from HTMLComponent import HTMLComponent
from GUIComponent import GUIComponent
from VariableText import VariableText
from enigma import eLabel
from Tools.NumericalTextInput import NumericalTextInput
class Input(VariableText, HTMLComponent, GUIComponent, NumericalTextInput):
TEXT = 0
PIN = 1
NUMBER = 2
def __init__(self, text="", maxSize = False, type = TEXT):
NumericalTextInput.__init__(self, self.right)
GUIComponent.__init__(self)
VariableText.__init__(self)
self.type = type
self.maxSize = maxSize
self.currPos = 0
self.overwrite = 0
self.setText(text)
def __len__(self):
return len(self.text)
def update(self):
self.setMarkedPos(self.currPos)
if self.type == self.PIN:
self.text = "*" * len(self.Text)
else:
self.text = self.Text.encode("utf-8")
def setText(self, text):
if not len(text):
self.currPos = 0
self.Text = u""
else:
try:
self.Text = text.decode("utf-8")
except UnicodeDecodeError:
print "utf8 kaputt!"
self.Text = text
self.update()
def getText(self):
return self.Text.encode("utf-8")
def createWidget(self, parent):
return eLabel(parent, self.currPos)
def getSize(self):
s = self.instance.calculateSize()
return (s.width(), s.height())
def right(self):
self.currPos += 1
if self.currPos == len(self.Text):
if self.maxSize:
self.currPos -= 1
else:
self.Text = self.Text + " "
self.update()
def left(self):
if self.currPos > 0:
self.currPos -= 1
self.update()
def up(self):
if self.Text[self.currPos] == "9" or self.Text[self.currPos] == " ":
newNumber = "0"
else:
newNumber = str(int(self.Text[self.currPos]) + 1)
self.Text = self.Text[0:self.currPos] + newNumber + self.Text[self.currPos + 1:]
self.update()
def down(self):
if self.Text[self.currPos] == "0" or self.Text[self.currPos] == " ":
newNumber = "9"
else:
newNumber = str(int(self.Text[self.currPos]) - 1)
self.Text = self.Text[0:self.currPos] + newNumber + self.Text[self.currPos + 1:]
self.update()
def home(self):
self.currPos = 0
self.update()
def end(self):
self.currPos = len(self.Text) - 1
self.update()
def tab(self):
if self.currPos == len(self.Text) - 1:
self.Text=self.Text+ " "
self.end()
else:
self.Text = self.Text[0:self.currPos] + " " + self.Text[self.currPos:]
self.update()
def delete(self):
self.Text = self.Text[:self.currPos] + self.Text[self.currPos + 1:]
self.update()
def toggleOverwrite(self):
if self.overwrite==1:
self.overwrite=0
else:
self.overwrite=1
self.update()
def deleteBackward(self):
self.Text = self.Text[:self.currPos - 1] + self.Text[self.currPos:]
self.left()
self.update()
def handleAscii(self, code):
newChar = unichr(code)
if self.overwrite==1:
self.Text = self.Text[0:self.currPos] + newChar + self.Text[self.currPos + 1:]
else:
self.Text = self.Text[0:self.currPos] + newChar + self.Text[self.currPos:]
self.right()
def number(self, number):
if self.type == self.TEXT:
newChar = self.getKey(number)
elif self.type == self.PIN or self.type == self.NUMBER:
newChar = str(number)
self.Text = self.Text[0:self.currPos] + newChar + self.Text[self.currPos + 1:]
if self.type == self.PIN or self.type == self.NUMBER:
self.right()
self.update()