ActiveAE: fix flushing engine on pause after 1a01f4409bed6e2d4d6a0e3149a20ea5fff9c07a
authorRainer Hochecker <fernetmenta@online.de>
Sun, 15 Sep 2013 16:30:55 +0000 (18:30 +0200)
committerRainer Hochecker <fernetmenta@online.de>
Sun, 15 Sep 2013 16:33:07 +0000 (18:33 +0200)
xbmc/cores/AudioEngine/Engines/ActiveAE/ActiveAE.cpp

index 2fad7ee..bf9c652 100644 (file)
@@ -422,7 +422,6 @@ void CActiveAE::StateMachine(int signal, Protocol *port, Message *msg)
         case CActiveAEControlProtocol::PAUSESTREAM:
           CActiveAEStream *stream;
           stream = *(CActiveAEStream**)msg->data;
-          stream->m_paused = true;
           if (stream->m_paused != true && m_streams.size() == 1)
             FlushEngine();
           stream->m_paused = true;