[d3d11] Fixed issue with stereoscopic 3D mode and DXVA scaling for some drivers which...
authorAnton Fedchin <afedchin@ruswizards.com>
Mon, 26 Oct 2015 20:55:00 +0000 (23:55 +0300)
committerAnton Fedchin <afedchin@ruswizards.com>
Wed, 28 Oct 2015 15:27:15 +0000 (18:27 +0300)
xbmc/rendering/dx/RenderSystemDX.cpp

index e3795e2..52daea7 100644 (file)
@@ -1248,9 +1248,7 @@ bool CRenderSystemDX::ClearBuffers(color_t color)
     if (m_stereoView == RENDER_STEREO_VIEW_RIGHT)
     {
       // execute command's queue
-      if ( m_stereoMode != RENDER_STEREO_MODE_SPLIT_HORIZONTAL
-        && m_stereoMode != RENDER_STEREO_MODE_SPLIT_VERTICAL)
-        FinishCommandList();
+      FinishCommandList();
 
       // do not clear RT for anaglyph modes
       if ( m_stereoMode == RENDER_STEREO_MODE_ANAGLYPH_GREEN_MAGENTA