 // 1. input stream is multichannel
1428 // 2. stereo upmix is selected
1430 if ((format.m_channelLayout.Count() > 2) ||
1431 settings.stereoupmix ||
1432 (settings.config == AE_CONFIG_FIXED))
1434 CAEChannelInfo stdLayout;
1435 switch (settings.channels)
1438 case 0: stdLayout = AE_CH_LAYOUT_2_0; break;
1439 case 1: stdLayout = AE_CH_LAYOUT_2_0; break;
1440 case 2: stdLayout = AE_CH_LAYOUT_2_1; break;
1441 case 3: stdLayout = AE_CH_LAYOUT_3_0; break;
1442 case 4: stdLayout = AE_CH_LAYOUT_3_1; break;
1443 case 5: stdLayout = AE_CH_LAYOUT_4_0; break;
1444 case 6: stdLayout = AE_CH_LAYOUT_4_1; break;
1445 case 7: stdLayout = AE_CH_LAYOUT_5_0; break;
1446 case 8: stdLayout = AE_CH_LAYOUT_5_1; break;
1447 case 9: stdLayout = AE_CH_LAYOUT_7_0; break;
1448 case 10: stdLayout = AE_CH_LAYOUT_7_1; break;
1451 if (m_settings.config == AE_CONFIG_FIXED || (settings.stereoupmix && format.m_channelLayout.Count() <= 2))
1452 format.m_channelLayout = stdLayout;
1453 else if (m_extKeepConfig && (settings.config == AE_CONFIG_AUTO) && (oldMode != MODE_RAW))
1454 format.m_channelLayout = m_internalFormat.m_channelLayout;
1456 format.m_channelLayout.ResolveChannels(stdLayout);
1458 // don't change from multi to stereo in AUTO mode
1459 else if ((settings.config == AE_CONFIG_AUTO) &&
1460 m_stats.GetWaterLevel() > 0 && m_internalFormat.m_channelLayout.Count() > 2)
1462 format.m_channelLayout = m_internalFormat.m_channelLayout;
1465 if (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958)
1467 if (format.m_sampleRate > m_settings.samplerate)
1469 format.m_sampleRate = m_settings.samplerate;
1470 CLog::Log(LOGINFO, "CActiveAE::ApplySettings - limit samplerate for SPDIF to %d", format.m_sampleRate);
1472 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1475 if (m_settings.config == AE_CONFIG_FIXED)
1477 format.m_sampleRate = m_settings.samplerate;
1478 CLog::Log(LOGINFO, "CActiveAE::ApplySettings - Forcing samplerate to %d", format.m_sampleRate);
1481 // sinks may not support mono
1482 if (format.m_channelLayout.Count() == 1)
1484 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1489 bool CActiveAE::NeedReconfigureBuffers()
1491 AEAudioFormat newFormat = GetInputFormat();
1492 ApplySettingsToFormat(newFormat, m_settings);
1494 if (newFormat.m_dataFormat != m_sinkRequestFormat.m_dataFormat ||
1495 newFormat.m_channelLayout != m_sinkRequestFormat.m_channelLayout ||
1496 newFormat.m_sampleRate != m_sinkRequestFormat.m_sampleRate)
1502 bool CActiveAE::NeedReconfigureSink()
1504 AEAudioFormat newFormat = GetInputFormat();
1505 ApplySettingsToFormat(newFormat, m_settings);
1507 std::string device = AE_IS_RAW(newFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
1509 CAESinkFactory::ParseDevice(device, driver);
1511 if (!CompareFormat(newFormat, m_sinkFormat) ||
1512 m_currDevice.compare(device) != 0 ||
1513 m_settings.driver.compare(driver) != 0)
1519 bool CActiveAE::InitSink()
1522 config.format = m_sinkRequestFormat;
1523 config.stats = &m_stats;
1524 config.device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? &m_settings.passthoughdevice :
1527 // send message to sink
1529 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::CONFIGURE,
1532 &config, sizeof(config)))
1534 bool success = reply->signal == CSinkControlProtocol::ACC;
1538 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1543 data = (SinkReply*)reply->data;
1546 m_sinkFormat = data->format;
1547 m_sinkHasVolume = data->hasVolume;
1548 m_stats.SetSinkCacheTotal(data->cacheTotal);
1549 m_stats.SetSinkLatency(data->latency);
1555 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
1556 m_stats.SetSinkCacheTotal(0);
1557 m_stats.SetSinkLatency(0);
1562 m_inMsgEvent.Reset();
1566 void CActiveAE::DrainSink()
1568 // send message to sink
1570 if (m_sink.m_dataPort.SendOutMessageSync(CSinkDataProtocol::DRAIN,
1574 bool success = reply->signal == CSinkDataProtocol::ACC;
1578 CLog::Log(LOGERROR, "ActiveAE::%s - returned error on drain", __FUNCTION__);
1586 CLog::Log(LOGERROR, "ActiveAE::%s - failed to drain", __FUNCTION__);
1592 void CActiveAE::UnconfigureSink()
1594 // send message to sink
1596 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::UNCONFIGURE,
1600 bool success = reply->signal == CSinkControlProtocol::ACC;
1603 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1610 CLog::Log(LOGERROR, "ActiveAE::%s - failed to unconfigure", __FUNCTION__);
1614 // make sure we open sink on next configure
1617 m_inMsgEvent.Reset();
1621 bool CActiveAE::RunStages()
1625 // serve input streams
1626 std::list<CActiveAEStream*>::iterator it;
1627 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1629 if ((*it)->m_resampleBuffers && !(*it)->m_paused)
1630 busy = (*it)->m_resampleBuffers->ResampleBuffers();
1631 else if ((*it)->m_resampleBuffers &&
1632 ((*it)->m_resampleBuffers->m_inputSamples.size() > (*it)->m_resampleBuffers->m_allSamples.size() * 0.5))
1634 CSingleLock lock((*it)->m_streamLock);
1635 (*it)->m_streamIsBuffering = false;
1638 // provide buffers to stream
1639 float time = m_stats.GetCacheTime((*it));
1640 CSampleBuffer *buffer;
1641 if (!(*it)->m_drain)
1643 while (time < MAX_CACHE_LEVEL && !(*it)->m_inputBuffers->m_freeSamples.empty())
1645 buffer = (*it)->m_inputBuffers->GetFreeBuffer();
1646 (*it)->m_processingSamples.push_back(buffer);
1647 (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMBUFFER, &buffer, sizeof(CSampleBuffer*));
1648 (*it)->IncFreeBuffers();
1649 time += (float)buffer->pkt->max_nb_samples / buffer->pkt->config.sample_rate;
1654 if ((*it)->m_resampleBuffers->m_inputSamples.empty() &&
1655 (*it)->m_resampleBuffers->m_outputSamples.empty() &&
1656 (*it)->m_processingSamples.empty())
1658 (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
1659 (*it)->m_drain = false;
1660 (*it)->m_resampleBuffers->m_drain = false;
1661 (*it)->m_started = false;
1663 // set variables being polled via stream interface
1664 CSingleLock lock((*it)->m_streamLock);
1665 if ((*it)->m_streamSlave)
1667 CActiveAEStream *slave = (CActiveAEStream*)((*it)->m_streamSlave);
1668 slave->m_paused = false;
1670 // TODO: find better solution for this
1671 // gapless bites audiophile
1672 if (m_settings.config == AE_CONFIG_MATCH)
1673 Configure(&slave->m_format);
1675 (*it)->m_streamSlave = NULL;
1677 (*it)->m_streamDrained = true;
1678 (*it)->m_streamDraining = false;
1679 (*it)->m_streamFading = false;
1684 if (m_stats.GetWaterLevel() < MAX_WATER_LEVEL &&
1685 (m_mode != MODE_TRANSCODE || (m_encoderBuffers && !m_encoderBuffers->m_freeSamples.empty())))
1687 // mix streams and sounds sounds
1688 if (m_mode != MODE_RAW)
1690 CSampleBuffer *out = NULL;
1691 if (!m_sounds_playing.empty() && m_streams.empty())
1693 if (m_silenceBuffers && !m_silenceBuffers->m_freeSamples.empty())
1695 out = m_silenceBuffers->GetFreeBuffer();
1696 for (int i=0; i<out->pkt->planes; i++)
1698 memset(out->pkt->data[i], 0, out->pkt->linesize);
1700 out->pkt->nb_samples = out->pkt->max_nb_samples;
1705 std::list<CActiveAEStream*>::iterator it;
1707 // if we deal with more than a single stream, all streams
1708 // must provide samples for mixing
1709 bool allStreamsReady = true;
1710 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1712 if ((*it)->m_paused || !(*it)->m_started || !(*it)->m_resampleBuffers)
1715 if ((*it)->m_resampleBuffers->m_outputSamples.empty())
1716 allStreamsReady = false;
1719 bool needClamp = false;
1720 for (it = m_streams.begin(); it != m_streams.end() && allStreamsReady; ++it)
1722 if ((*it)->m_paused || !(*it)->m_resampleBuffers)
1725 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1727 (*it)->m_started = true;
1731 out = (*it)->m_resampleBuffers->m_outputSamples.front();
1732 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1734 int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1736 float fadingStep = 0.0f;
1739 if ((*it)->m_fadingSamples == -1)
1741 (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1742 (*it)->m_volume = (*it)->m_fadingBase;
1744 if ((*it)->m_fadingSamples > 0)
1746 nb_floats = out->pkt->config.channels / out->pkt->planes;
1747 nb_loops = out->pkt->nb_samples;
1748 float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1749 int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1750 fadingStep = delta / samples;
1753 // for stream amplification,
1754 // turned off downmix normalization,
1755 // or if sink format is float (in order to prevent from clipping)
1756 // we need to run on a per sample basis
1757 if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize || (m_sinkFormat.m_dataFormat == AE_FMT_FLOAT))
1759 nb_floats = out->pkt->config.channels / out->pkt->planes;
1760 nb_loops = out->pkt->nb_samples;
1763 for(int i=0; i<nb_loops; i++)
1765 if ((*it)->m_fadingSamples > 0)
1767 (*it)->m_volume += fadingStep;
1768 (*it)->m_fadingSamples--;
1770 if ((*it)->m_fadingSamples == 0)
1772 // set variables being polled via stream interface
1773 CSingleLock lock((*it)->m_streamLock);
1774 (*it)->m_streamFading = false;
1778 // volume for stream
1779 float volume = (*it)->m_volume * (*it)->m_rgain;
1781 volume *= (*it)->m_limiter.Run((float**)out->pkt->data, out->pkt->config.channels, i*nb_floats, out->pkt->planes > 1);
1783 for(int j=0; j<out->pkt->planes; j++)
1786 CAEUtil::SSEMulArray((float*)out->pkt->data[j]+i*nb_floats, volume, nb_floats);
1788 float* fbuffer = (float*) out->pkt->data[j]+i*nb_floats;
1789 for (int k = 0; k < nb_floats; ++k)
1791 fbuffer[k] *= volume;
1799 CSampleBuffer *mix = NULL;
1800 mix = (*it)->m_resampleBuffers->m_outputSamples.front();
1801 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1803 int nb_floats = mix->pkt->nb_samples * mix->pkt->config.channels / mix->pkt->planes;
1805 float fadingStep = 0.0f;
1808 if ((*it)->m_fadingSamples == -1)
1810 (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1811 (*it)->m_volume = (*it)->m_fadingBase;
1813 if ((*it)->m_fadingSamples > 0)
1815 nb_floats = mix->pkt->config.channels / mix->pkt->planes;
1816 nb_loops = mix->pkt->nb_samples;
1817 float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1818 int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1819 fadingStep = delta / samples;
1822 // for streams amplification of turned off downmix normalization
1823 // we need to run on a per sample basis
1824 if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize)
1826 nb_floats = out->pkt->config.channels / out->pkt->planes;
1827 nb_loops = out->pkt->nb_samples;
1830 for(int i=0; i<nb_loops; i++)
1832 if ((*it)->m_fadingSamples > 0)
1834 (*it)->m_volume += fadingStep;
1835 (*it)->m_fadingSamples--;
1837 if ((*it)->m_fadingSamples == 0)
1839 // set variables being polled via stream interface
1840 CSingleLock lock((*it)->m_streamLock);
1841 (*it)->m_streamFading = false;
1845 // volume for stream
1846 float volume = (*it)->m_volume * (*it)->m_rgain;
1848 volume *= (*it)->m_limiter.Run((float**)mix->pkt->data, mix->pkt->config.channels, i*nb_floats, mix->pkt->planes > 1);
1850 for(int j=0; j<out->pkt->planes && j<mix->pkt->planes; j++)
1852 float *dst = (float*)out->pkt->data[j]+i*nb_floats;
1853 float *src = (float*)mix->pkt->data[j]+i*nb_floats;
1855 CAEUtil::SSEMulAddArray(dst, src, volume, nb_floats);
1856 for (int k = 0; k < nb_floats; ++k)
1858 if (fabs(dst[k]) > 1.0f)
1865 for (int k = 0; k < nb_floats; ++k)
1867 dst[k] += src[k] * volume;
1868 if (fabs(dst[k]) > 1.0f)
1880 // finally clamp samples
1881 if(out && needClamp)
1883 int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1884 for(int i=0; i<out->pkt->planes; i++)
1886 CAEUtil::ClampArray((float*)out->pkt->data[i], nb_floats);
1890 // process output buffer, gui sounds, encode, viz
1895 CSingleLock lock(m_vizLock);
1896 if (m_audioCallback && m_vizBuffers && !m_streams.empty())
1898 if (!m_vizInitialized)
1900 m_audioCallback->OnInitialize(2, m_vizBuffers->m_format.m_sampleRate, 32);
1901 m_vizInitialized = true;
1904 if (!m_vizBuffersInput->m_freeSamples.empty())
1906 // copy the samples into the viz input buffer
1907 CSampleBuffer *viz = m_vizBuffersInput->GetFreeBuffer();
1908 int samples = std::min(512, out->pkt->nb_samples);
1909 int bytes = samples * out->pkt->config.channels / out->pkt->planes * out->pkt->bytes_per_sample;
1910 for(int i= 0; i < out->pkt->planes; i++)
1912 memcpy(viz->pkt->data[i], out->pkt->data[i], bytes);
1914 viz->pkt->nb_samples = samples;
1915 m_vizBuffers->m_inputSamples.push_back(viz);
1918 CLog::Log(LOGWARNING,"ActiveAE::%s - viz ran out of free buffers", __FUNCTION__);
1919 unsigned int now = XbmcThreads::SystemClockMillis();
1920 unsigned int timestamp = now + m_stats.GetDelay() * 1000;
1921 busy |= m_vizBuffers->ResampleBuffers(timestamp);
1922 while(!m_vizBuffers->m_outputSamples.empty())
1924 CSampleBuffer *buf = m_vizBuffers->m_outputSamples.front();
1925 if ((now - buf->timestamp) & 0x80000000)
1930 samples = std::min(512, buf->pkt->nb_samples);
1931 m_audioCallback->OnAudioData((float*)(buf->pkt->data[0]), samples);
1933 m_vizBuffers->m_outputSamples.pop_front();
1937 else if (m_vizBuffers)
1938 m_vizBuffers->Flush();
1942 MixSounds(*(out->pkt));
1943 if (!m_sinkHasVolume || m_muted)
1944 Deamplify(*(out->pkt));
1946 if (m_mode == MODE_TRANSCODE && m_encoder)
1948 CSampleBuffer *buf = m_encoderBuffers->GetFreeBuffer();
1949 m_encoder->Encode(out->pkt->data[0], out->pkt->planes*out->pkt->linesize,
1950 buf->pkt->data[0], buf->pkt->planes*buf->pkt->linesize);
1951 buf->pkt->nb_samples = buf->pkt->max_nb_samples;
1961 m_stats.AddSamples(out->pkt->nb_samples, m_streams);
1962 m_sinkBuffers->m_inputSamples.push_back(out);
1968 std::list<CActiveAEStream*>::iterator it;
1969 CSampleBuffer *buffer;
1970 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1972 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1974 buffer = (*it)->m_resampleBuffers->m_outputSamples.front();
1975 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1976 m_stats.AddSamples(buffer->pkt->nb_samples, m_streams);
1977 m_sinkBuffers->m_inputSamples.push_back(buffer);
1982 // serve sink buffers
1983 busy = m_sinkBuffers->ResampleBuffers();
1984 while(!m_sinkBuffers->m_outputSamples.empty())
1986 CSampleBuffer *out = NULL;
1987 out = m_sinkBuffers->m_outputSamples.front();
1988 m_sinkBuffers->m_outputSamples.pop_front();
1989 m_sink.m_dataPort.SendOutMessage(CSinkDataProtocol::SAMPLE,
1990 &out, sizeof(CSampleBuffer*));
1998 bool CActiveAE::HasWork()
2000 if (!m_sounds_playing.empty())
2002 if (!m_sinkBuffers->m_inputSamples.empty())
2004 if (!m_sinkBuffers->m_outputSamples.empty())
2007 std::list<CActiveAEStream*>::iterator it;
2008 for (it = m_streams.begin(); it != m_streams.end(); ++it)
2010 if (!(*it)->m_resampleBuffers->m_inputSamples.empty())
2012 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
2014 if (!(*it)->m_processingSamples.empty())
2021 void CActiveAE::MixSounds(CSoundPacket &dstSample)
2023 if (m_sounds_playing.empty())
2028 float *sample_buffer;
2029 int max_samples = dstSample.nb_samples;
2031 std::list<SoundState>::iterator it;
2032 for (it = m_sounds_playing.begin(); it != m_sounds_playing.end(); )
2034 if (!it->sound->IsConverted())
2035 ResampleSound(it->sound);
2036 int available_samples = it->sound->GetSound(false)->nb_samples - it->samples_played;
2037 int mix_samples = std::min(max_samples, available_samples);
2038 int start = it->samples_played *
2039 m_dllAvUtil.av_get_bytes_per_sample(it->sound->GetSound(false)->config.fmt) *
2040 it->sound->GetSound(false)->config.channels /
2041 it->sound->GetSound(false)->planes;
2043 for(int j=0; j<dstSample.planes; j++)
2045 volume = it->sound->GetVolume();
2046 out = (float*)dstSample.data[j];
2047 sample_buffer = (float*)(it->sound->GetSound(false)->data[j]+start);
2048 int nb_floats = mix_samples * dstSample.config.channels / dstSample.planes;
2050 CAEUtil::SSEMulAddArray(out, sample_buffer, volume, nb_floats);
2052 for (int k = 0; k < nb_floats; ++k)
2053 *out++ += *sample_buffer++ * volume;
2057 it->samples_played += mix_samples;
2059 // no more frames, so remove it from the list
2060 if (it->samples_played >= it->sound->GetSound(false)->nb_samples)
2062 it = m_sounds_playing.erase(it);
2069 void CActiveAE::Deamplify(CSoundPacket &dstSample)
2071 if (m_volume < 1.0 || m_muted)
2074 int nb_floats = dstSample.nb_samples * dstSample.config.channels / dstSample.planes;
2075 float volume = m_muted ? 0.0f : m_volume;
2077 for(int j=0; j<dstSample.planes; j++)
2079 buffer = (float*)dstSample.data[j];
2081 CAEUtil::SSEMulArray(buffer, volume, nb_floats);
2083 float *fbuffer = buffer;
2084 for (int i = 0; i < nb_floats; i++)
2085 *fbuffer++ *= volume;
2091 //-----------------------------------------------------------------------------
2093 //-----------------------------------------------------------------------------
2095 void CActiveAE::LoadSettings()
2097 m_settings.device = CSettings::Get().GetString("audiooutput.audiodevice");
2098 m_settings.passthoughdevice = CSettings::Get().GetString("audiooutput.passthroughdevice");
2100 m_settings.config = CSettings::Get().GetInt("audiooutput.config");
2101 m_settings.channels = (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958) ? AE_CH_LAYOUT_2_0 : CSettings::Get().GetInt("audiooutput.channels");
2102 m_settings.samplerate = CSettings::Get().GetInt("audiooutput.samplerate");
2104 m_settings.stereoupmix = IsSettingVisible("audiooutput.stereoupmix") ? CSettings::Get().GetBool("audiooutput.stereoupmix") : false;
2105 m_settings.normalizelevels = CSettings::Get().GetBool("audiooutput.normalizelevels");
2106 m_settings.guisoundmode = CSettings::Get().GetInt("audiooutput.guisoundmode");
2108 m_settings.passthrough = m_settings.config == AE_CONFIG_FIXED ? false : CSettings::Get().GetBool("audiooutput.passthrough");
2109 if (!m_sink.HasPassthroughDevice())
2110 m_settings.passthrough = false;
2111 m_settings.ac3passthrough = CSettings::Get().GetBool("audiooutput.ac3passthrough");
2112 m_settings.ac3transcode = CSettings::Get().GetBool("audiooutput.ac3transcode");
2113 m_settings.eac3passthrough = CSettings::Get().GetBool("audiooutput.eac3passthrough");
2114 m_settings.truehdpassthrough = CSettings::Get().GetBool("audiooutput.truehdpassthrough");
2115 m_settings.dtspassthrough = CSettings::Get().GetBool("audiooutput.dtspassthrough");
2116 m_settings.dtshdpassthrough = CSettings::Get().GetBool("audiooutput.dtshdpassthrough");
2118 m_settings.resampleQuality = static_cast<AEQuality>(CSettings::Get().GetInt("audiooutput.processquality"));
2121 bool CActiveAE::Initialize()
2123 if (!m_dllAvUtil.Load() || !m_dllAvCodec.Load() || !m_dllAvFormat.Load())
2125 CLog::Log(LOGERROR,"CActiveAE::Initialize - failed to load ffmpeg libraries");
2128 m_dllAvFormat.av_register_all();
2132 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2136 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2140 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2147 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2152 // hook into windowing for receiving display reset events
2153 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
2154 g_Windowing.Register(this);
2157 m_inMsgEvent.Reset();
2161 void CActiveAE::EnumerateOutputDevices(AEDeviceList &devices, bool passthrough)
2163 m_sink.EnumerateOutputDevices(devices, passthrough);
2166 std::string CActiveAE::GetDefaultDevice(bool passthrough)
2168 return m_sink.GetDefaultDevice(passthrough);
2171 void CActiveAE::OnSettingsChange(const std::string& setting)
2173 if (setting == "audiooutput.passthroughdevice" ||
2174 setting == "audiooutput.audiodevice" ||
2175 setting == "audiooutput.config" ||
2176 setting == "audiooutput.ac3passthrough" ||
2177 setting == "audiooutput.ac3transcode" ||
2178 setting == "audiooutput.eac3passthrough" ||
2179 setting == "audiooutput.dtspassthrough" ||
2180 setting == "audiooutput.truehdpassthrough" ||
2181 setting == "audiooutput.dtshdpassthrough" ||
2182 setting == "audiooutput.channels" ||
2183 setting == "audiooutput.stereoupmix" ||
2184 setting == "audiooutput.streamsilence" ||
2185 setting == "audiooutput.processquality" ||
2186 setting == "audiooutput.passthrough" ||
2187 setting == "audiooutput.samplerate" ||
2188 setting == "audiooutput.normalizelevels" ||
2189 setting == "audiooutput.guisoundmode")
2191 m_controlPort.SendOutMessage(CActiveAEControlProtocol::RECONFIGURE);
2195 bool CActiveAE::SupportsRaw(AEDataFormat format, int samplerate)
2197 if (!m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), format, samplerate))
2203 bool CActiveAE::SupportsSilenceTimeout()
2208 bool CActiveAE::SupportsQualityLevel(enum AEQuality level)
2210 if (level == AE_QUALITY_LOW || level == AE_QUALITY_MID || level == AE_QUALITY_HIGH)
2216 bool CActiveAE::IsSettingVisible(const std::string &settingId)
2218 if (settingId == "audiooutput.samplerate")
2220 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958)
2222 if (CSettings::Get().GetInt("audiooutput.config") == AE_CONFIG_FIXED)
2225 else if (settingId == "audiooutput.channels")
2227 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) != AE_DEVTYPE_IEC958)
2230 else if (settingId == "audiooutput.passthrough")
2232 if (m_sink.HasPassthroughDevice() && CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2235 else if (settingId == "audiooutput.truehdpassthrough")
2237 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_TRUEHD, 192000) &&
2238 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2241 else if (settingId == "audiooutput.dtshdpassthrough")
2243 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_DTSHD, 192000) &&
2244 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2247 else if (settingId == "audiooutput.eac3passthrough")
2249 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_EAC3, 192000) &&
2250 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2253 else if (settingId == "audiooutput.stereoupmix")
2255 if (m_sink.HasPassthroughDevice() ||
2256 CSettings::Get().GetInt("audiooutput.channels") > AE_CH_LAYOUT_2_0)
2259 else if (settingId == "audiooutput.ac3transcode")
2261 if (m_sink.HasPassthroughDevice() &&
2262 CSettings::Get().GetBool("audiooutput.ac3passthrough") &&
2263 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED &&
2264 (CSettings::Get().GetInt("audiooutput.channels") <= AE_CH_LAYOUT_2_0 || m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958))
2270 void CActiveAE::Shutdown()
2275 bool CActiveAE::Suspend()
2277 return m_controlPort.SendOutMessage(CActiveAEControlProtocol::SUSPEND);
2280 bool CActiveAE::Resume()
2283 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2287 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2291 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2297 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2301 m_inMsgEvent.Reset();
2305 bool CActiveAE::IsSuspended()
2307 return m_stats.IsSuspended();
2310 float CActiveAE::GetVolume()
2315 void CActiveAE::SetVolume(const float volume)
2317 m_aeVolume = std::max( 0.0f, std::min(1.0f, volume));
2318 m_controlPort.SendOutMessage(CActiveAEControlProtocol::VOLUME, &m_aeVolume, sizeof(float));
2321 void CActiveAE::SetMute(const bool enabled)
2323 m_aeMuted = enabled;
2324 m_controlPort.SendOutMessage(CActiveAEControlProtocol::MUTE, &m_aeMuted, sizeof(bool));
2327 bool CActiveAE::IsMuted()
2332 void CActiveAE::SetSoundMode(const int mode)
2337 void CActiveAE::KeepConfiguration(unsigned int millis)
2339 unsigned int timeMs = millis;
2340 m_controlPort.SendOutMessage(CActiveAEControlProtocol::KEEPCONFIG, &timeMs, sizeof(unsigned int));
2343 void CActiveAE::DeviceChange()
2345 m_controlPort.SendOutMessage(CActiveAEControlProtocol::DEVICECHANGE);
2348 void CActiveAE::OnLostDevice()
2351 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::DISPLAYLOST,
2355 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2359 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2364 CLog::Log(LOGERROR, "ActiveAE::%s - timed out", __FUNCTION__);
2368 void CActiveAE::OnResetDevice()
2370 m_controlPort.SendOutMessage(CActiveAEControlProtocol::DISPLAYRESET);
2373 void CActiveAE::OnAppFocusChange(bool focus)
2375 m_controlPort.SendOutMessage(CActiveAEControlProtocol::APPFOCUSED, &focus, sizeof(focus));
2378 //-----------------------------------------------------------------------------
2380 //-----------------------------------------------------------------------------
2382 uint8_t **CActiveAE::AllocSoundSample(SampleConfig &config, int &samples, int &bytes_per_sample, int &planes, int &linesize)
2385 planes = m_dllAvUtil.av_sample_fmt_is_planar(config.fmt) ? config.channels : 1;
2386 buffer = new uint8_t*[planes];
2388 // align buffer to 16 in order to be compatible with sse in CAEConvert
2389 m_dllAvUtil.av_samples_alloc(buffer, &linesize, config.channels,
2390 samples, config.fmt, 16);
2391 bytes_per_sample = m_dllAvUtil.av_get_bytes_per_sample(config.fmt);
2395 void CActiveAE::FreeSoundSample(uint8_t **data)
2397 m_dllAvUtil.av_freep(data);
2401 bool CActiveAE::CompareFormat(AEAudioFormat &lhs, AEAudioFormat &rhs)
2403 if (lhs.m_channelLayout != rhs.m_channelLayout ||
2404 lhs.m_dataFormat != rhs.m_dataFormat ||
2405 lhs.m_sampleRate != rhs.m_sampleRate)
2411 //-----------------------------------------------------------------------------
2413 //-----------------------------------------------------------------------------
2416 * load sound from an audio file and store original format
2417 * register the sound in ActiveAE
2418 * later when the engine is idle it will convert the sound to sink format
2421 #define SOUNDBUFFER_SIZE 20480
2423 IAESound *CActiveAE::MakeSound(const std::string& file)
2425 AVFormatContext *fmt_ctx = NULL;
2426 AVCodecContext *dec_ctx = NULL;
2427 AVIOContext *io_ctx;
2428 AVInputFormat *io_fmt;
2429 AVCodec *dec = NULL;
2430 CActiveAESound *sound = NULL;
2431 SampleConfig config;
2433 sound = new CActiveAESound(file);
2434 if (!sound->Prepare())
2439 int fileSize = sound->GetFileSize();
2441 fmt_ctx = m_dllAvFormat.avformat_alloc_context();
2442 unsigned char* buffer = (unsigned char*)m_dllAvUtil.av_malloc(SOUNDBUFFER_SIZE+FF_INPUT_BUFFER_PADDING_SIZE);
2443 io_ctx = m_dllAvFormat.avio_alloc_context(buffer, SOUNDBUFFER_SIZE, 0,
2444 sound, CActiveAESound::Read, NULL, CActiveAESound::Seek);
2445 io_ctx->max_packet_size = sound->GetChunkSize();
2446 if(io_ctx->max_packet_size)
2447 io_ctx->max_packet_size *= SOUNDBUFFER_SIZE / io_ctx->max_packet_size;
2449 if(!sound->IsSeekPosible())
2450 io_ctx->seekable = 0;
2452 fmt_ctx->pb = io_ctx;
2454 m_dllAvFormat.av_probe_input_buffer(io_ctx, &io_fmt, file.c_str(), NULL, 0, 0);
2457 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2463 if (m_dllAvFormat.avformat_open_input(&fmt_ctx, file.c_str(), NULL, NULL) == 0)
2465 fmt_ctx->flags |= AVFMT_FLAG_NOPARSE;
2466 if (m_dllAvFormat.avformat_find_stream_info(fmt_ctx, NULL) >= 0)
2468 dec_ctx = fmt_ctx->streams[0]->codec;
2469 dec = m_dllAvCodec.avcodec_find_decoder(dec_ctx->codec_id);
2470 config.sample_rate = dec_ctx->sample_rate;
2471 config.channels = dec_ctx->channels;
2472 config.channel_layout = dec_ctx->channel_layout;
2477 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2482 dec_ctx = m_dllAvCodec.avcodec_alloc_context3(dec);
2483 dec_ctx->sample_rate = config.sample_rate;
2484 dec_ctx->channels = config.channels;
2485 if (!config.channel_layout)
2486 config.channel_layout = m_dllAvUtil.av_get_default_channel_layout(config.channels);
2487 dec_ctx->channel_layout = config.channel_layout;
2490 AVFrame *decoded_frame = NULL;
2491 decoded_frame = m_dllAvCodec.avcodec_alloc_frame();
2493 if (m_dllAvCodec.avcodec_open2(dec_ctx, dec, NULL) >= 0)
2498 m_dllAvCodec.av_init_packet(&avpkt);
2500 while (m_dllAvFormat.av_read_frame(fmt_ctx, &avpkt) >= 0)
2503 len = m_dllAvCodec.avcodec_decode_audio4(dec_ctx, decoded_frame, &got_frame, &avpkt);
2506 m_dllAvCodec.avcodec_close(dec_ctx);
2507 m_dllAvUtil.av_free(dec_ctx);
2508 m_dllAvUtil.av_free(&decoded_frame);
2509 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2517 int samples = fileSize / m_dllAvUtil.av_get_bytes_per_sample(dec_ctx->sample_fmt) / config.channels;
2518 config.fmt = dec_ctx->sample_fmt;
2519 config.bits_per_sample = dec_ctx->bits_per_coded_sample;
2520 sound->InitSound(true, config, samples);
2523 sound->StoreSound(true, decoded_frame->extended_data,
2524 decoded_frame->nb_samples, decoded_frame->linesize[0]);
2527 m_dllAvCodec.avcodec_close(dec_ctx);
2530 m_dllAvUtil.av_free(dec_ctx);
2531 m_dllAvUtil.av_free(decoded_frame);
2532 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2537 m_dataPort.SendOutMessage(CActiveAEDataProtocol::NEWSOUND, &sound, sizeof(CActiveAESound*));
2542 void CActiveAE::FreeSound(IAESound *sound)
2544 m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESOUND, &sound, sizeof(CActiveAESound*));
2547 void CActiveAE::PlaySound(CActiveAESound *sound)
2549 m_dataPort.SendOutMessage(CActiveAEDataProtocol::PLAYSOUND, &sound, sizeof(CActiveAESound*));
2552 void CActiveAE::StopSound(CActiveAESound *sound)
2554 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STOPSOUND, &sound, sizeof(CActiveAESound*));
2558 * resample sounds to destination format for mixing
2559 * destination format is either format of stream or
2560 * default sink format when no stream is playing
2562 void CActiveAE::ResampleSounds()
2564 if (m_settings.guisoundmode == AE_SOUND_OFF ||
2565 (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
2568 std::vector<CActiveAESound*>::iterator it;
2569 for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
2571 if (!(*it)->IsConverted())
2574 // only do one sound, then yield to main loop
2580 bool CActiveAE::ResampleSound(CActiveAESound *sound)
2582 SampleConfig orig_config, dst_config;
2583 uint8_t **dst_buffer;
2586 if (m_mode == MODE_RAW || m_internalFormat.m_dataFormat == AE_FMT_INVALID)
2589 if (!sound->GetSound(true))
2592 orig_config = sound->GetSound(true)->config;
2594 dst_config.channel_layout = CActiveAEResample::GetAVChannelLayout(m_internalFormat.m_channelLayout);
2595 dst_config.channels = m_internalFormat.m_channelLayout.Count();
2596 dst_config.sample_rate = m_internalFormat.m_sampleRate;
2597 dst_config.fmt = CActiveAEResample::GetAVSampleFormat(m_internalFormat.m_dataFormat);
2598 dst_config.bits_per_sample = CAEUtil::DataFormatToUsedBits(m_internalFormat.m_dataFormat);
2600 CActiveAEResample *resampler = new CActiveAEResample();
2601 resampler->Init(dst_config.channel_layout,
2602 dst_config.channels,
2603 dst_config.sample_rate,
2605 dst_config.bits_per_sample,
2606 orig_config.channel_layout,
2607 orig_config.channels,
2608 orig_config.sample_rate,
2610 orig_config.bits_per_sample,
2614 m_settings.resampleQuality);
2616 dst_samples = resampler->CalcDstSampleCount(sound->GetSound(true)->nb_samples,
2617 m_internalFormat.m_sampleRate,
2618 orig_config.sample_rate);
2620 dst_buffer = sound->InitSound(false, dst_config, dst_samples);
2626 int samples = resampler->Resample(dst_buffer, dst_samples,
2627 sound->GetSound(true)->data,
2628 sound->GetSound(true)->nb_samples,
2631 sound->GetSound(false)->nb_samples = samples;
2634 sound->SetConverted(true);
2638 //-----------------------------------------------------------------------------
2640 //-----------------------------------------------------------------------------
2642 IAEStream *CActiveAE::MakeStream(enum AEDataFormat dataFormat, unsigned int sampleRate, unsigned int encodedSampleRate, CAEChannelInfo channelLayout, unsigned int options)
2644 //TODO: pass number of samples in audio packet
2646 AEAudioFormat format;
2647 format.m_dataFormat = dataFormat;
2648 format.m_sampleRate = sampleRate;
2649 format.m_encodedRate = encodedSampleRate;
2650 format.m_channelLayout = channelLayout;
2651 format.m_frames = format.m_sampleRate / 10;
2652 format.m_frameSize = format.m_channelLayout.Count() *
2653 (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
2656 msg.format = format;
2657 msg.options = options;
2660 if (m_dataPort.SendOutMessageSync(CActiveAEDataProtocol::NEWSTREAM,
2662 &msg, sizeof(MsgStreamNew)))
2664 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2667 CActiveAEStream *stream = *(CActiveAEStream**)reply->data;
2674 CLog::Log(LOGERROR, "ActiveAE::%s - could not create stream", __FUNCTION__);
2678 IAEStream *CActiveAE::FreeStream(IAEStream *stream)
2680 m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESTREAM, &stream, sizeof(IAEStream*));
2684 void CActiveAE::FlushStream(CActiveAEStream *stream)
2687 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::FLUSHSTREAM,
2689 &stream, sizeof(CActiveAEStream*)))
2691 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2695 CLog::Log(LOGERROR, "CActiveAE::FlushStream - failed");
2700 void CActiveAE::PauseStream(CActiveAEStream *stream, bool pause)
2702 // TODO pause sink, needs api change
2704 m_controlPort.SendOutMessage(CActiveAEControlProtocol::PAUSESTREAM,
2705 &stream, sizeof(CActiveAEStream*));
2707 m_controlPort.SendOutMessage(CActiveAEControlProtocol::RESUMESTREAM,
2708 &stream, sizeof(CActiveAEStream*));
2711 void CActiveAE::SetStreamAmplification(CActiveAEStream *stream, float amplify)
2713 MsgStreamParameter msg;
2714 msg.stream = stream;
2715 msg.parameter.float_par = amplify;
2716 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMAMP,
2717 &msg, sizeof(MsgStreamParameter));
2720 void CActiveAE::SetStreamReplaygain(CActiveAEStream *stream, float rgain)
2722 MsgStreamParameter msg;
2723 msg.stream = stream;
2724 msg.parameter.float_par = rgain;
2725 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRGAIN,
2726 &msg, sizeof(MsgStreamParameter));
2729 void CActiveAE::SetStreamVolume(CActiveAEStream *stream, float volume)
2731 MsgStreamParameter msg;
2732 msg.stream = stream;
2733 msg.parameter.float_par = volume;
2734 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMVOLUME,
2735 &msg, sizeof(MsgStreamParameter));
2738 void CActiveAE::SetStreamResampleRatio(CActiveAEStream *stream, double ratio)
2740 MsgStreamParameter msg;
2741 msg.stream = stream;
2742 msg.parameter.double_par = ratio;
2743 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRESAMPLERATIO,
2744 &msg, sizeof(MsgStreamParameter));
2747 void CActiveAE::SetStreamFade(CActiveAEStream *stream, float from, float target, unsigned int millis)
2750 msg.stream = stream;
2752 msg.target = target;
2753 msg.millis = millis;
2754 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMFADE,
2755 &msg, sizeof(MsgStreamFade));
2758 void CActiveAE::RegisterAudioCallback(IAudioCallback* pCallback)
2760 CSingleLock lock(m_vizLock);
2761 m_audioCallback = pCallback;
2762 m_vizInitialized = false;
2765 void CActiveAE::UnregisterAudioCallback()
2767 CSingleLock lock(m_vizLock);
2768 m_audioCallback = NULL;