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26 #ifndef ProgramBinding_h
27 #define ProgramBinding_h
29 #if USE(ACCELERATED_COMPOSITING)
31 #include "PlatformString.h"
32 #include "TraceEvent.h"
36 class GraphicsContext3D;
38 class ProgramBindingBase {
41 ~ProgramBindingBase();
43 void init(GraphicsContext3D*, const String& vertexShader, const String& fragmentShader);
44 void cleanup(GraphicsContext3D*);
46 unsigned program() const { return m_program; }
47 bool initialized() const { return m_initialized; }
51 unsigned loadShader(GraphicsContext3D*, unsigned type, const String& shaderSource);
52 unsigned createShaderProgram(GraphicsContext3D*, const String& vertexShaderSource, const String& fragmentShaderSource);
58 template<class VertexShader, class FragmentShader>
59 class ProgramBinding : public ProgramBindingBase {
61 explicit ProgramBinding(GraphicsContext3D* context)
63 ProgramBindingBase::init(context, m_vertexShader.getShaderString(), m_fragmentShader.getShaderString());
66 void initialize(GraphicsContext3D* context)
71 m_vertexShader.init(context, m_program);
72 m_fragmentShader.init(context, m_program);
76 const VertexShader& vertexShader() const { return m_vertexShader; }
77 const FragmentShader& fragmentShader() const { return m_fragmentShader; }
81 VertexShader m_vertexShader;
82 FragmentShader m_fragmentShader;
85 } // namespace WebCore
87 #endif // USE(ACCELERATED_COMPOSITING)