#include "settings/VideoSettings.h"
#include "OverlayRenderer.h"
#include <deque>
+#include "PlatformDefs.h"
class CRenderCapture;
namespace DXVA { class CProcessor; }
namespace VAAPI { class CSurfaceHolder; }
-class CVDPAU;
+namespace VDPAU { class CVdpauRenderPicture; }
struct DVDVideoPicture;
#define ERRORBUFFSIZE 30
XbmcThreads::ConditionVariable m_presentevent;
CCriticalSection m_presentlock;
CEvent m_flushEvent;
+ double m_clock_framefinish;
OVERLAY::CRenderer m_overlays;