"blend": 2,
}[value])
elif attrib == "orientation": # used by eSlider
- if value in ("orHorizontal", "orLeftToRight"):
- orientation = guiObject.orHorizontal
- direction = guiObject.dirNormal
- elif value in ("orVertical", "orTopToBottom"):
- orientation = guiObject.orVertical
- direction = guiObject.dirNormal
- elif value == "orRightToLeft":
- orientation = guiObject.orHorizontal
- direction = guiObject.dirSwapped
- elif value == "orBottomToTop":
- orientation = guiObject.orVertical
- direction = guiObject.dirSwapped
- else:
- print "orientation must be one of: orTopToBottom,orBottomToTop,orLeftToRight,orRightToLeft"
- return
- guiObject.setOrientation(orientation)
- guiObject.setDirection(direction)
+ try:
+ guiObject.setOrientation(*
+ { "orVertical": (guiObject.orVertical, False),
+ "orTopToBottom": (guiObject.orVertical, False),
+ "orBottomToTop": (guiObject.orVertical, True),
+ "orHorizontal": (guiObject.orHorizontal, False),
+ "orLeftToRight": (guiObject.orHorizontal, False),
+ "orRightToLeft": (guiObject.orHorizontal, True),
+ }[value])
+ except KeyError:
+ print "oprientation must be either orVertical or orHorizontal!"
elif attrib == "valign":
try:
guiObject.setVAlign(
colorNames[name] = parseColor(color)
#print "Color:", name, color
else:
- raise ("need color and name, got %s %s" % (name, color))
+ raise SkinError("need color and name, got %s %s" % (name, color))
for c in skin.findall("fonts"):
for font in c.findall("font"):
try:
style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
except:
- raise ("Unknown color %s" % (type))
+ raise SkinError("Unknown color %s" % (type))
#pass
#print " color:", type, color