2 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
20 #ifndef RenderSVGResourceSolidColor_h
21 #define RenderSVGResourceSolidColor_h
25 #include "FloatRect.h"
26 #include "RenderSVGResource.h"
30 class RenderSVGResourceSolidColor : public RenderSVGResource {
32 RenderSVGResourceSolidColor();
33 virtual ~RenderSVGResourceSolidColor();
35 virtual void removeAllClientsFromCache(bool = true) { }
36 virtual void removeClientFromCache(RenderObject*, bool = true) { }
38 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
39 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*);
40 virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); }
42 virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
43 static RenderSVGResourceType s_resourceType;
45 const Color& color() const { return m_color; }
46 void setColor(const Color& color) { m_color = color; }