#include <lib/base/object.h>
#include <lib/base/estring.h>
+#include <connection.h>
#include <list>
class eServiceReference
}
};
+class iServiceInformation: public virtual iObject
+{
+public:
+ virtual RESULT getName(eString &name)=0;
+};
+
class iPauseableService: public virtual iObject
{
public:
{
friend class iServiceHandler;
public:
- // it's PRIVATE to the class factory
+ enum
+ {
+ evStart,
+ evEnd
+ };
+ virtual RESULT connectEvent(const Slot2<void,iPlayableService*,int> &event, ePtr<eConnection> &connection)=0;
virtual RESULT start()=0;
+ virtual RESULT stop()=0;
virtual RESULT getIPausableService(ePtr<iPauseableService> &ptr)=0;
+ virtual RESULT getIServiceInformation(ePtr<iServiceInformation> &ptr)=0;
};
class iRecordableService: public virtual iObject