Initial patch.
[vuplus_webkit] / Source / ThirdParty / ANGLE / src / libGLESv2 / libGLESv2.vcproj
index 5bb2e68..2379b49 100644 (file)
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
-       ProjectType="Visual C++"
-       Version="9.00"
-       Name="libGLESv2"
-       ProjectGUID="{B5871A7A-968C-42E3-A33B-981E6F448E78}"
-       RootNamespace="libGLESv2"
-       Keyword="Win32Proj"
-       TargetFrameworkVersion="131072"
-       >
-       <Platforms>
-               <Platform
-                       Name="Win32"
-               />
-       </Platforms>
-       <ToolFiles>
-       </ToolFiles>
-       <Configurations>
-               <Configuration
-                       Name="Debug|Win32"
-                       OutputDirectory="$(SolutionDir)$(ConfigurationName)"
-                       IntermediateDirectory="$(ConfigurationName)"
-                       ConfigurationType="2"
-                       CharacterSet="1"
-                       >
-                       <Tool
-                               Name="VCPreBuildEventTool"
-                       />
-                       <Tool
-                               Name="VCCustomBuildTool"
-                       />
-                       <Tool
-                               Name="VCXMLDataGeneratorTool"
-                       />
-                       <Tool
-                               Name="VCWebServiceProxyGeneratorTool"
-                       />
-                       <Tool
-                               Name="VCMIDLTool"
-                       />
-                       <Tool
-                               Name="VCCLCompilerTool"
-                               Optimization="0"
-                               AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include"
-                               PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX"
-                               MinimalRebuild="true"
-                               BasicRuntimeChecks="3"
-                               RuntimeLibrary="1"
-                               UsePrecompiledHeader="0"
-                               WarningLevel="3"
-                               Detect64BitPortabilityProblems="false"
-                               DebugInformationFormat="4"
-                       />
-                       <Tool
-                               Name="VCManagedResourceCompilerTool"
-                       />
-                       <Tool
-                               Name="VCResourceCompilerTool"
-                       />
-                       <Tool
-                               Name="VCPreLinkEventTool"
-                       />
-                       <Tool
-                               Name="VCLinkerTool"
-                               AdditionalDependencies="d3d9.lib D3dx9.lib d3dcompiler.lib"
-                               LinkIncremental="2"
-                               ModuleDefinitionFile="libGLESv2.def"
-                               GenerateDebugInformation="true"
-                               SubSystem="2"
-                               RandomizedBaseAddress="1"
-                               DataExecutionPrevention="0"
-                               TargetMachine="1"
-                       />
-                       <Tool
-                               Name="VCALinkTool"
-                       />
-                       <Tool
-                               Name="VCManifestTool"
-                       />
-                       <Tool
-                               Name="VCXDCMakeTool"
-                       />
-                       <Tool
-                               Name="VCBscMakeTool"
-                       />
-                       <Tool
-                               Name="VCFxCopTool"
-                       />
-                       <Tool
-                               Name="VCAppVerifierTool"
-                       />
-                       <Tool
-                               Name="VCPostBuildEventTool"
-                               CommandLine="@echo on&#x0D;&#x0A;mkdir &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.dll&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.lib&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
-                       />
-               </Configuration>
-               <Configuration
-                       Name="Release|Win32"
-                       OutputDirectory="$(SolutionDir)$(ConfigurationName)"
-                       IntermediateDirectory="$(ConfigurationName)"
-                       ConfigurationType="2"
-                       CharacterSet="1"
-                       WholeProgramOptimization="1"
-                       >
-                       <Tool
-                               Name="VCPreBuildEventTool"
-                       />
-                       <Tool
-                               Name="VCCustomBuildTool"
-                       />
-                       <Tool
-                               Name="VCXMLDataGeneratorTool"
-                       />
-                       <Tool
-                               Name="VCWebServiceProxyGeneratorTool"
-                       />
-                       <Tool
-                               Name="VCMIDLTool"
-                       />
-                       <Tool
-                               Name="VCCLCompilerTool"
-                               Optimization="2"
-                               InlineFunctionExpansion="2"
-                               AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include"
-                               PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0"
-                               RuntimeLibrary="0"
-                               UsePrecompiledHeader="0"
-                               WarningLevel="3"
-                               Detect64BitPortabilityProblems="false"
-                               DebugInformationFormat="3"
-                       />
-                       <Tool
-                               Name="VCManagedResourceCompilerTool"
-                       />
-                       <Tool
-                               Name="VCResourceCompilerTool"
-                       />
-                       <Tool
-                               Name="VCPreLinkEventTool"
-                       />
-                       <Tool
-                               Name="VCLinkerTool"
-                               AdditionalDependencies="d3d9.lib D3dx9.lib d3dcompiler.lib"
-                               LinkIncremental="1"
-                               IgnoreAllDefaultLibraries="false"
-                               ModuleDefinitionFile="libGLESv2.def"
-                               GenerateDebugInformation="true"
-                               SubSystem="2"
-                               OptimizeReferences="2"
-                               EnableCOMDATFolding="2"
-                               RandomizedBaseAddress="1"
-                               DataExecutionPrevention="0"
-                               TargetMachine="1"
-                       />
-                       <Tool
-                               Name="VCALinkTool"
-                       />
-                       <Tool
-                               Name="VCManifestTool"
-                       />
-                       <Tool
-                               Name="VCXDCMakeTool"
-                       />
-                       <Tool
-                               Name="VCBscMakeTool"
-                       />
-                       <Tool
-                               Name="VCFxCopTool"
-                       />
-                       <Tool
-                               Name="VCAppVerifierTool"
-                       />
-                       <Tool
-                               Name="VCPostBuildEventTool"
-                               CommandLine="@echo on&#x0D;&#x0A;mkdir &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.dll&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.lib&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
-                       />
-               </Configuration>
-       </Configurations>
-       <References>
-       </References>
-       <Files>
-               <Filter
-                       Name="Source Files"
-                       Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
-                       UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
-                       >
-                       <File
-                               RelativePath=".\Blit.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Buffer.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Context.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath="..\common\debug.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Fence.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Framebuffer.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\HandleAllocator.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\IndexDataManager.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\libGLESv2.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\main.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Program.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\RefCountObject.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Renderbuffer.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\ResourceManager.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Shader.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Texture.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\utilities.cpp"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\VertexDataManager.cpp"
-                               >
-                       </File>
-               </Filter>
-               <Filter
-                       Name="Header Files"
-                       Filter="h;hpp;hxx;hm;inl;inc;xsd"
-                       UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
-                       >
-                       <File
-                               RelativePath=".\Blit.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Buffer.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Context.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Fence.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Framebuffer.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath="..\..\include\GLES2\gl2.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath="..\..\include\GLES2\gl2ext.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath="..\..\include\GLES2\gl2platform.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\HandleAllocator.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\IndexDataManager.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\main.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\mathutil.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Program.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\RefCountObject.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Renderbuffer.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\resource.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\ResourceManager.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Shader.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\Texture.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\utilities.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath="..\common\version.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\vertexconversion.h"
-                               >
-                       </File>
-                       <File
-                               RelativePath=".\VertexDataManager.h"
-                               >
-                       </File>
-               </Filter>
-               <File
-                       RelativePath=".\libGLESv2.def"
-                       >
-               </File>
-               <File
-                       RelativePath=".\libGLESv2.rc"
-                       >
-               </File>
-       </Files>
-       <Globals>
-       </Globals>
-</VisualStudioProject>
+<?xml version="1.0" encoding="Windows-1252"?>\r
+<VisualStudioProject\r
+       ProjectType="Visual C++"\r
+       Version="9.00"\r
+       Name="libGLESv2"\r
+       ProjectGUID="{B5871A7A-968C-42E3-A33B-981E6F448E78}"\r
+       RootNamespace="libGLESv2"\r
+       Keyword="Win32Proj"\r
+       TargetFrameworkVersion="131072"\r
+       >\r
+       <Platforms>\r
+               <Platform\r
+                       Name="Win32"\r
+               />\r
+       </Platforms>\r
+       <ToolFiles>\r
+       </ToolFiles>\r
+       <Configurations>\r
+               <Configuration\r
+                       Name="Debug|Win32"\r
+                       OutputDirectory="$(SolutionDir)$(ConfigurationName)"\r
+                       IntermediateDirectory="$(ConfigurationName)"\r
+                       ConfigurationType="2"\r
+                       CharacterSet="1"\r
+                       >\r
+                       <Tool\r
+                               Name="VCPreBuildEventTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCCustomBuildTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCXMLDataGeneratorTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCWebServiceProxyGeneratorTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCMIDLTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCCLCompilerTool"\r
+                               Optimization="0"\r
+                               AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include"\r
+                               PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX"\r
+                               MinimalRebuild="true"\r
+                               BasicRuntimeChecks="3"\r
+                               RuntimeLibrary="1"\r
+                               UsePrecompiledHeader="0"\r
+                               WarningLevel="3"\r
+                               Detect64BitPortabilityProblems="false"\r
+                               DebugInformationFormat="4"\r
+                       />\r
+                       <Tool\r
+                               Name="VCManagedResourceCompilerTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCResourceCompilerTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCPreLinkEventTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCLinkerTool"\r
+                               AdditionalDependencies="d3d9.lib D3dx9.lib d3dcompiler.lib"\r
+                               LinkIncremental="2"\r
+                               ModuleDefinitionFile="libGLESv2.def"\r
+                               GenerateDebugInformation="true"\r
+                               SubSystem="2"\r
+                               RandomizedBaseAddress="1"\r
+                               DataExecutionPrevention="0"\r
+                               TargetMachine="1"\r
+                       />\r
+                       <Tool\r
+                               Name="VCALinkTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCManifestTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCXDCMakeTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCBscMakeTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCFxCopTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCAppVerifierTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCPostBuildEventTool"\r
+                               CommandLine="@echo on&#x0D;&#x0A;mkdir &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.dll&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.lib&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"\r
+                       />\r
+               </Configuration>\r
+               <Configuration\r
+                       Name="Release|Win32"\r
+                       OutputDirectory="$(SolutionDir)$(ConfigurationName)"\r
+                       IntermediateDirectory="$(ConfigurationName)"\r
+                       ConfigurationType="2"\r
+                       CharacterSet="1"\r
+                       WholeProgramOptimization="1"\r
+                       >\r
+                       <Tool\r
+                               Name="VCPreBuildEventTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCCustomBuildTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCXMLDataGeneratorTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCWebServiceProxyGeneratorTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCMIDLTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCCLCompilerTool"\r
+                               Optimization="2"\r
+                               InlineFunctionExpansion="2"\r
+                               AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include"\r
+                               PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0"\r
+                               RuntimeLibrary="0"\r
+                               UsePrecompiledHeader="0"\r
+                               WarningLevel="3"\r
+                               Detect64BitPortabilityProblems="false"\r
+                               DebugInformationFormat="3"\r
+                       />\r
+                       <Tool\r
+                               Name="VCManagedResourceCompilerTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCResourceCompilerTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCPreLinkEventTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCLinkerTool"\r
+                               AdditionalDependencies="d3d9.lib D3dx9.lib d3dcompiler.lib"\r
+                               LinkIncremental="1"\r
+                               IgnoreAllDefaultLibraries="false"\r
+                               ModuleDefinitionFile="libGLESv2.def"\r
+                               GenerateDebugInformation="true"\r
+                               SubSystem="2"\r
+                               OptimizeReferences="2"\r
+                               EnableCOMDATFolding="2"\r
+                               RandomizedBaseAddress="1"\r
+                               DataExecutionPrevention="0"\r
+                               TargetMachine="1"\r
+                       />\r
+                       <Tool\r
+                               Name="VCALinkTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCManifestTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCXDCMakeTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCBscMakeTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCFxCopTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCAppVerifierTool"\r
+                       />\r
+                       <Tool\r
+                               Name="VCPostBuildEventTool"\r
+                               CommandLine="@echo on&#x0D;&#x0A;mkdir &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.dll&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.lib&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"\r
+                       />\r
+               </Configuration>\r
+       </Configurations>\r
+       <References>\r
+       </References>\r
+       <Files>\r
+               <Filter\r
+                       Name="Source Files"\r
+                       Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"\r
+                       UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"\r
+                       >\r
+                       <File\r
+                               RelativePath=".\Blit.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\Buffer.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\Context.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\common\debug.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\Fence.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\Framebuffer.cpp"\r
+                               >\r
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