2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Library General Public License for more details.
15 * You should have received a copy of the GNU Library General Public License
16 * along with this library; see the file COPYING.LIB. If not, write to
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 * Boston, MA 02110-1301, USA.
21 #ifndef RenderSVGResourcePattern_h
22 #define RenderSVGResourcePattern_h
25 #include "AffineTransform.h"
26 #include "FloatRect.h"
27 #include "ImageBuffer.h"
29 #include "PatternAttributes.h"
30 #include "RenderSVGResourceContainer.h"
31 #include "SVGPatternElement.h"
32 #include "SVGUnitTypes.h"
34 #include <wtf/HashMap.h>
35 #include <wtf/OwnPtr.h>
40 RefPtr<Pattern> pattern;
41 AffineTransform transform;
44 class RenderSVGResourcePattern : public RenderSVGResourceContainer {
46 RenderSVGResourcePattern(SVGPatternElement*);
47 virtual ~RenderSVGResourcePattern();
49 virtual const char* renderName() const { return "RenderSVGResourcePattern"; }
51 virtual void removeAllClientsFromCache(bool markForInvalidation = true);
52 virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true);
54 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
55 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*);
56 virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); }
58 virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
59 static RenderSVGResourceType s_resourceType;
62 bool buildTileImageTransform(RenderObject*, const PatternAttributes&, const SVGPatternElement*, FloatRect& patternBoundaries, AffineTransform& tileImageTransform) const;
64 PassOwnPtr<ImageBuffer> createTileImage(RenderObject*, const PatternAttributes&, const FloatRect& tileBoundaries,
65 const FloatRect& absoluteTileBoundaries, const AffineTransform& tileImageTransform) const;
67 bool m_shouldCollectPatternAttributes : 1;
68 PatternAttributes m_attributes;
69 HashMap<RenderObject*, PatternData*> m_pattern;