frontend.cpp: add support for FE_TIMEDOUT frontend event flag
authorghost <andreas.monzner@multimedia-labs.de>
Mon, 21 Sep 2009 12:49:25 +0000 (14:49 +0200)
committerghost <andreas.monzner@multimedia-labs.de>
Mon, 21 Sep 2009 12:49:25 +0000 (14:49 +0200)
lib/dvb/frontend.cpp

index 15a46db..0319c4c 100644 (file)
@@ -666,15 +666,28 @@ void eDVBFrontend::feEvent(int w)
 #if HAVE_DVB_API_VERSION < 3
                if (event.type == FE_COMPLETION_EV)
 #else
-               eDebug("(%d)fe event: status %x, inversion %s", m_dvbid, event.status, (event.parameters.inversion == INVERSION_ON) ? "on" : "off");
+               eDebug("(%d)fe event: status %x, inversion %s, m_tuning %d", m_dvbid, event.status, (event.parameters.inversion == INVERSION_ON) ? "on" : "off", m_tuning);
                if (event.status & FE_HAS_LOCK)
 #endif
                {
                        state = stateLock;
                } else
                {
-                       if (m_tuning)
+                       if (m_tuning) {
                                state = stateTuning;
+#if HAVE_DVB_API_VERSION >= 3
+                               if (event.status & FE_TIMEDOUT) {
+                                       eDebug("FE_TIMEDOUT! ..abort");
+                                       m_tuneTimer->stop();
+                                       timeout();
+                                       return;
+                               }
+                               ++m_tuning;
+#else
+                               m_tuneTimer->stop();
+                               timeout();
+#endif
+                       }
                        else
                        {
                                eDebug("stateLostLock");
@@ -2387,9 +2400,9 @@ RESULT eDVBFrontend::tune(const iDVBFrontendParameters &where)
        if (!m_simulate)
        {
                m_tuneTimer->start(0,true);
+               m_tuning = 1;
                if (m_state != stateTuning)
                {
-                       m_tuning = 1;
                        m_state = stateTuning;
                        m_stateChanged(this);
                }