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31 #ifndef RenderSVGModelObject_h
32 #define RenderSVGModelObject_h
36 #include "RenderObject.h"
37 #include "SVGRenderSupport.h"
41 // Most renderers in the SVG rendering tree will inherit from this class
42 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods
43 // required by SVG renders need to be declared on RenderObject, but shared
44 // logic can go in this class or in SVGRenderSupport.
46 class SVGStyledElement;
48 class RenderSVGModelObject : public RenderObject {
50 explicit RenderSVGModelObject(SVGStyledElement*);
52 virtual bool requiresLayer() const { return false; }
54 virtual LayoutRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) const;
55 virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, LayoutRect&, bool fixed = false) const;
56 virtual LayoutRect outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer, LayoutPoint*) const;
58 virtual void absoluteRects(Vector<LayoutRect>&, const LayoutPoint& accumulatedOffset);
59 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed);
61 virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&, bool* wasFixed = 0) const;
62 virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
63 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
64 virtual void updateFromElement();
66 static bool checkIntersection(RenderObject*, const FloatRect&);
67 static bool checkEnclosure(RenderObject*, const FloatRect&);
70 virtual void willBeDestroyed();
73 // This method should never be called, SVG uses a different nodeAtPoint method
74 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);