if (m_audio_streams.size() == 0 || m_audio_index > (int)(m_audio_streams.size() - 1))
return;
- strAudioInfo.Format("Audio stream (%s) [kB/s:%.2f]",
+ strAudioInfo.Format("Audio stream (%s) [Kb/s:%.2f]",
AudioCodecName(m_audio_streams[m_audio_index]->format),
(double)m_audio_streams[m_audio_index]->bit_rate / 1024.0);
}
{
std::ostringstream s;
s << "aq:" << setw(2) << min(99,m_messageQueue.GetLevel() + MathUtils::round_int(100.0/8.0*m_dvdAudio.GetCacheTime())) << "%";
- s << ", kB/s:" << fixed << setprecision(2) << (double)GetAudioBitrate() / 1024.0;
+ s << ", Kb/s:" << fixed << setprecision(2) << (double)GetAudioBitrate() / 1024.0;
//print the inverse of the resample ratio, since that makes more sense
//if the resample ratio is 0.5, then we're playing twice as fast
double current = data->current + ((double)ipercent * data->opWeight * (double)m_time)/ 100.0;
if (avgSpeed > 1000000.0f)
- data->base->m_avgSpeed.Format("%.1f Mb/s", avgSpeed / 1000000.0f);
+ data->base->m_avgSpeed.Format("%.1f MB/s", avgSpeed / 1000000.0f);
else
- data->base->m_avgSpeed.Format("%.1f Kb/s", avgSpeed / 1000.0f);
+ data->base->m_avgSpeed.Format("%.1f KB/s", avgSpeed / 1000.0f);
return !data->base->ShouldCancel((unsigned)current, 100);
}