settings: rename audiooutput.channellayout to audiooutput.channels as it's not backwa...
authormontellese <montellese@xbmc.org>
Wed, 21 Nov 2012 23:38:59 +0000 (00:38 +0100)
committermontellese <montellese@xbmc.org>
Thu, 22 Nov 2012 07:33:29 +0000 (08:33 +0100)
xbmc/cores/AudioEngine/Engines/CoreAudio/CoreAudioAE.cpp
xbmc/cores/AudioEngine/Engines/CoreAudio/CoreAudioAEHALOSX.cpp
xbmc/cores/AudioEngine/Engines/SoftAE/SoftAE.cpp
xbmc/settings/GUISettings.cpp

index c8664bc..dceb0f7 100644 (file)
@@ -142,7 +142,7 @@ bool CCoreAudioAE::OpenCoreAudio(unsigned int sampleRate, bool forceRaw,
   // on iOS devices we set fixed to two channels.
   m_stdChLayout = AE_CH_LAYOUT_2_0;
 #if defined(TARGET_DARWIN_OSX)
-  switch (g_guiSettings.GetInt("audiooutput.channellayout"))
+  switch (g_guiSettings.GetInt("audiooutput.channels"))
   {
     default:
     case  0: m_stdChLayout = AE_CH_LAYOUT_2_0; break; /* do not allow 1_0 output */
@@ -310,7 +310,7 @@ void CCoreAudioAE::OnSettingsChange(const std::string& setting)
       setting == "audiooutput.mode"              ||
       setting == "audiooutput.ac3passthrough"    ||
       setting == "audiooutput.dtspassthrough"    ||
-      setting == "audiooutput.channellayout"     ||
+      setting == "audiooutput.channels"     ||
       setting == "audiooutput.multichannellpcm")
   {
     // only reinit the engine if we not
index c46678d..259ce02 100644 (file)
@@ -92,7 +92,7 @@ bool CCoreAudioAEHALOSX::InitializePCM(ICoreAudioSource *pSource, AEAudioFormat
   if (!m_audioGraph)
     return false;
 
-  AudioChannelLayoutTag layout = g_LayoutMap[ g_guiSettings.GetInt("audiooutput.channellayout") ];
+  AudioChannelLayoutTag layout = g_LayoutMap[ g_guiSettings.GetInt("audiooutput.channels") ];
   // force optical/coax to 2.0 output channels
   if (!m_Passthrough && g_guiSettings.GetInt("audiooutput.mode") == AUDIO_IEC958)
     layout = g_LayoutMap[1];
index 8e7a1f9..fc538f6 100644 (file)
@@ -524,7 +524,7 @@ void CSoftAE::OnSettingsChange(const std::string& setting)
       setting == "audiooutput.passthroughaac"    ||
       setting == "audiooutput.truehdpassthrough" ||
       setting == "audiooutput.dtshdpassthrough"  ||
-      setting == "audiooutput.channellayout"     ||
+      setting == "audiooutput.channels"     ||
       setting == "audiooutput.useexclusivemode"  ||
       setting == "audiooutput.multichannellpcm"  ||
       setting == "audiooutput.stereoupmix")
@@ -553,7 +553,7 @@ void CSoftAE::LoadSettings()
 
   /* load the configuration */
   m_stdChLayout = AE_CH_LAYOUT_2_0;
-  switch (g_guiSettings.GetInt("audiooutput.channellayout"))
+  switch (g_guiSettings.GetInt("audiooutput.channels"))
   {
     default:
     case  0: m_stdChLayout = AE_CH_LAYOUT_2_0; break; /* dont alow 1_0 output */
index 704c56e..940580e 100644 (file)
@@ -470,7 +470,7 @@ void CGUISettings::Initialize()
   map<int,int> channelLayout;
   for(int layout = AE_CH_LAYOUT_2_0; layout < AE_CH_LAYOUT_MAX; ++layout)
     channelLayout.insert(make_pair(34100+layout, layout));
-  AddInt(ao, "audiooutput.channellayout", 34100, AE_CH_LAYOUT_2_0, channelLayout, SPIN_CONTROL_TEXT);
+  AddInt(ao, "audiooutput.channels", 34100, AE_CH_LAYOUT_2_0, channelLayout, SPIN_CONTROL_TEXT);
   AddBool(ao, "audiooutput.normalizelevels", 346, true);
   AddBool(ao, "audiooutput.stereoupmix", 252, false);