from Components.Label import Label
from Components.Input import Input
from Components.GUIComponent import *
+from Tools.BoundFunction import boundFunction
import os
class InputBox(Screen):
- def __init__(self, session, title = "", **kwargs):
+ def __init__(self, session, title = "", windowTitle = _("Input"), **kwargs):
Screen.__init__(self, session)
self["text"] = Label(title)
self["input"] = Input(**kwargs)
+ self.onShown.append(boundFunction(self.setTitle, windowTitle))
self["actions"] = NumberActionMap(["WizardActions", "InputBoxActions", "InputAsciiActions", "KeyboardInputActions"],
{
def keyInsert(self):
self["input"].toggleOverwrite()
+
+class PinInput(InputBox):
+ def __init__(self, session, service = "", tries = 1, pinList = [], *args, **kwargs):
+ InputBox.__init__(self, session = session, text="9876", maxSize=True, type=Input.PIN, *args, **kwargs)
+
+ self.showTries = True
+ if tries == 1:
+ self.showTries = False
+
+ self.pinList = pinList
+ self["service"] = Label(service)
+
+ self["tries"] = Label("")
+ self.onShown.append(boundFunction(self.setTries, tries))
+
+ def keyNumberGlobal(self, number):
+ if self["input"].currPos == len(self["input"]) - 1:
+ InputBox.keyNumberGlobal(self, number)
+ self.go()
+ else:
+ InputBox.keyNumberGlobal(self, number)
+
+ def checkPin(self, pin):
+ if pin is not None and int(pin) in self.pinList:
+ return True
+ return False
+
+ def go(self):
+ if self.checkPin(self["input"].getText()):
+ self.close((True, self.tries))
+ else:
+ self.keyHome()
+ self.setTries(self.tries - 1)
+ if self.tries == 0:
+ self.close((False, self.tries))
+ else:
+ pass
+
+ def cancel(self):
+ rcinput = eRCInput.getInstance()
+ rcinput.setKeyboardMode(rcinput.kmNone)
+ self.close((None, self.tries))
+
+ def setTries(self, tries):
+ self.tries = tries
+ if self.showTries:
+ self["tries"].setText(_("Tries left:") + " " + str(tries))
\ No newline at end of file