from enigma import *
+import sys
+import time
+
+from screens import *
+from skin import applyGUIskin
+
+# A screen is a function which instanciates all components of a screen into a temporary component.
+# Thus, the global stuff is a screen, too.
+# In a screen, components can either be instanciated from the class-tree, cloned (copied) or
+# "linked" from the instance tree.
+# A screen itself lives as the container of the components, so a screen is a component, too.
+
+# we thus have one (static) hierarchy of screens (classes, not instances)
+# and one with the instanciated components itself (both global and dynamic)
+
+def dump(dir, p = ""):
+ if isinstance(dir, dict):
+ for (entry, val) in dir.items():
+ dump(val, p + "/" + entry)
+ print p + ":" + str(dir.__class__)
+
+# defined components
+components = {}
+
+# do global
+screens["global"](components)
+
+# test our screens
+components["$001"] = screens["testDialog"]()
+components["$002"] = screens["clockDisplay"](components["clock"])
+
+print "*** classes:"
+dump(screens)
+
+print "*** instances:"
+dump(components)
+
+# display
+
+class OutputDevice:
+ def create(self, screen): pass
+
+# display: HTML
+
+class HTMLOutputDevice(OutputDevice):
+ def create(self, comp):
+ print comp.produceHTML()
+
+html = HTMLOutputDevice()
+
+class GUIOutputDevice(OutputDevice):
+ parent = None
+ def create(self, comp):
+ comp.createGUIScreen(self.parent)
+
+
+
def test():
- ref = eServiceReference("4097:47:0:0:0:0:0:0:0:0:/sine_60s_100.mp3");
+ desktop = getDesktop()
+ print "desktop: " + str(desktop)
+
+ wnd = eWindow(desktop)
+ print "window " + str(wnd)
+ wnd.setTitle("python")
+ wnd.move(ePoint(300, 100))
+ wnd.resize(eSize(300, 300))
+
+ gui = GUIOutputDevice()
+ gui.parent = wnd
+ gui.create(components["$002"])
+# for (x,y) in components["$001"].data.items():
+# print str(x) + " -> " + str(y) + " (" + y["instance"].getText() + ")"
+
+# print components["$001"].data["okbutton"]["instance"].doClick()
+
+# diese sachen gehoeren in den skin! :)
+ applyGUIskin(components["$002"], None, "clockDialog")
+
+# das ist dann schon die echte funktionalitaet ;)
+ components["clock"].doClock()
+ components["clock"].doClock()
+
+
+# output as html
+ print "--------------------------------------"
+ html.create(components["$001"])
+ print "--------------------------------------"
+ html.create(components["$002"])
+ print "--------------------------------------"
- sc = eServiceCenterPtr()
- print sc
- if eServiceCenter.getInstance(sc):
- print "no eServiceCenter instance!"
- else:
- print "now trying to play!"
- i = iPlayableServicePtr();
- if sc.play(ref, i):
- print "play failed! :("
+# direkter test der GUI aus python:
+# label1 = eLabel(wnd)
+# label1.setText("hello world!\nfrom python!")
+# label1.move(ePoint(10, 10))
+# label1.resize(eSize(80, 50))
+#
+# label2 = eLabel(wnd)
+# label2.setText("the second\nlabel works\nas well!")
+# label2.move(ePoint(90, 10))
+# label2.resize(eSize(80, 50))
+#
+# button = eButton(wnd)
+# button.setText("OK")
+# button.move(ePoint(200, 10))
+# button.resize(eSize(80, 50))
+
+ wnd.show()
+
+ for x in range(200):
+ time.sleep(0.1)
+ components["clock"].doClock()
+ if x > 100:
+ r = 200 - x
else:
- print "play ruled!"
-
- p = iPauseableServicePtr()
- if (i.getIPausableService(p)):
- print "no pause available"
- else:
- p.pause()
- p.unpause()
+ r = x
+ components["$002"]["okbutton"].setValue(r)
+ desktop.paint()
+
+#
+# print "delete label1"
+# del button
+# del label2
+# del label1
+# print "delete wnd"
+# del wnd
+# print "bye"
+
+
return 0