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32 #include "RenderedPosition.h"
34 #include "InlineBox.h"
36 #include "VisiblePosition.h"
40 static inline RenderObject* rendererFromPosition(const Position& position)
42 ASSERT(position.isNotNull());
43 Node* rendererNode = 0;
44 switch (position.anchorType()) {
45 case Position::PositionIsOffsetInAnchor:
46 rendererNode = position.computeNodeAfterPosition();
47 if (!rendererNode || !rendererNode->renderer())
48 rendererNode = position.anchorNode()->lastChild();
51 case Position::PositionIsBeforeAnchor:
52 case Position::PositionIsAfterAnchor:
55 case Position::PositionIsBeforeChildren:
56 rendererNode = position.anchorNode()->firstChild();
58 case Position::PositionIsAfterChildren:
59 rendererNode = position.anchorNode()->lastChild();
62 if (!rendererNode || !rendererNode->renderer())
63 rendererNode = position.anchorNode();
64 return rendererNode->renderer();
67 RenderedPosition::RenderedPosition(const VisiblePosition& position)
72 if (position.isNull())
74 position.getInlineBoxAndOffset(m_inlineBox, m_offset);
76 m_renderer = m_inlineBox->renderer();
78 m_renderer = rendererFromPosition(position.deepEquivalent());
81 RenderedPosition::RenderedPosition(const Position& position, EAffinity affinity)
86 if (position.isNull())
88 position.getInlineBoxAndOffset(affinity, m_inlineBox, m_offset);
90 m_renderer = m_inlineBox->renderer();
92 m_renderer = rendererFromPosition(position);
95 LayoutRect RenderedPosition::absoluteRect(int* extraWidthToEndOfLine) const
100 LayoutRect localRect = m_renderer->localCaretRect(m_inlineBox, m_offset, extraWidthToEndOfLine);
101 return localRect == LayoutRect() ? LayoutRect() : m_renderer->localToAbsoluteQuad(FloatRect(localRect)).enclosingBoundingBox();
104 bool renderObjectContainsPosition(RenderObject* target, const Position& position)
106 for (RenderObject* renderer = rendererFromPosition(position); renderer && renderer->node(); renderer = renderer->parent()) {
107 if (renderer == target)