4 #include <lib/base/object.h>
5 #include <lib/service/iservice.h>
6 #include <connection.h>
8 class eNavigation: public iObject, public Object
12 ePtr<iPlayableService> m_runningService;
13 ePtr<iServiceHandler> m_servicehandler;
14 Signal2<void,eNavigation*,int> m_event;
15 ePtr<eConnection> m_service_event_conn;
16 void serviceEvent(iPlayableService* service, int event);
18 std::list<eServiceReference> m_playlist;
26 RESULT playService(const eServiceReference &service);
27 RESULT enqueueService(const eServiceReference &service);
28 RESULT connectEvent(const Slot2<void,eNavigation*,int> &event, ePtr<eConnection> &connection);
29 /* int connectServiceEvent(const Slot1<void,iPlayableService*,int> &event, ePtr<eConnection> &connection); */
30 RESULT getCurrentService(ePtr<iPlayableService> &service);
33 eNavigation(iServiceHandler *serviceHandler);
34 virtual ~eNavigation();