introduce BlinkingPointConditional, which blinks, if a condition-function returns...
[vuplus_dvbapp] / timer.py
index 6c174c8..42bafe3 100644 (file)
--- a/timer.py
+++ b/timer.py
@@ -27,6 +27,37 @@ class TimerEntry:
                self.repeated |= (2 ** day)
                print "Repeated: " + str(self.repeated)
                
+       def isRunning(self):
+               return self.state == self.StateRunning
+               
+       # update self.begin and self.end according to the self.repeated-flags
+       def processRepeated(self):
+               print "ProcessRepeated"
+               print time.strftime("%c", time.localtime(self.begin))
+               print time.strftime("%c", time.localtime(self.end))
+               if (self.repeated != 0):
+                       now = int(time.time()) + 1
+                       
+                       day = []
+                       flags = self.repeated
+                       for x in range(0, 7):
+                               if (flags & 1 == 1):
+                                       day.append(0)
+                                       print "Day: " + str(x)
+                               else:
+                                       day.append(1)
+                               flags = flags >> 1
+
+                       print time.strftime("%c", time.localtime(now))
+                       print time.strftime("%c", time.localtime(self.begin))
+                       print time.strftime("%c", time.localtime(self.end))
+                       print str(time.localtime(self.begin).tm_wday)
+                       while ((day[time.localtime(self.begin).tm_wday] != 0) or ((day[time.localtime(self.begin).tm_wday] == 0) and self.end < now)):
+                               print time.strftime("%c", time.localtime(self.begin))
+                               print time.strftime("%c", time.localtime(self.end))
+                               self.begin += 86400
+                               self.end += 86400
+
        def getTime(self):
                if self.state == self.StateWait:
                        return self.begin - self.prepare_time
@@ -65,8 +96,11 @@ class Timer:
                self.calcNextActivation()
        
        def addTimerEntry(self, entry, noRecalc=0):
+               entry.processRepeated()
+
                # we either go trough Prepare/Start/End-state if the timer is still running,
                # or skip it when it's alrady past the end.
+               
                if entry.end > time.time():
                        bisect.insort(self.timer_list, entry)
                        if not noRecalc:
@@ -104,16 +138,24 @@ class Timer:
        
        def timeChanged(self, timer):
                self.timer_list.remove(timer)
+
                self.addTimerEntry(timer)
        
        def doActivate(self, w):
                w.activate(w.state)
                self.timer_list.remove(w)
+
                w.state += 1
                if w.state < TimerEntry.StateEnded:
                        bisect.insort(self.timer_list, w)
                else:
-                       bisect.insort(self.processed_timers, w)
+                       if (w.repeated != 0):
+                               w.processRepeated()
+                               w.state = TimerEntry.StateWait
+                               self.addTimerEntry(w)
+                       else:
+                               bisect.insort(self.processed_timers, w)
+
        
        def processActivation(self):
                t = int(time.time()) + 1