dom = xml.dom.minidom.parseString(
"""
<skin>
- <screen name="testDialog">
+ <screen name="mainMenu" position="300,100" size="300,300" title="real main menu">
<widget name="okbutton" position="10,190" size="280,50" />
<widget name="title" position="10,10" size="280,20" />
<widget name="menu" position="10,30" size="280,140" />
<widget name="title" position="10,120" size="280,50" />
<widget name="theClock" position="10,60" size="280,50" />
</screen>
- <screen name="mainMenu" position="300,100" size="300,300">
- <widget name="title" position="10,10" size="280,80" />
+ <screen name="infoBar" position="100,100" size="500,400" title="InfoBar">
+ <widget name="channelSwitcher" position="10,190" size="280,50" />
+ </screen>
+ <screen name="channelSelection" position="300,100" size="300,300" title="Channel Selection">
<widget name="okbutton" position="10,190" size="280,50" />
+ <widget name="list" position="10,30" size="280,140" />
</screen>
</skin>
""")
for p in range(node.attributes.length):
a = node.attributes.item(p)
+ # convert to string (was: unicode)
+ attrib = str(a.name)
+ # TODO: proper UTF8 translation?! (for value)
+ # TODO: localization? as in e1?
+ value = str(a.value)
+
# and set attributes
- if a.name == 'position':
- guiObject.move(parsePosition(a.value))
- elif a.name == 'size':
- guiObject.resize(parseSize(a.value))
- elif a.name != 'name':
- print "unsupported attribute " + a.name
+ if attrib == 'position':
+ guiObject.move(parsePosition(value))
+ elif attrib == 'size':
+ guiObject.resize(parseSize(value))
+ elif attrib == 'title':
+ guiObject.setTitle(value)
+ elif attrib != 'name':
+ print "unsupported attribute " + attrib + "=" + value
-def applyGUIskin(screen, skin, name):
+def applyGUIskin(screen, parent, skin, name):
myscreen = None
assert myscreen != None, "no skin for screen '" + name + "' found!"
+ applyAttributes(parent, myscreen)
+
# now walk all widgets
for widget in myscreen.getElementsByTagName("widget"):
wname = widget.getAttribute('name')