169d3294f1b0666d653231da0628673287c7c749
[vuplus_dvbapp] / timer.py
1 import bisect
2 import time
3 from enigma import *
4
5 class TimerEntry:
6         StateWaiting  = 0
7         StatePrepared = 1
8         StateRunning  = 2
9         StateEnded    = 3
10         
11         def __init__(self, begin, end):
12                 self.begin = begin
13                 self.prepare_time = 20
14                 self.end = end
15                 self.state = 0
16                 self.resetRepeated()
17                 self.backoff = 0
18                 
19                 self.disabled = False
20                 
21         def resetRepeated(self):
22                 self.repeated = int(0)
23
24         def setRepeated(self, day):
25                 self.repeated |= (2 ** day)
26                 print "Repeated: " + str(self.repeated)
27                 
28         def isRunning(self):
29                 return self.state == self.StateRunning
30                 
31         # update self.begin and self.end according to the self.repeated-flags
32         def processRepeated(self):
33                 print "ProcessRepeated"
34                 print time.strftime("%c", time.localtime(self.begin))
35                 print time.strftime("%c", time.localtime(self.end))
36                 if (self.repeated != 0):
37                         now = int(time.time()) + 1
38                         
39                         day = []
40                         flags = self.repeated
41                         for x in range(0, 7):
42                                 if (flags & 1 == 1):
43                                         day.append(0)
44                                         print "Day: " + str(x)
45                                 else:
46                                         day.append(1)
47                                 flags = flags >> 1
48
49                         print time.strftime("%c", time.localtime(now))
50                         print time.strftime("%c", time.localtime(self.begin))
51                         print time.strftime("%c", time.localtime(self.end))
52                         print str(time.localtime(self.begin).tm_wday)
53                         while ((day[time.localtime(self.begin).tm_wday] != 0) or ((day[time.localtime(self.begin).tm_wday] == 0) and self.end < now)):
54                                 print time.strftime("%c", time.localtime(self.begin))
55                                 print time.strftime("%c", time.localtime(self.end))
56                                 self.begin += 86400
57                                 self.end += 86400
58                         
59                         self.timeChanged()
60                         
61
62         def __lt__(self, o):
63                 return self.getNextActivation() < o.getNextActivation()
64         
65         # must be overridden
66         def activate(self):
67                 pass
68                 
69         # can be overridden
70         def timeChanged(self):
71                 pass
72
73         # check if a timer entry must be skipped
74         def shouldSkip(self):
75                 return self.end <= time.time() and self.state == TimerEntry.StateWaiting
76
77         def abort(self):
78                 self.end = time.time()
79                 
80                 # in case timer has not yet started, but gets aborted (so it's preparing),
81                 # set begin to now.
82                 if self.begin > self.end:
83                         self.begin = self.end
84         
85         # must be overridden!
86         def getNextActivation():
87                 pass
88
89 class Timer:
90         # the time between "polls". We do this because
91         # we want to account for time jumps etc.
92         # of course if they occur <100s before starting,
93         # it's not good. thus, you have to repoll when
94         # you change the time.
95         #
96         # this is just in case. We don't want the timer 
97         # hanging. we use this "edge-triggered-polling-scheme"
98         # anyway, so why don't make it a bit more fool-proof?
99         MaxWaitTime = 100
100
101         def __init__(self):
102                 self.timer_list = [ ]
103                 self.processed_timers = [ ]
104                 
105                 self.timer = eTimer()
106                 self.timer.timeout.get().append(self.calcNextActivation)
107                 self.lastActivation = time.time()
108                 
109                 self.calcNextActivation()
110                 self.on_state_change = [ ]
111         
112         def stateChanged(self, entry):
113                 for f in self.on_state_change:
114                         f(entry)
115                         
116         def cleanup(self):
117                 new_processed_timers = []
118                 for x in self.processed_timers:
119                         if x.disabled:
120                                 new_processed_timers.append(x)
121                 self.processed_timers = new_processed_timers
122         
123         def addTimerEntry(self, entry, noRecalc=0):
124                 entry.processRepeated()
125
126                 # when the timer has not yet started, and is already passed,
127                 # don't go trough waiting/running/end-states, but sort it
128                 # right into the processedTimers.
129                 if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled):
130                         print "already passed, skipping"
131                         bisect.insort(self.processed_timers, entry)
132                         entry.state = TimerEntry.StateEnded
133                 else:
134                         bisect.insort(self.timer_list, entry)
135                         if not noRecalc:
136                                 self.calcNextActivation()
137         
138         def setNextActivation(self, when):
139                 delay = int((when - time.time()) * 1000)
140                 print "[timer.py] next activation: %d (in %d ms)" % (when, delay)
141                 
142                 self.timer.start(delay, 1)
143                 self.next = when
144
145         def calcNextActivation(self):
146                 if self.lastActivation > time.time():
147                         print "[timer.py] timewarp - re-evaluating all processed timers."
148                         tl = self.processed_timers
149                         self.processed_timers = [ ]
150                         for x in tl:
151                                 # simulate a "waiting" state to give them a chance to re-occure
152                                 x.resetState()
153                                 self.addTimerEntry(x, noRecalc=1)
154                 
155                 self.processActivation()
156                 self.lastActivation = time.time()
157         
158                 min = int(time.time()) + self.MaxWaitTime
159                 
160                 # calculate next activation point
161                 if len(self.timer_list):
162                         w = self.timer_list[0].getNextActivation()
163                         if w < min:
164                                 min = w
165                 
166                 self.setNextActivation(min)
167         
168         def timeChanged(self, timer):
169                 timer.timeChanged()
170                 self.timer_list.remove(timer)
171
172                 self.addTimerEntry(timer)
173         
174         def doActivate(self, w):
175                 self.timer_list.remove(w)
176                 
177                 # when activating a timer which has already passed,
178                 # simply abort the timer. don't run trough all the stages.
179                 if w.shouldSkip():
180                         w.abort()
181                         bisect.insort(self.processed_timers, w)
182                 else:
183                         # when active returns true, this means "accepted".
184                         # otherwise, the current state is kept.
185                         # the timer entry itself will fix up the delay then.
186                         if w.activate():
187                                 w.state += 1
188
189                 # did this timer reached the last state?
190                 if w.state < TimerEntry.StateEnded:
191                         # no, sort it into active list
192                         bisect.insort(self.timer_list, w)
193                 else:
194                         # yes. Process repeated, and re-add.
195                         if w.repeated:
196                                 w.processRepeated()
197                                 w.state = TimerEntry.StateWaiting
198                                 self.addTimerEntry(w)
199                         else:
200                                 bisect.insort(self.processed_timers, w)
201                 
202                 self.stateChanged(w)
203
204         def processActivation(self):
205                 print "It's now ", time.strftime("%c", time.localtime(time.time()))
206                 t = int(time.time()) + 1
207                 
208                 # we keep on processing the first entry until it goes into the future.
209                 while len(self.timer_list) and self.timer_list[0].getNextActivation() < t:
210                         self.doActivate(self.timer_list[0])