from screens import *
from skin import applyGUIskin
+
+def CONNECT(slot, fnc):
+ slot.get().append(fnc)
+
+def DISCONNECT(slot, fnc):
+ slot.get().remove(fnc)
+
# A screen is a function which instanciates all components of a screen into a temporary component.
# Thus, the global stuff is a screen, too.
# In a screen, components can either be instanciated from the class-tree, cloned (copied) or
# test our screens
components["$001"] = screens["testDialog"]()
-components["$002"] = screens["clockDisplay"](components["clock"])
print "*** classes:"
dump(screens)
def create(self, comp):
comp.createGUIScreen(self.parent)
-
-
-def test():
- desktop = getDesktop()
- print "desktop: " + str(desktop)
-
- wnd = eWindow(desktop)
- print "window " + str(wnd)
- wnd.setTitle("python")
- wnd.move(ePoint(300, 100))
- wnd.resize(eSize(300, 300))
-
- gui = GUIOutputDevice()
- gui.parent = wnd
- gui.create(components["$002"])
-# for (x,y) in components["$001"].data.items():
-# print str(x) + " -> " + str(y) + " (" + y["instance"].getText() + ")"
-
-# print components["$001"].data["okbutton"]["instance"].doClick()
-
-# diese sachen gehoeren in den skin! :)
- applyGUIskin(components["$002"], None, "clockDialog")
+class Session:
+ def __init__(self):
+ self.desktop = None
+ self.delayTimer = eTimer()
+ self.delayTimer.timeout.get().append(self.processDelay)
+
+ self.currentDialog = None
-# das ist dann schon die echte funktionalitaet ;)
- components["clock"].doClock()
- components["clock"].doClock()
-
-
-# output as html
- print "--------------------------------------"
- html.create(components["$001"])
- print "--------------------------------------"
- html.create(components["$002"])
- print "--------------------------------------"
-
-
-# direkter test der GUI aus python:
-# label1 = eLabel(wnd)
-# label1.setText("hello world!\nfrom python!")
-# label1.move(ePoint(10, 10))
-# label1.resize(eSize(80, 50))
-#
-# label2 = eLabel(wnd)
-# label2.setText("the second\nlabel works\nas well!")
-# label2.move(ePoint(90, 10))
-# label2.resize(eSize(80, 50))
-#
-# button = eButton(wnd)
-# button.setText("OK")
-# button.move(ePoint(200, 10))
-# button.resize(eSize(80, 50))
-
- wnd.show()
-
- for x in range(200):
- time.sleep(0.1)
- components["clock"].doClock()
- if x > 100:
- r = 200 - x
+ def processDelay(self):
+ self.currentDialog.close()
+ if self.currentWindow != None:
+ self.currentWindow.hide()
+
+ del self.currentDialog
+ del self.currentWindow
+
+ self.open(screens["testDialog"]())
+
+ def open(self, screen):
+ self.currentDialog = screen
+ screen.session = self
+
+ if self.desktop != None:
+ self.currentWindow = wnd = eWindow(self.desktop)
+ wnd.setTitle("Screen from python!")
+ wnd.move(ePoint(300, 100))
+ wnd.resize(eSize(300, 300))
+
+ gui = GUIOutputDevice()
+ gui.parent = wnd
+ gui.create(self.currentDialog)
+
+ applyGUIskin(self.currentDialog, None, screen.__class__.__name__)
+
+ wnd.show()
else:
- r = x
- components["$002"]["okbutton"].setValue(r)
- desktop.paint()
+ self.currentWindow = None
+
+ def keyEvent(self, code):
+ print "code " + str(code)
+ if code == 32:
+ self.currentDialog.data["okbutton"]["instance"].push()
+
+ if code >= 0x30 and code <= 0x39:
+ self.currentDialog.data["menu"]["instance"].moveSelection(code - 0x31)
+
+ def close(self):
+ self.delayTimer.start(0, 1)
+
+def runScreenTest():
+ session = Session()
+ session.desktop = getDesktop()
+ session.open(screens["clockDisplay"](components["clock"]))
+# session.open(screens["testDialog"]())
+
+ # simple reason for this helper function: we want to call the currently
+ # active "okbutton", even when we changed the dialog
+ #
+ # more complicated reason: we don't want to hold a reference.
+# def blub():
+# session.currentDialog.data["okbutton"]["instance"].push()
+# session.currentDialog["okbutton"].setText("hello!")
#
-# print "delete label1"
-# del button
-# del label2
-# del label1
-# print "delete wnd"
-# del wnd
-# print "bye"
-
+# tmr = eTimer()
+# CONNECT(tmr.timeout, blub)
+# tmr.start(4000, 0)
+#
+ CONNECT(keyPressedSignal(), session.keyEvent)
+ runMainloop()
return 0
+
+
+# first, setup a screen
+runScreenTest()
+
+# now, run the mainloop