#include "ccbuffer.h"
#include "ccxclient.h"
-#ifndef _XBOX
+#if !defined(_WIN32)
#define CC_XSTREAM_SOCKET_FD_TYPE int
#define CC_XSTREAM_SOCKET_CLOSE close
#define CC_XSTREAM_SOCKET_WRITE(s, b, l) write((s), (b), (l))
#define CC_XSTREAM_SOCKET_READ(s, b, l) read((s), (b), (l))
-#else /* ! _XBOX */
+#else /* _WIN32 */
#define CC_XSTREAM_SOCKET_FD_TYPE SOCKET
#define CC_XSTREAM_SOCKET_CLOSE closesocket
#define CC_XSTREAM_SOCKET_WRITE(s, b, l) send((s), (b), (l), 0)
#define CC_XSTREAM_SOCKET_READ(s, b, l) recv((s), (b), (l), 0)
-#endif /* ! _XBOX */
+#endif
static void cc_xstream_client_socket_setup(CC_XSTREAM_SOCKET_FD_TYPE sock)
{