Components/GUISkin.py: - add possibility to access the Screen title from inside the...
authoracid-burn <acidburn@opendreambox.org>
Tue, 13 Oct 2009 21:02:22 +0000 (23:02 +0200)
committeracid-burn <acidburn@opendreambox.org>
Tue, 13 Oct 2009 21:02:22 +0000 (23:02 +0200)
Just use self.setTitle(_("yourTitle)") inside your Screens onLayoutFinish to set the Title and access it from your skinfile over for example:
<widget source="Title" render="Label" position="80,110" size="322,75" .....> if needed like inside fullscreen screens where no Border is drawn.

lib/python/Components/GUISkin.py [changed mode: 0644->0755]

old mode 100644 (file)
new mode 100755 (executable)
index 1bd2729..4ee8a4a
@@ -1,11 +1,13 @@
 from GUIComponent import GUIComponent
 from skin import applyAllAttributes
 from Tools.CList import CList
+from Sources.StaticText import StaticText
 
 class GUISkin:
        __module__ = __name__
 
        def __init__(self):
+               self["Title"] = StaticText()
                self.onLayoutFinish = [ ]
                self.summaries = CList()
                self.instance = None
@@ -63,9 +65,14 @@ class GUISkin:
 
        def setTitle(self, title):
                self.instance.setTitle(title)
-               self.title = title
+               self["Title"].text = title
                self.summaries.setTitle(title)
 
+       def getTitle(self):
+               return self["Title"].text
+
+       title = property(getTitle, setTitle)
+
        def setDesktop(self, desktop):
                self.desktop = desktop
 
@@ -88,6 +95,6 @@ class GUISkin:
 
                # we need to make sure that certain attributes come last
                self.skinAttributes.sort(key=lambda a: {"position": 1}.get(a[0], 0))
-               self.title = title
+               self["Title"].text = title
                applyAllAttributes(self.instance, self.desktop, self.skinAttributes, self.scale)
                self.createGUIScreen(self.instance, self.desktop)