initial import
[vuplus_webkit] / Source / WebKit / chromium / src / GraphicsContext3DChromium.cpp
1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30
31 #include "config.h"
32
33 #if ENABLE(WEBGL)
34
35 #include "GraphicsContext3D.h"
36
37 #include "CachedImage.h"
38 #include "WebGLLayerChromium.h"
39 #include "CanvasRenderingContext.h"
40 #include "Chrome.h"
41 #include "ChromeClientImpl.h"
42 #include "Extensions3DChromium.h"
43 #include "GraphicsContext3DPrivate.h"
44 #include "HTMLCanvasElement.h"
45 #include "HTMLImageElement.h"
46 #include "ImageBuffer.h"
47 #include "ImageData.h"
48 #include "WebGraphicsContext3D.h"
49 #include "WebKit.h"
50 #include "WebKitPlatformSupport.h"
51 #include "WebViewImpl.h"
52
53 #include <stdio.h>
54 #include <wtf/FastMalloc.h>
55 #include <wtf/text/CString.h>
56
57 #if USE(CG)
58 #include "GraphicsContext.h"
59 #include "WebGLRenderingContext.h"
60 #include <CoreGraphics/CGContext.h>
61 #include <CoreGraphics/CGImage.h>
62 #endif
63
64 #if USE(SKIA)
65 #include "GrContext.h"
66 #include "GrGLInterface.h"
67 #endif
68
69 // There are two levels of delegation in this file:
70 //
71 //   1. GraphicsContext3D delegates to GraphicsContext3DPrivate. This is done
72 //      so that we have some place to store data members common among
73 //      implementations; GraphicsContext3D only provides us the m_private
74 //      pointer. We always delegate to the GraphicsContext3DPrivate. While we
75 //      could sidestep it and go directly to the WebGraphicsContext3D in some
76 //      cases, it is better for consistency to always delegate through it.
77 //
78 //   2. GraphicsContext3DPrivate delegates to an implementation of
79 //      WebGraphicsContext3D. This is done so we have a place to inject an
80 //      implementation which remotes the OpenGL calls across processes.
81
82 namespace WebCore {
83
84 //----------------------------------------------------------------------
85 // GraphicsContext3DPrivate
86
87 GraphicsContext3DPrivate::GraphicsContext3DPrivate(WebKit::WebViewImpl* webViewImpl, PassOwnPtr<WebKit::WebGraphicsContext3D> webContext, GraphicsContext3D::Attributes attrs)
88     : m_impl(webContext)
89     , m_webViewImpl(webViewImpl)
90     , m_initializedAvailableExtensions(false)
91     , m_layerComposited(false)
92     , m_preserveDrawingBuffer(attrs.preserveDrawingBuffer)
93     , m_resourceSafety(ResourceSafetyUnknown)
94 #if USE(SKIA)
95     , m_grContext(0)
96 #elif USE(CG)
97     , m_renderOutputSize(0)
98 #else
99 #error Must port to your platform
100 #endif
101 {
102 #if USE(ACCELERATED_COMPOSITING)
103     m_compositingLayer = WebGLLayerChromium::create(0);
104 #endif
105 }
106
107 GraphicsContext3DPrivate::~GraphicsContext3DPrivate()
108 {
109 #if USE(SKIA)
110     if (m_grContext) {
111         m_grContext->contextDestroyed();
112         GrSafeUnref(m_grContext);
113     }
114 #endif
115 }
116
117
118 PassOwnPtr<GraphicsContext3DPrivate> GraphicsContext3DPrivate::create(WebKit::WebViewImpl* webViewImpl, PassOwnPtr<WebKit::WebGraphicsContext3D> webContext, GraphicsContext3D::Attributes attrs)
119 {
120     return adoptPtr(new GraphicsContext3DPrivate(webViewImpl, webContext, attrs));
121 }
122
123 PassRefPtr<GraphicsContext3D> GraphicsContext3DPrivate::createGraphicsContextFromWebContext(PassOwnPtr<WebKit::WebGraphicsContext3D> webContext, GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle, ThreadUsage threadUsage)
124 {
125     Chrome* chrome = static_cast<Chrome*>(hostWindow);
126     WebKit::WebViewImpl* webViewImpl = chrome ? static_cast<WebKit::WebViewImpl*>(chrome->client()->webView()) : 0;
127
128     if (threadUsage == ForUseOnThisThread && !webContext->makeContextCurrent())
129         return 0;
130
131     OwnPtr<GraphicsContext3DPrivate> priv = GraphicsContext3DPrivate::create(webViewImpl, webContext, attrs);
132     if (!priv)
133         return 0;
134
135     bool renderDirectlyToHostWindow = renderStyle == GraphicsContext3D::RenderDirectlyToHostWindow;
136     RefPtr<GraphicsContext3D> result = adoptRef(new GraphicsContext3D(attrs, hostWindow, renderDirectlyToHostWindow));
137     result->m_private = priv.release();
138     return result.release();
139 }
140
141 namespace {
142
143 PassRefPtr<GraphicsContext3D> createGraphicsContext(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle, GraphicsContext3DPrivate::ThreadUsage threadUsage)
144 {
145     bool renderDirectlyToHostWindow = renderStyle == GraphicsContext3D::RenderDirectlyToHostWindow;
146
147     WebKit::WebGraphicsContext3D::Attributes webAttributes;
148     webAttributes.alpha = attrs.alpha;
149     webAttributes.depth = attrs.depth;
150     webAttributes.stencil = attrs.stencil;
151     webAttributes.antialias = attrs.antialias;
152     webAttributes.premultipliedAlpha = attrs.premultipliedAlpha;
153     webAttributes.canRecoverFromContextLoss = attrs.canRecoverFromContextLoss;
154     webAttributes.noExtensions = attrs.noExtensions;
155     webAttributes.shareResources = attrs.shareResources;
156     OwnPtr<WebKit::WebGraphicsContext3D> webContext = adoptPtr(WebKit::webKitPlatformSupport()->createGraphicsContext3D());
157     if (!webContext)
158         return 0;
159
160     Chrome* chrome = static_cast<Chrome*>(hostWindow);
161     WebKit::WebViewImpl* webViewImpl = chrome ? static_cast<WebKit::WebViewImpl*>(chrome->client()->webView()) : 0;
162
163     if (!webContext->initialize(webAttributes, webViewImpl, renderDirectlyToHostWindow))
164         return 0;
165
166     return GraphicsContext3DPrivate::createGraphicsContextFromWebContext(webContext.release(), attrs, hostWindow, renderStyle, threadUsage);
167 }
168
169 } // anonymous namespace
170
171 PassRefPtr<GraphicsContext3D> GraphicsContext3DPrivate::createGraphicsContextForAnotherThread(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle)
172 {
173     return createGraphicsContext(attrs, hostWindow, renderStyle, ForUseOnAnotherThread);
174 }
175
176 WebKit::WebGraphicsContext3D* GraphicsContext3DPrivate::extractWebGraphicsContext3D(GraphicsContext3D* context)
177 {
178     if (!context)
179         return 0;
180     return context->m_private->m_impl.get();
181 }
182
183 PlatformGraphicsContext3D GraphicsContext3DPrivate::platformGraphicsContext3D() const
184 {
185     return m_impl.get();
186 }
187
188 Platform3DObject GraphicsContext3DPrivate::platformTexture() const
189 {
190     ASSERT(m_webViewImpl);
191     m_impl->setParentContext(m_webViewImpl->graphicsContext3D());
192     return m_impl->getPlatformTextureId();
193 }
194
195 #if USE(SKIA)
196 GrContext* GraphicsContext3DPrivate::grContext()
197 {
198     // Limit the number of textures we hold in the bitmap->texture cache.
199     static const int maxTextureCacheCount = 512;
200     // Limit the bytes allocated toward textures in the bitmap->texture cache.
201     static const size_t maxTextureCacheBytes = 50 * 1024 * 1024;
202
203     if (!m_grContext) {
204         SkAutoTUnref<GrGLInterface> interface(m_impl->createGrGLInterface());
205         m_grContext = GrContext::Create(kOpenGL_Shaders_GrEngine, reinterpret_cast<GrPlatform3DContext>(interface.get()));
206         if (m_grContext)
207             m_grContext->setTextureCacheLimits(maxTextureCacheCount, maxTextureCacheBytes);
208     }
209     return m_grContext;
210 }
211 #endif
212
213 void GraphicsContext3DPrivate::prepareTexture()
214 {
215     m_impl->prepareTexture();
216 }
217
218 #if USE(ACCELERATED_COMPOSITING)
219 WebGLLayerChromium* GraphicsContext3DPrivate::platformLayer() const
220 {
221     return m_compositingLayer.get();
222 }
223 #endif
224
225 void GraphicsContext3DPrivate::markContextChanged()
226 {
227 #if USE(ACCELERATED_COMPOSITING)
228     platformLayer()->setTextureUpdated();
229 #endif
230     m_layerComposited = false;
231 }
232
233 void GraphicsContext3DPrivate::markLayerComposited()
234 {
235     m_layerComposited = true;
236 }
237
238 bool GraphicsContext3DPrivate::layerComposited() const
239 {
240     return m_layerComposited;
241 }
242
243 void GraphicsContext3DPrivate::paintFramebufferToCanvas(int framebuffer, int width, int height, bool premultiplyAlpha, ImageBuffer* imageBuffer)
244 {
245     unsigned char* pixels = 0;
246     size_t bufferSize = 4 * width * height;
247 #if USE(SKIA)
248     const SkBitmap* canvasBitmap = imageBuffer->context()->platformContext()->bitmap();
249     const SkBitmap* readbackBitmap = 0;
250     ASSERT(canvasBitmap->config() == SkBitmap::kARGB_8888_Config);
251     if (canvasBitmap->width() == width && canvasBitmap->height() == height) {
252         // This is the fastest and most common case. We read back
253         // directly into the canvas's backing store.
254         readbackBitmap = canvasBitmap;
255         m_resizingBitmap.reset();
256     } else {
257         // We need to allocate a temporary bitmap for reading back the
258         // pixel data. We will then use Skia to rescale this bitmap to
259         // the size of the canvas's backing store.
260         if (m_resizingBitmap.width() != width || m_resizingBitmap.height() != height) {
261             m_resizingBitmap.setConfig(SkBitmap::kARGB_8888_Config,
262                                        width,
263                                        height);
264             if (!m_resizingBitmap.allocPixels())
265                 return;
266         }
267         readbackBitmap = &m_resizingBitmap;
268     }
269
270     // Read back the frame buffer.
271     SkAutoLockPixels bitmapLock(*readbackBitmap);
272     pixels = static_cast<unsigned char*>(readbackBitmap->getPixels());
273 #elif USE(CG)
274     if (!m_renderOutput || m_renderOutputSize != bufferSize) {
275         m_renderOutput = adoptArrayPtr(new unsigned char[bufferSize]);
276         m_renderOutputSize = bufferSize;
277     }
278
279     pixels = m_renderOutput.get();
280 #else
281 #error Must port to your platform
282 #endif
283
284     m_impl->readBackFramebuffer(pixels, 4 * width * height, framebuffer, width, height);
285
286     if (premultiplyAlpha) {
287         for (size_t i = 0; i < bufferSize; i += 4) {
288             pixels[i + 0] = std::min(255, pixels[i + 0] * pixels[i + 3] / 255);
289             pixels[i + 1] = std::min(255, pixels[i + 1] * pixels[i + 3] / 255);
290             pixels[i + 2] = std::min(255, pixels[i + 2] * pixels[i + 3] / 255);
291         }
292     }
293
294 #if USE(SKIA)
295     readbackBitmap->notifyPixelsChanged();
296     if (m_resizingBitmap.readyToDraw()) {
297         // We need to draw the resizing bitmap into the canvas's backing store.
298         SkCanvas canvas(*canvasBitmap);
299         SkRect dst;
300         dst.set(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(canvasBitmap->width()), SkIntToScalar(canvasBitmap->height()));
301         canvas.drawBitmapRect(m_resizingBitmap, 0, dst);
302     }
303 #elif USE(CG)
304     GraphicsContext3D::paintToCanvas(pixels, width, height, imageBuffer->width(), imageBuffer->height(), imageBuffer->context()->platformContext());
305 #else
306 #error Must port to your platform
307 #endif
308 }
309
310 void GraphicsContext3DPrivate::paintRenderingResultsToCanvas(CanvasRenderingContext* context)
311 {
312     ImageBuffer* imageBuffer = context->canvas()->buffer();
313     paintFramebufferToCanvas(0, m_impl->width(), m_impl->height(), !m_impl->getContextAttributes().premultipliedAlpha, imageBuffer);
314 }
315
316 bool GraphicsContext3DPrivate::paintCompositedResultsToCanvas(CanvasRenderingContext* context)
317 {
318 #if USE(ACCELERATED_COMPOSITING)
319     if (platformLayer())
320         return platformLayer()->paintRenderedResultsToCanvas(context->canvas()->buffer());
321 #endif
322     return false;
323 }
324
325 PassRefPtr<ImageData> GraphicsContext3DPrivate::paintRenderingResultsToImageData()
326 {
327     if (m_impl->getContextAttributes().premultipliedAlpha)
328         return 0;
329     
330     RefPtr<ImageData> imageData = ImageData::create(IntSize(m_impl->width(), m_impl->height()));
331     unsigned char* pixels = imageData->data()->data()->data();
332     size_t bufferSize = 4 * m_impl->width() * m_impl->height();
333
334     m_impl->readBackFramebuffer(pixels, bufferSize, 0, m_impl->width(), m_impl->height());
335
336     for (size_t i = 0; i < bufferSize; i += 4)
337         std::swap(pixels[i], pixels[i + 2]);
338
339     return imageData.release();
340 }
341
342 bool GraphicsContext3DPrivate::paintsIntoCanvasBuffer() const
343 {
344     // If the gpu compositor is on then skip the readback and software rendering path.
345     ASSERT(m_webViewImpl);
346     return !m_webViewImpl->isAcceleratedCompositingActive();
347 }
348
349 void GraphicsContext3DPrivate::reshape(int width, int height)
350 {
351     if (width == m_impl->width() && height == m_impl->height())
352         return;
353
354     m_impl->reshape(width, height);
355 }
356
357 IntSize GraphicsContext3DPrivate::getInternalFramebufferSize() const
358 {
359     return IntSize(m_impl->width(), m_impl->height());
360 }
361
362 bool GraphicsContext3DPrivate::isContextLost()
363 {
364     return m_impl->isContextLost();
365 }
366
367 // Macros to assist in delegating from GraphicsContext3DPrivate to
368 // WebGraphicsContext3D.
369
370 #define DELEGATE_TO_IMPL(name) \
371 void GraphicsContext3DPrivate::name() \
372 { \
373     m_impl->name(); \
374 }
375
376 #define DELEGATE_TO_IMPL_R(name, rt)           \
377 rt GraphicsContext3DPrivate::name() \
378 { \
379     return m_impl->name(); \
380 }
381
382 #define DELEGATE_TO_IMPL_1(name, t1) \
383 void GraphicsContext3DPrivate::name(t1 a1) \
384 { \
385     m_impl->name(a1); \
386 }
387
388 #define DELEGATE_TO_IMPL_1R(name, t1, rt)    \
389 rt GraphicsContext3DPrivate::name(t1 a1) \
390 { \
391     return m_impl->name(a1); \
392 }
393
394 #define DELEGATE_TO_IMPL_2(name, t1, t2) \
395 void GraphicsContext3DPrivate::name(t1 a1, t2 a2) \
396 { \
397     m_impl->name(a1, a2); \
398 }
399
400 #define DELEGATE_TO_IMPL_2R(name, t1, t2, rt)  \
401 rt GraphicsContext3DPrivate::name(t1 a1, t2 a2) \
402 { \
403     return m_impl->name(a1, a2); \
404 }
405
406 #define DELEGATE_TO_IMPL_3(name, t1, t2, t3)   \
407 void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3)    \
408 { \
409     m_impl->name(a1, a2, a3);                  \
410 }
411
412 #define DELEGATE_TO_IMPL_3R(name, t1, t2, t3, rt)   \
413 rt GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3)    \
414 { \
415     return m_impl->name(a1, a2, a3);                  \
416 }
417
418 #define DELEGATE_TO_IMPL_4(name, t1, t2, t3, t4)    \
419 void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4)  \
420 { \
421     m_impl->name(a1, a2, a3, a4);              \
422 }
423
424 #define DELEGATE_TO_IMPL_4R(name, t1, t2, t3, t4, rt)       \
425 rt GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4)        \
426 { \
427     return m_impl->name(a1, a2, a3, a4);           \
428 }
429
430 #define DELEGATE_TO_IMPL_5(name, t1, t2, t3, t4, t5)      \
431 void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5)        \
432 { \
433     m_impl->name(a1, a2, a3, a4, a5);   \
434 }
435
436 #define DELEGATE_TO_IMPL_5R(name, t1, t2, t3, t4, t5, rt)      \
437 rt GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5)        \
438 { \
439     return m_impl->name(a1, a2, a3, a4, a5);   \
440 }
441
442 #define DELEGATE_TO_IMPL_6(name, t1, t2, t3, t4, t5, t6)  \
443 void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \
444 { \
445     m_impl->name(a1, a2, a3, a4, a5, a6);       \
446 }
447
448 #define DELEGATE_TO_IMPL_6R(name, t1, t2, t3, t4, t5, t6, rt)  \
449 rt GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \
450 { \
451     return m_impl->name(a1, a2, a3, a4, a5, a6);       \
452 }
453
454 #define DELEGATE_TO_IMPL_7(name, t1, t2, t3, t4, t5, t6, t7) \
455 void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \
456 { \
457     m_impl->name(a1, a2, a3, a4, a5, a6, a7);   \
458 }
459
460 #define DELEGATE_TO_IMPL_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \
461 rt GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \
462 { \
463     return m_impl->name(a1, a2, a3, a4, a5, a6, a7);   \
464 }
465
466 #define DELEGATE_TO_IMPL_8(name, t1, t2, t3, t4, t5, t6, t7, t8)       \
467 void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \
468 { \
469     m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8);      \
470 }
471
472 #define DELEGATE_TO_IMPL_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \
473 rt GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \
474 { \
475     return m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9);   \
476 }
477
478 #define DELEGATE_TO_IMPL_10(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, t10) \
479 void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9, t10 a10) \
480 { \
481     m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); \
482 }
483
484 DELEGATE_TO_IMPL_R(makeContextCurrent, bool)
485
486 bool GraphicsContext3DPrivate::isGLES2Compliant() const
487 {
488     return m_impl->isGLES2Compliant();
489 }
490
491 DELEGATE_TO_IMPL_1(activeTexture, GC3Denum)
492 DELEGATE_TO_IMPL_2(attachShader, Platform3DObject, Platform3DObject)
493
494 void GraphicsContext3DPrivate::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& name)
495 {
496     m_impl->bindAttribLocation(program, index, name.utf8().data());
497 }
498
499 DELEGATE_TO_IMPL_2(bindBuffer, GC3Denum, Platform3DObject)
500 DELEGATE_TO_IMPL_2(bindFramebuffer, GC3Denum, Platform3DObject)
501 DELEGATE_TO_IMPL_2(bindRenderbuffer, GC3Denum, Platform3DObject)
502 DELEGATE_TO_IMPL_2(bindTexture, GC3Denum, Platform3DObject)
503 DELEGATE_TO_IMPL_4(blendColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf)
504 DELEGATE_TO_IMPL_1(blendEquation, GC3Denum)
505 DELEGATE_TO_IMPL_2(blendEquationSeparate, GC3Denum, GC3Denum)
506 DELEGATE_TO_IMPL_2(blendFunc, GC3Denum, GC3Denum)
507 DELEGATE_TO_IMPL_4(blendFuncSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum)
508
509 void GraphicsContext3DPrivate::bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage)
510 {
511     m_impl->bufferData(target, size, 0, usage);
512 }
513
514 void GraphicsContext3DPrivate::bufferData(GC3Denum target, GC3Dsizeiptr size, const void* data, GC3Denum usage)
515 {
516     m_impl->bufferData(target, size, data, usage);
517 }
518
519 void GraphicsContext3DPrivate::bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr size, const void* data)
520 {
521     m_impl->bufferSubData(target, offset, size, data);
522 }
523
524 DELEGATE_TO_IMPL_1R(checkFramebufferStatus, GC3Denum, GC3Denum)
525 DELEGATE_TO_IMPL_1(clear, GC3Dbitfield)
526 DELEGATE_TO_IMPL_4(clearColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf)
527 DELEGATE_TO_IMPL_1(clearDepth, GC3Dclampf)
528 DELEGATE_TO_IMPL_1(clearStencil, GC3Dint)
529 DELEGATE_TO_IMPL_4(colorMask, GC3Dboolean, GC3Dboolean, GC3Dboolean, GC3Dboolean)
530 DELEGATE_TO_IMPL_1(compileShader, Platform3DObject)
531
532 DELEGATE_TO_IMPL_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint)
533 DELEGATE_TO_IMPL_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
534 DELEGATE_TO_IMPL_1(cullFace, GC3Denum)
535 DELEGATE_TO_IMPL_1(depthFunc, GC3Denum)
536 DELEGATE_TO_IMPL_1(depthMask, GC3Dboolean)
537 DELEGATE_TO_IMPL_2(depthRange, GC3Dclampf, GC3Dclampf)
538 DELEGATE_TO_IMPL_2(detachShader, Platform3DObject, Platform3DObject)
539 DELEGATE_TO_IMPL_1(disable, GC3Denum)
540 DELEGATE_TO_IMPL_1(disableVertexAttribArray, GC3Duint)
541 DELEGATE_TO_IMPL_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei)
542 DELEGATE_TO_IMPL_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dsizeiptr)
543
544 DELEGATE_TO_IMPL_1(enable, GC3Denum)
545 DELEGATE_TO_IMPL_1(enableVertexAttribArray, GC3Duint)
546 DELEGATE_TO_IMPL(finish)
547 DELEGATE_TO_IMPL(flush)
548 DELEGATE_TO_IMPL_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject)
549 DELEGATE_TO_IMPL_5(framebufferTexture2D, GC3Denum, GC3Denum, GC3Denum, Platform3DObject, GC3Dint)
550 DELEGATE_TO_IMPL_1(frontFace, GC3Denum)
551 DELEGATE_TO_IMPL_1(generateMipmap, GC3Denum)
552
553 bool GraphicsContext3DPrivate::getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo& info)
554 {
555     WebKit::WebGraphicsContext3D::ActiveInfo webInfo;
556     if (!m_impl->getActiveAttrib(program, index, webInfo))
557         return false;
558     info.name = webInfo.name;
559     info.type = webInfo.type;
560     info.size = webInfo.size;
561     return true;
562 }
563
564 bool GraphicsContext3DPrivate::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info)
565 {
566     WebKit::WebGraphicsContext3D::ActiveInfo webInfo;
567     if (!m_impl->getActiveUniform(program, index, webInfo))
568         return false;
569     info.name = webInfo.name;
570     info.type = webInfo.type;
571     info.size = webInfo.size;
572     return true;
573 }
574
575 DELEGATE_TO_IMPL_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*)
576
577 GC3Dint GraphicsContext3DPrivate::getAttribLocation(Platform3DObject program, const String& name)
578 {
579     return m_impl->getAttribLocation(program, name.utf8().data());
580 }
581
582 DELEGATE_TO_IMPL_2(getBooleanv, GC3Denum, GC3Dboolean*)
583
584 DELEGATE_TO_IMPL_3(getBufferParameteriv, GC3Denum, GC3Denum, GC3Dint*)
585
586 GraphicsContext3D::Attributes GraphicsContext3DPrivate::getContextAttributes()
587 {
588     WebKit::WebGraphicsContext3D::Attributes webAttributes = m_impl->getContextAttributes();
589     GraphicsContext3D::Attributes attributes;
590     attributes.alpha = webAttributes.alpha;
591     attributes.depth = webAttributes.depth;
592     attributes.stencil = webAttributes.stencil;
593     attributes.antialias = webAttributes.antialias;
594     attributes.premultipliedAlpha = webAttributes.premultipliedAlpha;
595     attributes.preserveDrawingBuffer = m_preserveDrawingBuffer;
596     return attributes;
597 }
598
599 DELEGATE_TO_IMPL_R(getError, GC3Denum)
600
601 DELEGATE_TO_IMPL_2(getFloatv, GC3Denum, GC3Dfloat*)
602
603 DELEGATE_TO_IMPL_4(getFramebufferAttachmentParameteriv, GC3Denum, GC3Denum, GC3Denum, GC3Dint*)
604
605 DELEGATE_TO_IMPL_2(getIntegerv, GC3Denum, GC3Dint*)
606
607 DELEGATE_TO_IMPL_3(getProgramiv, Platform3DObject, GC3Denum, GC3Dint*)
608
609 String GraphicsContext3DPrivate::getProgramInfoLog(Platform3DObject program)
610 {
611     return m_impl->getProgramInfoLog(program);
612 }
613
614 DELEGATE_TO_IMPL_3(getRenderbufferParameteriv, GC3Denum, GC3Denum, GC3Dint*)
615
616 DELEGATE_TO_IMPL_3(getShaderiv, Platform3DObject, GC3Denum, GC3Dint*)
617
618 String GraphicsContext3DPrivate::getShaderInfoLog(Platform3DObject shader)
619 {
620     return m_impl->getShaderInfoLog(shader);
621 }
622
623 String GraphicsContext3DPrivate::getShaderSource(Platform3DObject shader)
624 {
625     return m_impl->getShaderSource(shader);
626 }
627
628 String GraphicsContext3DPrivate::getString(GC3Denum name)
629 {
630     return m_impl->getString(name);
631 }
632
633 DELEGATE_TO_IMPL_3(getTexParameterfv, GC3Denum, GC3Denum, GC3Dfloat*)
634 DELEGATE_TO_IMPL_3(getTexParameteriv, GC3Denum, GC3Denum, GC3Dint*)
635
636 DELEGATE_TO_IMPL_3(getUniformfv, Platform3DObject, GC3Dint, GC3Dfloat*)
637 DELEGATE_TO_IMPL_3(getUniformiv, Platform3DObject, GC3Dint, GC3Dint*)
638
639 GC3Dint GraphicsContext3DPrivate::getUniformLocation(Platform3DObject program, const String& name)
640 {
641     return m_impl->getUniformLocation(program, name.utf8().data());
642 }
643
644 DELEGATE_TO_IMPL_3(getVertexAttribfv, GC3Duint, GC3Denum, GC3Dfloat*)
645 DELEGATE_TO_IMPL_3(getVertexAttribiv, GC3Duint, GC3Denum, GC3Dint*)
646
647 DELEGATE_TO_IMPL_2R(getVertexAttribOffset, GC3Duint, GC3Denum, GC3Dsizeiptr)
648
649 DELEGATE_TO_IMPL_2(hint, GC3Denum, GC3Denum)
650 DELEGATE_TO_IMPL_1R(isBuffer, Platform3DObject, GC3Dboolean)
651 DELEGATE_TO_IMPL_1R(isEnabled, GC3Denum, GC3Dboolean)
652 DELEGATE_TO_IMPL_1R(isFramebuffer, Platform3DObject, GC3Dboolean)
653 DELEGATE_TO_IMPL_1R(isProgram, Platform3DObject, GC3Dboolean)
654 DELEGATE_TO_IMPL_1R(isRenderbuffer, Platform3DObject, GC3Dboolean)
655 DELEGATE_TO_IMPL_1R(isShader, Platform3DObject, GC3Dboolean)
656 DELEGATE_TO_IMPL_1R(isTexture, Platform3DObject, GC3Dboolean)
657 DELEGATE_TO_IMPL_1(lineWidth, GC3Dfloat)
658 DELEGATE_TO_IMPL_1(linkProgram, Platform3DObject)
659 DELEGATE_TO_IMPL_2(pixelStorei, GC3Denum, GC3Dint)
660 DELEGATE_TO_IMPL_2(polygonOffset, GC3Dfloat, GC3Dfloat)
661 DELEGATE_TO_IMPL_7(readPixels, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, void*)
662 DELEGATE_TO_IMPL(releaseShaderCompiler)
663 DELEGATE_TO_IMPL_4(renderbufferStorage, GC3Denum, GC3Denum, GC3Dsizei, GC3Dsizei)
664 DELEGATE_TO_IMPL_2(sampleCoverage, GC3Dclampf, GC3Dboolean)
665 DELEGATE_TO_IMPL_4(scissor, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
666
667 void GraphicsContext3DPrivate::shaderSource(Platform3DObject shader, const String& string)
668 {
669     m_impl->shaderSource(shader, string.utf8().data());
670 }
671
672 DELEGATE_TO_IMPL_3(stencilFunc, GC3Denum, GC3Dint, GC3Duint)
673 DELEGATE_TO_IMPL_4(stencilFuncSeparate, GC3Denum, GC3Denum, GC3Dint, GC3Duint)
674 DELEGATE_TO_IMPL_1(stencilMask, GC3Duint)
675 DELEGATE_TO_IMPL_2(stencilMaskSeparate, GC3Denum, GC3Duint)
676 DELEGATE_TO_IMPL_3(stencilOp, GC3Denum, GC3Denum, GC3Denum)
677 DELEGATE_TO_IMPL_4(stencilOpSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum)
678
679 bool GraphicsContext3DPrivate::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels)
680 {
681     m_impl->texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
682     return true;
683 }
684
685 DELEGATE_TO_IMPL_3(texParameterf, GC3Denum, GC3Denum, GC3Dfloat)
686 DELEGATE_TO_IMPL_3(texParameteri, GC3Denum, GC3Denum, GC3Dint)
687
688 void GraphicsContext3DPrivate::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels)
689 {
690     m_impl->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
691 }
692
693 DELEGATE_TO_IMPL_2(uniform1f, GC3Dint, GC3Dfloat)
694
695 void GraphicsContext3DPrivate::uniform1fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size)
696 {
697     m_impl->uniform1fv(location, size, v);
698 }
699
700 DELEGATE_TO_IMPL_2(uniform1i, GC3Dint, GC3Dint)
701
702 void GraphicsContext3DPrivate::uniform1iv(GC3Dint location, GC3Dint* v, GC3Dsizei size)
703 {
704     m_impl->uniform1iv(location, size, v);
705 }
706
707 DELEGATE_TO_IMPL_3(uniform2f, GC3Dint, GC3Dfloat, GC3Dfloat)
708
709 void GraphicsContext3DPrivate::uniform2fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size)
710 {
711     m_impl->uniform2fv(location, size, v);
712 }
713
714 DELEGATE_TO_IMPL_3(uniform2i, GC3Dint, GC3Dint, GC3Dint)
715
716 void GraphicsContext3DPrivate::uniform2iv(GC3Dint location, GC3Dint* v, GC3Dsizei size)
717 {
718     m_impl->uniform2iv(location, size, v);
719 }
720
721 DELEGATE_TO_IMPL_4(uniform3f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat)
722
723 void GraphicsContext3DPrivate::uniform3fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size)
724 {
725     m_impl->uniform3fv(location, size, v);
726 }
727
728 DELEGATE_TO_IMPL_4(uniform3i, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
729
730 void GraphicsContext3DPrivate::uniform3iv(GC3Dint location, GC3Dint* v, GC3Dsizei size)
731 {
732     m_impl->uniform3iv(location, size, v);
733 }
734
735 DELEGATE_TO_IMPL_5(uniform4f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat)
736
737 void GraphicsContext3DPrivate::uniform4fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size)
738 {
739     m_impl->uniform4fv(location, size, v);
740 }
741
742 DELEGATE_TO_IMPL_5(uniform4i, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
743
744 void GraphicsContext3DPrivate::uniform4iv(GC3Dint location, GC3Dint* v, GC3Dsizei size)
745 {
746     m_impl->uniform4iv(location, size, v);
747 }
748
749 void GraphicsContext3DPrivate::uniformMatrix2fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size)
750 {
751     m_impl->uniformMatrix2fv(location, size, transpose, value);
752 }
753
754 void GraphicsContext3DPrivate::uniformMatrix3fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size)
755 {
756     m_impl->uniformMatrix3fv(location, size, transpose, value);
757 }
758
759 void GraphicsContext3DPrivate::uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size)
760 {
761     m_impl->uniformMatrix4fv(location, size, transpose, value);
762 }
763
764 DELEGATE_TO_IMPL_1(useProgram, Platform3DObject)
765 DELEGATE_TO_IMPL_1(validateProgram, Platform3DObject)
766
767 DELEGATE_TO_IMPL_2(vertexAttrib1f, GC3Duint, GC3Dfloat)
768 DELEGATE_TO_IMPL_2(vertexAttrib1fv, GC3Duint, GC3Dfloat*)
769 DELEGATE_TO_IMPL_3(vertexAttrib2f, GC3Duint, GC3Dfloat, GC3Dfloat)
770 DELEGATE_TO_IMPL_2(vertexAttrib2fv, GC3Duint, GC3Dfloat*)
771 DELEGATE_TO_IMPL_4(vertexAttrib3f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat)
772 DELEGATE_TO_IMPL_2(vertexAttrib3fv, GC3Duint, GC3Dfloat*)
773 DELEGATE_TO_IMPL_5(vertexAttrib4f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat)
774 DELEGATE_TO_IMPL_2(vertexAttrib4fv, GC3Duint, GC3Dfloat*)
775 DELEGATE_TO_IMPL_6(vertexAttribPointer, GC3Duint, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dsizeiptr)
776
777 DELEGATE_TO_IMPL_4(viewport, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
778
779 DELEGATE_TO_IMPL_R(createBuffer, Platform3DObject)
780 DELEGATE_TO_IMPL_R(createFramebuffer, Platform3DObject)
781 DELEGATE_TO_IMPL_R(createProgram, Platform3DObject)
782 DELEGATE_TO_IMPL_R(createRenderbuffer, Platform3DObject)
783 DELEGATE_TO_IMPL_1R(createShader, GC3Denum, Platform3DObject)
784 DELEGATE_TO_IMPL_R(createTexture, Platform3DObject)
785
786 DELEGATE_TO_IMPL_1(deleteBuffer, Platform3DObject)
787 DELEGATE_TO_IMPL_1(deleteFramebuffer, Platform3DObject)
788 DELEGATE_TO_IMPL_1(deleteProgram, Platform3DObject)
789 DELEGATE_TO_IMPL_1(deleteRenderbuffer, Platform3DObject)
790 DELEGATE_TO_IMPL_1(deleteShader, Platform3DObject)
791 DELEGATE_TO_IMPL_1(deleteTexture, Platform3DObject)
792
793 DELEGATE_TO_IMPL_1(synthesizeGLError, GC3Denum)
794
795 Extensions3D* GraphicsContext3DPrivate::getExtensions()
796 {
797     if (!m_extensions)
798         m_extensions = adoptPtr(new Extensions3DChromium(this));
799     return m_extensions.get();
800 }
801
802 bool GraphicsContext3DPrivate::isResourceSafe()
803 {
804     if (m_resourceSafety == ResourceSafetyUnknown)
805         m_resourceSafety = getExtensions()->isEnabled("GL_CHROMIUM_resource_safe") ? ResourceSafe : ResourceUnsafe;
806     return m_resourceSafety == ResourceSafe;
807 }
808
809 namespace {
810
811 void splitStringHelper(const String& str, HashSet<String>& set)
812 {
813     Vector<String> substrings;
814     str.split(" ", substrings);
815     for (size_t i = 0; i < substrings.size(); ++i)
816         set.add(substrings[i]);
817 }
818
819 String mapExtensionName(const String& name)
820 {
821     if (name == "GL_ANGLE_framebuffer_blit"
822         || name == "GL_ANGLE_framebuffer_multisample")
823         return "GL_CHROMIUM_framebuffer_multisample";
824     return name;
825 }
826
827 } // anonymous namespace
828
829 void GraphicsContext3DPrivate::initializeExtensions()
830 {
831     bool success = makeContextCurrent();
832     ASSERT(success);
833     if (success && !m_initializedAvailableExtensions) {
834         String extensionsString = getString(GraphicsContext3D::EXTENSIONS);
835         splitStringHelper(extensionsString, m_enabledExtensions);
836
837         String requestableExtensionsString = m_impl->getRequestableExtensionsCHROMIUM();
838         splitStringHelper(requestableExtensionsString, m_requestableExtensions);
839
840         m_initializedAvailableExtensions = true;
841     }
842 }
843
844
845 bool GraphicsContext3DPrivate::supportsExtension(const String& name)
846 {
847     initializeExtensions();
848     String mappedName = mapExtensionName(name);
849     return m_enabledExtensions.contains(mappedName) || m_requestableExtensions.contains(mappedName);
850 }
851
852 bool GraphicsContext3DPrivate::ensureExtensionEnabled(const String& name)
853 {
854     initializeExtensions();
855
856     String mappedName = mapExtensionName(name);
857     if (m_enabledExtensions.contains(mappedName))
858         return true;
859
860     if (m_requestableExtensions.contains(mappedName)) {
861         m_impl->requestExtensionCHROMIUM(mappedName.ascii().data());
862         m_enabledExtensions.clear();
863         m_requestableExtensions.clear();
864         m_initializedAvailableExtensions = false;
865     }
866
867     initializeExtensions();
868     return m_enabledExtensions.contains(mappedName);
869 }
870
871 bool GraphicsContext3DPrivate::isExtensionEnabled(const String& name)
872 {
873     initializeExtensions();
874     String mappedName = mapExtensionName(name);
875     return m_enabledExtensions.contains(mappedName);
876 }
877
878 DELEGATE_TO_IMPL_4R(mapBufferSubDataCHROMIUM, GC3Denum, GC3Dsizeiptr, GC3Dsizei, GC3Denum, void*)
879 DELEGATE_TO_IMPL_1(unmapBufferSubDataCHROMIUM, const void*)
880 DELEGATE_TO_IMPL_9R(mapTexSubImage2DCHROMIUM, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, GC3Denum, void*)
881 DELEGATE_TO_IMPL_1(unmapTexSubImage2DCHROMIUM, const void*)
882
883 DELEGATE_TO_IMPL_10(blitFramebufferCHROMIUM, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dbitfield, GC3Denum)
884 DELEGATE_TO_IMPL_5(renderbufferStorageMultisampleCHROMIUM, GC3Denum, GC3Dsizei, GC3Denum, GC3Dsizei, GC3Dsizei)
885
886 DELEGATE_TO_IMPL(rateLimitOffscreenContextCHROMIUM)
887 DELEGATE_TO_IMPL_R(getGraphicsResetStatusARB, GC3Denum)
888
889 //----------------------------------------------------------------------
890 // GraphicsContext3D
891 //
892
893 // Macros to assist in delegating from GraphicsContext3D to
894 // GraphicsContext3DPrivate.
895
896 #define DELEGATE_TO_INTERNAL(name) \
897 void GraphicsContext3D::name() \
898 { \
899     m_private->name(); \
900 }
901
902 #define DELEGATE_TO_INTERNAL_R(name, rt)           \
903 rt GraphicsContext3D::name() \
904 { \
905     return m_private->name(); \
906 }
907
908 #define DELEGATE_TO_INTERNAL_1(name, t1) \
909 void GraphicsContext3D::name(t1 a1) \
910 { \
911     m_private->name(a1); \
912 }
913
914 #define DELEGATE_TO_INTERNAL_1R(name, t1, rt)    \
915 rt GraphicsContext3D::name(t1 a1) \
916 { \
917     return m_private->name(a1); \
918 }
919
920 #define DELEGATE_TO_INTERNAL_2(name, t1, t2) \
921 void GraphicsContext3D::name(t1 a1, t2 a2) \
922 { \
923     m_private->name(a1, a2); \
924 }
925
926 #define DELEGATE_TO_INTERNAL_2R(name, t1, t2, rt)  \
927 rt GraphicsContext3D::name(t1 a1, t2 a2) \
928 { \
929     return m_private->name(a1, a2); \
930 }
931
932 #define DELEGATE_TO_INTERNAL_3(name, t1, t2, t3)   \
933 void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3)    \
934 { \
935     m_private->name(a1, a2, a3);                  \
936 }
937
938 #define DELEGATE_TO_INTERNAL_3R(name, t1, t2, t3, rt)   \
939 rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3)    \
940 { \
941     return m_private->name(a1, a2, a3);                  \
942 }
943
944 #define DELEGATE_TO_INTERNAL_4(name, t1, t2, t3, t4)    \
945 void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4)  \
946 { \
947     m_private->name(a1, a2, a3, a4);              \
948 }
949
950 #define DELEGATE_TO_INTERNAL_4R(name, t1, t2, t3, t4, rt)    \
951 rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4)  \
952 { \
953     return m_private->name(a1, a2, a3, a4);           \
954 }
955
956 #define DELEGATE_TO_INTERNAL_5(name, t1, t2, t3, t4, t5)      \
957 void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5)        \
958 { \
959     m_private->name(a1, a2, a3, a4, a5);   \
960 }
961
962 #define DELEGATE_TO_INTERNAL_6(name, t1, t2, t3, t4, t5, t6)  \
963 void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \
964 { \
965     m_private->name(a1, a2, a3, a4, a5, a6);   \
966 }
967
968 #define DELEGATE_TO_INTERNAL_6R(name, t1, t2, t3, t4, t5, t6, rt)  \
969 rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \
970 { \
971     return m_private->name(a1, a2, a3, a4, a5, a6);       \
972 }
973
974 #define DELEGATE_TO_INTERNAL_7(name, t1, t2, t3, t4, t5, t6, t7) \
975 void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \
976 { \
977     m_private->name(a1, a2, a3, a4, a5, a6, a7);   \
978 }
979
980 #define DELEGATE_TO_INTERNAL_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \
981 rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \
982 { \
983     return m_private->name(a1, a2, a3, a4, a5, a6, a7);   \
984 }
985
986 #define DELEGATE_TO_INTERNAL_8(name, t1, t2, t3, t4, t5, t6, t7, t8)       \
987 void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \
988 { \
989     m_private->name(a1, a2, a3, a4, a5, a6, a7, a8);      \
990 }
991
992 #define DELEGATE_TO_INTERNAL_9(name, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
993 void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \
994 { \
995     m_private->name(a1, a2, a3, a4, a5, a6, a7, a8, a9);   \
996 }
997
998 #define DELEGATE_TO_INTERNAL_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \
999 rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \
1000 { \
1001     return m_private->name(a1, a2, a3, a4, a5, a6, a7, a8, a9);   \
1002 }
1003
1004 GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes, HostWindow*, bool)
1005 {
1006 }
1007
1008 GraphicsContext3D::~GraphicsContext3D()
1009 {
1010     WebGLLayerChromium* canvasLayer = m_private->platformLayer();
1011     if (canvasLayer)
1012         canvasLayer->setContext(0);
1013     m_private->setContextLostCallback(nullptr);
1014     m_private->setSwapBuffersCompleteCallbackCHROMIUM(nullptr);
1015 }
1016
1017 PassRefPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle)
1018 {
1019     return createGraphicsContext(attrs, hostWindow, renderStyle, GraphicsContext3DPrivate::ForUseOnThisThread);
1020 }
1021
1022 PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D() const
1023 {
1024     return m_private->platformGraphicsContext3D();
1025 }
1026
1027 Platform3DObject GraphicsContext3D::platformTexture() const
1028 {
1029     return m_private->platformTexture();
1030 }
1031
1032 #if USE(SKIA)
1033 GrContext* GraphicsContext3D::grContext()
1034 {
1035     return m_private->grContext();
1036 }
1037 #endif
1038
1039 void GraphicsContext3D::prepareTexture()
1040 {
1041     return m_private->prepareTexture();
1042 }
1043
1044 IntSize GraphicsContext3D::getInternalFramebufferSize() const
1045 {
1046     return m_private->getInternalFramebufferSize();
1047 }
1048
1049 bool GraphicsContext3D::isResourceSafe()
1050 {
1051     return m_private->isResourceSafe();
1052 }
1053
1054 #if USE(ACCELERATED_COMPOSITING)
1055 PlatformLayer* GraphicsContext3D::platformLayer() const
1056 {
1057     WebGLLayerChromium* canvasLayer = m_private->platformLayer();
1058     canvasLayer->setContext(this);
1059     return canvasLayer;
1060 }
1061 #endif
1062
1063 DELEGATE_TO_INTERNAL(makeContextCurrent)
1064 DELEGATE_TO_INTERNAL_2(reshape, int, int)
1065
1066 DELEGATE_TO_INTERNAL_1(activeTexture, GC3Denum)
1067 DELEGATE_TO_INTERNAL_2(attachShader, Platform3DObject, Platform3DObject)
1068 DELEGATE_TO_INTERNAL_3(bindAttribLocation, Platform3DObject, GC3Duint, const String&)
1069
1070 DELEGATE_TO_INTERNAL_2(bindBuffer, GC3Denum, Platform3DObject)
1071 DELEGATE_TO_INTERNAL_2(bindFramebuffer, GC3Denum, Platform3DObject)
1072 DELEGATE_TO_INTERNAL_2(bindRenderbuffer, GC3Denum, Platform3DObject)
1073 DELEGATE_TO_INTERNAL_2(bindTexture, GC3Denum, Platform3DObject)
1074 DELEGATE_TO_INTERNAL_4(blendColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf)
1075 DELEGATE_TO_INTERNAL_1(blendEquation, GC3Denum)
1076 DELEGATE_TO_INTERNAL_2(blendEquationSeparate, GC3Denum, GC3Denum)
1077 DELEGATE_TO_INTERNAL_2(blendFunc, GC3Denum, GC3Denum)
1078 DELEGATE_TO_INTERNAL_4(blendFuncSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum)
1079
1080 DELEGATE_TO_INTERNAL_3(bufferData, GC3Denum, GC3Dsizeiptr, GC3Denum)
1081 DELEGATE_TO_INTERNAL_4(bufferData, GC3Denum, GC3Dsizeiptr, const void*, GC3Denum)
1082 DELEGATE_TO_INTERNAL_4(bufferSubData, GC3Denum, GC3Dintptr, GC3Dsizeiptr, const void*)
1083
1084 DELEGATE_TO_INTERNAL_1R(checkFramebufferStatus, GC3Denum, GC3Denum)
1085 DELEGATE_TO_INTERNAL_1(clear, GC3Dbitfield)
1086 DELEGATE_TO_INTERNAL_4(clearColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf)
1087 DELEGATE_TO_INTERNAL_1(clearDepth, GC3Dclampf)
1088 DELEGATE_TO_INTERNAL_1(clearStencil, GC3Dint)
1089 DELEGATE_TO_INTERNAL_4(colorMask, GC3Dboolean, GC3Dboolean, GC3Dboolean, GC3Dboolean)
1090 DELEGATE_TO_INTERNAL_1(compileShader, Platform3DObject)
1091
1092 DELEGATE_TO_INTERNAL_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint)
1093 DELEGATE_TO_INTERNAL_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
1094 DELEGATE_TO_INTERNAL_1(cullFace, GC3Denum)
1095 DELEGATE_TO_INTERNAL_1(depthFunc, GC3Denum)
1096 DELEGATE_TO_INTERNAL_1(depthMask, GC3Dboolean)
1097 DELEGATE_TO_INTERNAL_2(depthRange, GC3Dclampf, GC3Dclampf)
1098 DELEGATE_TO_INTERNAL_2(detachShader, Platform3DObject, Platform3DObject)
1099 DELEGATE_TO_INTERNAL_1(disable, GC3Denum)
1100 DELEGATE_TO_INTERNAL_1(disableVertexAttribArray, GC3Duint)
1101 DELEGATE_TO_INTERNAL_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei)
1102 DELEGATE_TO_INTERNAL_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dintptr)
1103
1104 DELEGATE_TO_INTERNAL_1(enable, GC3Denum)
1105 DELEGATE_TO_INTERNAL_1(enableVertexAttribArray, GC3Duint)
1106 DELEGATE_TO_INTERNAL(finish)
1107 DELEGATE_TO_INTERNAL(flush)
1108 DELEGATE_TO_INTERNAL_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject)
1109 DELEGATE_TO_INTERNAL_5(framebufferTexture2D, GC3Denum, GC3Denum, GC3Denum, Platform3DObject, GC3Dint)
1110 DELEGATE_TO_INTERNAL_1(frontFace, GC3Denum)
1111 DELEGATE_TO_INTERNAL_1(generateMipmap, GC3Denum)
1112
1113 DELEGATE_TO_INTERNAL_3R(getActiveAttrib, Platform3DObject, GC3Duint, ActiveInfo&, bool)
1114 DELEGATE_TO_INTERNAL_3R(getActiveUniform, Platform3DObject, GC3Duint, ActiveInfo&, bool)
1115 DELEGATE_TO_INTERNAL_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*)
1116 DELEGATE_TO_INTERNAL_2R(getAttribLocation, Platform3DObject, const String&, GC3Dint)
1117 DELEGATE_TO_INTERNAL_2(getBooleanv, GC3Denum, GC3Dboolean*)
1118 DELEGATE_TO_INTERNAL_3(getBufferParameteriv, GC3Denum, GC3Denum, GC3Dint*)
1119 DELEGATE_TO_INTERNAL_R(getContextAttributes, GraphicsContext3D::Attributes)
1120 DELEGATE_TO_INTERNAL_R(getError, GC3Denum)
1121 DELEGATE_TO_INTERNAL_2(getFloatv, GC3Denum, GC3Dfloat*)
1122 DELEGATE_TO_INTERNAL_4(getFramebufferAttachmentParameteriv, GC3Denum, GC3Denum, GC3Denum, GC3Dint*)
1123 DELEGATE_TO_INTERNAL_2(getIntegerv, GC3Denum, GC3Dint*)
1124 DELEGATE_TO_INTERNAL_3(getProgramiv, Platform3DObject, GC3Denum, GC3Dint*)
1125 DELEGATE_TO_INTERNAL_1R(getProgramInfoLog, Platform3DObject, String)
1126 DELEGATE_TO_INTERNAL_3(getRenderbufferParameteriv, GC3Denum, GC3Denum, GC3Dint*)
1127 DELEGATE_TO_INTERNAL_3(getShaderiv, Platform3DObject, GC3Denum, GC3Dint*)
1128 DELEGATE_TO_INTERNAL_1R(getShaderInfoLog, Platform3DObject, String)
1129 DELEGATE_TO_INTERNAL_1R(getShaderSource, Platform3DObject, String)
1130 DELEGATE_TO_INTERNAL_1R(getString, GC3Denum, String)
1131 DELEGATE_TO_INTERNAL_3(getTexParameterfv, GC3Denum, GC3Denum, GC3Dfloat*)
1132 DELEGATE_TO_INTERNAL_3(getTexParameteriv, GC3Denum, GC3Denum, GC3Dint*)
1133 DELEGATE_TO_INTERNAL_3(getUniformfv, Platform3DObject, GC3Dint, GC3Dfloat*)
1134 DELEGATE_TO_INTERNAL_3(getUniformiv, Platform3DObject, GC3Dint, GC3Dint*)
1135 DELEGATE_TO_INTERNAL_2R(getUniformLocation, Platform3DObject, const String&, GC3Dint)
1136 DELEGATE_TO_INTERNAL_3(getVertexAttribfv, GC3Duint, GC3Denum, GC3Dfloat*)
1137 DELEGATE_TO_INTERNAL_3(getVertexAttribiv, GC3Duint, GC3Denum, GC3Dint*)
1138 DELEGATE_TO_INTERNAL_2R(getVertexAttribOffset, GC3Duint, GC3Denum, GC3Dsizeiptr)
1139
1140 DELEGATE_TO_INTERNAL_2(hint, GC3Denum, GC3Denum)
1141 DELEGATE_TO_INTERNAL_1R(isBuffer, Platform3DObject, GC3Dboolean)
1142 DELEGATE_TO_INTERNAL_1R(isEnabled, GC3Denum, GC3Dboolean)
1143 DELEGATE_TO_INTERNAL_1R(isFramebuffer, Platform3DObject, GC3Dboolean)
1144 DELEGATE_TO_INTERNAL_1R(isProgram, Platform3DObject, GC3Dboolean)
1145 DELEGATE_TO_INTERNAL_1R(isRenderbuffer, Platform3DObject, GC3Dboolean)
1146 DELEGATE_TO_INTERNAL_1R(isShader, Platform3DObject, GC3Dboolean)
1147 DELEGATE_TO_INTERNAL_1R(isTexture, Platform3DObject, GC3Dboolean)
1148 DELEGATE_TO_INTERNAL_1(lineWidth, GC3Dfloat)
1149 DELEGATE_TO_INTERNAL_1(linkProgram, Platform3DObject)
1150 DELEGATE_TO_INTERNAL_2(pixelStorei, GC3Denum, GC3Dint)
1151 DELEGATE_TO_INTERNAL_2(polygonOffset, GC3Dfloat, GC3Dfloat)
1152
1153 DELEGATE_TO_INTERNAL_7(readPixels, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, void*)
1154
1155 DELEGATE_TO_INTERNAL(releaseShaderCompiler)
1156 DELEGATE_TO_INTERNAL_4(renderbufferStorage, GC3Denum, GC3Denum, GC3Dsizei, GC3Dsizei)
1157 DELEGATE_TO_INTERNAL_2(sampleCoverage, GC3Dclampf, GC3Dboolean)
1158 DELEGATE_TO_INTERNAL_4(scissor, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
1159 DELEGATE_TO_INTERNAL_2(shaderSource, Platform3DObject, const String&)
1160 DELEGATE_TO_INTERNAL_3(stencilFunc, GC3Denum, GC3Dint, GC3Duint)
1161 DELEGATE_TO_INTERNAL_4(stencilFuncSeparate, GC3Denum, GC3Denum, GC3Dint, GC3Duint)
1162 DELEGATE_TO_INTERNAL_1(stencilMask, GC3Duint)
1163 DELEGATE_TO_INTERNAL_2(stencilMaskSeparate, GC3Denum, GC3Duint)
1164 DELEGATE_TO_INTERNAL_3(stencilOp, GC3Denum, GC3Denum, GC3Denum)
1165 DELEGATE_TO_INTERNAL_4(stencilOpSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum)
1166
1167 DELEGATE_TO_INTERNAL_9R(texImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, const void*, bool)
1168 DELEGATE_TO_INTERNAL_3(texParameterf, GC3Denum, GC3Denum, GC3Dfloat)
1169 DELEGATE_TO_INTERNAL_3(texParameteri, GC3Denum, GC3Denum, GC3Dint)
1170 DELEGATE_TO_INTERNAL_9(texSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, const void*)
1171
1172 DELEGATE_TO_INTERNAL_2(uniform1f, GC3Dint, GC3Dfloat)
1173 DELEGATE_TO_INTERNAL_3(uniform1fv, GC3Dint, GC3Dfloat*, GC3Dsizei)
1174 DELEGATE_TO_INTERNAL_2(uniform1i, GC3Dint, GC3Dint)
1175 DELEGATE_TO_INTERNAL_3(uniform1iv, GC3Dint, GC3Dint*, GC3Dsizei)
1176 DELEGATE_TO_INTERNAL_3(uniform2f, GC3Dint, GC3Dfloat, GC3Dfloat)
1177 DELEGATE_TO_INTERNAL_3(uniform2fv, GC3Dint, GC3Dfloat*, GC3Dsizei)
1178 DELEGATE_TO_INTERNAL_3(uniform2i, GC3Dint, GC3Dint, GC3Dint)
1179 DELEGATE_TO_INTERNAL_3(uniform2iv, GC3Dint, GC3Dint*, GC3Dsizei)
1180 DELEGATE_TO_INTERNAL_4(uniform3f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat)
1181 DELEGATE_TO_INTERNAL_3(uniform3fv, GC3Dint, GC3Dfloat*, GC3Dsizei)
1182 DELEGATE_TO_INTERNAL_4(uniform3i, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
1183 DELEGATE_TO_INTERNAL_3(uniform3iv, GC3Dint, GC3Dint*, GC3Dsizei)
1184 DELEGATE_TO_INTERNAL_5(uniform4f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat)
1185 DELEGATE_TO_INTERNAL_3(uniform4fv, GC3Dint, GC3Dfloat*, GC3Dsizei)
1186 DELEGATE_TO_INTERNAL_5(uniform4i, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
1187 DELEGATE_TO_INTERNAL_3(uniform4iv, GC3Dint, GC3Dint*, GC3Dsizei)
1188 DELEGATE_TO_INTERNAL_4(uniformMatrix2fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei)
1189 DELEGATE_TO_INTERNAL_4(uniformMatrix3fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei)
1190 DELEGATE_TO_INTERNAL_4(uniformMatrix4fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei)
1191
1192 DELEGATE_TO_INTERNAL_1(useProgram, Platform3DObject)
1193 DELEGATE_TO_INTERNAL_1(validateProgram, Platform3DObject)
1194
1195 DELEGATE_TO_INTERNAL_2(vertexAttrib1f, GC3Duint, GC3Dfloat)
1196 DELEGATE_TO_INTERNAL_2(vertexAttrib1fv, GC3Duint, GC3Dfloat*)
1197 DELEGATE_TO_INTERNAL_3(vertexAttrib2f, GC3Duint, GC3Dfloat, GC3Dfloat)
1198 DELEGATE_TO_INTERNAL_2(vertexAttrib2fv, GC3Duint, GC3Dfloat*)
1199 DELEGATE_TO_INTERNAL_4(vertexAttrib3f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat)
1200 DELEGATE_TO_INTERNAL_2(vertexAttrib3fv, GC3Duint, GC3Dfloat*)
1201 DELEGATE_TO_INTERNAL_5(vertexAttrib4f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat)
1202 DELEGATE_TO_INTERNAL_2(vertexAttrib4fv, GC3Duint, GC3Dfloat*)
1203 DELEGATE_TO_INTERNAL_6(vertexAttribPointer, GC3Duint, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr)
1204
1205 DELEGATE_TO_INTERNAL_4(viewport, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
1206
1207 DELEGATE_TO_INTERNAL(markLayerComposited)
1208 DELEGATE_TO_INTERNAL(markContextChanged)
1209
1210 bool GraphicsContext3D::layerComposited() const
1211 {
1212     return m_private->layerComposited();
1213 }
1214
1215 DELEGATE_TO_INTERNAL_1(paintRenderingResultsToCanvas, CanvasRenderingContext*)
1216 DELEGATE_TO_INTERNAL_R(paintRenderingResultsToImageData, PassRefPtr<ImageData>)
1217 DELEGATE_TO_INTERNAL_1R(paintCompositedResultsToCanvas, CanvasRenderingContext*, bool)
1218
1219 bool GraphicsContext3D::paintsIntoCanvasBuffer() const
1220 {
1221     return m_private->paintsIntoCanvasBuffer();
1222 }
1223
1224 DELEGATE_TO_INTERNAL_R(createBuffer, Platform3DObject)
1225 DELEGATE_TO_INTERNAL_R(createFramebuffer, Platform3DObject)
1226 DELEGATE_TO_INTERNAL_R(createProgram, Platform3DObject)
1227 DELEGATE_TO_INTERNAL_R(createRenderbuffer, Platform3DObject)
1228 DELEGATE_TO_INTERNAL_1R(createShader, GC3Denum, Platform3DObject)
1229 DELEGATE_TO_INTERNAL_R(createTexture, Platform3DObject)
1230
1231 DELEGATE_TO_INTERNAL_1(deleteBuffer, Platform3DObject)
1232 DELEGATE_TO_INTERNAL_1(deleteFramebuffer, Platform3DObject)
1233 DELEGATE_TO_INTERNAL_1(deleteProgram, Platform3DObject)
1234 DELEGATE_TO_INTERNAL_1(deleteRenderbuffer, Platform3DObject)
1235 DELEGATE_TO_INTERNAL_1(deleteShader, Platform3DObject)
1236 DELEGATE_TO_INTERNAL_1(deleteTexture, Platform3DObject)
1237
1238 DELEGATE_TO_INTERNAL_1(synthesizeGLError, GC3Denum)
1239 DELEGATE_TO_INTERNAL_R(getExtensions, Extensions3D*)
1240
1241 DELEGATE_TO_INTERNAL_1(setContextLostCallback, PassOwnPtr<GraphicsContext3D::ContextLostCallback>)
1242
1243 class GraphicsContextLostCallbackAdapter : public WebKit::WebGraphicsContext3D::WebGraphicsContextLostCallback {
1244 public:
1245     virtual void onContextLost();
1246     static PassOwnPtr<GraphicsContextLostCallbackAdapter> create(PassOwnPtr<GraphicsContext3D::ContextLostCallback>);
1247     virtual ~GraphicsContextLostCallbackAdapter() { }
1248 private:
1249     GraphicsContextLostCallbackAdapter(PassOwnPtr<GraphicsContext3D::ContextLostCallback> cb) : m_contextLostCallback(cb) { }
1250     OwnPtr<GraphicsContext3D::ContextLostCallback> m_contextLostCallback;
1251 };
1252
1253 void GraphicsContextLostCallbackAdapter::onContextLost()
1254 {
1255     if (m_contextLostCallback)
1256         m_contextLostCallback->onContextLost();
1257 }
1258
1259 PassOwnPtr<GraphicsContextLostCallbackAdapter> GraphicsContextLostCallbackAdapter::create(PassOwnPtr<GraphicsContext3D::ContextLostCallback> cb)
1260 {
1261     return adoptPtr(cb.get() ? new GraphicsContextLostCallbackAdapter(cb) : 0);
1262 }
1263
1264 void GraphicsContext3DPrivate::setContextLostCallback(PassOwnPtr<GraphicsContext3D::ContextLostCallback> cb)
1265 {
1266     m_contextLostCallbackAdapter = GraphicsContextLostCallbackAdapter::create(cb);
1267     m_impl->setContextLostCallback(m_contextLostCallbackAdapter.get());
1268 }
1269
1270 bool GraphicsContext3D::isGLES2Compliant() const
1271 {
1272     return m_private->isGLES2Compliant();
1273 }
1274
1275 class SwapBuffersCompleteCallbackAdapter : public WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM {
1276 public:
1277     virtual void onSwapBuffersComplete();
1278     static PassOwnPtr<SwapBuffersCompleteCallbackAdapter> create(PassOwnPtr<Extensions3DChromium::SwapBuffersCompleteCallbackCHROMIUM>);
1279     virtual ~SwapBuffersCompleteCallbackAdapter() { }
1280 private:
1281     SwapBuffersCompleteCallbackAdapter(PassOwnPtr<Extensions3DChromium::SwapBuffersCompleteCallbackCHROMIUM> cb) : m_swapBuffersCompleteCallback(cb) { }
1282     OwnPtr<Extensions3DChromium::SwapBuffersCompleteCallbackCHROMIUM> m_swapBuffersCompleteCallback;
1283 };
1284
1285 void SwapBuffersCompleteCallbackAdapter::onSwapBuffersComplete()
1286 {
1287     if (m_swapBuffersCompleteCallback)
1288         m_swapBuffersCompleteCallback->onSwapBuffersComplete();
1289 }
1290
1291 PassOwnPtr<SwapBuffersCompleteCallbackAdapter> SwapBuffersCompleteCallbackAdapter::create(PassOwnPtr<Extensions3DChromium::SwapBuffersCompleteCallbackCHROMIUM> cb)
1292 {
1293     return adoptPtr(cb.get() ? new SwapBuffersCompleteCallbackAdapter(cb) : 0);
1294 }
1295
1296 void GraphicsContext3DPrivate::setSwapBuffersCompleteCallbackCHROMIUM(PassOwnPtr<Extensions3DChromium::SwapBuffersCompleteCallbackCHROMIUM> cb)
1297 {
1298     m_swapBuffersCompleteCallbackAdapter = SwapBuffersCompleteCallbackAdapter::create(cb);
1299     m_impl->setSwapBuffersCompleteCallbackCHROMIUM(m_swapBuffersCompleteCallbackAdapter.get());
1300 }
1301
1302 } // namespace WebCore
1303
1304 #endif // ENABLE(WEBGL)