+ z = 0
+ title = ""
+ for (key, value) in dlg.skinAttributes:
+ if key == "zPosition":
+ z = int(value)
+ elif key == "title":
+ title = value
+
+ dlg.instance = eWindow(desktop, z)
+ dlg.title = title
+ applyAllAttributes(dlg.instance, desktop, dlg.skinAttributes)
+ gui = GUIOutputDevice()
+ gui.parent = dlg.instance
+ gui.create(dlg, desktop)
+
+ return dlg
+
+ def pushCurrent(self):
+ if self.current_dialog is not None:
+ self.dialog_stack.append((self.current_dialog, self.current_dialog.shown))
+ self.execEnd(last=False)
+
+ def popCurrent(self):
+ if len(self.dialog_stack):
+ (self.current_dialog, do_show) = self.dialog_stack.pop()
+ self.execBegin(first=False, do_show=do_show)
+ else:
+ self.current_dialog = None
+
+ def execDialog(self, dialog):
+ self.pushCurrent()
+ self.current_dialog = dialog
+ self.current_dialog.isTmp = False
+ self.current_dialog.callback = None # would cause re-entrancy problems.
+ self.execBegin()
+
+ def openWithCallback(self, callback, screen, *arguments, **kwargs):
+ dlg = self.open(screen, *arguments, **kwargs)
+ dlg.callback = callback
+ return dlg
+
+ def open(self, screen, *arguments, **kwargs):
+ if len(self.dialog_stack) and not self.in_exec:
+ raise "modal open are allowed only from a screen which is modal!"
+ # ...unless it's the very first screen.
+
+ self.pushCurrent()
+ dlg = self.current_dialog = self.instantiateDialog(screen, *arguments, **kwargs)
+ dlg.isTmp = True
+ dlg.callback = None
+ self.execBegin()
+ return dlg
+
+ def close(self, screen, *retval):
+ if not self.in_exec:
+ print "close after exec!"
+ return
+
+ # be sure that the close is for the right dialog!
+ # if it's not, you probably closed after another dialog
+ # was opened. this can happen if you open a dialog
+ # onExecBegin, and forget to do this only once.
+ # after close of the top dialog, the underlying will
+ # gain focus again (for a short time), thus triggering
+ # the onExec, which opens the dialog again, closing the loop.
+ assert screen == self.current_dialog
+
+ self.current_dialog.returnValue = retval
+ self.delay_timer.start(0, 1)
+ self.execEnd()
+
+ def pushSummary(self):
+ if self.summary is not None:
+ self.summary.hide()
+ self.summary_stack.append(self.summary)
+ self.summary = None
+
+ def popSummary(self):
+ if self.summary is not None:
+ self.summary.doClose()
+ self.summary = self.summary_stack.pop()
+ if self.summary is not None:
+ self.summary.show()
+
+from Screens.Volume import Volume
+from Screens.Mute import Mute
+from GlobalActions import globalActionMap
+
+#TODO .. move this to a own .py file
+class VolumeControl:
+ """Volume control, handles volUp, volDown, volMute actions and display
+ a corresponding dialog"""
+ def __init__(self, session):
+ global globalActionMap
+ globalActionMap.actions["volumeUp"]=self.volUp
+ globalActionMap.actions["volumeDown"]=self.volDown
+ globalActionMap.actions["volumeMute"]=self.volMute