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27 Conditional=WEB_AUDIO,
30 ] AudioPannerNode : AudioNode {
32 const unsigned short EQUALPOWER = 0;
33 const unsigned short HRTF = 1;
34 const unsigned short SOUNDFIELD = 2;
36 // Default model for stereo is HRTF
37 attribute unsigned long panningModel; // FIXME: use unsigned short when glue generation supports it
39 // Uses a 3D cartesian coordinate system
40 void setPosition(in float x, in float y, in float z);
41 void setOrientation(in float x, in float y, in float z);
42 void setVelocity(in float x, in float y, in float z);
45 attribute unsigned long distanceModel; // FIXME: use unsigned short when glue generation supports it
46 attribute float refDistance;
47 attribute float maxDistance;
48 attribute float rolloffFactor;
50 // Directional sound cone
51 attribute float coneInnerAngle;
52 attribute float coneOuterAngle;
53 attribute float coneOuterGain;
55 // Dynamically calculated gain values
56 readonly attribute AudioGain coneGain;
57 readonly attribute AudioGain distanceGain;