$ make -C tools/depends/target/xbmc
$ make clean
$ make xcode_depends
- $ make -C lib/addons/script.module.pil
4.b Compilation by using command-line building via make (experimental)
$ cd $HOME/XBMC
$ export XBMC_HOME=`pwd`
$ make xcode_depends
- $ make -C lib/addons/script.module.pil
$ xcodebuild -sdk macosx10.7 -project XBMC.xcodeproj -target XBMC.app ONLY_ACTIVE_ARCH=YES \
ARCHS=x86_64 VALID_ARCHS=x86_64 -configuration Release build
1. build XBMC.app from XCode so that the application bundle is correctly updated.
- 2. make -C tools/darwin/packaging/xbmc-osx
+ 2. $ cd tools/darwin/packaging/xbmc-osx
- 3. If completed successfully, a disk image named XBMC_for_Mac.dmg will be
- present in the users XBMC build directory:
+ 3. $ ./mkdmg-xbmc-osx.sh release
-Remember to unmount/eject XBMC.dmg before attempting to recreate it,
-otherwise dmgmaker.pl will fail.
+ 4. Use release or debug - you have to be sure that you build the corresponding
+ version before.
+ 6. Find the corresponding dmg in the packaging dir.