<skin>
<!-- Screwed Stone II skin (skin.xml) /Nemesis -->
+ <output id="0">
+ <resolution xres="720" yres="576" bpp="32" />
+ </output>
<!-- Colors (#AARRGGBB) -->
<colors>
<color name="white" value="#ffffff" />
<color name="background" value="#25062748" />
<color name="foreground" value="#ffffff" />
</colors>
- <!-- Main screen colors (id=0 for Menu's, id=1 for LCD) -->
+ <!-- Main screen colors (id=0 for Framebuffer, id=1 for LCD) -->
<windowstyle type="skinned" id="0">
<title offset="33,14" font="Regular;20" />
<color name="Background" color="#25062748" />
skin = dom_skin.childNodes[0]
assert skin.tagName == "skin", "root element in skin must be 'skin'!"
-
+
+ for c in elementsWithTag(skin.childNodes, "output"):
+ id = int(c.getAttribute("id") or "0")
+ if id == 0: # framebuffer
+ for res in elementsWithTag(c.childNodes, "resolution"):
+ xres = int(res.getAttribute("xres" or "720"))
+ yres = int(res.getAttribute("yres" or "576"))
+ bpp = int(res.getAttribute("bpp" or "32"))
+
+ from enigma import gFBDC
+ i = gFBDC.getInstance()
+ i.setResolution(xres, yres)
+
+ if bpp != 32:
+ # load palette (not yet implemented)
+ pass
+
for c in elementsWithTag(skin.childNodes, "colors"):
for color in elementsWithTag(c.childNodes, "color"):
name = str(color.getAttribute("name"))