ActiveAE: fix potential issue when remapping channels, only relevant for codecs like ogg
authorRainer Hochecker <fernetmenta@online.de>
Wed, 8 Jan 2014 06:53:53 +0000 (07:53 +0100)
committerRainer Hochecker <fernetmenta@online.de>
Wed, 8 Jan 2014 06:53:53 +0000 (07:53 +0100)
xbmc/cores/AudioEngine/Engines/ActiveAE/ActiveAEStream.cpp

index a7cc97f..c6e1a6e 100644 (file)
@@ -353,7 +353,6 @@ void CActiveAEStream::Drain(bool wait)
         MsgStreamSample msgData;
         msgData.stream = this;
         msgData.buffer = *((CSampleBuffer**)msg->data);
-        RemapBuffer();
         msg->Reply(CActiveAEDataProtocol::STREAMSAMPLE, &msgData, sizeof(MsgStreamSample));
         DecFreeBuffers();
         continue;