}
GLC(context, context->useProgram(program->program()));
GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
- LayerChromium::drawTexturedQuad(context, layerRenderer->projectionMatrix(), drawTransform(),
- bounds().width(), bounds().height(), drawOpacity(), layerRenderer->sharedGeometryQuad(),
+ layerRenderer->drawTexturedQuad(drawTransform(), bounds().width(), bounds().height(), drawOpacity(), layerRenderer->sharedGeometryQuad(),
program->vertexShader().matrixLocation(),
program->fragmentShader().alphaLocation(),
-1);