increase dvbapp PR.
[vuplus_openembedded] / recipes / quake / quake2_svn.bb
1 DESCRIPTION = "Icculus.org quake2 engine"
2 LICENSE = "GPL"
3
4 DEPENDS = "libsdl-x11 libxxf86dga" 
5
6 SRCREV = "205"
7 PV = "0.16.1+svnr${SRCPV}"
8 PR = "r1"
9
10 SRC_URI = "svn://svn.icculus.org/quake2/;module=trunk \
11            file://quake2-arm.patch;patch=1"
12
13 S = "${WORKDIR}/trunk"
14
15 export BUILD_SDLQUAKE2=YES
16 export OSTYPE=Linux
17 export ARCH=${TARGET_ARCH}
18 export BASE_CFLAGS="${TARGET_CC_ARCH} ${LDFLAGS} -Wall -pipe -Dstricmp=strcasecmp"
19 export OPT_CFLAGS="-O3 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations"
20
21 do_compile() {
22         sed -i -e s:=gcc:=${TARGET_PREFIX}gcc:g Makefile
23         oe_runmake -e
24 }       
25
26 do_install() {
27         install -d ${D}/${bindir}
28         echo -e "#!/bin/sh \ncd ${libdir}/quake2 && ./quake2 \$@ \n" > ${D}/${bindir}/quake2
29
30         ( cd ${S}/debug${TARGET_ARCH} ; ln -sf game$(uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/).so game${TARGET_ARCH}.so ) 
31         install -d ${D}/${libdir}/quake2/baseq2/ctf
32         install -m 0755 ${S}/debug${TARGET_ARCH}/game${TARGET_ARCH}.so ${D}/${libdir}/quake2/baseq2
33         install -m 0755 ${S}/debug${TARGET_ARCH}/ref*.so ${D}/${libdir}/quake2
34         install -m 0755 ${S}/debug${TARGET_ARCH}/ctf/*.so ${D}/${libdir}/quake2/baseq2/ctf
35         install -m 0755 ${S}/debug${TARGET_ARCH}/quake2 ${D}/${libdir}/quake2
36 }
37
38 FILES_${PN} += "${libdir}"
39 FILES_${PN}-dbg += "${libdir}/quake2/baseq2/.debug ${libdir}/quake2/baseq2/ctf/.debug"
40