UserGestureIndicator gestureIndicator(DefinitelyProcessingUserGesture);
+ // FIXME (bug 68185): this call should be made at another abstraction layer
+ m_frame->loader()->resetMultipleFormSubmissionProtection();
+
cancelFakeMouseMoveEvent();
m_mousePressed = true;
m_capturesDragging = true;
#if !PLATFORM(MAC)
bool EventHandler::needsKeyboardEventDisambiguationQuirks() const
{
- return false;
+ /* AUPEO app.. to send KeyPress event for every keyDown event */
+ return true;
}
#endif
if (FrameView* view = m_frame->view())
view->resetDeferredRepaintDelay();
- // FIXME: what is this doing here, in keyboard event handler?
+ // FIXME (bug 68185): this call should be made at another abstraction layer
m_frame->loader()->resetMultipleFormSubmissionProtection();
// In IE, access keys are special, they are handled after default keydown processing, but cannot be canceled - this is hard to match.