m_playlistTimeout = 20; // 20 seconds timeout
m_GLRectangleHack = false;
m_iSkipLoopFilter = 0;
- m_AllowD3D9Ex = true;
- m_ForceD3D9Ex = false;
- m_AllowDynamicTextures = true;
m_RestrictCapsMask = 0;
m_sleepBeforeFlip = 0;
m_bVirtualShares = true;
XMLUtils::GetInt(pRootElement,"skiploopfilter", m_iSkipLoopFilter, -16, 48);
XMLUtils::GetFloat(pRootElement, "forcedswaptime", m_ForcedSwapTime, 0.0, 100.0);
- XMLUtils::GetBoolean(pRootElement,"allowd3d9ex", m_AllowD3D9Ex);
- XMLUtils::GetBoolean(pRootElement,"forced3d9ex", m_ForceD3D9Ex);
- XMLUtils::GetBoolean(pRootElement,"allowdynamictextures", m_AllowDynamicTextures);
XMLUtils::GetUInt(pRootElement,"restrictcapsmask", m_RestrictCapsMask);
XMLUtils::GetFloat(pRootElement,"sleepbeforeflip", m_sleepBeforeFlip, 0.0f, 1.0f);
XMLUtils::GetBoolean(pRootElement,"virtualshares", m_bVirtualShares);
int m_iSkipLoopFilter;
float m_ForcedSwapTime; /* if nonzero, set's the explicit time in ms to allocate for buffer swap */
- bool m_AllowD3D9Ex;
- bool m_ForceD3D9Ex;
- bool m_AllowDynamicTextures;
unsigned int m_RestrictCapsMask;
float m_sleepBeforeFlip; ///< if greather than zero, XBMC waits for raster to be this amount through the frame prior to calling the flip
bool m_bVirtualShares;