# when activating a timer which has already passed,
# simply abort the timer. don't run trough all the stages.
if w.shouldSkip():
- w.state = TimerEntry.StateEnded
+ w.state = RecordTimerEntry.StateEnded
else:
# when active returns true, this means "accepted".
# otherwise, the current state is kept.
self.timer_list.remove(w)
# did this timer reached the last state?
- if w.state < TimerEntry.StateEnded:
+ if w.state < RecordTimerEntry.StateEnded:
# no, sort it into active list
insort(self.timer_list, w)
else:
# yes. Process repeated, and re-add.
if w.repeated:
w.processRepeated()
- w.state = TimerEntry.StateWaiting
+ w.state = RecordTimerEntry.StateWaiting
self.addTimerEntry(w)
else:
insort(self.processed_timers, w)