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use physical device from framebuffer instead of hardcoded value, blit after compositing
author
Felix Domke
<tmbinc@elitedvb.net>
Wed, 3 Jun 2009 12:50:54 +0000
(14:50 +0200)
committer
Felix Domke
<tmbinc@elitedvb.net>
Wed, 3 Jun 2009 12:57:55 +0000
(14:57 +0200)
lib/gdi/gfbdc.cpp
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diff --git
a/lib/gdi/gfbdc.cpp
b/lib/gdi/gfbdc.cpp
index
d2f8dad
..
80dd247
100644
(file)
--- a/
lib/gdi/gfbdc.cpp
+++ b/
lib/gdi/gfbdc.cpp
@@
-131,6
+131,7
@@
void gFBDC::exec(gOpcode *o)
++t;
+ fb->blit();
fb->waitVSync();
break;
}
@@
-188,7
+189,7
@@
void gFBDC::setResolution(int xres, int yres)
surface.data = fb->lfb;
surface.offset = 0;
- surface.data_phys =
50*1024*1024; // FIXME
+ surface.data_phys =
fb->getPhysAddr();
int fb_size = surface.stride * surface.y;