components = {}
# do global
-screens["global"](components)
+doGlobal(components)
# display
if self.desktop != None:
self.currentWindow = wnd = eWindow(self.desktop)
- wnd.setTitle("Screen from python!")
- wnd.move(ePoint(300, 100))
- wnd.resize(eSize(300, 300))
+# wnd.setTitle("Screen from python!")
+# wnd.move(ePoint(300, 100))
+# wnd.resize(eSize(300, 300))
gui = GUIOutputDevice()
gui.parent = wnd
gui.create(self.currentDialog)
- applyGUIskin(self.currentDialog, None, screen.__class__.__name__)
+ applyGUIskin(self.currentDialog, wnd, None, screen.__class__.__name__)
wnd.show()
else:
# print "code " + str(code)
if code == 32:
self.currentDialog.data["okbutton"]["instance"].push()
+
+ if code == 33:
+ self.currentDialog.data["channelSwitcher"]["instance"].push()
if code >= 0x30 and code <= 0x39:
- self.currentDialog.data["menu"]["instance"].moveSelection(code - 0x31)
+ try:
+ self.currentDialog.data["menu"]["instance"].moveSelection(code - 0x31)
+ except:
+ self.currentDialog.data["list"]["instance"].moveSelection(code - 0x31)
def close(self):
self.delayTimer.start(0, 1)
session = Session()
session.desktop = getDesktop()
-# session.open(screens["clockDisplay"](components["clock"]))
- session.open(screens["testDialog"]())
-
- # simple reason for this helper function: we want to call the currently
- # active "okbutton", even when we changed the dialog
- #
- # more complicated reason: we don't want to hold a reference.
-# def blub():
-# session.currentDialog.data["okbutton"]["instance"].push()
-# session.currentDialog["okbutton"].setText("hello!")
-#
-# tmr = eTimer()
-# CONNECT(tmr.timeout, blub)
-# tmr.start(4000, 0)
-#
+ session.open(infoBar())
+
CONNECT(keyPressedSignal(), session.keyEvent)
runMainloop()