continue;
}
- size_t iframe_len;
- /* try to align to iframe */
- int direction = pts < 0 ? -1 : 1;
- m_tstools.findFrame(offset, iframe_len, direction);
-
- eDebug("ok, resolved skip (rel: %d, diff %lld), now at %08llx (skipped additional %d frames due to iframe re-align)", relative, pts, offset, direction);
+ eDebug("ok, resolved skip (rel: %d, diff %lld), now at %08llx", relative, pts, offset);
current_offset = align(offset, blocksize); /* in case tstools return non-aligned offset */
}
int eDVBTSTools::findNextPicture(off_t &offset, size_t &len, int &distance, int frame_types)
{
- int nr_frames = 0;
+ int nr_frames, direction;
// eDebug("trying to move %d frames at %llx", distance, offset);
frame_types = frametypeI; /* TODO: intelligent "allow IP frames when not crossing an I-Frame */
- int direction = distance > 0 ? 0 : -1;
- distance = abs(distance);
-
off_t new_offset = offset;
size_t new_len = len;
int first = 1;
+ if (distance > 0) {
+ direction = 0;
+ nr_frames = 0;
+ } else {
+ direction = -1;
+ nr_frames = -1;
+ distance = -distance+1;
+ }
while (distance > 0)
{
int dir = direction;
// eDebug("we moved %d, %d to go frames (now at %llx)", dir, distance, new_offset);
- if (distance >= 0 || first)
+ if (distance >= 0 || direction == 0)
{
first = 0;
offset = new_offset;
len = new_len;
nr_frames += abs(dir);
+ }
+ else if (first) {
+ first = 0;
+ offset = new_offset;
+ len = new_len;
+ nr_frames += abs(dir) + distance; // never jump forward during rewind
}
}
iPlayableService.evSOF: self.__evSOF,
})
- self.minSpeedBackward = useSeekBackHack and 16 or 0
-
class InfoBarSeekActionMap(HelpableActionMap):
def __init__(self, screen, *args, **kwargs):
HelpableActionMap.__init__(self, screen, *args, **kwargs)
self.__seekableStatusChanged()
def makeStateForward(self, n):
- minspeed = config.seek.stepwise_minspeed.value
- repeat = int(config.seek.stepwise_repeat.value)
- if minspeed != "Never" and n >= int(minspeed) and repeat > 1:
- return (0, n * repeat, repeat, ">> %dx" % n)
- else:
+# minspeed = config.seek.stepwise_minspeed.value
+# repeat = int(config.seek.stepwise_repeat.value)
+# if minspeed != "Never" and n >= int(minspeed) and repeat > 1:
+# return (0, n * repeat, repeat, ">> %dx" % n)
+# else:
return (0, n, 0, ">> %dx" % n)
def makeStateBackward(self, n):
- minspeed = config.seek.stepwise_minspeed.value
- repeat = int(config.seek.stepwise_repeat.value)
- if self.minSpeedBackward and n < self.minSpeedBackward:
- r = (self.minSpeedBackward - 1)/ n + 1
- if minspeed != "Never" and n >= int(minspeed) and repeat > 1:
- r = max(r, repeat)
- return (0, -n * r, r, "<< %dx" % n)
- elif minspeed != "Never" and n >= int(minspeed) and repeat > 1:
- return (0, -n * repeat, repeat, "<< %dx" % n)
- else:
+# minspeed = config.seek.stepwise_minspeed.value
+# repeat = int(config.seek.stepwise_repeat.value)
+# if minspeed != "Never" and n >= int(minspeed) and repeat > 1:
+# return (0, -n * repeat, repeat, "<< %dx" % n)
+# else:
return (0, -n, 0, "<< %dx" % n)
def makeStateSlowMotion(self, n):
if config.seek.on_pause.value == "play":
self.unPauseService()
elif config.seek.on_pause.value == "step":
- self.doSeekRelative(0)
+ self.doSeekRelative(1)
elif config.seek.on_pause.value == "last":
self.setSeekState(self.lastseekstate)
self.lastseekstate = self.SEEK_STATE_PLAY
self.setSeekState(self.makeStateBackward(int(config.seek.enter_backward.value)))
self.doSeekRelative(-6)
elif seekstate == self.SEEK_STATE_PAUSE:
- self.doSeekRelative(-3)
+ self.doSeekRelative(-1)
elif self.isStateForward(seekstate):
speed = seekstate[1]
if seekstate[2]: