colorNames = dict()
-def queryColor(colorName):
- return colorNames.get(colorName)
-
def dump(x, i=0):
print " " * i + str(x)
try:
except (SkinError, IOError, AssertionError), err:
print "SKIN ERROR:", err
print "defaulting to standard skin..."
+ config.skin.primary_skin.value = 'skin.xml'
loadSkin('skin.xml')
+
loadSkin('skin_default.xml')
def parsePosition(str):
try:
return colorNames[str]
except:
- raise ("color '%s' must be #aarrggbb or valid named color" % (str))
+ raise SkinError("color '%s' must be #aarrggbb or valid named color" % (str))
return gRGB(int(str[1:], 0x10))
def collectAttributes(skinAttributes, node, skin_path_prefix=None, ignore=[]):
def loadPixmap(path):
ptr = loadPNG(path)
if ptr is None:
- raise "pixmap file %s not found!" % (path)
+ raise SkinError("pixmap file %s not found!" % (path))
return ptr
def applySingleAttribute(guiObject, desktop, attrib, value):
print "illegal flag %s!" % f
elif attrib == "backgroundColor":
guiObject.setBackgroundColor(parseColor(value))
+ elif attrib == "backgroundColorSelected":
+ guiObject.setBackgroundColorSelected(parseColor(value))
elif attrib == "foregroundColor":
guiObject.setForegroundColor(parseColor(value))
+ elif attrib == "foregroundColorSelected":
+ guiObject.setForegroundColorSelected(parseColor(value))
elif attrib == "shadowColor":
guiObject.setShadowColor(parseColor(value))
elif attrib == "selectionDisabled":
elif attrib == 'noWrap':
guiObject.setNoWrap(1)
else:
- raise "unsupported attribute " + attrib + "=" + value
+ raise SkinError("unsupported attribute " + attrib + "=" + value)
except int:
# AttributeError:
print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
skin = dom_skin.childNodes[0]
assert skin.tagName == "skin", "root element in skin must be 'skin'!"
-
+
+ for c in elementsWithTag(skin.childNodes, "output"):
+ id = int(c.getAttribute("id") or "0")
+ if id == 0: # framebuffer
+ for res in elementsWithTag(c.childNodes, "resolution"):
+ xres = int(res.getAttribute("xres" or "720"))
+ yres = int(res.getAttribute("yres" or "576"))
+ bpp = int(res.getAttribute("bpp" or "32"))
+
+ from enigma import gFBDC
+ i = gFBDC.getInstance()
+ i.setResolution(xres, yres)
+
+ if bpp != 32:
+ # load palette (not yet implemented)
+ pass
+
for c in elementsWithTag(skin.childNodes, "colors"):
for color in elementsWithTag(c.childNodes, "color"):
name = str(color.getAttribute("name"))