<widget name="Event_Next_StartTime" position="210,98" size="60,22" font="Regular;20" backgroundColor="dark" />
<widget name="Event_Now" position="273,68" size="282,22" font="Regular;20" backgroundColor="dark" />
<widget name="Event_Next" position="273,98" size="282,22" font="Regular;20" backgroundColor="dark" />
- <widget name="Event_Now_Duration" position="555,68" size="150,26" font="Regular;22" backgroundColor="dark" />
- <widget name="Event_Next_Duration" position="555,98" size="150,26" font="Regular;22" backgroundColor="dark" />
+ <widget name="Event_Now_Duration" position="555,68" size="100,26" font="Regular;22" backgroundColor="dark" halign="right" />
+ <widget name="Event_Next_Duration" position="555,98" size="100,26" font="Regular;22" backgroundColor="dark" halign="right" />
<widget name="Now_ProgressBar" position="304,60" size="121,8" zPosition="1" />
<widget name="ButtonRed" pixmap="/usr/share/enigma2/button_red.png" position="210,132" size="27,12" />
Next_Duration = 3
Now_StartTime = 4
Next_StartTime = 5
+ Now_Remaining = 6
def __init__(self, navcore, now_or_next):
# listen to evUpdatedEventInfo and evEnd
iPlayableService.evUpdatedEventInfo: self.ourEvent,
iPlayableService.evEnd: self.stopEvent
})
+
+ if now_or_next in [self.Now_Remaining]:
+ self.enablePolling()
def ourEvent(self):
info = iServiceInformationPtr()
if ev is not None:
self.update(ev)
-
def update(self, ev):
- if (self.Now_Duration <= self.now_or_next <= self.Next_Duration):
+ if self.now_or_next == self.Now_Remaining and ev.getBeginTime() <= time() <= (ev.getBeginTime() + ev.getDuration()):
+ self.setText("+%d min" % ((ev.getBeginTime() + ev.getDuration() - time()) / 60))
+ elif self.now_or_next in [self.Now_Duration, self.Next_Duration, self.Now_Remaining]:
self.setText("%d min" % (ev.getDuration() / 60))
- if (self.Now_StartTime <= self.now_or_next <= self.Next_StartTime):
+ elif self.now_or_next in [self.Now_StartTime, self.Next_StartTime]:
self.setText(strftime("%H:%M", localtime(ev.getBeginTime())))
- if (self.Now <= self.now_or_next <= self.Next):
+ elif self.now_or_next in [self.Now, self.Next]:
self.setText(ev.getEventName())
def stopEvent(self):
self.setText(
- #(_("waiting for event data..."), "", "--:--", "--:--", "--:--", "--:--")[self.now_or_next]);
- ("", "", "--:--", "--:--", "--:--", "--:--")[self.now_or_next]);
+ ("", "", "", "", "--:--", "--:--", "")[self.now_or_next]);
+ def poll(self):
+ self.ourEvent()
class EventInfoProgress(PerServiceDisplayProgress, EventInfo):
def __init__(self, navcore, now_or_next):
from VariableValue import *
from enigma import iPlayableService
-from enigma import eLabel, eSlider
+from enigma import eLabel, eSlider, eTimer
class PerServiceDisplay(GUIComponent, VariableText):
"""Mixin for building components which display something which changes on navigation events, for example "service name" """
self.eventmap = eventmap
self.navcore = navcore
self.navcore.event.append(self.event)
-
+ self.poll_timer = eTimer()
+ self.poll_timer.timeout.get().append(self.poll)
+
# start with stopped state, so simulate that
self.event(iPlayableService.evEnd)
g = eLabel(parent)
return g
+ def enablePolling(self, interval=60000):
+ if interval:
+ self.poll_timer.start(interval)
+ else:
+ self.poll_timer.stop()
+
+ def disablePolling(self):
+ self.enablePolling(interval=0)
+
+ def poll(self):
+ pass
class PerServiceDisplayProgress(GUIComponent, VariableValue, PerServiceDisplay):
def __init__(self, navcore, eventmap):
# by default, we use a label to display our data.
self.g = eSlider(parent)
return self.g
-
\ No newline at end of file
self["Event_Now"] = EventInfo(self.session.nav, EventInfo.Now)
self["Event_Next"] = EventInfo(self.session.nav, EventInfo.Next)
- self["Event_Now_Duration"] = EventInfo(self.session.nav, EventInfo.Now_Duration)
+ self["Event_Now_Duration"] = EventInfo(self.session.nav, EventInfo.Now_Remaining)
self["Event_Next_Duration"] = EventInfo(self.session.nav, EventInfo.Next_Duration)
self["Now_ProgressBar"] = EventInfoProgress(self.session.nav, EventInfo.Now)